@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Sikang
Chinese attack with 5 infantry
Italians defend with 1 armour
Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : -0.83
Japanese regular : 0.33
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Kansu : 1 infantry
Tsinghai : 3 infantry
Szechwan : 1 infantry
Sikang : 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Kiangsu
Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Sikang
Chinese attack with 5 infantry
Italians defend with 1 armour
Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 2 mech_infantrys moved from Burma to French Indo China
3 fighters and 1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Burma
3 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Northwest Persia to Persia
2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to Egypt
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 3.33
Italians regular : -0.83
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : 0.67
British regular : 1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Kwangsi : 1 mech_infantry
Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
Siam : 1 flag
Shensi : 1 infantry
Yunnan : 2 artilleries and 2 infantry
Kansu : 1 infantry
Tsinghai : 3 infantry
Szechwan : 1 infantry
Sikang : 5 infantry
Burma : 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 armour and 1 factory_minor
26 Sea Zone : 3 submarines
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 2 destroyers
19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
6 Sea Zone : 3 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 4 artilleries, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 3 artilleries and 5 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 4 artilleries, 1 factory_minor and 10 infantry
91 Sea Zone : 4 transports
Suriname : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 10 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 11 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Tambov to Samara
Italians take Samara from Russians
2 fighters moved from Eastern Poland to Southern Italy
1 armour moved from Timguska to Kansu
Combat - Italians
Battle in Kansu
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,1,3
Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from South Australia to 62 Sea Zone
2 artilleries and 1 infantry moved from South Australia to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 4 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Tobruk : 1 flag
Northwest Persia : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from South Australia to 62 Sea Zone
2 artilleries and 1 infantry moved from South Australia to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 4 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
United Kingdom : 2 infantry
Tobruk : 1 flag
92 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 99 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Poland to Holland Belgium
1 fighter and 2 tactical_bombers moved from Eastern Poland to Greece
10 mech_infantrys moved from Bulgaria to Greece
4 mech_infantrys moved from Romania to Greece
2 armour and 3 mech_infantrys moved from Caucasus to Volgograd
4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Tambov
8 armour moved from Caucasus to Bryansk
1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Novosibirsk to Volgograd
4 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Kazakhstan
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 5 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 6 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Greece
Germans attack with 1 fighter, 14 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries and 5 infantry
Germans roll dice for 1 fighter, 14 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 7/17 hits, 4.00 expected hits
British roll dice for 3 artilleries and 5 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
Germans roll dice for 1 fighter, 11 mech_infantrys and 2 tactical_bombers in Greece, round 3 : 3/14 hits, 3.50 expected hits
British roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 fighter, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 artilleries and 5 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Greece to Albania
2 bombers moved from Holland Belgium to Germany
8 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 1.
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany
1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,6,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.33
Germans regular : 1.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
3 fighters and 2 tactical_bombers moved from Persia to Samara
12 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Italians
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
3 fighters and 2 tactical_bombers moved from Samara to Russia
Place Units - Russians
1 armour, 1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.17
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 25 artilleries, 1 factory_minor, 4 fighters, 29 infantry, 3 mech_infantrys and 2 tactical_bombers
Samara : 1 infantry
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
7 fighters and 5 tactical_bombers moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Hunan to Anhwe
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Shan State
Battle in Malaya
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsu
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Kiangsu, round 2 : 7/13 hits, 7.00 expected hits
Chinese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 21 Sea Zone to 36 Sea Zone
7 fighters and 5 tactical_bombers moved from Kiangsu to Kiangsi
Place Units - Japanese
3 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,3,5,5,6,6,1,5,4,4,1,4,2,1,5,2,4,2,5,4,2,1,3,1,5,5,4,1,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,4,4
Japanese collect 45 PUs (12 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.33
Japanese regular : 1.00
ANZAC regular : -0.17
UK_Pacific regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
8 transports moved from 110 Sea Zone to 91 Sea Zone
7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
1 battleship moved from 19 Sea Zone to 21 Sea Zone
6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Air Battle in Western Germany
Combat Hit Differential Summary :
@dawgoneit Intercept in West Germany?
@snigg no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
8 transports moved from 110 Sea Zone to 91 Sea Zone
7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
1 battleship moved from 19 Sea Zone to 21 Sea Zone
6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Holland Belgium
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 21 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 harbour placed in Guam
3 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : -0.33
Territory Summary for Americans :
Marshall Islands : 1 flag
Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 destroyers
21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 bomber
Morocco : 10 artilleries and 8 infantry
France : 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 4 artilleries and 4 infantry
125 Sea Zone : 1 submarine
101 Sea Zone : 4 transports
91 Sea Zone : 12 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Italians defend with 1 armour
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Kansu
Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
3 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -0.50
Territory Summary for Chinese :
Shensi : 1 artillery and 6 infantry
Yunnan : 1 infantry
Kansu : 4 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
8 transports moved from 110 Sea Zone to 91 Sea Zone
7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
1 battleship moved from 19 Sea Zone to 21 Sea Zone
6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Holland Belgium
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 21 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 harbour placed in Guam
3 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Italians defend with 1 armour
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Kansu
Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
3 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Malaya
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Greece
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
3 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 11 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.17 expected hits
Germans roll dice for 11 mech_infantrys in Greece, round 2 : 0/11 hits, 3.67 expected hits
4 mech_infantrys owned by the Germans lost in Greece
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 3.17 expected hits
Germans roll dice for 7 mech_infantrys in Greece, round 3 : 2/7 hits, 2.33 expected hits
4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Greece
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 4 : 5/6 hits, 2.83 expected hits
Germans roll dice for 3 mech_infantrys in Greece, round 4 : 1/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Greece from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 11 mech_infantrys
Casualties for British: 3 infantry
Battle in Kwangsi
British attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Kwangsi to Burma
1 armour, 4 artilleries and 10 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to Egypt
2 fighters moved from Normandy Bordeaux to Morocco
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,2,3
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.50
Italians regular : -0.50
Japanese regular : 1.17
Germans AA : -0.17
Germans regular : -4.33
British regular : 2.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Kwangsi : 2 artilleries
Siam : 1 flag
Shensi : 1 artillery and 6 infantry
Yunnan : 1 infantry
Kansu : 4 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Shan State : 2 artilleries and 1 infantry
Burma : 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 armour and 1 mech_infantry
26 Sea Zone : 1 carrier and 2 destroyers
21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 10 artilleries, 2 fighters and 8 infantry
France : 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 6 artilleries and 6 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 5 artilleries and 14 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 12 transports
Suriname : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Albania to Greece
1 mech_infantry moved from Albania to Yugoslavia
1 artillery moved from Albania to Yugoslavia
5 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 fighter and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,4,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,6,5
Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caucasus
ANZAC attack with 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
3 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 1.00
Germans regular : 0.67
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caucasus
ANZAC attack with 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
3 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
4 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 4 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,6,3,2,5,4,6,6,1
French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
French regular : 1.33
Japanese regular : 0.50
ANZAC regular : 1.00
Germans regular : 0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
French Indo China : 1 factory_minor
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
United Kingdom : 2 infantry
Morocco : 1 airfield
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 4 infantry
France : 1 airfield and 1 factory_minor
Tobruk : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 66 PUs;
Germans buy 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France
2 bombers and 3 mech_infantrys moved from Germany to France
7 infantry moved from Germany to Western Germany
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
4 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Denmark to France
1 fighter and 2 tactical_bombers moved from Albania to France
Combat - Germans
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits
French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits
6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits
French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from France to Western Germany
3 bombers moved from France to Germany
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
French regular : 3.00
Russians regular : -0.33
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 66 PUs;
Germans buy 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France
2 bombers and 3 mech_infantrys moved from Germany to France
7 infantry moved from Germany to Western Germany
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
4 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Denmark to France
1 fighter and 2 tactical_bombers moved from Albania to France
Combat - Germans
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits
French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits
6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits
French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from France to Western Germany
3 bombers moved from France to Germany
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 3.00
Russians regular : -0.33
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
11 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Russia to Samara
4 fighters and 2 tactical_bombers moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Samara to Russia
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
Russians regular : 1.50
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Timguska : 2 aaGuns and 11 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 27 artilleries, 1 factory_minor, 5 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers
Samara : 1 infantry
97 Sea Zone : 1 submarine