Witt and AeV (Allies) vs Majik and Legion )Axis) G1942

  • 22 16

    No problem. Lose two UK INF I assume? I did intend on being there more than one round, the Luftwaffe really let me down!  It won’t happen again!  I guess MARTI likes to mess with me and made it all rainbows and roses when I playtested it in local mode a bunch of times and when its go time its a nightmare.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    England won’t fall. I think you have more chance of capturing Moscow.

    I leave it up to Kevin to decide which Inf to remove. I don’t mind if he loses mine. Would be great if he managed to push my unwelcome Frogs far up the beach, into  the front line (closer to home!).

    Have a good weekend all.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 23 PUs;
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
                EDIT: Turning off Edit Mode
                British buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - British
                British creates battle in territory 98 Sea Zone

    Non Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 aaGun and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 26 PUs (5 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Suiyuyan : 1 armour
        West India : 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 22 / 33
        Japanese : 49 / 58
        Americans : 65 / 85
        Chinese : 4 / 3
        Germans : 61 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 9 / 25
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Air Battle in Egypt
                    Italians attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Cyprus
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Italians collect 8 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Timguska to Kansu
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 1 armour and 3 mech_infantrys
                    retreated to Bryansk
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Volgograd

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Volgograd
                1 artillery placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Kansu : 1 infantry
        Yenisey : 1 infantry
        West India : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 15 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Smolensk : 1 infantry
        Samara : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 23 / 23
        Japanese : 49 / 58
        Americans : 65 / 85
        Chinese : 4 / 3
        Germans : 60 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Shensi to Kansu
                2 mech_infantrys moved from Hopei to Suiyuyan
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Suiyuyan
                1 bomber moved from Japan to Kansu
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Philippines to 44 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 armour
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Yunnan to India
                1 fighter moved from 44 Sea Zone to Philippines
                1 bomber moved from Kansu to Shensi
                1 fighter moved from Suiyuyan to Shensi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 artilleries placed in India
                1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Am at work. Have you killed all our Chinks, you meanie?


  • Yes, China is all but mine.  Just need to take Tsinghai from the local population, unless of course a small resistance is formed (you have 3 IPCs…).

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 110 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 bombers moved from Western United States to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 bombers and 2 fighters moved from West India to India
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

  • 22 21 20 19 18 17 16

    SBR in India, we are about to bomb the Curry out of it.
    Do you want to send any Zero’s to prevent it from Happening?? :-D


  • No interceptors please.  The curry is not worth losing Zeros over!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 110 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 bombers moved from Western United States to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 bombers and 2 fighters moved from West India to India
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Air Battle in India
                    Americans attacks with 4 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers, 1 carrier and 5 fighters
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                        Americans roll dice for 2 bombers, 1 carrier and 5 fighters in 110 Sea Zone, round 2 :  3/7 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 2 bombers, 1 carrier and 4 fighters in 110 Sea Zone, round 3 :  3/6 hits
                        Germans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers and 4 fighters moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 bombers and 2 fighters moved from India to West India
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                4 fighters moved from Western United States to 26 Sea Zone
                2 infantry moved from Western United States to Central United States
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 battleship, 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Russians : 23 / 23
        Japanese : 56 / 61
        Americans : 63 / 84
        Chinese : 1 / 3
        Germans : 58 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    Please place 1 Chi Inf Unit in Tsinghai, Thank you.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
                Germans buy 1 artillery, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians
                1 armour moved from Amur to Siberia
                      Germans take Siberia from Russians
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                1 armour moved from Archangel to Urals
                1 mech_infantry moved from Archangel to Vologda
                1 mech_infantry moved from Belarus to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 bomber moved from Western Germany to 105 Sea Zone
                1 submarine moved from 113 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                3 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 mech_infantry moved from Belarus to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 bomber moved from Novgorod to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 mech_infantry moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov
                1 armour moved from Bryansk to Rostov
                1 mech_infantry moved from Eastern Poland to Bryansk
                3 infantry moved from Novgorod to Belarus
                2 bombers moved from Western Germany to Smolensk

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 5 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 5 armour, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Smolensk to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod
                1 bomber moved from Tambov to Ukraine
                1 tactical_bomber moved from Rostov to Ukraine
                3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Baltic States
                1 artillery moved from 115 Sea Zone to Baltic States
                2 aaGuns and 6 infantry moved from Holland Belgium to Western Germany
                5 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from 105 Sea Zone to Western Germany
                2 bombers moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 20 PUs;
                British buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 3 :  1/1 hits
                    British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,5,6
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Russians : 15 / 23
        Japanese : 56 / 61
        Americans : 61 / 84
        Chinese : 1 / 1
        Germans : 68 / 78
        British : 31 / 29
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 16

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Cyprus to Egypt

  • 22 16

    Intercept orders for Egypt?  Nice one on killing my transports, don’t you know you are not allowed to take advantage of my mistakes! :-D  I didn’t even see that sub!  Duh!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry, did not realise it was my Ft. I did not think to look,  as you were attacking Egypt.
    No thank you. Do your worst!

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Cyprus to Egypt

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Air Battle in Egypt
                    Italians attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 fighters moved from Egypt to 95 Sea Zone
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to Cyprus
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter and 1 transport placed in 95 Sea Zone
                Italians undo move 1.
                1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Persia: 1 infantry
                EDIT: Adding units owned by French to Northwest Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 mech_infantrys
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
        Kazakhstan : 1 mech_infantry
        West India : 1 infantry
        Bryansk : 1 artillery and 2 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
        Tambov : 1 artillery and 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 infantry
        Samara : 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 19 / 19
        Japanese : 52 / 61
        Americans : 61 / 84
        Chinese : 1 / 1
        Germans : 64 / 78
        British : 31 / 29
        UK_Pacific : 6 / 0
        Italians : 8 / 8
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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