@crockett36 scrambles?
Farmboy v JWW (axis)
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I don’t think I could have screwed this game up much worse! :roll:
The Pacific/Asia has been a mess from the onset and Europe was my, IMO, chance at victory and I completely bungled that!! Oh boy, let’s see if I can dig my way out of this!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
3 fighters moved from 112 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 1 PUs;Combat - Americans
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will need a scramble order for Italy.
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Both the Volgograd and pacific fleet mistakes were definitely costly. But I don’t think your out of it yet and I’m prone to making major blunders of my own (as my earlier attack on Norway showed). :)
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tried sending the file to this thread and received an error message……302, no scramble.
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I saw someone posting about that in the discussion thread but am not sure what that error is about.
Also, I am using the previous build for triplea so maybe that is causing problems. I was planning on upgrading it but wasn’t sure if that would effect the current games I’m playing. Do you know?
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I got the same error message. Here is the save game. Will look this up again and see if I can find another way to post as well.
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You can email the file to JWW, Farmboy.
I too cannot post; I think it is to do with Djensen’s forum changes. I have asked him, if he knows what is the problem.
Don’t upgrade your AAA just yet. YOu might not be able to play yohr current games. Is a waiting gane , I am afraid. SoMei r will resolve it for us.
Excuse my butting in, by the way. -
Thanks Wittmann.
I posted the save game on the forum thread. Should I also email it to JWW?
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I think you can only email it directly. That is what we have done in our gane and we have played on like that .
You can See what happened in: History. -
Thanks Wittmann.
I posted the save game on the forum thread. Should I also email it to JWW?
Hello Ryan
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Hi JWW. Are you able to get the file to work?
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sorry for the delay, work and real life in the way at the moment!
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no problem at all. I look forward to your return.
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this looks dire
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
2 fighters moved from Southern Italy to Albania
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishPurchase Units - Italians
Italians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in 94 Sea Zone
Italians attack with 2 submarines
British defend with 1 carrier, 1 fighter and 1 transport
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 8 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 9 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 94 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Albania
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Albania, round 2 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
Italians roll dice for 2 fighters and 1 mech_infantry in Albania, round 3 : 1/3 hits
British roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Albania
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
1 fighter owned by the British forced to land in AlgeriaNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Cyprus : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 mech_infantry
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag, 1 infantry
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 56
Russians : 21 / 23
Japanese : 47 / 54
Americans : 64 / 93
Chinese : 6 / 5
British : 32 / 34
UK_Pacific : 10 / 14
Italians : 22 / 22
ANZAC : 18 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caucasus: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 fighters moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to FinlandPurchase Units - Germans
Germans buy 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat - Germans
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scramble from ALG?
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Yes. Scramble





