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TAW: Witt (Rome) vs AetV (Carthage)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx and 1 trireme moved from SZ 14 to SZ 15
1 phalanx moved from SZ 15 to Carthago Nova
2 biremes moved from SZ 12 to SZ 15
2 hoplites moved from Cartenna to SZ 15
2 hoplites moved from SZ 15 to Carthago Nova
1 cavalry moved from Gades to Carthago Nova
2 hoplites moved from Acci to Carthago Nova
1 cavalry, 2 hoplites and 4 phalanxs moved from Corduba to Carthago Nova
1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from Cartenna to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
1 trireme moved from SZ 29 to SZ 18Purchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 cavalry, 2 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Carthago Nova
Carthage attack with 2 cavalrys, 7 hoplites and 5 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 2 cavalrys, 7 hoplites and 5 phalanxs in Carthago Nova, round 2 : 7/14 hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 4/6 hits
2 cavalrys owned by the Carthage, 3 spearman_neutrals owned by the AI_Neutral, 2 hoplites owned by the Carthage, 2 archer_neutrals owned by the AI_Neutral and 1 skirmisher_neutral owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 5 hoplites and 5 phalanxs remaining. Battle score for attacker is -26
Casualties for Carthage: 2 cavalrys and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 18 : 1/1 hits
1 bireme owned by the GreekCityStates lost in SZ 18
Carthage win with 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 biremeNon Combat Move - Carthage
1 warelephant moved from Thenae to Thapsus
2 cavalrys and 3 hoplites moved from Sabrata to Thenae
1 hoplite moved from Zama to Igilgili
1 bireme moved from SZ 32 to SZ 36Place Units - Carthage
1 suprareme placed in SZ 32
1 hoplite, 1 phalanx and 1 wall placed in Carthago
1 cavalry and 1 hoplite placed in Gades
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Carthago: 1 wall
EDIT: Turning off Edit ModeResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollegeActivate Technology - Carthage
Carthage activating warCollegeTurn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 leader, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Byzantium to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
3 cavalrys and 1 phalanx moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Larissa
1 phalanx moved from Axiopolis to Nicopolis
1 phalanx and 2 skirmishers moved from Istropolis to AxiopolisPurchase Units - Macedonia
Macedonia buy 1 cavalry, 1 phalanx, 1 trireme and 1 warrior; Remaining resources: 1 techTokens; 3 PUs;Combat - Macedonia
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers
GreekCityStates defend with 3 archers and 1 city
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers in Apollonia, round 2 : 2/6 hits
GreekCityStates roll dice for 3 archers in Apollonia, round 2 : 1/3 hits
1 skirmisher owned by the Macedonia and 2 archers owned by the GreekCityStates lost in Apollonia
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 2 skirmishers in Apollonia, round 3 : 1/5 hits
GreekCityStates roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 3 archers
Battle in Dodona
Macedonia attack with 3 cavalrys and 1 phalanx
GreekCityStates defend with 4 archers
Macedonia roll dice for 3 cavalrys and 1 phalanx in Dodona, round 2 : 1/4 hits
GreekCityStates roll dice for 4 archers in Dodona, round 2 : 3/4 hits
1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 3 archers remaining. Battle score for attacker is -10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 1 archer
Battle in Larissa
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 : 0/2 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 phalanx in Larissa, round 3 : 1/1 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hopliteNon Combat Move - Macedonia
1 catapult, 2 cavalrys, 1 phalanx and 1 warrior moved from Byzantium to ThessalonicaPlace Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Thessalonica
1 trireme placed in SZ 70Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 cataphract and 5 cavalrys moved from Olbia to Napoca
2 cataphracts and 4 horsearchers moved from Sarmizegetusa to Tibiscum
2 cataphracts, 3 cavalrys and 1 leader moved from Azara to Pityus
6 archers, 1 hoplite and 6 horsearchers moved from Sinda to PityusPurchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 cataphract and 1 quadrireme; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Napoca
Bosporus attack with 1 cataphract and 5 cavalrys
AI_Neutral defend with 7 warrior_neutrals
Bosporus roll dice for 1 cataphract and 5 cavalrys in Napoca, round 2 : 1/6 hits
AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 2/7 hits
2 cavalrys owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 3 cavalrys in Napoca, round 3 : 2/4 hits
AI_Neutral roll dice for 6 warrior_neutrals in Napoca, round 3 : 2/6 hits
2 cavalrys owned by the Bosporus and 2 warrior_neutrals owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 1 cavalry in Napoca, round 4 : 0/2 hits
AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 4 : 1/4 hits
1 cavalry owned by the Bosporus lost in Napoca
1 cataphract owned by the Bosporus retreated to Tyras
AI_Neutral win with 4 warrior_neutrals remaining. Battle score for attacker is -30
Casualties for Bosporus: 5 cavalrys
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Tibiscum
Bosporus attack with 2 cataphracts and 4 horsearchers
AI_Neutral defend with 3 archer_neutrals and 3 cavalry_neutrals
Bosporus roll dice for 2 cataphracts and 4 horsearchers in Tibiscum, round 2 : 0/6 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 2 : 3/6 hits
3 horsearchers owned by the Bosporus lost in Tibiscum
Bosporus roll dice for 2 cataphracts and 1 horsearcher in Tibiscum, round 3 : 1/3 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 3 : 2/6 hits
1 cataphract owned by the Bosporus, 1 cavalry_neutral owned by the AI_Neutral and 1 horsearcher owned by the Bosporus lost in Tibiscum
1 cataphract owned by the Bosporus retreated to Sarmizegetusa
AI_Neutral win with 3 archer_neutrals and 2 cavalry_neutrals remaining. Battle score for attacker is -32
Casualties for Bosporus: 1 cataphract and 4 horsearchers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Pityus
Bosporus attack with 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Bosporus roll dice for 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader in Pityus, round 2 : 7/19 hits
AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 3/4 hits
4 spearman_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Pityus
Bosporus win, taking Pityus from AI_Neutral with 6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Bosporus
1 quadrireme moved from SZ 78 to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to Sinda
3 cavalrys moved from Theodesia to Olbia
4 hoplites moved from Theodesia to TanaisPlace Units - Bosporus
1 wall placed in Theodesia
1 cataphract placed in Theodesia
1 flagship and 1 quadrireme placed in SZ 80Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Odessus to SardicaPurchase Units - Pontus
Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Sardica
Pontus attack with 1 chariot
AI_Barbarians defend with 1 warrior
Pontus roll dice for 1 chariot in Sardica, round 2 : 1/1 hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Sardica
Pontus win, taking Sardica from AI_Barbarians with 1 chariot remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Pontus
1 chariot moved from Tavium to Sinope
1 chariot moved from Tavium to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 72 to SZ 76Place Units - Pontus
1 hoplite and 1 phalanx placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 1/1 hits
Pontus removing all Technology Tokens after successful research.
Pontus discover conscriptionActivate Technology - Pontus
Pontus activating conscriptionTurn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Bostra to Petra
Seleucid take Petra from Egypt
2 hoplites and 1 phalanx moved from Damascus to Sidon
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
1 hoplite moved from Vologesia to Babylon
Seleucid take Babylon from Parthia
1 hoplite moved from Ninive to Hatra
1 phalanx moved from Edessa to AntiochPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 suprareme and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 2 : 0/3 hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 3 : 2/3 hits
Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
1 bireme and 1 flagship moved from SZ 61 to SZ 60Place Units - Seleucid
1 suprareme placed in SZ 61
2 cataphracts and 3 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremesActivate Technology - Seleucid
Seleucid activating quinqueremesTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs -
I have been diced again with my bosporussians. :-(
My soccerteam won tonight
2:1 against Braunschweig yeah. -
That is good. Did you watch the game on TV?
Fiorentina managed to equalise, so we are still third. we were a different team in the second half. the manager brought on our Polish striker, Kalinic. He can’t stop scoring! Next game is Monday, the 30th, at 6pm.I saw the Bosporussians lost heavily. Unlucky!
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Yes i did.
It was exciting to the end. We lead 1:0 and then they scored with a beautiful goal.
Clean shot from 18 meters.
But then our striker Fuellkrug ended our misery.Are you watching champions league (CL) as well?
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 warelephant moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 archer moved from Jerusalem to Sidon
1 chariot moved from Pharan to Petra
1 chariot moved from Pharan to Petra
1 archer moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 chariot moved from Pharan to Petra
1 phalanx moved from Jerusalem to Sidon
1 leader moved from Jerusalem to PetraPurchase Units - Egypt
Egypt buy 2 archers, 2 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer, 2 phalanxs and 1 warelephant
Seleucid defend with 2 hoplites and 1 phalanx
Egypt win, taking Sidon from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 2 hoplites and 1 phalanx
Battle in Petra
Egypt attack with 3 chariots and 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Petra from Seleucid with 3 chariots and 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 3 triremes moved from SZ 59 to SZ 57
1 warelephant moved from Pharan to Jerusalem
1 warelephant moved from Pharan to Jerusalem
1 warelephant moved from Memphis to Pharan
5 chariots moved from Alexandria to Pharan
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to MemphisPlace Units - Egypt
1 trireme placed in SZ 57
2 archers and 2 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
city in Alexandria creates 3 PUs; Egypt end with 53 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokensTerritory Summary for Egypt :
Memphis : 1 archer and 1 phalanx
Jerusalem : 1 archer, 1 phalanx and 2 warelephants
Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
Damascus : 1 flag, 1 chariot
Petra : 3 chariots and 1 leader
Cyrene : 1 archer and 1 phalanx
Bostra : 1 flag, 1 archer
SZ 57 : 1 bireme, 1 flagship, 1 quadrireme and 4 triremes
Sidon : 1 phalanx and 1 warelephant
Pharan : 5 chariots and 1 warelephantProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 13 / 11
Seleucid : 50 / 68
Egypt : 52 / 53
Parthia : 35 / 49
Armenia : 24 / 25
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
1 warelephant moved from Seleucia to Palmyra
Parthia take Palmyra from Seleucid
4 cataphracts and 1 horsearcher moved from Persepolis to Babylon
1 leader moved from Seleucia to Euphrates
Parthia take Euphrates from Seleucid
1 warelephant moved from Seleucia to Ninive
Parthia take Ninive from Seleucid
3 warelephants moved from Seleucia to HatraPurchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 6 cataphracts; Remaining resources: 1 PUs; 3 techTokens;Combat - Parthia
Battle in Babylon
Parthia attack with 4 cataphracts and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Babylon from Seleucid with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Hatra
Parthia attack with 3 warelephants
Seleucid defend with 1 hoplite
Parthia win, taking Hatra from Seleucid with 2 warelephants remaining. Battle score for attacker is -3
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 warelephantNon Combat Move - Parthia
1 archer moved from Susa to Seleucia
1 archer moved from Susa to Seleucia
1 catapult moved from Ecbatana to Susa
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer moved from Albana to ArmaviraPlace Units - Parthia
6 cataphracts and 1 wall placed in SeleuciaResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 55 PUs; end with 56 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 54 PUs
city in Seleucia creates 3 PUs; Parthia end with 57 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 60 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 63 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokensTerritory Summary for Parthia :
Euphrates : 1 flag, 1 leader
Albana : 1 archer
Babylon : 1 flag, 4 cataphracts and 1 horsearcher
Ninive : 1 flag, 1 warelephant
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Hatra : 1 flag, 2 warelephants
Susa : 1 catapult and 2 walls
Palmyra : 1 flag, 1 warelephant
Seleucia : 1 flag, 2 archers, 6 cataphracts, 1 city and 1 wall
Persepolis : 1 city and 3 walls
East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 13 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 24 / 25
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen moved from Trapezus to SinopePurchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Sinope
Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
Pontus defend with 3 chariots, 1 city, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
Units damaged: 1 leader owned by the Pontus
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Sinope from Pontus with 7 cataphracts, 1 catapult, 4 horsearchers and 1 leader remaining. Battle score for attacker is 118
Casualties for Pontus: 3 chariots, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
Casualties for Armenia: 1 cataphract, 1 horsearcher, 10 skirmishers and 15 spearmenNon Combat Move - Armenia
1 spearman moved from Phasis to Armavira
1 spearman moved from Phasis to Armavira
1 spearman moved from Phasis to ArmaviraPlace Units - Armenia
4 spearmen placed in Armavira
1 spearman placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 30 PUs; end with 30 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 26 PUs
city in Albana creates 3 PUs; Armenia end with 29 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Sinope creates 3 PUs; Armenia end with 32 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 35 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokensTerritory Summary for Armenia :
Albana : 1 city, 1 spearman and 4 walls
Phasis : 1 skirmisher
Sinope : 1 flag, 7 cataphracts, 1 catapult, 1 city, 4 horsearchers and 1 leader
Trapezus : 1 flag
Armavira : 1 cataphract, 1 city, 10 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 60 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 26
AI_Neutral : 127 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.Purchase Units - RomanRepublic
RomanRepublic buy 7 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;Non Combat Move - RomanRepublic
1 bireme moved from SZ 35 to SZ 33
1 trireme moved from SZ 35 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
2 cataphracts and 1 leader moved from Patavium to Genua
1 ballista and 8 legionaires moved from Patavium to Verona
1 cataphract, 2 legionaires and 1 skirmisher moved from Toletum to Valentia
1 catapult moved from Roma to SZ 28
1 catapult and 1 quinquereme moved from SZ 28 to SZ 33
1 catapult moved from SZ 33 to Lilybaeum
1 legionaire moved from Roma to Capua
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Delphi to DodonaPlace Units - RomanRepublic
1 quinquereme placed in SZ 28
RomanRepublic undo move 1.
1 quinquereme placed in SZ 25
4 legionaires and 1 skirmisher placed in Roma
3 legionaires placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 4 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag, 1 ballista and 8 legionaires
Delphi : 1 legionaire
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 3 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 25 : 1 quinquereme
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag, 2 cataphracts and 1 leader
Dodona : 1 legionaire
Valentia : 1 cataphract, 1 city, 9 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flagProduction/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 44 / 55
Pergamon : 27 / 26
Carthage : 55 / 60
Macedonia : 42 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 quadrireme moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69
1 leader moved from Delphi to Apollonia
3 archers moved from Dodona to Apollonia
1 hoplite moved from Delphi to Larissa
1 cavalry, 1 hoplite and 3 skirmishers moved from Athens to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 4 cavalrys and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 1 quadrireme and 1 trireme
Macedonia defend with 1 bireme
GreekCityStates win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 bireme
Battle in Apollonia
GreekCityStates attack with 3 archers and 1 leader
Macedonia defend with 1 cavalry, 1 city, 1 leader, 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Units damaged: 1 leader owned by the GreekCityStates
3 archers owned by the GreekCityStates and 1 leader owned by the GreekCityStates retreated to Dodona
Battle in Larissa
GreekCityStates attack with 1 cavalry, 2 hoplites and 3 skirmishers
Macedonia defend with 1 phalanx
GreekCityStates winMacedonia win with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining, taking Larissa from Macedonia with 1 cavalry, 2 hoplites and 3 skirmishers remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanxNon Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
EDIT: Removing units owned by GreekCityStates from Dodona: 1 leader
EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
EDIT: Removing units owned by Macedonia from Apollonia: 1 skirmisher
EDIT: Turning off Edit Mode
1 skirmisher moved from Sparta to Corinth
4 cavalrys moved from Sparta to AthensPlace Units - GreekCityStates
1 trireme placed in SZ 67
2 archers and 4 cavalrys placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 47 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 50 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokensTerritory Summary for GreekCityStates :
Sparta : 2 archers, 4 cavalrys, 1 city and 2 walls
Larissa : 1 flag, 1 cavalry, 2 hoplites and 1 skirmisher
Corinth : 1 skirmisher
Athens : 4 cavalrys
SZ 69 : 1 quadrireme and 1 trireme
SZ 67 : 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 2 skirmishers
Rhodos : 1 hoplite
Dodona : 1 flag, 1 archerProduction/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 49 / 50
Pergamon : 27 / 26
Carthage : 55 / 60
Macedonia : 37 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 30 / 68
Egypt : 52 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431 -
Al turned off the wifi, so I have redone my go, as it happened the first time.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 spearman moved from Nicaea to Byzantium
Pergamon take Byzantium from Macedonia
1 spearman moved from Sardis to SZ 68
1 spearman and 1 trireme moved from SZ 68 to SZ 62
1 spearman moved from SZ 62 to Salamis
2 cavalrys moved from Sardis to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 68 to SZ 70
2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Nicaea to Heraclea PonticaPurchase Units - Pergamon
Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 3 cavalrys and 1 spearman; Remaining resources: 3 PUs; 1 techTokens;Combat - Pergamon
Battle in SZ 70
Pergamon attack with 1 flagship and 2 triremes
Macedonia defend with 1 trireme
Pergamon win with 1 flagship and 2 triremes remaining. Battle score for attacker is 15
Casualties for Macedonia: 1 trireme
Battle in Salamis
Battle in Heraclea Pontica
Pergamon attack with 4 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen
Pontus defend with 1 chariot, 4 hoplites, 3 skirmishers and 2 walls
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon, 6 spearmen owned by the Pergamon, 6 skirmishers owned by the Pergamon, 4 cavalrys owned by the Pergamon and 4 phalanxs owned by the Pergamon retreated to Nicaea
Pontus win, taking Salamis from Seleucid with 1 chariot and 1 hoplite remaining. Battle score for attacker is 61
Casualties for Pontus: 3 hoplites, 3 skirmishers and 2 walls
Casualties for Pergamon: 3 skirmishersNon Combat Move - Pergamon
1 skirmisher and 3 spearmen moved from Pergamum to NicaeaPlace Units - Pergamon
3 cavalrys, 1 spearman and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
city in Sardis creates 3 PUs; Pergamon end with 35 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokensTerritory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
Byzantium : 1 flag, 1 spearman
Salamis : 1 spearman
SZ 70 : 1 flagship and 2 triremes
SZ 62 : 1 trireme
Sardis : 3 cavalrys, 1 city, 1 spearman and 5 walls
Tarraco : 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 4 cavalrys, 1 leader, 4 phalanxs, 7 skirmishers and 9 spearmen
Valentia : 1 spearmanProduction/PUs Summary :
RomanRepublic : 68 / 66
GreekCityStates : 49 / 50
Pergamon : 33 / 35
Carthage : 55 / 60
Macedonia : 31 / 48
Bosporus : 28 / 28
Pontus : 7 / 11
Seleucid : 24 / 68
Egypt : 58 / 53
Parthia : 55 / 63
Armenia : 30 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 132 / 431 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
5 hoplites and 5 phalanxs moved from Carthago Nova to Corduba
1 cavalry moved from Gades to Corduba
1 trireme moved from SZ 18 to SZ 29
1 hoplite moved from Igilgili to SZ 29
1 hoplite and 1 trireme moved from SZ 29 to SZ 17
1 hoplite moved from SZ 17 to TarracoPurchase Units - Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Carthage buy 2 biremes, 3 cavalrys and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Corduba
Carthage attack with 1 cavalry, 5 hoplites and 5 phalanxs
AI_Barbarians defend with 1 warrior
Carthage roll dice for 1 cavalry, 5 hoplites and 5 phalanxs in Corduba, round 2 : 7/11 hits
AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 5 hoplites and 5 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Tarraco
Carthage attack with 1 hoplite
Pergamon defend with 1 spearman
Carthage roll dice for 1 hoplite in Tarraco, round 2 : 1/1 hits
RomanRepublic roll dice for 1 spearman in Tarraco, round 2 : 0/1 hits
1 spearman owned by the Pergamon lost in Tarraco
Carthage win, taking Tarraco from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearmanNon Combat Move - Carthage
1 hoplite moved from Gades to Acci
2 biremes and 2 triremes moved from SZ 15 to SZ 29
1 cavalry and 1 warelephant moved from Igilgili to Cartenna
2 cavalrys and 3 hoplites moved from Thenae to ThapsusPlace Units - Carthage
2 cavalrys and 1 leader placed in Gades
2 biremes placed in SZ 32
Carthage undo move 1.
1 quadrireme placed in SZ 14
1 cavalry and 1 leader placed in Gades
2 cavalrys and 1 wall placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover conscriptionActivate Technology - Carthage
Carthage activating conscriptionTurn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 62 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 57 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 60 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 63 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
1 phalanx and 2 skirmishers moved from Axiopolis to Durostorum
1 phalanx moved from Nicopolis to Durostorum
1 warrior moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
1 cavalry, 1 leader and 1 phalanx moved from Apollonia to Dodona
1 catapult, 3 cavalrys, 1 phalanx and 1 warrior moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 1 catapult, 1 phalanx, 5 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior
GreekCityStates defend with 1 cavalry, 2 hoplites and 1 skirmisher
Macedonia roll dice for 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior in Larissa, round 2 : 1/6 hits
GreekCityStates roll dice for 1 cavalry, 2 hoplites and 1 skirmisher in Larissa, round 2 : 1/4 hits
1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx and 1 warrior in Larissa, round 3 : 5/5 hits
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Larissa, round 3 : 1/3 hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior remaining. Battle score for attacker is 12
Casualties for Macedonia: 2 cavalrys
Casualties for GreekCityStates: 1 cavalry, 2 hoplites and 1 skirmisher
Battle in Byzantium
Macedonia attack with 1 phalanx and 1 warrior
Pergamon defend with 1 spearman
Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 2 : 0/2 hits
Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits
Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 3 : 0/2 hits
Pergamon roll dice for 1 spearman in Byzantium, round 3 : 1/1 hits
1 warrior owned by the Macedonia lost in Byzantium
Macedonia roll dice for 1 phalanx in Byzantium, round 4 : 1/1 hits
Pergamon roll dice for 1 spearman in Byzantium, round 4 : 0/1 hits
1 spearman owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Pergamon: 1 spearman
Casualties for Macedonia: 1 warrior
Battle in Durostorum
Macedonia attack with 2 phalanxs and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 2 : 0/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 3 : 0/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 3 : 0/3 hits
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 4 : 1/4 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 4 : 2/3 hits
2 skirmishers owned by the Macedonia and 1 cavalry_neutral owned by the AI_Neutral lost in Durostorum
2 phalanxs owned by the Macedonia retreated to Nicopolis
AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Dodona
Macedonia attack with 1 cavalry, 1 leader and 1 phalanx
RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer
Macedonia roll dice for 1 cavalry, 1 leader and 1 phalanx in Dodona, round 2 : 1/3 hits
GreekCityStates roll dice for 1 archer and 1 legionaire in Dodona, round 2 : 2/2 hits
1 legionaire owned by the RomanRepublic and 1 leader owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Apollonia
GreekCityStates win with 1 archer remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 leaderNon Combat Move - Macedonia
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Apollonia: 1 cavalry
EDIT: Adding units owned by Macedonia to Apollonia: 1 leader
EDIT: Cleaning up during movement phasePlace Units - Macedonia
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Macedonia owned units to: leader = 1
EDIT: Turning off Edit Mode
1 catapult and 5 skirmishers placed in Thessalonica
1 phalanx and 2 warriors placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 5,5 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 42 PUs; end with 42 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 47 PUs -
It is very late for me. Will do my remaining moves tomorrow night…
Have a good one. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 cataphract moved from Theodesia to SZ 80
1 hoplite moved from Sinda to SZ 80
1 cataphract, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 80 to SZ 78
1 hoplite moved from SZ 78 to Trapezus
1 cataphract moved from SZ 78 to Phasis
6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Pityus to PhasisPurchase Units - Bosporus
Bosporus buy 1 bireme and 2 cataphracts; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Phasis
Bosporus attack with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
Armenia defend with 1 skirmisher
Bosporus roll dice for 1 flagship in Phasis, round 2 : 1/1 hits
Armenia roll dice for 1 skirmisher in Phasis, round 2 : 0/1 hits
1 skirmisher owned by the Armenia lost in Phasis
Bosporus win, taking Phasis from Armenia with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in TrapezusNon Combat Move - Bosporus
1 cataphract moved from Tyras to Sarmizegetusa
3 cavalrys moved from Olbia to Sarmizegetusa
1 hoplite moved from Tanais to Theodesia
3 hoplites moved from Tanais to OlbiaPlace Units - Bosporus
1 bireme placed in SZ 80
2 cataphracts placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover constructionActivate Technology - Bosporus
Bosporus activating constructionTurn Complete - Bosporus
Bosporus collect 37 PUs; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 hoplite moved from Heraclea Pontica to SZ 76
1 hoplite and 1 trireme moved from SZ 76 to SZ 71
1 hoplite moved from SZ 71 to PergamumPurchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Trigger PONconscriptionWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy nothing; Remaining resources: 1 techTokens; 11 PUs;Combat - Pontus
Battle in PergamumNon Combat Move - Pontus
1 chariot moved from Heraclea Pontica to SZ 76
1 chariot, 1 flagship and 1 trireme moved from SZ 76 to SZ 71
1 chariot moved from SZ 71 to Byzantium
1 hoplite moved from Odessus to Byzantium
1 chariot moved from Sardica to Pella
1 catapult moved from Tavium to TarsusPlace Units - Pontus
1 skirmisher and 1 wall were produced but were not placedResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 12 PUs; end with 23 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens