A lot of posters seemed stunned at this scenario, never scene it ever happen or even could happen. Now that I mulled it over last night and looked at the rules and so forth it is very obvious to me why no one has ever scene this scenario. Because the scenario makes no logical sense.
Italy DOW on Russia and moves in 2 tanks into Eastern Poland.
Russia is now at war with Italy and can DOW on Germany at the start of their next turn, turn 3.
Germany on Turn 3 does not DOW on Russia and just non combats into Eastern Poland.
Russia at the start of Turn 3 DOW on Germany and off we go.There is no logical reason why Russia would not DOW on Germany at the start of Turn 3, none.
Heck you could argue that it makes no logical sense that Germany did not DOW on Russia at the start of G3 since Italy brought Russia into the war and Russia WILL DOW on Germany on R3.
Hi PainState,
From my perspective, if I was planning on doing a G3 Barbarossa AND I wanted to drive towards the south, then yes, it makes sense to not DOW. My stack will be together except for the minimum required mobile units and maybe 1 AAA in Poland so Russia doesn’t attack Poland to get their NO for occupying an Axis territory. But E. Poland will be real strong because the German air will be there and maybe bombers will also be in range of a raid on the Moscow factory. Also, 5 IPCs is more income than I’d probably get as Germany on the 1st turn.
There are a few disadvantages of course. 1, Russian blockers can’t be attacked. 2, the Scandinavian units are behind. But for me that’s ok, I just use them to lay siege anyways. I never expect to get Moscow on turn 6 anymore. I assume that the UK/Anzac and that lone French fighter are going to get to Moscow.Â
Rule clarification: subs vs. carrier with fighters
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Would like clarification of something that came up in our last game.
My opponent sent 3 subs after my unescorted carrier loaded with two fighters. If one or more of the subs hit on their sneak attack, does that prevent my fighters from taking off and defending? Or are they considered “in the air” at the start of combat? My fighters were lost anyway as they weren’t near friendly territory, but we weren’t sure if I had the chance to take some of the subs down with them.
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The fighters are considered defending in the air. But they cannot hit the subs. You need a destroyer friendly to the fighters if you want to assign hits scored by Air units to submarines.
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Yup, makes Subs super powerful
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Yup, makes Subs super powerful
I accept the answers given, but in my opinion fighters should be considered as cargo if the AC is attacked only by subs and there is no destroyer - at least during the first round of combat. It would make the rules even more complicated, but at least people wouldn´t leave an AC floating unescorted.
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I accept the answers given, but in my opinion fighters should be considered as cargo if the AC is attacked only by subs and there is no destroyer - at least during the first round of combat. It would make the rules even more complicated, but at least people wouldn´t leave an AC floating unescorted.
But in your example, it isn’t unescorted, it is carrying its CAP with it.
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You might want to dig through Krieghund posts, but I think the answer is more complicated if the aircraft are a different nationality.
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Friendly aircraft only become cargo on carriers if the carrier is damaged during the combat move of the power controlling the carrier.
If a carrier is defending, friendly planes still launch (no different than in any other battle).
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I know it’s the rule, but isn’t it kind of strange that defending fighters launch prior to a sneak attack hit by the subs? To me, if the subs scored two hits on their first attack, then everything should sink to the bottom of the sea, both CV and the two fighters, who were never able to launch….
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To be fair, this is why you never ever ever send carriers anywhere without a destroyer. The same problem happens if you send a carrier plus fighters to attack submarines. Since the carrier doesn’t roll attack dice and the fighters can’t hit the submarines, you just have infinite rounds of combat until the subs either sink the carrier or the units retreat.
This is also why it is recommend that when playing the pacific side as either Japan or the US, you purchase at least one sub for every carrier that the other side purchases.
You should also never tip your carriers on defense if you have no where for your planes to land, since the attacker will almost always retreat and watch your planes crash into the ocean for free.