I enjoyed the last couple posts, but back to topic:
I agree that the US navy is under represented. As someone else pointed out though the US gets to spend 52 IPCs a round as a neutral nation. I get the feeling this was their way of boosting the US fleet and allowing the players a bit more flexibility in strategies. Even though the game didn’t restrict the Japanese from making earlier attacks, I think that there might have been more emphasis on a more traditional delayed J3 attack (which would give the US time to ramp up). Always found it funny that the US could buy 2 carriers, and a battleship in the first turn while they were still neutral.
I think if you bring the US navy up to par in the set-up, the US income should be cut when not at war. Some would even suggest they shouldn’t be able to build or move until activated, but I think that is going over board.
I would like a beefier Atlantic fleet (sure add a carrier, Battleship and destroyer), but cut their income in half (26 IPCs) while neutral. The Atlantic fleet would continue to be restricted in movement, but could still come through the canal to the Pacific side (would take 2 turns to show up in Hawaii).
So US gets a few more ships, they start with 26 IPCs, but it doubles up when they go to war (52 IPCs) and their NOs also kick in. Basically their income would triple once fully activated so you get a real “Arsenal of Democracy”
I would also be cool to have capital ships take a couple turns to build, and each power could have a couple in the works when the game starts.