Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78
Purchase Units - Bosporus
Bosporus buy 3 cavalrys; Remaining resources: 1 techTokens; 4 PUs;
Combat - Bosporus
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
quad_VS_tri fire in SZ 78 : 1/1 hits
tri_VS_bi fire in SZ 78 : 0/1 hits
1 trireme owned by the Armenia lost in SZ 78
Bosporus roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 78, round 2 : 1/3 hits
Units damaged: 1 flagship owned by the Armenia
Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 2 : 2/2 hits
Units damaged: 1 flagship owned by the Bosporus
1 bireme owned by the Bosporus lost in SZ 78
Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 3 : 1/2 hits
Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 3 : 0/2 hits
1 flagship owned by the Armenia lost in SZ 78
Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 4 : 1/2 hits
Armenia roll dice for 1 trireme in SZ 78, round 4 : 1/1 hits
1 flagship owned by the Bosporus and 1 trireme owned by the Armenia lost in SZ 78
Bosporus win with 1 quadrireme remaining. Battle score for attacker is 18
Casualties for Armenia: 1 flagship and 2 triremes
Casualties for Bosporus: 1 bireme and 1 flagship
Non Combat Move - Bosporus
2 cataphracts moved from Theodesia to Azara
2 cavalrys moved from Theodesia to Azara
1 cataphract and 3 cavalrys moved from Theodesia to Olbia
1 leader moved from Theodesia to Azara
2 cavalrys moved from Theodesia to Olbia
1 cavalry moved from Theodesia to Azara
Place Units - Bosporus
3 cavalrys placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover navalAcademy
Activate Technology - Bosporus
Bosporus activating navalAcademy
Turn Complete - Bosporus
Bosporus collect 25 PUs; end with 29 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -5 PUs; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
2 skirmishers moved from Heraclea Pontica to Nicaea
1 chariot moved from Heraclea Pontica to Nicaea
Purchase Units - Pontus
Pontus buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 1 chariot and 2 skirmishers
Pergamon defend with 1 skirmisher
Pontus roll dice for 1 chariot and 2 skirmishers in Nicaea, round 2 : 1/3 hits
Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 1/1 hits
1 skirmisher owned by the Pontus and 1 skirmisher owned by the Pergamon lost in Nicaea
Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 skirmisher
Non Combat Move - Pontus
1 catapult moved from Sinope to Tavium
1 phalanx moved from Tavium to Sinope
3 phalanxs moved from Heraclea Pontica to Sinope
1 chariot moved from Heraclea Pontica to Tavium
1 flagship and 2 triremes moved from SZ 79 to SZ 76
1 hoplite and 1 skirmisher moved from Heraclea Pontica to Sinope
1 chariot moved from Sinope to SZ 76
1 hoplite moved from Heraclea Pontica to SZ 76
1 skirmisher moved from Heraclea Pontica to Sinope
1 skirmisher moved from Heraclea Pontica to Sinope
1 flagship moved from SZ 76 to SZ 72
1 chariot, 1 hoplite and 2 triremes moved from SZ 76 to SZ 72
1 chariot and 1 hoplite moved from SZ 72 to Odessus
1 skirmisher moved from Tavium to Sinope
1 skirmisher moved from Tavium to Sinope
Place Units - Pontus
1 hoplite and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
1 quinquereme and 1 warelephant moved from SZ 61 to SZ 65
1 phalanx and 1 trireme moved from SZ 61 to SZ 65
1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65
1 hoplite, 1 phalanx and 1 warelephant moved from SZ 65 to Rhodos
1 bireme moved from SZ 61 to SZ 60
2 hoplites moved from Bostra to Jerusalem
4 cataphracts, 1 catapult, 1 leader and 1 phalanx moved from Sidon to Jerusalem
1 warelephant moved from Antioch to Jerusalem
Purchase Units - Seleucid
Seleucid buy 1 bireme, 1 cataphract, 2 phalanxs, 1 wall and 1 warelephant; Remaining resources: 2 techTokens; 3 PUs;
Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
GreekCityStates defend with 2 hoplites
Seleucid roll dice for 1 hoplite, 1 phalanx and 1 warelephant in Rhodos, round 2 : 1/3 hits
GreekCityStates roll dice for 2 hoplites in Rhodos, round 2 : 2/2 hits
1 hoplite owned by the Seleucid, 1 hoplite owned by the GreekCityStates and 1 phalanx owned by the Seleucid lost in Rhodos
Seleucid roll dice for 1 warelephant in Rhodos, round 3 : 0/1 hits
GreekCityStates roll dice for 1 hoplite in Rhodos, round 3 : 1/1 hits
1 warelephant owned by the Seleucid lost in Rhodos
GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -19
Casualties for Seleucid: 1 hoplite, 1 phalanx and 1 warelephant
Casualties for GreekCityStates: 1 hoplite
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 archer and 2 phalanxs
Seleucid roll dice for 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 6/10 hits
Egypt roll dice for 1 archer and 2 phalanxs in Jerusalem, round 2 : 1/3 hits
Units damaged: 1 leader owned by the Seleucid
2 phalanxs owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 26
Casualties for Egypt: 1 archer and 2 phalanxs
Non Combat Move - Seleucid
1 phalanx moved from Ninive to Seleucia
1 hoplite moved from Ninive to Seleucia
1 warelephant moved from Edessa to Antioch
1 cataphract moved from Edessa to Seleucia
1 cataphract moved from Ninive to Seleucia
2 hoplites and 1 phalanx moved from Antioch to Damascus
1 cataphract moved from Vologesia to Seleucia
1 hoplite moved from Seleucia to Vologesia
Place Units - Seleucid
2 phalanxs, 1 wall and 1 warelephant placed in Seleucia
1 bireme placed in SZ 61
1 cataphract placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 3,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 chariot moved from Alexandria to SZ 57
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 58
1 phalanx moved from Memphis to SZ 58
1 phalanx moved from Memphis to SZ 58
3 archers moved from Memphis to SZ 58
1 archer, 2 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Pharan to Jerusalem
2 archers moved from Petra to Jerusalem
3 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
3 archers and 2 phalanxs moved from SZ 59 to Jerusalem
1 chariot and 1 trireme moved from SZ 57 to SZ 59
1 chariot moved from SZ 59 to Sidon
Purchase Units - Egypt
Egypt buy 1 archer and 5 chariots; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 6 archers, 2 chariots, 1 leader, 3 phalanxs and 1 warelephant
Seleucid defend with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 42
Casualties for Egypt: 3 archers and 1 chariot
Casualties for Seleucid: 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Battle in Sidon
Non Combat Move - Egypt
2 warelephants moved from Memphis to Pharan
1 warelephant moved from Alexandria to Memphis
3 chariots moved from Alexandria to Pharan
1 phalanx moved from Paraetonium to Alexandria
Place Units - Egypt
1 archer and 5 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 44 PUs; end with 44 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
city in Alexandria creates 3 PUs; Egypt end with 43 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
Territory Summary for Egypt :
Memphis : 1 warelephant
Jerusalem : 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant
Alexandria : 1 archer, 5 chariots, 1 city, 1 phalanx and 2 walls
Cyrene : 1 archer and 1 phalanx
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme and 3 triremes
Sidon : 1 chariot
Pharan : 3 chariots and 2 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 58 / 73
Egypt : 44 / 43
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Seleucia
5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants moved from Babylon to Seleucia
1 archer and 2 horsearchers moved from Susa to Seleucia
1 archer moved from Susa to Seleucia
Purchase Units - Parthia
Parthia buy 4 cataphracts and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Seleucia
Parthia attack with 7 archers, 5 cataphracts, 7 horsearchers, 1 leader and 7 warelephants
Seleucid defend with 6 cataphracts, 1 city, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Seleucia from Seleucid with 1 leader and 5 warelephants remaining. Battle score for attacker is 109
Casualties for Seleucid: 6 cataphracts, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
Casualties for Parthia: 7 archers, 5 cataphracts, 7 horsearchers and 2 warelephants
Non Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 archer moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
Place Units - Parthia
4 cataphracts and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremes
Activate Technology - Parthia
Parthia activating quinqueremes
Turn Complete - Parthia
Parthia collect 42 PUs; end with 42 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs
city in Seleucia creates 3 PUs; Parthia end with 43 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 46 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 49 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag
SZ 84 : 1 flagship and 1 trireme
Susa : 2 archers and 2 walls
Seleucia : 1 flag, 1 city, 1 leader and 5 warelephants
Ecbatana : 1 catapult
Persepolis : 4 cataphracts, 1 city, 1 horsearcher and 3 walls
East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157
You ripped my Seleucias apart.
I will punish the egytian and the Roman emprie for that as well as Parthia!
Macedonians! fight!!
:-D
I meant to apologise. Was too great a chance not to risk it. Your walls hit 3/4 too.
Am at my parents’ for lunch and Fiorentina (losing 2-0 at home to neighbours, Empoli). Our manager is playing a second team and now we have lost the first place. Arrogant choice. Pissed me off.
Have a great day.
That is indeed bad news for Fiorentina fans.
My team will play on Monday Nuremberg (my Team) vs Braunschweig. They play in 2nd league but I hope they will come back. Bavaria Bayern Munich is a Monster right now. They beat everybody. The diffrence between the games Munich is playing is how high they will win.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
Purchase Units - Armenia
Armenia buy 1 cataphract and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Armenia
1 catapult and 5 spearmen moved from Artaxata to Trapezus
6 skirmishers and 6 spearmen moved from Phasis to Trapezus
1 skirmisher and 3 spearmen moved from Armavira to Phasis
Place Units - Armenia
1 cataphract and 3 spearmen placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
Territory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 1 skirmisher and 3 spearmen
Trapezus : 1 flag, 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
Armavira : 1 cataphract, 1 city, 3 spearmen and 3 walls
SZ 83 : 1 bireme
Production/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
4 legionaires and 1 skirmisher moved from Ariminum to Patavium
1 ballista, 2 cataphracts, 1 leader and 8 legionaires moved from Verona to Patavium
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 33
1 cataphract and 2 legionaires moved from Tarraco to Toletum
1 skirmisher moved from Valentia to Toletum
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 5 legionaires, 1 quinquereme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Carthage defend with 1 bireme
RomanRepublic win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for Carthage: 1 bireme
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 1 skirmisher
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 8 legionaires remaining. Battle score for attacker is -28
Casualties for RomanRepublic: 4 legionaires and 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
Units damaged: 1 leader owned by the AI_Barbarians
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Non Combat Move - RomanRepublic
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire moved from SZ 33 to Lilybaeum
1 bireme moved from SZ 45 to SZ 35
1 trireme moved from SZ 45 to SZ 35
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to Capua
Place Units - RomanRepublic
1 quinquereme placed in SZ 28
1 catapult, 2 legionaires and 1 skirmisher placed in Roma
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 61 PUs
city in Roma creates 3 PUs; RomanRepublic end with 64 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 67 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Delphi : 2 legionaires
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag, 1 cataphract, 2 legionaires and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
SZ 33 : 1 bireme, 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme
SZ 35 : 1 bireme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 quinquereme
Lilybaeum : 1 flag, 8 legionaires and 3 skirmishers
Genua : 1 flag
Valentia : 1 city, 4 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 8 legionaires
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 36 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 trireme moved from SZ 34 to SZ 33
1 archer moved from Larissa to Dodona
2 archers moved from Apollonia to Dodona
1 quadrireme moved from SZ 70 to SZ 69
1 quadrireme moved from SZ 69 to SZ 68
1 archer moved from Apollonia to Dodona
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 4 cavalrys and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 4 archers
Macedonia defend with 1 cavalry and 3 skirmishers
GreekCityStates win, taking Dodona from Macedonia with 4 archers remaining. Battle score for attacker is 18
Casualties for Macedonia: 1 cavalry and 3 skirmishers
Non Combat Move - GreekCityStates
1 hoplite moved from Athens to Larissa
1 cavalry moved from Sparta to Athens
3 skirmishers moved from Corinth to Athens
1 hoplite moved from Sparta to SZ 67
1 hoplite and 1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Athens
1 hoplite moved from Athens to Delphi
1 leader moved from Athens to Delphi
1 hoplite moved from Narbo to Massilia
1 bireme moved from SZ 19 to SZ 18
Place Units - GreekCityStates
3 archers placed in Apollonia
4 cavalrys and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 52 PUs; end with 52 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 49 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 52 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
Territory Summary for GreekCityStates :
Sparta : 4 cavalrys, 1 city, 1 skirmisher and 2 walls
Larissa : 1 flag, 1 hoplite
Athens : 1 cavalry, 1 hoplite and 3 skirmishers
Delphi : 1 hoplite and 1 leader
SZ 68 : 1 quadrireme and 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
SZ 18 : 1 bireme
Lilybaeum : 2 skirmishers
Rhodos : 1 hoplite
Apollonia : 3 archers and 1 city
Dodona : 1 flag, 4 archers
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 52 / 55
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 32 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 flagship and 2 triremes moved from SZ 70 to SZ 68
1 skirmisher moved from Pergamum to Nicaea
1 skirmisher moved from Pergamum to Nicaea
1 skirmisher moved from Pergamum to Nicaea
1 phalanx moved from Pergamum to Nicaea
1 skirmisher moved from Sardis to Nicaea
2 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 spearmen moved from Sardis to Nicaea
1 spearman moved from Tarraco to Valentia
1 spearman moved from Barcino to Tarraco
Purchase Units - Pergamon
Pergamon buy 2 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Pergamon
1 skirmisher and 3 spearmen moved from Sardis to Pergamum
Place Units - Pergamon
2 cavalrys and 1 spearman placed in Sardis
1 trireme placed in SZ 68
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover quinqueremes
Activate Technology - Pergamon
Pergamon activating quinqueremes
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 3 PUs; Pergamon end with 26 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
Territory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
Pergamum : 1 skirmisher and 3 spearmen
SZ 68 : 1 flagship and 3 triremes
Sardis : 2 cavalrys, 1 city, 1 spearman and 4 walls
Tarraco : 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
Valentia : 1 spearman
Production/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 52 / 55
Pergamon : 27 / 26
Carthage : 56 / 56
Macedonia : 32 / 39
Bosporus : 25 / 26
Pontus : 13 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx and 1 trireme moved from SZ 14 to SZ 15
1 phalanx moved from SZ 15 to Carthago Nova
2 biremes moved from SZ 12 to SZ 15
2 hoplites moved from Cartenna to SZ 15
2 hoplites moved from SZ 15 to Carthago Nova
1 cavalry moved from Gades to Carthago Nova
2 hoplites moved from Acci to Carthago Nova
1 cavalry, 2 hoplites and 4 phalanxs moved from Corduba to Carthago Nova
1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from Cartenna to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
1 trireme moved from SZ 29 to SZ 18
Purchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 cavalry, 2 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 2 cavalrys, 7 hoplites and 5 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 2 cavalrys, 7 hoplites and 5 phalanxs in Carthago Nova, round 2 : 7/14 hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 4/6 hits
2 cavalrys owned by the Carthage, 3 spearman_neutrals owned by the AI_Neutral, 2 hoplites owned by the Carthage, 2 archer_neutrals owned by the AI_Neutral and 1 skirmisher_neutral owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 5 hoplites and 5 phalanxs remaining. Battle score for attacker is -26
Casualties for Carthage: 2 cavalrys and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 18 : 1/1 hits
1 bireme owned by the GreekCityStates lost in SZ 18
Carthage win with 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 bireme
Non Combat Move - Carthage
1 warelephant moved from Thenae to Thapsus
2 cavalrys and 3 hoplites moved from Sabrata to Thenae
1 hoplite moved from Zama to Igilgili
1 bireme moved from SZ 32 to SZ 36
Place Units - Carthage
1 suprareme placed in SZ 32
1 hoplite, 1 phalanx and 1 wall placed in Carthago
1 cavalry and 1 hoplite placed in Gades
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Carthago: 1 wall
EDIT: Turning off Edit Mode
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 leader, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Byzantium to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
3 cavalrys and 1 phalanx moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Larissa
1 phalanx moved from Axiopolis to Nicopolis
1 phalanx and 2 skirmishers moved from Istropolis to Axiopolis
Purchase Units - Macedonia
Macedonia buy 1 cavalry, 1 phalanx, 1 trireme and 1 warrior; Remaining resources: 1 techTokens; 3 PUs;
Combat - Macedonia
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers
GreekCityStates defend with 3 archers and 1 city
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers in Apollonia, round 2 : 2/6 hits
GreekCityStates roll dice for 3 archers in Apollonia, round 2 : 1/3 hits
1 skirmisher owned by the Macedonia and 2 archers owned by the GreekCityStates lost in Apollonia
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 2 skirmishers in Apollonia, round 3 : 1/5 hits
GreekCityStates roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 3 archers
Battle in Dodona
Macedonia attack with 3 cavalrys and 1 phalanx
GreekCityStates defend with 4 archers
Macedonia roll dice for 3 cavalrys and 1 phalanx in Dodona, round 2 : 1/4 hits
GreekCityStates roll dice for 4 archers in Dodona, round 2 : 3/4 hits
1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 3 archers remaining. Battle score for attacker is -10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 1 archer
Battle in Larissa
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 : 0/2 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 phalanx in Larissa, round 3 : 1/1 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
1 catapult, 2 cavalrys, 1 phalanx and 1 warrior moved from Byzantium to Thessalonica
Place Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Thessalonica
1 trireme placed in SZ 70
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 cataphract and 5 cavalrys moved from Olbia to Napoca
2 cataphracts and 4 horsearchers moved from Sarmizegetusa to Tibiscum
2 cataphracts, 3 cavalrys and 1 leader moved from Azara to Pityus
6 archers, 1 hoplite and 6 horsearchers moved from Sinda to Pityus
Purchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 cataphract and 1 quadrireme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Napoca
Bosporus attack with 1 cataphract and 5 cavalrys
AI_Neutral defend with 7 warrior_neutrals
Bosporus roll dice for 1 cataphract and 5 cavalrys in Napoca, round 2 : 1/6 hits
AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 2/7 hits
2 cavalrys owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 3 cavalrys in Napoca, round 3 : 2/4 hits
AI_Neutral roll dice for 6 warrior_neutrals in Napoca, round 3 : 2/6 hits
2 cavalrys owned by the Bosporus and 2 warrior_neutrals owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 1 cavalry in Napoca, round 4 : 0/2 hits
AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 4 : 1/4 hits
1 cavalry owned by the Bosporus lost in Napoca
1 cataphract owned by the Bosporus retreated to Tyras
AI_Neutral win with 4 warrior_neutrals remaining. Battle score for attacker is -30
Casualties for Bosporus: 5 cavalrys
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Tibiscum
Bosporus attack with 2 cataphracts and 4 horsearchers
AI_Neutral defend with 3 archer_neutrals and 3 cavalry_neutrals
Bosporus roll dice for 2 cataphracts and 4 horsearchers in Tibiscum, round 2 : 0/6 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 2 : 3/6 hits
3 horsearchers owned by the Bosporus lost in Tibiscum
Bosporus roll dice for 2 cataphracts and 1 horsearcher in Tibiscum, round 3 : 1/3 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 3 : 2/6 hits
1 cataphract owned by the Bosporus, 1 cavalry_neutral owned by the AI_Neutral and 1 horsearcher owned by the Bosporus lost in Tibiscum
1 cataphract owned by the Bosporus retreated to Sarmizegetusa
AI_Neutral win with 3 archer_neutrals and 2 cavalry_neutrals remaining. Battle score for attacker is -32
Casualties for Bosporus: 1 cataphract and 4 horsearchers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Pityus
Bosporus attack with 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Bosporus roll dice for 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader in Pityus, round 2 : 7/19 hits
AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 3/4 hits
4 spearman_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Pityus
Bosporus win, taking Pityus from AI_Neutral with 6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Bosporus
1 quadrireme moved from SZ 78 to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to Sinda
3 cavalrys moved from Theodesia to Olbia
4 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
1 wall placed in Theodesia
1 cataphract placed in Theodesia
1 flagship and 1 quadrireme placed in SZ 80
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Odessus to Sardica
Purchase Units - Pontus
Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Sardica
Pontus attack with 1 chariot
AI_Barbarians defend with 1 warrior
Pontus roll dice for 1 chariot in Sardica, round 2 : 1/1 hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Sardica
Pontus win, taking Sardica from AI_Barbarians with 1 chariot remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Pontus
1 chariot moved from Tavium to Sinope
1 chariot moved from Tavium to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 72 to SZ 76
Place Units - Pontus
1 hoplite and 1 phalanx placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 1/1 hits
Pontus removing all Technology Tokens after successful research.
Pontus discover conscription
Activate Technology - Pontus
Pontus activating conscription
Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Bostra to Petra
Seleucid take Petra from Egypt
2 hoplites and 1 phalanx moved from Damascus to Sidon
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
1 hoplite moved from Vologesia to Babylon
Seleucid take Babylon from Parthia
1 hoplite moved from Ninive to Hatra
1 phalanx moved from Edessa to Antioch
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 suprareme and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 2 : 0/3 hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 3 : 2/3 hits
Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 bireme and 1 flagship moved from SZ 61 to SZ 60
Place Units - Seleucid
1 suprareme placed in SZ 61
2 cataphracts and 3 warelephants placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremes
Activate Technology - Seleucid
Seleucid activating quinqueremes
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
I have been diced again with my bosporussians. :-(
My soccerteam won tonight
2:1 against Braunschweig yeah.
That is good. Did you watch the game on TV?
Fiorentina managed to equalise, so we are still third. we were a different team in the second half. the manager brought on our Polish striker, Kalinic. He can’t stop scoring! Next game is Monday, the 30th, at 6pm.
I saw the Bosporussians lost heavily. Unlucky!
Yes i did.
It was exciting to the end. We lead 1:0 and then they scored with a beautiful goal.
Clean shot from 18 meters.
But then our striker Fuellkrug ended our misery.
Are you watching champions league (CL) as well?