TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx and 1 trireme moved from SZ 14 to SZ 15
1 phalanx moved from SZ 15 to Carthago Nova
2 biremes moved from SZ 12 to SZ 15
2 hoplites moved from Cartenna to SZ 15
2 hoplites moved from SZ 15 to Carthago Nova
1 cavalry moved from Gades to Carthago Nova
2 hoplites moved from Acci to Carthago Nova
1 cavalry, 2 hoplites and 4 phalanxs moved from Corduba to Carthago Nova
1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from Cartenna to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
1 trireme moved from SZ 29 to SZ 18
Purchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 cavalry, 2 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 2 cavalrys, 7 hoplites and 5 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 2 cavalrys, 7 hoplites and 5 phalanxs in Carthago Nova, round 2 : 7/14 hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 4/6 hits
2 cavalrys owned by the Carthage, 3 spearman_neutrals owned by the AI_Neutral, 2 hoplites owned by the Carthage, 2 archer_neutrals owned by the AI_Neutral and 1 skirmisher_neutral owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 5 hoplites and 5 phalanxs remaining. Battle score for attacker is -26
Casualties for Carthage: 2 cavalrys and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 18 : 1/1 hits
1 bireme owned by the GreekCityStates lost in SZ 18
Carthage win with 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 bireme
Non Combat Move - Carthage
1 warelephant moved from Thenae to Thapsus
2 cavalrys and 3 hoplites moved from Sabrata to Thenae
1 hoplite moved from Zama to Igilgili
1 bireme moved from SZ 32 to SZ 36
Place Units - Carthage
1 suprareme placed in SZ 32
1 hoplite, 1 phalanx and 1 wall placed in Carthago
1 cavalry and 1 hoplite placed in Gades
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Carthago: 1 wall
EDIT: Turning off Edit Mode
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 leader, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Byzantium to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
3 cavalrys and 1 phalanx moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Larissa
1 phalanx moved from Axiopolis to Nicopolis
1 phalanx and 2 skirmishers moved from Istropolis to Axiopolis
Purchase Units - Macedonia
Macedonia buy 1 cavalry, 1 phalanx, 1 trireme and 1 warrior; Remaining resources: 1 techTokens; 3 PUs;
Combat - Macedonia
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers
GreekCityStates defend with 3 archers and 1 city
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers in Apollonia, round 2 : 2/6 hits
GreekCityStates roll dice for 3 archers in Apollonia, round 2 : 1/3 hits
1 skirmisher owned by the Macedonia and 2 archers owned by the GreekCityStates lost in Apollonia
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 2 skirmishers in Apollonia, round 3 : 1/5 hits
GreekCityStates roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 3 archers
Battle in Dodona
Macedonia attack with 3 cavalrys and 1 phalanx
GreekCityStates defend with 4 archers
Macedonia roll dice for 3 cavalrys and 1 phalanx in Dodona, round 2 : 1/4 hits
GreekCityStates roll dice for 4 archers in Dodona, round 2 : 3/4 hits
1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 3 archers remaining. Battle score for attacker is -10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 1 archer
Battle in Larissa
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 : 0/2 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 phalanx in Larissa, round 3 : 1/1 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
1 catapult, 2 cavalrys, 1 phalanx and 1 warrior moved from Byzantium to Thessalonica
Place Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Thessalonica
1 trireme placed in SZ 70
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 cataphract and 5 cavalrys moved from Olbia to Napoca
2 cataphracts and 4 horsearchers moved from Sarmizegetusa to Tibiscum
2 cataphracts, 3 cavalrys and 1 leader moved from Azara to Pityus
6 archers, 1 hoplite and 6 horsearchers moved from Sinda to Pityus
Purchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 cataphract and 1 quadrireme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Napoca
Bosporus attack with 1 cataphract and 5 cavalrys
AI_Neutral defend with 7 warrior_neutrals
Bosporus roll dice for 1 cataphract and 5 cavalrys in Napoca, round 2 : 1/6 hits
AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 2/7 hits
2 cavalrys owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 3 cavalrys in Napoca, round 3 : 2/4 hits
AI_Neutral roll dice for 6 warrior_neutrals in Napoca, round 3 : 2/6 hits
2 cavalrys owned by the Bosporus and 2 warrior_neutrals owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 1 cavalry in Napoca, round 4 : 0/2 hits
AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 4 : 1/4 hits
1 cavalry owned by the Bosporus lost in Napoca
1 cataphract owned by the Bosporus retreated to Tyras
AI_Neutral win with 4 warrior_neutrals remaining. Battle score for attacker is -30
Casualties for Bosporus: 5 cavalrys
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Tibiscum
Bosporus attack with 2 cataphracts and 4 horsearchers
AI_Neutral defend with 3 archer_neutrals and 3 cavalry_neutrals
Bosporus roll dice for 2 cataphracts and 4 horsearchers in Tibiscum, round 2 : 0/6 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 2 : 3/6 hits
3 horsearchers owned by the Bosporus lost in Tibiscum
Bosporus roll dice for 2 cataphracts and 1 horsearcher in Tibiscum, round 3 : 1/3 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 3 : 2/6 hits
1 cataphract owned by the Bosporus, 1 cavalry_neutral owned by the AI_Neutral and 1 horsearcher owned by the Bosporus lost in Tibiscum
1 cataphract owned by the Bosporus retreated to Sarmizegetusa
AI_Neutral win with 3 archer_neutrals and 2 cavalry_neutrals remaining. Battle score for attacker is -32
Casualties for Bosporus: 1 cataphract and 4 horsearchers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Pityus
Bosporus attack with 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Bosporus roll dice for 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader in Pityus, round 2 : 7/19 hits
AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 3/4 hits
4 spearman_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Pityus
Bosporus win, taking Pityus from AI_Neutral with 6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Bosporus
1 quadrireme moved from SZ 78 to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to Sinda
3 cavalrys moved from Theodesia to Olbia
4 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
1 wall placed in Theodesia
1 cataphract placed in Theodesia
1 flagship and 1 quadrireme placed in SZ 80
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Odessus to Sardica
Purchase Units - Pontus
Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Sardica
Pontus attack with 1 chariot
AI_Barbarians defend with 1 warrior
Pontus roll dice for 1 chariot in Sardica, round 2 : 1/1 hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Sardica
Pontus win, taking Sardica from AI_Barbarians with 1 chariot remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Pontus
1 chariot moved from Tavium to Sinope
1 chariot moved from Tavium to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 72 to SZ 76
Place Units - Pontus
1 hoplite and 1 phalanx placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 1/1 hits
Pontus removing all Technology Tokens after successful research.
Pontus discover conscription
Activate Technology - Pontus
Pontus activating conscription
Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Bostra to Petra
Seleucid take Petra from Egypt
2 hoplites and 1 phalanx moved from Damascus to Sidon
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
1 hoplite moved from Vologesia to Babylon
Seleucid take Babylon from Parthia
1 hoplite moved from Ninive to Hatra
1 phalanx moved from Edessa to Antioch
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 suprareme and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 2 : 0/3 hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 3 : 2/3 hits
Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 bireme and 1 flagship moved from SZ 61 to SZ 60
Place Units - Seleucid
1 suprareme placed in SZ 61
2 cataphracts and 3 warelephants placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremes
Activate Technology - Seleucid
Seleucid activating quinqueremes
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
I have been diced again with my bosporussians. :-(
My soccerteam won tonight
2:1 against Braunschweig yeah.
That is good. Did you watch the game on TV?
Fiorentina managed to equalise, so we are still third. we were a different team in the second half. the manager brought on our Polish striker, Kalinic. He can’t stop scoring! Next game is Monday, the 30th, at 6pm.
I saw the Bosporussians lost heavily. Unlucky!
Yes i did.
It was exciting to the end. We lead 1:0 and then they scored with a beautiful goal.
Clean shot from 18 meters.
But then our striker Fuellkrug ended our misery.
Are you watching champions league (CL) as well?
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 warelephant moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 archer moved from Jerusalem to Sidon
1 chariot moved from Pharan to Petra
1 chariot moved from Pharan to Petra
1 archer moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 chariot moved from Pharan to Petra
1 phalanx moved from Jerusalem to Sidon
1 leader moved from Jerusalem to Petra
Purchase Units - Egypt
Egypt buy 2 archers, 2 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer, 2 phalanxs and 1 warelephant
Seleucid defend with 2 hoplites and 1 phalanx
Egypt win, taking Sidon from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 2 hoplites and 1 phalanx
Battle in Petra
Egypt attack with 3 chariots and 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Petra from Seleucid with 3 chariots and 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 3 triremes moved from SZ 59 to SZ 57
1 warelephant moved from Pharan to Jerusalem
1 warelephant moved from Pharan to Jerusalem
1 warelephant moved from Memphis to Pharan
5 chariots moved from Alexandria to Pharan
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to Memphis
Place Units - Egypt
1 trireme placed in SZ 57
2 archers and 2 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
city in Alexandria creates 3 PUs; Egypt end with 53 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx
Jerusalem : 1 archer, 1 phalanx and 2 warelephants
Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
Damascus : 1 flag, 1 chariot
Petra : 3 chariots and 1 leader
Cyrene : 1 archer and 1 phalanx
Bostra : 1 flag, 1 archer
SZ 57 : 1 bireme, 1 flagship, 1 quadrireme and 4 triremes
Sidon : 1 phalanx and 1 warelephant
Pharan : 5 chariots and 1 warelephant
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 13 / 11
Seleucid : 50 / 68
Egypt : 52 / 53
Parthia : 35 / 49
Armenia : 24 / 25
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
1 warelephant moved from Seleucia to Palmyra
Parthia take Palmyra from Seleucid
4 cataphracts and 1 horsearcher moved from Persepolis to Babylon
1 leader moved from Seleucia to Euphrates
Parthia take Euphrates from Seleucid
1 warelephant moved from Seleucia to Ninive
Parthia take Ninive from Seleucid
3 warelephants moved from Seleucia to Hatra
Purchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 6 cataphracts; Remaining resources: 1 PUs; 3 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 4 cataphracts and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Babylon from Seleucid with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Hatra
Parthia attack with 3 warelephants
Seleucid defend with 1 hoplite
Parthia win, taking Hatra from Seleucid with 2 warelephants remaining. Battle score for attacker is -3
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 warelephant
Non Combat Move - Parthia
1 archer moved from Susa to Seleucia
1 archer moved from Susa to Seleucia
1 catapult moved from Ecbatana to Susa
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer moved from Albana to Armavira
Place Units - Parthia
6 cataphracts and 1 wall placed in Seleucia
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 55 PUs; end with 56 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 54 PUs
city in Seleucia creates 3 PUs; Parthia end with 57 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 60 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 63 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
Territory Summary for Parthia :
Euphrates : 1 flag, 1 leader
Albana : 1 archer
Babylon : 1 flag, 4 cataphracts and 1 horsearcher
Ninive : 1 flag, 1 warelephant
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Hatra : 1 flag, 2 warelephants
Susa : 1 catapult and 2 walls
Palmyra : 1 flag, 1 warelephant
Seleucia : 1 flag, 2 archers, 6 cataphracts, 1 city and 1 wall
Persepolis : 1 city and 3 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 13 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 24 / 25
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen moved from Trapezus to Sinope
Purchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Sinope
Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
Pontus defend with 3 chariots, 1 city, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
Units damaged: 1 leader owned by the Pontus
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Sinope from Pontus with 7 cataphracts, 1 catapult, 4 horsearchers and 1 leader remaining. Battle score for attacker is 118
Casualties for Pontus: 3 chariots, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
Casualties for Armenia: 1 cataphract, 1 horsearcher, 10 skirmishers and 15 spearmen
Non Combat Move - Armenia
1 spearman moved from Phasis to Armavira
1 spearman moved from Phasis to Armavira
1 spearman moved from Phasis to Armavira
Place Units - Armenia
4 spearmen placed in Armavira
1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 30 PUs; end with 30 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 26 PUs
city in Albana creates 3 PUs; Armenia end with 29 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Sinope creates 3 PUs; Armenia end with 32 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 35 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
Territory Summary for Armenia :
Albana : 1 city, 1 spearman and 4 walls
Phasis : 1 skirmisher
Sinope : 1 flag, 7 cataphracts, 1 catapult, 1 city, 4 horsearchers and 1 leader
Trapezus : 1 flag
Armavira : 1 cataphract, 1 city, 10 spearmen and 3 walls
SZ 83 : 1 bireme
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
Purchase Units - RomanRepublic
RomanRepublic buy 7 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - RomanRepublic
1 bireme moved from SZ 35 to SZ 33
1 trireme moved from SZ 35 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
2 cataphracts and 1 leader moved from Patavium to Genua
1 ballista and 8 legionaires moved from Patavium to Verona
1 cataphract, 2 legionaires and 1 skirmisher moved from Toletum to Valentia
1 catapult moved from Roma to SZ 28
1 catapult and 1 quinquereme moved from SZ 28 to SZ 33
1 catapult moved from SZ 33 to Lilybaeum
1 legionaire moved from Roma to Capua
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Delphi to Dodona
Place Units - RomanRepublic
1 quinquereme placed in SZ 28
RomanRepublic undo move 1.
1 quinquereme placed in SZ 25
4 legionaires and 1 skirmisher placed in Roma
3 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 4 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag, 1 ballista and 8 legionaires
Delphi : 1 legionaire
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 3 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 25 : 1 quinquereme
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag, 2 cataphracts and 1 leader
Dodona : 1 legionaire
Valentia : 1 cataphract, 1 city, 9 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag
Production/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 55 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 quadrireme moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69
1 leader moved from Delphi to Apollonia
3 archers moved from Dodona to Apollonia
1 hoplite moved from Delphi to Larissa
1 cavalry, 1 hoplite and 3 skirmishers moved from Athens to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 4 cavalrys and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 1 quadrireme and 1 trireme
Macedonia defend with 1 bireme
GreekCityStates win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 bireme
Battle in Apollonia
GreekCityStates attack with 3 archers and 1 leader
Macedonia defend with 1 cavalry, 1 city, 1 leader, 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Units damaged: 1 leader owned by the GreekCityStates
3 archers owned by the GreekCityStates and 1 leader owned by the GreekCityStates retreated to Dodona
Battle in Larissa
GreekCityStates attack with 1 cavalry, 2 hoplites and 3 skirmishers
Macedonia defend with 1 phalanx
GreekCityStates winMacedonia win with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining, taking Larissa from Macedonia with 1 cavalry, 2 hoplites and 3 skirmishers remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanx
Non Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
EDIT: Removing units owned by GreekCityStates from Dodona: 1 leader
EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
EDIT: Removing units owned by Macedonia from Apollonia: 1 skirmisher
EDIT: Turning off Edit Mode
1 skirmisher moved from Sparta to Corinth
4 cavalrys moved from Sparta to Athens
Place Units - GreekCityStates
1 trireme placed in SZ 67
2 archers and 4 cavalrys placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 47 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 50 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
Territory Summary for GreekCityStates :
Sparta : 2 archers, 4 cavalrys, 1 city and 2 walls
Larissa : 1 flag, 1 cavalry, 2 hoplites and 1 skirmisher
Corinth : 1 skirmisher
Athens : 4 cavalrys
SZ 69 : 1 quadrireme and 1 trireme
SZ 67 : 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 2 skirmishers
Rhodos : 1 hoplite
Dodona : 1 flag, 1 archer
Production/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 49 / 50
Pergamon : 27 / 26
Carthage : 55 / 60
Macedonia : 37 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431
Al turned off the wifi, so I have redone my go, as it happened the first time.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 spearman moved from Nicaea to Byzantium
Pergamon take Byzantium from Macedonia
1 spearman moved from Sardis to SZ 68
1 spearman and 1 trireme moved from SZ 68 to SZ 62
1 spearman moved from SZ 62 to Salamis
2 cavalrys moved from Sardis to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 68 to SZ 70
2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Nicaea to Heraclea Pontica
Purchase Units - Pergamon
Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 3 cavalrys and 1 spearman; Remaining resources: 3 PUs; 1 techTokens;
Combat - Pergamon
Battle in SZ 70
Pergamon attack with 1 flagship and 2 triremes
Macedonia defend with 1 trireme
Pergamon win with 1 flagship and 2 triremes remaining. Battle score for attacker is 15
Casualties for Macedonia: 1 trireme
Battle in Salamis
Battle in Heraclea Pontica
Pergamon attack with 4 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen
Pontus defend with 1 chariot, 4 hoplites, 3 skirmishers and 2 walls
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon, 6 spearmen owned by the Pergamon, 6 skirmishers owned by the Pergamon, 4 cavalrys owned by the Pergamon and 4 phalanxs owned by the Pergamon retreated to Nicaea
Pontus win, taking Salamis from Seleucid with 1 chariot and 1 hoplite remaining. Battle score for attacker is 61
Casualties for Pontus: 3 hoplites, 3 skirmishers and 2 walls
Casualties for Pergamon: 3 skirmishers
Non Combat Move - Pergamon
1 skirmisher and 3 spearmen moved from Pergamum to Nicaea
Place Units - Pergamon
3 cavalrys, 1 spearman and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
city in Sardis creates 3 PUs; Pergamon end with 35 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
Territory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
Byzantium : 1 flag, 1 spearman
Salamis : 1 spearman
SZ 70 : 1 flagship and 2 triremes
SZ 62 : 1 trireme
Sardis : 3 cavalrys, 1 city, 1 spearman and 5 walls
Tarraco : 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 4 cavalrys, 1 leader, 4 phalanxs, 7 skirmishers and 9 spearmen
Valentia : 1 spearman
Production/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 49 / 50
Pergamon : 33 / 35
Carthage : 55 / 60
Macedonia : 31 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 24 / 68
Egypt : 58 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
5 hoplites and 5 phalanxs moved from Carthago Nova to Corduba
1 cavalry moved from Gades to Corduba
1 trireme moved from SZ 18 to SZ 29
1 hoplite moved from Igilgili to SZ 29
1 hoplite and 1 trireme moved from SZ 29 to SZ 17
1 hoplite moved from SZ 17 to Tarraco
Purchase Units - Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Carthage buy 2 biremes, 3 cavalrys and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Corduba
Carthage attack with 1 cavalry, 5 hoplites and 5 phalanxs
AI_Barbarians defend with 1 warrior
Carthage roll dice for 1 cavalry, 5 hoplites and 5 phalanxs in Corduba, round 2 : 7/11 hits
AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 5 hoplites and 5 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Tarraco
Carthage attack with 1 hoplite
Pergamon defend with 1 spearman
Carthage roll dice for 1 hoplite in Tarraco, round 2 : 1/1 hits
RomanRepublic roll dice for 1 spearman in Tarraco, round 2 : 0/1 hits
1 spearman owned by the Pergamon lost in Tarraco
Carthage win, taking Tarraco from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Carthage
1 hoplite moved from Gades to Acci
2 biremes and 2 triremes moved from SZ 15 to SZ 29
1 cavalry and 1 warelephant moved from Igilgili to Cartenna
2 cavalrys and 3 hoplites moved from Thenae to Thapsus
Place Units - Carthage
2 cavalrys and 1 leader placed in Gades
2 biremes placed in SZ 32
Carthage undo move 1.
1 quadrireme placed in SZ 14
1 cavalry and 1 leader placed in Gades
2 cavalrys and 1 wall placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover conscription
Activate Technology - Carthage
Carthage activating conscription
Turn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 62 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 57 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 60 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 63 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
1 phalanx and 2 skirmishers moved from Axiopolis to Durostorum
1 phalanx moved from Nicopolis to Durostorum
1 warrior moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
1 cavalry, 1 leader and 1 phalanx moved from Apollonia to Dodona
1 catapult, 3 cavalrys, 1 phalanx and 1 warrior moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 1 catapult, 1 phalanx, 5 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior
GreekCityStates defend with 1 cavalry, 2 hoplites and 1 skirmisher
Macedonia roll dice for 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior in Larissa, round 2 : 1/6 hits
GreekCityStates roll dice for 1 cavalry, 2 hoplites and 1 skirmisher in Larissa, round 2 : 1/4 hits
1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx and 1 warrior in Larissa, round 3 : 5/5 hits
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Larissa, round 3 : 1/3 hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior remaining. Battle score for attacker is 12
Casualties for Macedonia: 2 cavalrys
Casualties for GreekCityStates: 1 cavalry, 2 hoplites and 1 skirmisher
Battle in Byzantium
Macedonia attack with 1 phalanx and 1 warrior
Pergamon defend with 1 spearman
Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 2 : 0/2 hits
Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits
Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 3 : 0/2 hits
Pergamon roll dice for 1 spearman in Byzantium, round 3 : 1/1 hits
1 warrior owned by the Macedonia lost in Byzantium
Macedonia roll dice for 1 phalanx in Byzantium, round 4 : 1/1 hits
Pergamon roll dice for 1 spearman in Byzantium, round 4 : 0/1 hits
1 spearman owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Pergamon: 1 spearman
Casualties for Macedonia: 1 warrior
Battle in Durostorum
Macedonia attack with 2 phalanxs and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 2 : 0/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 3 : 0/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 3 : 0/3 hits
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 4 : 1/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 4 : 2/3 hits
2 skirmishers owned by the Macedonia and 1 cavalry_neutral owned by the AI_Neutral lost in Durostorum
2 phalanxs owned by the Macedonia retreated to Nicopolis
AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Dodona
Macedonia attack with 1 cavalry, 1 leader and 1 phalanx
RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer
Macedonia roll dice for 1 cavalry, 1 leader and 1 phalanx in Dodona, round 2 : 1/3 hits
GreekCityStates roll dice for 1 archer and 1 legionaire in Dodona, round 2 : 2/2 hits
1 legionaire owned by the RomanRepublic and 1 leader owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Apollonia
GreekCityStates win with 1 archer remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 leader
Non Combat Move - Macedonia
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Apollonia: 1 cavalry
EDIT: Adding units owned by Macedonia to Apollonia: 1 leader
EDIT: Cleaning up during movement phase
Place Units - Macedonia
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Macedonia owned units to: leader = 1
EDIT: Turning off Edit Mode
1 catapult and 5 skirmishers placed in Thessalonica
1 phalanx and 2 warriors placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 5,5 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 42 PUs; end with 42 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 47 PUs
It is very late for me. Will do my remaining moves tomorrow night…
Have a good one.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 cataphract moved from Theodesia to SZ 80
1 hoplite moved from Sinda to SZ 80
1 cataphract, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 80 to SZ 78
1 hoplite moved from SZ 78 to Trapezus
1 cataphract moved from SZ 78 to Phasis
6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Pityus to Phasis
Purchase Units - Bosporus
Bosporus buy 1 bireme and 2 cataphracts; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Phasis
Bosporus attack with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
Armenia defend with 1 skirmisher
Bosporus roll dice for 1 flagship in Phasis, round 2 : 1/1 hits
Armenia roll dice for 1 skirmisher in Phasis, round 2 : 0/1 hits
1 skirmisher owned by the Armenia lost in Phasis
Bosporus win, taking Phasis from Armenia with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Trapezus
Non Combat Move - Bosporus
1 cataphract moved from Tyras to Sarmizegetusa
3 cavalrys moved from Olbia to Sarmizegetusa
1 hoplite moved from Tanais to Theodesia
3 hoplites moved from Tanais to Olbia
Place Units - Bosporus
1 bireme placed in SZ 80
2 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover construction
Activate Technology - Bosporus
Bosporus activating construction
Turn Complete - Bosporus
Bosporus collect 37 PUs; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 hoplite moved from Heraclea Pontica to SZ 76
1 hoplite and 1 trireme moved from SZ 76 to SZ 71
1 hoplite moved from SZ 71 to Pergamum
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Trigger PONconscriptionWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy nothing; Remaining resources: 1 techTokens; 11 PUs;
Combat - Pontus
Battle in Pergamum
Non Combat Move - Pontus
1 chariot moved from Heraclea Pontica to SZ 76
1 chariot, 1 flagship and 1 trireme moved from SZ 76 to SZ 71
1 chariot moved from SZ 71 to Byzantium
1 hoplite moved from Odessus to Byzantium
1 chariot moved from Sardica to Pella
1 catapult moved from Tavium to Tarsus
Place Units - Pontus
1 skirmisher and 1 wall were produced but were not placed
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 12 PUs; end with 23 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens