• '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Finland
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 armour and 1 infantry moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                4 armour moved from France to Yugoslavia
                1 infantry moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Germany to Yugoslavia
                3 tactical_bombers moved from Western Germany to Baltic States
                2 fighters moved from Western Germany to Baltic States
                11 infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Romania to Yugoslavia
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Norway
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 destroyer moved from 113 Sea Zone to 124 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians Submerged
                        1 transport owned by the British lost in 125 Sea Zone
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Bessarabia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Germans attack with 4 armour, 1 infantry and 1 mech_infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 4/6 hits, 2.33 expected hits
                        Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 2 : 2/5 hits, 2.50 expected hits
                        British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Finland
                    Germans attack with 2 bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers in Finland, round 2 : 2/2 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 7/19 hits, 5.17 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Poland to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                2 artilleries and 1 infantry moved from Romania to Eastern Poland
                3 aaGuns moved from Germany to Poland
                2 fighters moved from Baltic States to Eastern Poland
                3 tactical_bombers moved from Baltic States to Eastern Poland
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Norway to Western Germany
                1 bomber moved from Finland to Eastern Poland
                1 bomber moved from Finland to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter moved from Bessarabia to Eastern Poland

    Place Units - Germans
                1 armour and 6 mech_infantrys placed in Germany
                1 bomber and 1 tactical_bomber placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 35 PUs (3 lost to blockades); end with 36 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : 4.83
        British : -0.67
        French : -0.33
        Neutral_Allies : -0.33
        Russians : -1.83

    triplea_42668_Ger2.tsvg

  • '19 '17

    Perfect attacks by the Germans.  No losses!

  • Liaison TripleA '11 '10

    @Desert_Admiral:

    Perfect attacks by the Germans.  No losses!

    Except for the Attack in Yugoslavia.

    Also - you made the assumption my sub would submerge in Sz125; with no other Attack we’d present, - $5 NO on the line, and a British transport, it would not.

    D
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    And if that was not a hit we would have multiple rounds until there was a clear winner!

    Attacker
    DiceRolls: 10@2; Total Hits: 410@2: (5, 2, 2, 5, 6, 6, 6, 6, 1, 2)

    Defender
    DiceRolls: 10@1; Total Hits: 210@1: (5, 6, 1, 4, 3, 1, 2, 5, 5, 6)

  • '19 '17

    What was the second round of rolls?

  • 2024 2023 '22 '21 '20 '19

    Well, HMS Hood didn’t go up or down, just danced a jig sideways.  I’ve got to say the Euro Axis have been focused on the goal of KRF and have not been sidetracked even to take out the Brit BB.  Commendable.  His Majesty King George VI thanks you.  I knew Ger could easily retake Nor and would bomb Fin, but Brit had to make the effort regarding Nor.

  • '19 '17

    Test summary from TripleA, engine version: 1.9, time: 6:09:36 PM

  • Liaison TripleA '11 '10

    Having trouble posting - but had to blast this out quick!

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Karelia to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                2 aaGuns, 3 artilleries and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Bryansk
                2 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 infantry placed in Ukraine
                5 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_42668_Rus2.tsvg

  • 2024 2023 '22 '21 '20 '19

    Axis: Brit ftr in Burma didn’t move during NCM.  Do you mind editing it on Japan’s turn to move from Burma to India?  No combat occurred in the area since UKP’s turn.

  • Liaison TripleA '11 '10

    @FMErwinRommel:

    Well, HMS Hood didn’t go up or down, just danced a jig sideways.  I’ve got to say the Euro Axis have been focused on the goal of KRF and have not been sidetracked even to take out the Brit BB.  Commendable.  His Majesty King George VI thanks you.  I knew Ger could easily retake Nor and would bomb Fin, but Brit had to make the effort regarding Nor.

    This is precisely why Russian still HAS finland R2; and better yet, there is no Finnish army.

    We also had one chance at two to shoot down a bomber - straight goods, and 2 chances at 2 to rebuff the Norway landing and/or kill another fighter.

    The end result was 0/3, but had the dice been otherwise, that would have been some PAIN for Germany.  The Russian sub also got to have a gambit that could have saved the british transport - because the Axis was spread so thin.  Germany even built a destroyer to maintain some hope of control of the north!

  • 2024 2023 '22 '21 '20 '19

    I used to like to play low luck.  But despite all the frustrations of wild dice results messing up the best laid plans, it is so much more fun and exciting to let the dice roll where they may.  It also makes the direction of the game more varied.  The dice cost the Italians 3 ships on I1, but helped Germany on B1 and G2.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Karelia to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                2 aaGuns, 3 artilleries and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Bryansk
                2 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 infantry placed in Ukraine
                5 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_42668_Rus2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour and 5 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                4 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 4 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Hopei

    triplea_42668_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour and 5 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                4 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 4 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Hopei

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 :  3/13 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 infantry moved from 19 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 aaGun moved from Korea to Amur
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_minor placed in Shantung
                1 armour and 2 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.312
            Median : 5.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.538
            Median : 5.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    triplea_42668_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                2 mech_infantrys moved from Central United States to Eastern United States
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_42668_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Suiyuyan to Hopei
                5 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        Chinese roll dice for 1 fighter and 12 infantry in Hopei, round 2 :  5/13 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Hopei, round 2 :  3/7 hits
                        5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 3 :  2/10 hits
                        Japanese roll dice for 2 artilleries in Hopei, round 3 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 14
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 artilleries and 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42668_Chi2.tsvg

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                2 mech_infantrys moved from Central United States to Eastern United States
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Suiyuyan to Hopei
                5 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        Chinese roll dice for 1 fighter and 12 infantry in Hopei, round 2 :  5/13 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Hopei, round 2 :  3/7 hits
                        5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 3 :  2/10 hits
                        Japanese roll dice for 2 artilleries in Hopei, round 3 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 14
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 artilleries and 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 armour moved from Tobruk to Libya
                2 artilleries moved from Ethiopia to Kenya
                1 fighter moved from Egypt to Kenya
                1 tactical_bomber moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Gibraltar
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 battleship in Gibraltar, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the Neutral_Axis, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Neutral_Axis: 2 infantry
                    2 tactical_bombers owned by the British and 1 fighter owned by the British retreated
                Battle in Kenya
                    British attack with 2 artilleries and 1 fighter
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 1 fighter in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Libya
                    British attack with 2 armour
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour in Libya, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        British roll dice for 2 armour in Libya, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 :  1/2 hits
                        1 armour owned by the British lost in Libya
                        British roll dice for 1 armour in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 4 :  0/2 hits
                        British roll dice for 1 armour in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 5 :  1/2 hits
                        1 armour owned by the British lost in Libya
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 2 armour

    Non Combat Move - British
                1 bomber moved from Gibraltar to Morocco
                4 fighters moved from United Kingdom to Karelia
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 107 Sea Zone
                1 fighter moved from Kenya to Egypt
                1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 cruisers moved from 76 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to Eastern Persia
                1 fighter moved from Burma to India
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry

    triplea_42668_UK_2.tsvg

  • 2024 2023 '22 '21 '20 '19

    Despite more power and units in Iraq, the neutral out rolled me.  I retreated rather than lose planes.  My odds in Libya were decent, 2 armor power 6 vs 2 units power 4.  Taking away the only landing spot for Axis planes on the coast of Africa made it worth the gamble.  But I didn’t land a hit.

  • 2024 2023 '22 '21 '20 '19

    I edited Brit NCM.  Brit dd sz37>sz36 and fleet sz123>sz106 instead of sz107.  But the game took me to Italy turn without the option to post the edited game.  So I am posting the saved game. 
    Italy, please use the save game from this post or tell me how to repost my turn with edits.

  • 2024 2023 '22 '21 '20 '19

    I edited Brit NCM.  Brit dd sz37>sz36 and fleet sz123>sz106 instead of sz107.  But the game took me to Italy turn without the option to post the edited game.  So I am posting the saved game. 
    Italy, please use the save game from this post or tell me how to repost my turn with edits.

    triplea_42668_UKP2.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to Greece
                3 infantry moved from Bulgaria to Greece
                1 armour moved from Slovakia Hungary to Western Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 2 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Eastern Poland
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 armour and 3 infantry moved from Bulgaria to Romania
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 1.17
        French : -0.33
        Neutral_Allies : 0.67
        Russians : -0.33

    triplea_42668_Ita2.tsvg

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