@Private-Panic getting there
War has been declared
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So far…
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suprise attack told me a while back that you were a silent player.
all good play on. :-) -
No moves from the Americans. My moves must have flummoxed them. I like the sound of that. The word of the week is now flummoxed. You must use it in your postings.
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I am enjoying the Japanese strategy of “I’m making $80 a turn” looking over at Germany/Italy and then saying “And what are you doing?!”
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I am enjoying the Japanese strategy of “I’m making $80 a turn” looking over at Germany/Italy and then saying “And what are you doing?!”
i was doing very well.
and then.
i all ready no i’m not very good at this game.
thank you. -
suprise attack works 2 jobs.
he might be busy. -
I have confidence that my European allies will break out now that the U.S. has put all of its builds in the Pacific. They have done a good job of tying up your forces
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sorry guys.
i can get a little hot headed some times.
i am all ways on steroids because of medical reasons (stabe 3 C.O.P.D.)
and i get a little out of hand.
at least thats what my wife and kids say. lol.
but i did think that was the way it was.
Garg you are a super player. and i’m not. -
sorry guys.
i can get a little hot headed some times.
i am all ways on steroids because of medical reasons (stabe 3 C.O.P.D.)
and i get a little out of hand.
at least thats what my wife and kids say. lol.
but i did think that was the way it was.
Garg you are a super player. and i’m not.I was never bothered or offended? we’ve got an amazing dance happend on the eastern front, sooner or later the bubble is going to pop though. I would have been screwed if your bomber luck had not run out! And even still, it’s your $55+ vs my $40- and all the additional units you have coming barreling down my way! Showdown in Ukraine!
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If Ger doesn’t break thru quickly, then it takes a while for its cash advantage to break thru or the Allies come up from the mideast and make it impossible. We"ve all been there. But with China and India captured and Japan pushing on, Brit and the U.S. aren’t likely to send in massive support thru the Caucasus. So slowly build up and hang in there Dawg.
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Throw all-in dawg! And break on through to the other side!
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Throw all-in dawg! And break on through to the other side!
the doors, break on through to the other side!
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the doors
https://youtu.be/-r679Hhs9Zs -
Germany: Please send those secret advanced weapons that we see all the time on the history channel. But don’t wait until April 1945 to send them. Thanks. Sincerely, the nefarious and dastardly, Tojo
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 armour and 1 infantry moved from French West Africa to 87 Sea Zone
2 armour, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 bombers moved from Queensland to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Queensland to 30 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
5 fighters and 3 tactical_bombers moved from Queensland to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 artilleries moved from Queensland to Northern Territory
1 fighter moved from Queensland to 30 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 bombers moved from Queensland to 44 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 artilleries moved from Queensland to Northern Territory
5 bombers, 6 fighters and 3 tactical_bombers moved from Queensland to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 bombers moved from Queensland to 44 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 artilleries moved from Queensland to Northern Territory
5 bombers, 6 fighters and 3 tactical_bombers moved from Queensland to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone
Americans win with 5 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Queensland: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
4 bombers and 3 fighters moved from 30 Sea Zone to Hawaiian Islands
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Aleutian Islands to Alaska
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 armour and 1 infantry moved from French West Africa to 87 Sea Zone
2 armour, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.414
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.414
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
That was one tough DD at Celebs
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Two gallant dd’s restored the honor of the IJN by facing overwhelming odds. One dd was hit 9 times by 15 of the enemy and still managed to take their dd down with it. The other dd shot down 2 bombers and saved itself and the tt that it was protecting. The Americans have finally decided to build cv’s for their planes. But they still are no match for the Kido Butai (mobile force). Perhaps this will lead to the culmination of the modern version of the Decisive Battle doctrine (Kantai Kessen), relying on CVs more than BBs.