I like to use tech to “bluff”.
It’s not a 16.67% chance, because by the fact that I choose to “roll” a die every turn, it’s enough to make my opponent triple check all his units, and play more conservatively in the event I get LRA, or HB, or Jet fighters, or whatever, and cripple his forces.
Even blitzing mechanized infantry can be a big problem.
Yes the theoretical odds of achieving tech are quite low, but, having your opponent account for those odds, is almost as good as having your opponent treat you as if you already have the tech.
And of course… the more tech you get, the more dangerous this game becomes for the man across from you.
It also helps when you “kindly” advertise “If I get LRA this turn, you will lose all 8 of those transports… just saying”
Tech is a game in itself, and you have to use “Threat Projection” to it’s maximum.
There’s nothing quite like those invisible units that you can magically summon from the realm of possibilities.
Ask Canuck12 about this experience…