like you said, let’s change it up!
Farmboy v JWW (axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 armour moved from Belarus to Russia
1 bomber moved from Southern Italy to RussiaPurchase Units - Italians
Italians buy 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Russians win with 1 aaGun, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 2 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to France
1 fighter moved from 98 Sea Zone to Egypt
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 fighters placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3,3,1,3,4,6
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Cyprus : 1 flag
Kenya : 1 flag, 1 artillery
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag
France : 2 infantry
Tunisia : 1 flag, 1 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Ethiopia : 1 infantry
Belarus : 1 flag
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 37 / 76
Russians : 14 / 17
Japanese : 50 / 56
Americans : 67 / 96
Chinese : 8 / 9
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 28 / 27
ANZAC : 18 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPurchase Units - ANZAC
ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Malaya
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Malaya from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from India to Caucasus
1 destroyer moved from 54 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 artillery
Malaya : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
37 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer
34 Sea Zone : 1 transport
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 1 transport
United Kingdom : 2 infantry
Caucasus : 2 fightersProduction/PUs Summary :
Germans : 37 / 76
Russians : 14 / 17
Japanese : 47 / 56
Americans : 67 / 96
Chinese : 8 / 9
British : 31 / 33
UK_Pacific : 10 / 7
Italians : 28 / 27
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 mech_infantry moved from Smolensk to Russia
3 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 armour moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to DenmarkPurchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Russia
Germans attack with 2 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -45
Casualties for Germans: 2 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
1 artillery moved from Archangel to Vologda
1 aaGun, 4 artilleries and 5 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Vologda
3 mech_infantrys moved from Baltic States to Smolensk
2 armour and 3 mech_infantrys moved from Poland to Belarus
8 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Western Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Adding units owned by Germans to Samara: 1 infantry
EDIT: Changing PUs for Germans from 55 to 56
EDIT: Removing units owned by Germans from Kazakhstan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kazakhstan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major and 10 mech_infantrys
Denmark : 1 artillery and 2 infantry
Holland Belgium : 2 infantry
Southern Italy : 1 fighter
Belarus : 2 armour and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 8 mech_infantrys
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Vologda : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Smolensk : 1 flag, 1 aaGun, 4 artilleries, 5 infantry and 3 mech_infantrys
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
123 Sea Zone : 1 submarine
115 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 17
Japanese : 47 / 56
Americans : 60 / 96
Chinese : 8 / 9
British : 31 / 33
UK_Pacific : 10 / 7
Italians : 28 / 27
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the dice gods told me where to go with that last roll for the russian D……
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Woah.
I had completely missed the possibility that you might use the Italians to soften it up.
I should have still held it, but I got very lucky to win so you couldn’t retreat your air at least.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Tambov
Russians take Tambov from Italians
1 armour moved from Volgograd to Ukraine
Russians take Rostov from Italians
Russians take Ukraine from Italians
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
3 infantry moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to BryanskPurchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
6 armour moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsTerritory Summary for Russians :
Burma : 2 aaGuns and 2 infantry
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Bryansk : 1 armour and 1 infantry
Russia : 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Tambov : 1 artillery
Ukraine : 1 armour and 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 1 factory_minor
Samara : 1 armour and 1 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 21 / 23
Japanese : 46 / 56
Americans : 60 / 96
Chinese : 8 / 9
British : 31 / 33
UK_Pacific : 10 / 7
Italians : 23 / 27
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Suiyuyan to Hopei
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Suiyuyan to Olgiy
Japanese take Olgiy from Russians
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from Anhwe to Hopei
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 infantry moved from Anhwe to HopeiPurchase Units - Japanese
Japanese buy 2 artilleries, 7 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 aaGun, 2 armour and 3 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun, 2 armour and 3 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Central Mongolia to Olgiy
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 aaGun moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 18 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 36 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
2 artilleries, 2 infantry and 1 marine placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 aaGun and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 armour and 2 infantry
Chahar : 1 flag, 2 infantry and 1 tactical_bomber
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 aaGuns, 3 bombers, 1 factory_minor, 3 fighters, 3 infantry and 4 tactical_bombers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
Olgiy : 1 flag, 1 armour and 1 mech_infantry
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 submarine
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 43 / 56
Russians : 21 / 23
Japanese : 51 / 54
Americans : 60 / 96
Chinese : 4 / 9
British : 31 / 33
UK_Pacific : 9 / 7
Italians : 23 / 27
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t think I could have screwed this game up much worse! :roll:
The Pacific/Asia has been a mess from the onset and Europe was my, IMO, chance at victory and I completely bungled that!! Oh boy, let’s see if I can dig my way out of this!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
3 fighters moved from 112 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 1 PUs;Combat - Americans
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will need a scramble order for Italy.
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Both the Volgograd and pacific fleet mistakes were definitely costly. But I don’t think your out of it yet and I’m prone to making major blunders of my own (as my earlier attack on Norway showed). :)
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tried sending the file to this thread and received an error message……302, no scramble.
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I saw someone posting about that in the discussion thread but am not sure what that error is about.
Also, I am using the previous build for triplea so maybe that is causing problems. I was planning on upgrading it but wasn’t sure if that would effect the current games I’m playing. Do you know?
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I got the same error message. Here is the save game. Will look this up again and see if I can find another way to post as well.
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You can email the file to JWW, Farmboy.
I too cannot post; I think it is to do with Djensen’s forum changes. I have asked him, if he knows what is the problem.
Don’t upgrade your AAA just yet. YOu might not be able to play yohr current games. Is a waiting gane , I am afraid. SoMei r will resolve it for us.
Excuse my butting in, by the way. -
Thanks Wittmann.
I posted the save game on the forum thread. Should I also email it to JWW?
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I think you can only email it directly. That is what we have done in our gane and we have played on like that .
You can See what happened in: History. -
Thanks Wittmann.
I posted the save game on the forum thread. Should I also email it to JWW?
Hello Ryan
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Hi JWW. Are you able to get the file to work?
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sorry for the delay, work and real life in the way at the moment!





