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    The Hessian

    @The Hessian

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    Latest posts made by The Hessian

    • RE: Simple Maginot line rule

      Hey Folks,

      I think the main problem with any kind of “Magino-Line-Rule” might be, that it completely alters the balance of the game in favour of the Allies. If Germany can only use her ground forces in Holland and the 4 Mot.Inf from Western Germany allong with her Luftwaffe to capture Paris on turn one, there is either the risk that France survives the first attack on Paris (and gets to buy 6 more infantry) or a greater part of the Royal Navy will survive G1.
      (Okay, maybe this won’t be a problem since it will balance the game more than any additional income or set-up for the Allies. :-D)

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: G40 Redesign (currently taking suggestions)

      @Black_Elk:

      Well it would be fairly easy to just adopt the rules of the previous Pacific game verbetum, but you still have an issue in G40 that you didn’t have in the original Pacific game, namely that the new Pacific 1940 map is designed to be integrated with the Europe 1940 map. So I can easily imagine a situation where you have all the Marines crossing the Altantic for a USMC lead D-Day invasion. The unit abilities described above would be much more valuable (in game play terms) if used to invade France or Berlin etc. Because they get a boost on Amphibious and the first round of combat is so key to those battles.

      Hey Folks,

      in our G40 games we use the ‘Marine-Rules’ from the old A&A-Pacific along with the dark-green minitaures. And as Black Elk suggested, if US-Marines were deployed to the Atlantic, we treat them as rangers.
      In addition, since the Japanese miniatures of the old Pacific are red, we use them as SNLF units. (And 6 old red Japanese figthers are used as Kamikaze Planes)
      This workes very well for us.

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: Veteran Infantry

      Nice idea,

      but this “elite” or “veteran” Status should not be limited to infantry since all other branches of your forces gain experience too.

      And there remains one tiny practical problem: how to tell veterans from raw recruits on the game board? (If you dont want to paint your miniatures or place a huge amount of markers on the board.)

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: What do you buy, and why?

      Germany: 10 Inf.; cheap & slow, so build them at the start of the game (If the situation is favourable you can build for Seelöwe on G2 with the money captured from France)

      Japan: IC & 2 transports

      Italy: Assuming your BB is sunk, save your money for a carrier. (Save your fighters!) This is the only way the recapture the Med.

      USSR: 9 Inf. & 1 Fighter

      UK-EUR: Transport and Ground-Troops for SAf.

      UK-Pac: Get as much Inf. as you can!

      ANZAC: SUBs, SUBs & SUBs (and if there are IPCs left, build SUBs!)

      USA: Depending on where you want to be offensive.
      The last time I played the US, I’ve invested at 1st heavy for Europe (5 Tanks, 5 Art & 10 Inf; 10 Transports, 1 Carrier +Fighters & 1 Destroyer). I’ve build most of them in SZ10 & Cent.U.S. After the Axis DOW I’ve moved this stuff to SZ 89 & Southeast Mexico. Then off to Gibraltar. (Don’t forget your Brazilian allies!)
      Due to good coordination with the UK we liberated Denmark and on turn 7 captured Berlin.
      After the invasion force for Europe was on the way (done by turn 3), I was able to spend 62 IPCs each turn in the Pacific.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: Speed of Play

      If it is an other Version than Oztea’s exellent 1941 set-up (http://www.axisandallies.org/forums/index.php?topic=30919.0), it would be nice if you could share it with us.

      posted in House Rules
      T
      The Hessian
    • RE: Speed of Play

      I definitely will!

      By “1941” do you mean A&A 1941 or an alternative 1941 set-up for Global 1940?

      Good luck in any case!

      posted in House Rules
      T
      The Hessian
    • RE: Speed of Play

      Thanks for the advice Nippon-koku San!  🙂

      But we have already tried this. In most of our games we have 4-5 players; at least 3 of them are experienced players. (No.1 - Germany & Italy, No.2 - Japan, No.3 - Russia & China, No.4 UK, No.5 USA; Since we play with a Vichy-HR France is out of the game after round 1 and ANZAC is played by either UK or USA)
      In all of our games the first turn will consume definitely the most time since we divide the nations immediately before the game by lot and some players need some time to get back into the game. Speaking for myself, since I host a game every 2-3 weeks, I’ve played every nation several times and have a pretty good idea what I want to do, but no play survives enemy contact. So during and after every enemy turn I have to adopt my strategy to the newest developments on the board.
      This does not mean that I’m going to change my whole strategy every turn, but it will need some time to analyze the current situation.
      So I think if one complete alliance plays after the other we will save valuable time. Our next game in mid-November will proof if this will work or not.

      Greetings,
      Lars

      posted in House Rules
      T
      The Hessian
    • RE: Speed of Play

      But even if there is the room dedicated to the game, many guys in our group have only time to play once per month. No real solution (for us)…

      posted in House Rules
      T
      The Hessian
    • RE: Key strategy Allies

      Other:
      Get at the IJN as soon as you can. Strike at them as hard as you can and keep moving on.

      posted in Axis & Allies Global 1940
      T
      The Hessian
    • RE: My idea for game balance

      No change of territory value is needed to give UK-Pac +5 IPCs.

      If you like to increase Indias worth for the British, just give UK-Pac an extra National Objective worth 5IPCs for the possession of the two Indian territories like the one for UK-Eur:

      • 5 IPCs if the United Kingdom controls India and West-India. Theme:
        “The jewel in the crown” - the empire’s most valuable possession.
      posted in House Rules
      T
      The Hessian