@Strikers:
I am just wondering if anyone invests in weapons developement?
I do
Which powers they choose to invest with,
I usually play Allies, so USSR, USA, UK
gradually one or two dice at a time, or all at once?
Usually gradually, usually 1 die at a time. Almost always roll one with USA.
Anyone bother at all outside of messing around after you clearly have the advantage?
Absolutely - this is one of the best times to roll tech. When I get ahead and know I’m going to win, it is not risky to buy tech because I can afford to lose the money. But when I hit them, it’s more fun for me AND I can win faster. This is actually one of the main reasons I like to play with tech in games. It helps the player who is ahead to win faster and end the misery quicker. This was more true in AA50 than in G40. AA50 games could drag on for a long time without tech.
Garg mentioned early LRA or heavy bombers is amazing with the USA, and he is right. Other terrific techs:
LRA for anybody
German/Italian rockets
German/Italian paratroopers
German increased production
German jets
German radar
German heavy bombers
German super subs on G1 (and could be good at other times as well)
Russian paratroopers
Russian advanced artillery
Russian radar (would be rare to roll this chart tho - but maybe for a desperate defense when the big attack on Moscow is imminent?)
et cetera
Rockets are particularly amazing because of their ability to go 4 spaces and to hit bases. Note that you may target the same facility with more than one rocket attack at a time (a subtle and unheralded change between the time of OOB and 2nd edition).
I’m in a game where my Gibraltar naval base was disabled 3 straight times by the Germans, and so the Americans could not go 3 spaces from 91/92 on their turn.
Since there are interceptor rules now, and because there is AA defense 100% of the time, SBR’s are riskier and more difficult than ever before, on average. Rockets present a 100% chance of hitting a facility every single turn. It takes 3 damage to disable a base, but again, you can target a base with more than one rocket. If you target a base with 2 rockets, there is only 1/36 chance that it will not be disabled (snake eyes).
People who say tech is a waste of money often overlook various considerations/factors. One of them is that once you get a couple of techs, you have a much greater chance of knowing what tech you will get next. Of course, once you have 5 techs on a chart, you know for sure what your next one will be. We call that “buying” (LRA, heavy bombers, whatever it is) even though of course there is a chance you will not roll a 6.
Another is the surprise factor. Especially if you have not been buying it. Like Cow said, a good time for a big tech buy is right before a big attack. Your opponent is probably not prepared for the LRA or jets or Heavy bombers or paratroopers, and you get to use them immediately, before your opponent can do anything about it. This can be a game winner. Tech is not for the faint of heart.
Tech adds a whole ‘nother dimension to the game, including a lot more strategy. I simply don’t agree with players who say tech is all about luck. If tech is all about luck, then A&A is all about luck, because every time you attack enemy units you have to roll dice and get the right results to win the battle. The only thing that is for sure is that if you don’t invest any IPC’s in tech…… well… you ain’t gettin’ any breakthroughs.