L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3


  • @snigg any scrambles

  • '22 '21 '20 '17 '15

    @dawgoneit aye full scramble…didn’t think about the sea units from 37 being able to reach when I did my calculations on where to move…


  • @snigg i messed up on picking pieces off on your side, i thought i was picking my pieces off and i took planes when i should have taken carriers. then i stupidly hit the exit button.
    i was winning pretty good though. how would you like to address it.

    I am sorry. I’ve never done this before.
    9 years as dawgoneit. and 3 years as KABLOOM!

  • '22 '21 '20 '17 '15

    @dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
                Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
                    5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
                    Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
    
        Non Combat Move - Japanese
            2 fighters could not land in 21 Sea Zone and were removed
            1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
            Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
                Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
                    5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
                    Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
    
        Non Combat Move - Japanese
            2 fighters could not land in 21 Sea Zone and were removed
            1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
            Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    

    Savegame


  • @snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:

    @dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.

    it went about the same.

  • '22 '21 '20 '17 '15

    @dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.

    I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.

    Snigg

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 2 fighters
            EDIT: Turning off Edit Mode
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            7 artilleries moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit scramble sz 112?


  • @snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:

    @dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.

    I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.

    Snigg

    hey, thank you kindly. no scramble

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 2 fighters
            EDIT: Turning off Edit Mode
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            7 artilleries moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
                Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
                Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
                    Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
                    6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                    Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 4 infantry
                Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 2 destroyers and 4 transports
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 19 Sea Zone
                    4 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 3 submarines remaining. Battle score for attacker is 44
                Casualties for Japanese: 2 destroyers and 4 transports
    
        Non Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Norway to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 bomber moved from Norway to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 cruiser and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.67
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
    10 Sea Zone : 1 cruiser and 2 transports
    19 Sea Zone : 1 flag, 3 submarines
    6 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 6 artilleries and 4 infantry
    Normandy Bordeaux : 4 artilleries and 4 infantry
    Norway : 1 flag, 7 artilleries and 3 infantry
    Denmark : 1 flag, 1 artillery and 1 infantry
    Holland Belgium : 1 flag
    112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
    101 Sea Zone : 4 transports
    91 Sea Zone : 8 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Shensi to Kweichow
            1 artillery and 4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 1.67
    

    Territory Summary for Chinese :

    Shensi : 2 infantry
    Suiyuyan : 2 infantry
    Kweichow : 3 infantry
    Hopei : 1 artillery and 6 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 2 fighters
            EDIT: Turning off Edit Mode
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            7 artilleries moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
                Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
                Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
                    Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
                    6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                    Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 4 infantry
                Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 2 destroyers and 4 transports
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 19 Sea Zone
                    4 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 3 submarines remaining. Battle score for attacker is 44
                Casualties for Japanese: 2 destroyers and 4 transports
    
        Non Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Norway to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 bomber moved from Norway to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 cruiser and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Shensi to Kweichow
            1 artillery and 4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Egypt to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            3 fighters and 1 tactical_bomber moved from Burma to Hunan
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/7 hits, 3.00 expected hits
                    Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Greece
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 3 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                British win, taking Greece from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in Hunan
                British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 artilleries moved from Shan State to Yunnan
            2 artilleries and 2 infantry moved from Burma to Yunnan
            3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            1 artillery and 4 infantry moved from India to Burma
            1 fighter moved from Greece to Egypt
            1 fighter moved from Greece to Egypt
            1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
            2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.17
    Italians regular : -1.33
    Japanese regular : 0.67
    Germans regular : 0.00
    British regular : -4.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Kiangsi : 1 artillery
    Siam : 1 flag
    Shensi : 2 infantry
    Yunnan : 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
    Suiyuyan : 2 infantry
    Kweichow : 3 infantry
    Hunan : 1 armour and 1 mech_infantry
    Hopei : 1 artillery and 6 infantry
    Burma : 1 artillery and 4 infantry
    India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Malaya : 1 harbour and 1 infantry
    Kwangtung : 1 artillery and 1 harbour
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
    10 Sea Zone : 1 cruiser and 2 transports
    19 Sea Zone : 1 flag, 3 submarines
    6 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Morocco : 6 artilleries, 2 fighters and 4 infantry
    Normandy Bordeaux : 6 artilleries, 2 fighters and 6 infantry
    Norway : 1 flag, 9 artilleries and 5 infantry
    Denmark : 1 flag, 1 artillery and 1 infantry
    Holland Belgium : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Caucasus : 1 artillery and 2 infantry
    112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 10 transports
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 1 artillery and 2 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 armour, 6 artilleries and 16 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 8 transports
    Suriname : 1 flag
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            3 infantry moved from Albania to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                French defend with 1 factory_minor, 1 harbour and 4 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 1.67 expected hits
                    French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 4/4 hits, 1.33 expected hits
                    French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for French: 4 infantry
            Battle in Greece
                Italians attack with 2 fighters, 3 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Greece
                    Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Greece
                    Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 4 : 3/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Greece
                Italians win, taking Greece from British with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,6,6,5,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,4,5
            Italians collect 12 PUs (10 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 2.00
    British regular : -2.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            3 fighters moved from Northern Territory to Queensland
            2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    54 Sea Zone : 2 transports
    Tobruk : 1 flag
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            3 fighters moved from Northern Territory to Queensland
            2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    French Indo China : 1 factory_minor
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    54 Sea Zone : 2 transports
    United Kingdom : 2 infantry
    Morocco : 1 airfield
    Normandy Bordeaux : 1 factory_minor and 1 harbour
    Tobruk : 1 flag
    99 Sea Zone : 1 cruiser and 2 destroyers
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 24 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour, 3 artilleries and 8 mech_infantrys moved from France to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Germany to Denmark
            3 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Tambov to Samara
            1 armour moved from Bryansk to Samara
            2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Bryansk
            11 armour moved from Bryansk to Novgorod
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 3 bombers and 4 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers and 4 infantry in Denmark, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 3 bombers and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 armour, 3 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers
                British defend with 2 artilleries, 2 fighters and 2 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 4 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 8/22 hits, 8.83 expected hits
                    French roll dice for 6 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 7/14 hits, 5.33 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 7/15 hits, 7.33 expected hits
                    French roll dice for 4 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 3/6 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 artilleries and 8 mech_infantrys
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for British: 2 artilleries, 2 fighters and 2 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            3 bombers moved from Denmark to Western Germany
            10 infantry moved from Western Germany to Germany
            10 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to 113 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,1,5
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    French regular : 2.00
    Russians regular : 0.00
    Germans regular : -1.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Italians
            11 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Vologda to Russia
            2 aaGuns moved from Timguska to Novosibirsk
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans regular : -0.83
    Russians regular : -0.67
    

    Territory Summary for Russians :

    Urals : 1 infantry
    Russia : 4 aaGuns, 1 airfield, 6 armour, 27 artilleries, 1 factory_minor, 5 fighters, 24 infantry, 3 mech_infantrys and 3 tactical_bombers
    Novosibirsk : 2 aaGuns and 11 infantry
    Vologda : 1 infantry
    Smolensk : 1 infantry
    Samara : 1 infantry
    97 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                Americans defend with 3 submarines
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 3 submarines
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Hunan
                Japanese attack with 1 fighter and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Hunan
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Hunan to Shantung
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
            3 aaGuns and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
            1 armour and 2 infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,3,6,6,2
            Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.17
    Japanese regular : 0.17
    

    Savegame

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