@captainwalker thought about presenting myself to your Finnish force at Sinkiang, but prefer to consolidate my forces first to give you worse odds.
Witt and AeV (Allies) vs Majik and Legion )Axis) G1942
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No problem. Lose two UK INF I assume? I did intend on being there more than one round, the Luftwaffe really let me down! It won’t happen again! I guess MARTI likes to mess with me and made it all rainbows and roses when I playtested it in local mode a bunch of times and when its go time its a nightmare.
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England won’t fall. I think you have more chance of capturing Moscow.
I leave it up to Kevin to decide which Inf to remove. I don’t mind if he loses mine. Would be great if he managed to push my unwelcome Frogs far up the beach, into the front line (closer to home!).
Have a good weekend all.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 23 PUs;
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Turning off Edit Mode
British buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - British
British creates battle in territory 98 Sea ZoneNon Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 aaGun and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Suiyuyan : 1 armour
West India : 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Persia : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 33
Japanese : 49 / 58
Americans : 65 / 85
Chinese : 4 / 3
Germans : 61 / 71
British : 31 / 26
UK_Pacific : 6 / 0
Italians : 9 / 25
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Italians creates battle in territory 98 Sea Zone
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Cyprus
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Italians collect 8 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Kansu
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour and 3 mech_infantrys
retreated to Bryansk
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
1 artillery placed in Volgograd
1 armour, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Kansu : 1 infantry
Yenisey : 1 infantry
West India : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 15 infantry and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Smolensk : 1 infantry
Samara : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 23 / 23
Japanese : 49 / 58
Americans : 65 / 85
Chinese : 4 / 3
Germans : 60 / 71
British : 31 / 26
UK_Pacific : 6 / 0
Italians : 8 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shensi to Kansu
2 mech_infantrys moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 bomber moved from Japan to Kansu
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Philippines to 44 Sea Zone
1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 fighter moved from 44 Sea Zone to Philippines
1 bomber moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries placed in India
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Am at work. Have you killed all our Chinks, you meanie?
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Yes, China is all but mine. Just need to take Tsinghai from the local population, unless of course a small resistance is formed (you have 3 IPCs…).
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers and 2 fighters moved from West India to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone -
SBR in India, we are about to bomb the Curry out of it.
Do you want to send any Zero’s to prevent it from Happening?? :-D -
No interceptors please. The curry is not worth losing Zeros over!
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers and 2 fighters moved from West India to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Air Battle in India
Americans attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 carrier and 5 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 2 bombers, 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
Casualties for Americans: 1 carrier and 1 fighter
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 4 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Tunisia to Libya
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 bombers and 2 fighters moved from India to West India
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Russians : 23 / 23
Japanese : 56 / 61
Americans : 63 / 84
Chinese : 1 / 3
Germans : 58 / 71
British : 31 / 26
UK_Pacific : 6 / 0
Italians : 8 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please place 1 Chi Inf Unit in Tsinghai, Thank you.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Urals
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 5 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic States
2 aaGuns and 6 infantry moved from Holland Belgium to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 20 PUs;
British buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - British
1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 armour placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,5,6
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Russians : 15 / 23
Japanese : 56 / 61
Americans : 61 / 84
Chinese : 1 / 1
Germans : 68 / 78
British : 31 / 29
UK_Pacific : 6 / 0
Italians : 8 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Cyprus to Egypt -
Intercept orders for Egypt? Nice one on killing my transports, don’t you know you are not allowed to take advantage of my mistakes! :-D I didn’t even see that sub! Duh!
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Sorry, did not realise it was my Ft. I did not think to look, as you were attacking Egypt.
No thank you. Do your worst! -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Cyprus to EgyptCombat - Italians
Italians creates battle in territory 98 Sea Zone
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Egypt to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Cyprus
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
Italians undo move 1.
1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 1 infantry
EDIT: Adding units owned by French to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 artillery moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
West India : 1 infantry
Bryansk : 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
Tambov : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Samara : 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 19 / 19
Japanese : 52 / 61
Americans : 61 / 84
Chinese : 1 / 1
Germans : 64 / 78
British : 31 / 29
UK_Pacific : 6 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





