L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3


  • @snigg no

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
            1 battleship moved from 19 Sea Zone to 21 Sea Zone
            6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
            2 submarines moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 3 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Holland Belgium
                Americans attack with 4 artilleries, 2 fighters and 4 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in 20 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in France
                Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 21 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
            7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 harbour placed in Guam
            3 submarines placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.17
    Germans AA : -0.17
    Germans regular : -0.33
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier and 2 destroyers
    21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
    10 Sea Zone : 3 submarines
    19 Sea Zone : 1 flag
    6 Sea Zone : 1 flag, 3 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 10 artilleries and 8 infantry
    France : 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
    Holland Belgium : 1 flag, 4 artilleries and 4 infantry
    125 Sea Zone : 1 submarine
    101 Sea Zone : 4 transports
    91 Sea Zone : 12 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kansu
                Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -0.50
    

    Territory Summary for Chinese :

    Shensi : 1 artillery and 6 infantry
    Yunnan : 1 infantry
    Kansu : 4 infantry
    Tsinghai : 1 infantry
    Szechwan : 1 infantry
    Sikang : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
            1 battleship moved from 19 Sea Zone to 21 Sea Zone
            6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
            2 submarines moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 3 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Holland Belgium
                Americans attack with 4 artilleries, 2 fighters and 4 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in 20 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in France
                Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 21 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
            Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
            7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 harbour placed in Guam
            3 submarines placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kansu
                Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Burma to Shan State
            1 armour and 2 mech_infantrys moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            2 artilleries and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            2 fighters moved from Egypt to Greece
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
            3 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 11 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 11 mech_infantrys in Greece, round 2 : 0/11 hits, 3.67 expected hits
                    4 mech_infantrys owned by the Germans lost in Greece
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 7 mech_infantrys in Greece, round 3 : 2/7 hits, 2.33 expected hits
                    4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Greece
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 4 : 5/6 hits, 2.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Greece, round 4 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                Casualties for Germans: 11 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Kwangsi
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Malaya
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 2 infantry moved from India to Burma
            1 fighter moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            1 fighter moved from Kwangsi to Burma
            1 armour, 4 artilleries and 10 infantry moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Greece to Egypt
            1 fighter moved from Greece to 99 Sea Zone
            1 fighter moved from Greece to 99 Sea Zone
            1 tactical_bomber moved from Greece to Egypt
            2 fighters moved from Normandy Bordeaux to Morocco
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,2,3
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.50
    Italians regular : -0.50
    Japanese regular : 1.17
    Germans AA : -0.17
    Germans regular : -4.33
    British regular : 2.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Kwangsi : 2 artilleries
    Siam : 1 flag
    Shensi : 1 artillery and 6 infantry
    Yunnan : 1 infantry
    Kansu : 4 infantry
    Tsinghai : 1 infantry
    Szechwan : 1 infantry
    Sikang : 1 infantry
    Shan State : 2 artilleries and 1 infantry
    Burma : 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
    India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
    Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    French Indo China : 1 armour and 1 mech_infantry
    26 Sea Zone : 1 carrier and 2 destroyers
    21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
    10 Sea Zone : 3 submarines
    19 Sea Zone : 1 flag
    6 Sea Zone : 1 flag, 3 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Morocco : 10 artilleries, 2 fighters and 8 infantry
    France : 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
    Holland Belgium : 1 flag, 6 artilleries and 6 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 1 artillery
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 armour, 5 artilleries and 14 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 12 transports
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Albania to Greece
            1 mech_infantry moved from Albania to Yugoslavia
            1 artillery moved from Albania to Yugoslavia
            5 infantry moved from Albania to Yugoslavia
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Greece
            1 infantry moved from Albania to Greece
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Greece
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Greece
                Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,4,3,4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,6,5
            Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Italians regular : -0.67
    British regular : -0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caucasus
                ANZAC attack with 1 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
            3 fighters moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 1.00
    Germans regular : 0.67
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
    Tobruk : 1 flag
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caucasus
                ANZAC attack with 1 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
            3 fighters moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            4 infantry moved from France to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 4 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,6,3,2,5,4,6,6,1
            French collect 17 PUs (2 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    Japanese regular : 0.50
    ANZAC regular : 1.00
    Germans regular : 0.67
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    French Indo China : 1 factory_minor
    Dutch New Guinea : 1 flag
    62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
    United Kingdom : 2 infantry
    Morocco : 1 airfield
    Normandy Bordeaux : 1 factory_minor and 1 harbour
    Southern France : 1 factory_minor, 1 harbour and 4 infantry
    France : 1 airfield and 1 factory_minor
    Tobruk : 1 flag
    99 Sea Zone : 1 destroyer
    92 Sea Zone : 1 cruiser and 1 destroyer
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; 
            Germans buy 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France
            2 bombers and 3 mech_infantrys moved from Germany to France
            7 infantry moved from Germany to Western Germany
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Samara
            3 infantry moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Bryansk
            4 armour and 1 mech_infantry moved from Kazakhstan to Rostov
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Denmark to France
            1 fighter and 2 tactical_bombers moved from Albania to France
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers
                British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits
                    French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits
                    6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits
                    French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 6 infantry and 3 mech_infantrys
                Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from France to Western Germany
            3 bombers moved from France to Germany
            1 armour moved from Norway to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 infantry placed in Germany
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    French regular : 3.00
    Russians regular : -0.33
    Germans regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; 
            Germans buy 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France
            2 bombers and 3 mech_infantrys moved from Germany to France
            7 infantry moved from Germany to Western Germany
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Samara
            3 infantry moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Bryansk
            4 armour and 1 mech_infantry moved from Kazakhstan to Rostov
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Denmark to France
            1 fighter and 2 tactical_bombers moved from Albania to France
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers
                British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits
                    French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits
                    6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits
                    French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 6 infantry and 3 mech_infantrys
                Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from France to Western Germany
            3 bombers moved from France to Germany
            1 armour moved from Norway to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 infantry placed in Germany
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 6 infantry
            EDIT: Adding units owned by Germans to Western Germany: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 3.00
    Russians regular : -0.33
    Germans regular : 1.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            11 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Russia to Samara
            4 fighters and 2 tactical_bombers moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 3.50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters and 2 tactical_bombers moved from Samara to Russia
            2 aaGuns moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : 1.50
    

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
    Timguska : 2 aaGuns and 11 infantry
    Russia : 4 aaGuns, 1 airfield, 5 armour, 27 artilleries, 1 factory_minor, 5 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers
    Samara : 1 infantry
    97 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @snigg any scrambles

  • '22 '21 '20 '17 '15

    @dawgoneit aye full scramble…didn’t think about the sea units from 37 being able to reach when I did my calculations on where to move…


  • @snigg i messed up on picking pieces off on your side, i thought i was picking my pieces off and i took planes when i should have taken carriers. then i stupidly hit the exit button.
    i was winning pretty good though. how would you like to address it.

    I am sorry. I’ve never done this before.
    9 years as dawgoneit. and 3 years as KABLOOM!

  • '22 '21 '20 '17 '15

    @dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
                Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
                    5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
                    Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
    
        Non Combat Move - Japanese
            2 fighters could not land in 21 Sea Zone and were removed
            1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
            Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits
                Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits
                    5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits
                    Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports
    
        Non Combat Move - Japanese
            2 fighters could not land in 21 Sea Zone and were removed
            1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1
            Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    

    Savegame


  • @snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:

    @dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.

    it went about the same.

  • '22 '21 '20 '17 '15

    @dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.

    I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.

    Snigg

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 2 fighters
            EDIT: Turning off Edit Mode
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            7 artilleries moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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