@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Sorry, on second thought, leave 1 infantry in Finland (and 7 in Norway). No sense making it ridiculously easy for the Russians.
sorry, i had already rolled and did most of my turn :(
@snigg i messed up on picking pieces off on your side, i thought i was picking my pieces off and i took planes when i should have taken carriers. then i stupidly hit the exit button.
i was winning pretty good though. how would you like to address it.
I am sorry. I’ve never done this before.
9 years as dawgoneit. and 3 years as KABLOOM!
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Non Combat Move - Japanese
2 fighters could not land in 21 Sea Zone and were removed
1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
Place Units - Japanese
1 factory_minor placed in Shantung
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Non Combat Move - Japanese
2 fighters could not land in 21 Sea Zone and were removed
1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
Place Units - Japanese
1 factory_minor placed in Shantung
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.50
@snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
it went about the same.
@dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.
I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.
Snigg
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 2 fighters
EDIT: Turning off Edit Mode
3 submarines moved from 6 Sea Zone to 19 Sea Zone
8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
7 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dawgoneit scramble sz 112?
@snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.
I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.
Snigg
hey, thank you kindly. no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 2 fighters
EDIT: Turning off Edit Mode
3 submarines moved from 6 Sea Zone to 19 Sea Zone
8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
7 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 4 infantry
Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 4 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 19 Sea Zone
4 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 44
Casualties for Japanese: 2 destroyers and 4 transports
Non Combat Move - Americans
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.67
Germans regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
10 Sea Zone : 1 cruiser and 2 transports
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 bomber
Morocco : 6 artilleries and 4 infantry
Normandy Bordeaux : 4 artilleries and 4 infantry
Norway : 1 flag, 7 artilleries and 3 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
101 Sea Zone : 4 transports
91 Sea Zone : 8 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery and 4 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.67
Territory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 3 infantry
Hopei : 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 2 fighters
EDIT: Turning off Edit Mode
3 submarines moved from 6 Sea Zone to 19 Sea Zone
8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
7 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 4 infantry
Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 4 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 19 Sea Zone
4 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 44
Casualties for Japanese: 2 destroyers and 4 transports
Non Combat Move - Americans
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery and 4 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to Greece
2 fighters moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from French Indo China to Hunan
3 fighters and 1 tactical_bomber moved from Burma to Hunan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Greece
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/7 hits, 3.00 expected hits
Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Greece
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 3 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Hunan
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.17
Italians regular : -1.33
Japanese regular : 0.67
Germans regular : 0.00
British regular : -4.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Kiangsi : 1 artillery
Siam : 1 flag
Shensi : 2 infantry
Yunnan : 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Suiyuyan : 2 infantry
Kweichow : 3 infantry
Hunan : 1 armour and 1 mech_infantry
Hopei : 1 artillery and 6 infantry
Burma : 1 artillery and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 artillery and 1 harbour
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
10 Sea Zone : 1 cruiser and 2 transports
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 6 artilleries, 2 fighters and 4 infantry
Normandy Bordeaux : 6 artilleries, 2 fighters and 6 infantry
Norway : 1 flag, 9 artilleries and 5 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery and 2 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 10 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 artillery and 2 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 6 artilleries and 16 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 8 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
3 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 1.67 expected hits
French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 4/4 hits, 1.33 expected hits
French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for French: 4 infantry
Battle in Greece
Italians attack with 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Greece
Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Greece
Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 4 : 3/6 hits, 1.67 expected hits
British roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,6,6,5,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,4,5
Italians collect 12 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 2.00
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
54 Sea Zone : 2 transports
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
French Indo China : 1 factory_minor
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
54 Sea Zone : 2 transports
United Kingdom : 2 infantry
Morocco : 1 airfield
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
99 Sea Zone : 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries and 8 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Germany to Denmark
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Tambov to Samara
1 armour moved from Bryansk to Samara
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Bryansk
11 armour moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 bombers and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 4 infantry in Denmark, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 3 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries, 2 fighters and 2 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 4 infantry
Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 8/22 hits, 8.83 expected hits
French roll dice for 6 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 7/14 hits, 5.33 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 7/15 hits, 7.33 expected hits
French roll dice for 4 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 3/6 hits, 2.67 expected hits
1 artillery owned by the Germans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 8 mech_infantrys
Casualties for Americans: 4 artilleries and 4 infantry
Casualties for British: 2 artilleries, 2 fighters and 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
3 bombers moved from Denmark to Western Germany
10 infantry moved from Western Germany to Germany
10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,1,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
French regular : 2.00
Russians regular : 0.00
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Italians
11 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
2 aaGuns moved from Timguska to Novosibirsk
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 armour, 1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans regular : -0.83
Russians regular : -0.67
Territory Summary for Russians :
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 armour, 27 artilleries, 1 factory_minor, 5 fighters, 24 infantry, 3 mech_infantrys and 3 tactical_bombers
Novosibirsk : 2 aaGuns and 11 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 3 submarines
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Hunan
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hunan to Shantung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
3 aaGuns and 5 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,3,6,6,2
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.17
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 5 artilleries, 4 fighters and 3 infantry
Germans defend with 6 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.67 expected hits
Germans roll dice for 6 armour and 1 artillery in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 2/8 hits, 3.33 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
2 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 3.00 expected hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 6 armour and 1 artillery
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Norway
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 2 destroyers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 fighters placed in Western United States
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
Germans regular : -0.67
Territory Summary for Americans :
Marshall Islands : 1 flag
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 6 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 artillery
101 Sea Zone : 4 transports
91 Sea Zone : 4 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 12 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Chahar
5 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 7 infantry in Anhwe, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Anhwe, round 4 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Anhwe, round 5 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Anhwe, round 6 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 6 infantry in Anhwe, round 7 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 infantry in Anhwe, round 8 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 9 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Place Units - Chinese
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -5.50
Japanese regular : 2.00
Territory Summary for Chinese :
Hopei : 1 artillery and 5 infantry
Chahar : 1 artillery and 3 infantry
Anhwe : 3 infantry