@simon33 thanks for the game! Low luck was fun to try out, I appreciate you giving it a go with me
L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3
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@dawgoneit Intercept in West Germany?
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@snigg no
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries moved from Gibraltar to 91 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Holland Belgium 8 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone 1 battleship moved from 19 Sea Zone to 21 Sea Zone 6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium Americans attack with 4 artilleries, 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 20 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 artillery and 1 factory_minor Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 21 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam 7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 harbour placed in Guam 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : -0.33
Territory Summary for Americans :
Marshall Islands : 1 flag Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier and 2 destroyers 21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports 10 Sea Zone : 3 submarines 19 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 3 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry United Kingdom : 1 bomber Morocco : 10 artilleries and 8 infantry France : 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Holland Belgium : 1 flag, 4 artilleries and 4 infantry 125 Sea Zone : 1 submarine 101 Sea Zone : 4 transports 91 Sea Zone : 12 transports 110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Italians defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kansu Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : -0.50
Territory Summary for Chinese :
Shensi : 1 artillery and 6 infantry Yunnan : 1 infantry Kansu : 4 infantry Tsinghai : 1 infantry Szechwan : 1 infantry Sikang : 1 infantry
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries moved from Gibraltar to 91 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Holland Belgium 8 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone 1 battleship moved from 19 Sea Zone to 21 Sea Zone 6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium Americans attack with 4 artilleries, 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 20 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 artillery and 1 factory_minor Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 21 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam 7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 harbour placed in Guam 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Italians defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kansu Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 2 artilleries and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Malaya 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 2 fighters moved from Egypt to Greece 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece 3 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece Combat - British Battle in Greece British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 11 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 11 mech_infantrys in Greece, round 2 : 0/11 hits, 3.67 expected hits 4 mech_infantrys owned by the Germans lost in Greece British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 3.17 expected hits Germans roll dice for 7 mech_infantrys in Greece, round 3 : 2/7 hits, 2.33 expected hits 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Greece British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 4 : 5/6 hits, 2.83 expected hits Germans roll dice for 3 mech_infantrys in Greece, round 4 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 11 mech_infantrys Casualties for British: 3 infantry Battle in Kwangsi British attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Shan State British attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Malaya British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 artilleries and 2 infantry moved from India to Burma 1 fighter moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 fighter moved from Kwangsi to Burma 1 armour, 4 artilleries and 10 infantry moved from Persia to Northwest Persia 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 fighter moved from Greece to Egypt 1 fighter moved from Greece to 99 Sea Zone 1 fighter moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Greece to Egypt 2 fighters moved from Normandy Bordeaux to Morocco 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 2 artilleries, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,2,3 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Italians regular : -0.50 Japanese regular : 1.17 Germans AA : -0.17 Germans regular : -4.33 British regular : 2.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Kwangsi : 2 artilleries Siam : 1 flag Shensi : 1 artillery and 6 infantry Yunnan : 1 infantry Kansu : 4 infantry Tsinghai : 1 infantry Szechwan : 1 infantry Sikang : 1 infantry Shan State : 2 artilleries and 1 infantry Burma : 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield French Indo China : 1 armour and 1 mech_infantry 26 Sea Zone : 1 carrier and 2 destroyers 21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports 10 Sea Zone : 3 submarines 19 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 3 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 aaGun, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry Morocco : 10 artilleries, 2 fighters and 8 infantry France : 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys Holland Belgium : 1 flag, 6 artilleries and 6 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 125 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Eire : 1 flag Greece : 1 flag, 1 artillery 99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports 97 Sea Zone : 1 flag, 2 submarines Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Eastern Persia : 1 flag 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag, 1 armour, 5 artilleries and 14 infantry Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry 91 Sea Zone : 12 transports Suriname : 1 flag 110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 transports
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 mech_infantry moved from Albania to Yugoslavia 1 artillery moved from Albania to Yugoslavia 5 infantry moved from Albania to Yugoslavia 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Albania to Greece Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Greece Italians attack with 1 fighter and 3 infantry British defend with 1 artillery Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 fighter moved from Southern France to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,4,3,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,6,5 Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -0.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus ANZAC attack with 1 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory 3 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 1.00 Germans regular : 0.67
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Dutch New Guinea : 1 flag 62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer Tobruk : 1 flag
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus ANZAC attack with 1 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory 3 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 4 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 4 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,6,3,2,5,4,6,6,1 French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 French regular : 1.33 Japanese regular : 0.50 ANZAC regular : 1.00 Germans regular : 0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry French Indo China : 1 factory_minor Dutch New Guinea : 1 flag 62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer United Kingdom : 2 infantry Morocco : 1 airfield Normandy Bordeaux : 1 factory_minor and 1 harbour Southern France : 1 factory_minor, 1 harbour and 4 infantry France : 1 airfield and 1 factory_minor Tobruk : 1 flag 99 Sea Zone : 1 destroyer 92 Sea Zone : 1 cruiser and 1 destroyer 98 Sea Zone : 1 flag
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 3 mech_infantrys moved from Germany to France 7 infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 3 infantry moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Denmark to France 1 fighter and 2 tactical_bombers moved from Albania to France Combat - Germans Battle in Samara Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits 6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 6 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from France to Western Germany 3 bombers moved from France to Germany 1 armour moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
French regular : 3.00 Russians regular : -0.33 Germans regular : 1.83
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 3 mech_infantrys moved from Germany to France 7 infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 3 infantry moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Denmark to France 1 fighter and 2 tactical_bombers moved from Albania to France Combat - Germans Battle in Samara Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits 6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 6 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from France to Western Germany 3 bombers moved from France to Germany 1 armour moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 6 infantry EDIT: Adding units owned by Germans to Western Germany: 6 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 3.00 Russians regular : -0.33 Germans regular : 1.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 11 infantry moved from Yenisey to Timguska Russians take Timguska from Italians 1 infantry moved from Russia to Samara 4 fighters and 2 tactical_bombers moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Russians 4 fighters and 2 tactical_bombers moved from Samara to Russia 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 1.50
Territory Summary for Russians :
Evenkiyskiy : 1 infantry Timguska : 2 aaGuns and 11 infantry Russia : 4 aaGuns, 1 airfield, 5 armour, 27 artilleries, 1 factory_minor, 5 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers Samara : 1 infantry 97 Sea Zone : 1 submarine
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@snigg any scrambles
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@dawgoneit aye full scramble…didn’t think about the sea units from 37 being able to reach when I did my calculations on where to move…
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@snigg i messed up on picking pieces off on your side, i thought i was picking my pieces off and i took planes when i should have taken carriers. then i stupidly hit the exit button.
i was winning pretty good though. how would you like to address it.I am sorry. I’ve never done this before.
9 years as dawgoneit. and 3 years as KABLOOM! -
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone Battle in 21 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Non Combat Move - Japanese 2 fighters could not land in 21 Sea Zone and were removed 1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung Place Units - Japanese 1 factory_minor placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1 Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone Battle in 21 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Non Combat Move - Japanese 2 fighters could not land in 21 Sea Zone and were removed 1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung Place Units - Japanese 1 factory_minor placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1 Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50
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@snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
it went about the same.
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@dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.
I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.
Snigg