@Witt Fine with me
Witt and AeV (Allies) vs Majik and Legion )Axis) G1942
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers and 2 fighters moved from West India to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone -
SBR in India, we are about to bomb the Curry out of it.
Do you want to send any Zero’s to prevent it from Happening?? :-D -
No interceptors please. The curry is not worth losing Zeros over!
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers and 2 fighters moved from West India to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Air Battle in India
Americans attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 carrier and 5 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 2 bombers, 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
Casualties for Americans: 1 carrier and 1 fighter
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 4 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Tunisia to Libya
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 bombers and 2 fighters moved from India to West India
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Russians : 23 / 23
Japanese : 56 / 61
Americans : 63 / 84
Chinese : 1 / 3
Germans : 58 / 71
British : 31 / 26
UK_Pacific : 6 / 0
Italians : 8 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please place 1 Chi Inf Unit in Tsinghai, Thank you.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Urals
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 5 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic States
2 aaGuns and 6 infantry moved from Holland Belgium to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 20 PUs;
British buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - British
1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 armour placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,5,6
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Russians : 15 / 23
Japanese : 56 / 61
Americans : 61 / 84
Chinese : 1 / 1
Germans : 68 / 78
British : 31 / 29
UK_Pacific : 6 / 0
Italians : 8 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Cyprus to Egypt -
Intercept orders for Egypt? Nice one on killing my transports, don’t you know you are not allowed to take advantage of my mistakes! :-D I didn’t even see that sub! Duh!
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Sorry, did not realise it was my Ft. I did not think to look, as you were attacking Egypt.
No thank you. Do your worst! -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Cyprus to EgyptCombat - Italians
Italians creates battle in territory 98 Sea Zone
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Egypt to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Cyprus
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
Italians undo move 1.
1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 1 infantry
EDIT: Adding units owned by French to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 artillery moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
West India : 1 infantry
Bryansk : 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
Tambov : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Samara : 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 19 / 19
Japanese : 52 / 61
Americans : 61 / 84
Chinese : 1 / 1
Germans : 64 / 78
British : 31 / 29
UK_Pacific : 6 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
5 fighters moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour, 4 artilleries, 2 fighters, 16 infantry and 3 mech_infantrys moved from India to West India
2 mech_infantrys moved from Kansu to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 bomber moved from Shensi to West IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 16 infantry and 3 mech_infantrys
British defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry; Russians defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 40
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery, 16 infantry and 3 mech_infantrys
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from West India to India
2 fighters moved from West India to India
1 mech_infantry moved from Sikang to Yunnan
4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Korea to Amur
6 fighters moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
2 fighters placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
2 battleships and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Russians : 19 / 19
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 64 / 78
British : 31 / 29
UK_Pacific : 4 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You are free to skip through Chi’s turn.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
5 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Tambov
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Baltic States to Belarus
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
2 bombers moved from Tambov to Eastern Poland
1 bomber moved from Volgograd to Eastern Poland
1 bomber moved from 104 Sea Zone to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Italians SubmergedNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to PersiaPlace Units - British
1 aaGun and 1 fighter placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Rhodesia : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
81 Sea Zone : 1 transport
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 9 / 19
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 74 / 92
British : 31 / 27
UK_Pacific : 4 / 0
Italians : 8 / 8
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Cyprus to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 97 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 2 fighters and 2 submarines
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win, taking 98 Sea Zone from British with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Southern Italy
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Urals : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 12 infantry
Tambov : 2 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Samara : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 15 / 15
Japanese : 58 / 65
Americans : 58 / 78
Chinese : 0 / 1
Germans : 68 / 92
British : 31 / 27
UK_Pacific : 4 / 0
Italians : 8 / 13
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





