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    Dijitz

    @Dijitz

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    Best posts made by Dijitz

    • Event Cards

      A while back I posted an enhanced realism rule set based widely on this web board and much of you users’ intuition and hard work, but regrettably I have neglected to give credit to those responsible for many of the original ideas in the rule set as I had no intentions of sharing it at all. As I get closer to a finished product I can’t help but admire it. I feel that you all deserve the credit due to you. I have attached links of what I (and you) have completed thus far. You should know that the rule set would work very well with the upcoming FMG combat units, although you may still need to find several pieces from various locations. I would appreciate your e-mails and replies regarding what rules were from who (with a link supporting that claim), and I will make that a part of the set.
      You can find miniatures for this rule set at historicalboardgaming.com, Heroics and Ros, Scale Specialties, FMG, and boardgamegeek.com users.
      Now I have taken a look at several forums for the ever sought ‘event cards’ and much to my dismay, have found virtually nil or at least there was no reply to my inquiries. I have come up with my own entirely! Now they are not ready for printing as I would greatly like your input. 
      This is the Event Cards’ Rules:
      There are four types of cards: Mission, Event, Command, and Combat. Players may not have more than five cards in their hand at any time and no more than two of any one type. Cards cost 1IPC each. When purchased, player may draw two cards and discard one. Each purchase is done separately from the next. When last card is drawn, shuffle the discard pile back into draw deck. Each draw deck is to have its own discard pile. There are forty cards in each deck. All cards are to be discarded after use, unless otherwise instructed. Each player begins the game with one of each card; selecting them as per normal. Germany begins drawing cards, then Russia, etc. Once all players have one of each card, the game begins.

      Here is the link to the EVENT CARD information:
      http://www.mediafire.com/?nm83ynh8e3o81nh

      Here is everything else I (we) have done up until now:
      Official House Rules (we):
      http://www.mediafire.com/?vwjogf86gjnrse1
      Ammo Markers for Rocket Projectiles Tech (me):
      http://www.mediafire.com/?9k512hkknsh66ss
      Allied Naval Mines (free clip art):
      http://www.mediafire.com/?3iza8t6a6w5o42m
      Axis Naval Mines (free clip art):
      http://www.mediafire.com/?5e8o8r6wnh6j8zc
      Marshalling Cards I put together (just flags/roundels with numbers):
      http://www.mediafire.com/?b4bcur7ivsrz8x9
      http://www.mediafire.com/?7c4ggv9wnsg2iq7
      http://www.mediafire.com/?xehe8eynnbbf92h
      http://www.mediafire.com/?tc4mewwbonzmmao
      http://www.mediafire.com/?palapaifdnu2lyn
      http://www.mediafire.com/?41vb4pqhhy881mp
      http://www.mediafire.com/?avdlulxjwxb1gvz
      http://www.mediafire.com/?rcqnsc7j533scdy
      The respected marshalling roundels, generals and admirals.
      http://www.mediafire.com/?9tua1rhgjotatxb
      http://www.mediafire.com/?211yo8d1uea1n22

      My group and I are still working on this; you’ll have to forgive the house rules for now. It’s still being play tested (especially the dog fight). I would appreciate any feedback, especially on the event cards.

      Dijitz

      EDIT: Changed the event cards and rules from .docx to .doc sorry about that.

      posted in House Rules
      Dijitz
      Dijitz

    Latest posts made by Dijitz

    • RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts

      @Ziggurat:

      These look absolutely gorgeous, definitely going to print out and use em. Two things I noticed though compared with the Alpha +3 setup on Larry Harris’ site:
      Egypt should have 2 infantry instead of 1.
      Western United States need a fighter.

      Thanks again.

      Has this been fixed yet? I almost made changes my self, but the US error needed to be completely retyped… BUT GOOD FREAKING JOB MAN!!! I have sincerely missed the setup/NO flip charts! Right on!

      posted in Axis & Allies Global 1940
      Dijitz
      Dijitz
    • RE: Event Cards

      This link
      http://www.mediafire.com/?nm83ynh8e3o81nh
      I just downloaded it from a different computer and it works. Give me your E-mail and I’ll mail it to you if you still can’t download it.

      posted in House Rules
      Dijitz
      Dijitz
    • RE: Event Cards

      You can’t open the .doc file? Or you can’t download it?
      Could you post a link to your discussion?

      posted in House Rules
      Dijitz
      Dijitz
    • RE: Event Cards

      Changed the event cards and rules from .docx to .doc sorry about that.

      posted in House Rules
      Dijitz
      Dijitz
    • RE: Event Cards

      No feedback?

      posted in House Rules
      Dijitz
      Dijitz
    • Event Cards

      A while back I posted an enhanced realism rule set based widely on this web board and much of you users’ intuition and hard work, but regrettably I have neglected to give credit to those responsible for many of the original ideas in the rule set as I had no intentions of sharing it at all. As I get closer to a finished product I can’t help but admire it. I feel that you all deserve the credit due to you. I have attached links of what I (and you) have completed thus far. You should know that the rule set would work very well with the upcoming FMG combat units, although you may still need to find several pieces from various locations. I would appreciate your e-mails and replies regarding what rules were from who (with a link supporting that claim), and I will make that a part of the set.
      You can find miniatures for this rule set at historicalboardgaming.com, Heroics and Ros, Scale Specialties, FMG, and boardgamegeek.com users.
      Now I have taken a look at several forums for the ever sought ‘event cards’ and much to my dismay, have found virtually nil or at least there was no reply to my inquiries. I have come up with my own entirely! Now they are not ready for printing as I would greatly like your input. 
      This is the Event Cards’ Rules:
      There are four types of cards: Mission, Event, Command, and Combat. Players may not have more than five cards in their hand at any time and no more than two of any one type. Cards cost 1IPC each. When purchased, player may draw two cards and discard one. Each purchase is done separately from the next. When last card is drawn, shuffle the discard pile back into draw deck. Each draw deck is to have its own discard pile. There are forty cards in each deck. All cards are to be discarded after use, unless otherwise instructed. Each player begins the game with one of each card; selecting them as per normal. Germany begins drawing cards, then Russia, etc. Once all players have one of each card, the game begins.

      Here is the link to the EVENT CARD information:
      http://www.mediafire.com/?nm83ynh8e3o81nh

      Here is everything else I (we) have done up until now:
      Official House Rules (we):
      http://www.mediafire.com/?vwjogf86gjnrse1
      Ammo Markers for Rocket Projectiles Tech (me):
      http://www.mediafire.com/?9k512hkknsh66ss
      Allied Naval Mines (free clip art):
      http://www.mediafire.com/?3iza8t6a6w5o42m
      Axis Naval Mines (free clip art):
      http://www.mediafire.com/?5e8o8r6wnh6j8zc
      Marshalling Cards I put together (just flags/roundels with numbers):
      http://www.mediafire.com/?b4bcur7ivsrz8x9
      http://www.mediafire.com/?7c4ggv9wnsg2iq7
      http://www.mediafire.com/?xehe8eynnbbf92h
      http://www.mediafire.com/?tc4mewwbonzmmao
      http://www.mediafire.com/?palapaifdnu2lyn
      http://www.mediafire.com/?41vb4pqhhy881mp
      http://www.mediafire.com/?avdlulxjwxb1gvz
      http://www.mediafire.com/?rcqnsc7j533scdy
      The respected marshalling roundels, generals and admirals.
      http://www.mediafire.com/?9tua1rhgjotatxb
      http://www.mediafire.com/?211yo8d1uea1n22

      My group and I are still working on this; you’ll have to forgive the house rules for now. It’s still being play tested (especially the dog fight). I would appreciate any feedback, especially on the event cards.

      Dijitz

      EDIT: Changed the event cards and rules from .docx to .doc sorry about that.

      posted in House Rules
      Dijitz
      Dijitz
    • RE: Canada House Rule

      @FieldMarshalGames:

      LETS GET 'EM CANADA!

      When and where can I get THESE BABIES!!!

      posted in House Rules
      Dijitz
      Dijitz
    • RE: Question

      Anyone?

      posted in Axis & Allies Global 1940
      Dijitz
      Dijitz
    • RE: Do you raid?

      G1 I SBR Britain with everything that can reach to open her up for a G2 Sealion. After that, I rarely SBR.

      posted in Axis & Allies Global 1940
      Dijitz
      Dijitz
    • RE: Russia is too strong in Alpha 2+

      @rock`n:

      that´s it! not fast enough…

      because a lot of people still invest in normal infantry only! this unit is too slow! germany has not enough time for playing around. it needs to follow a direct course to moscow, no deviation of money in any way is permitted, imho.
      which means: build mech, build tank, focus on russia! i made astonishing experiences with this. so much flexibility in moving builds up an enormous pressure on russia round by round.
      but this attack has to begin on G2!

      this keeps the allies more sweating than fighting the seas or anything else.

      rock`n roll

      Like

      posted in Axis & Allies Global 1940
      Dijitz
      Dijitz