Witt and AeV (Allies) vs Majik and Legion )Axis) G1942

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Damn rude of you to try, old boy!
    There will always be an England.

  • 22 21 20 19 18 17 16

    We pushed 'em back into the waters!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Majik, you only did one round of combat, didn’t you? In which case, can we swap two Inf for the two dead AA please?

  • 22 16

    No problem. Lose two UK INF I assume? I did intend on being there more than one round, the Luftwaffe really let me down!  It won’t happen again!  I guess MARTI likes to mess with me and made it all rainbows and roses when I playtested it in local mode a bunch of times and when its go time its a nightmare.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    England won’t fall. I think you have more chance of capturing Moscow.

    I leave it up to Kevin to decide which Inf to remove. I don’t mind if he loses mine. Would be great if he managed to push my unwelcome Frogs far up the beach, into  the front line (closer to home!).

    Have a good weekend all.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 23 PUs;
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
                EDIT: Turning off Edit Mode
                British buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - British
                British creates battle in territory 98 Sea Zone

    Non Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 aaGun and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 26 PUs (5 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Suiyuyan : 1 armour
        West India : 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 22 / 33
        Japanese : 49 / 58
        Americans : 65 / 85
        Chinese : 4 / 3
        Germans : 61 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 9 / 25
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Air Battle in Egypt
                    Italians attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Cyprus
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Italians collect 8 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Timguska to Kansu
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 1 armour and 3 mech_infantrys
                    retreated to Bryansk
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Volgograd

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Volgograd
                1 artillery placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Kansu : 1 infantry
        Yenisey : 1 infantry
        West India : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 15 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Smolensk : 1 infantry
        Samara : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 23 / 23
        Japanese : 49 / 58
        Americans : 65 / 85
        Chinese : 4 / 3
        Germans : 60 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Shensi to Kansu
                2 mech_infantrys moved from Hopei to Suiyuyan
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Suiyuyan
                1 bomber moved from Japan to Kansu
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Philippines to 44 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 armour
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Yunnan to India
                1 fighter moved from 44 Sea Zone to Philippines
                1 bomber moved from Kansu to Shensi
                1 fighter moved from Suiyuyan to Shensi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 artilleries placed in India
                1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Am at work. Have you killed all our Chinks, you meanie?


  • Yes, China is all but mine.  Just need to take Tsinghai from the local population, unless of course a small resistance is formed (you have 3 IPCs…).

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 110 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 bombers moved from Western United States to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 bombers and 2 fighters moved from West India to India
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

  • 22 21 20 19 18 17 16

    SBR in India, we are about to bomb the Curry out of it.
    Do you want to send any Zero’s to prevent it from Happening?? :-D


  • No interceptors please.  The curry is not worth losing Zeros over!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 110 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 bombers moved from Western United States to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 bombers and 2 fighters moved from West India to India
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Air Battle in India
                    Americans attacks with 4 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers, 1 carrier and 5 fighters
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                        Americans roll dice for 2 bombers, 1 carrier and 5 fighters in 110 Sea Zone, round 2 :  3/7 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 2 bombers, 1 carrier and 4 fighters in 110 Sea Zone, round 3 :  3/6 hits
                        Germans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Americans, 2 fighters owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers and 4 fighters moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 bombers and 2 fighters moved from India to West India
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                4 fighters moved from Western United States to 26 Sea Zone
                2 infantry moved from Western United States to Central United States
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 battleship, 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Russians : 23 / 23
        Japanese : 56 / 61
        Americans : 63 / 84
        Chinese : 1 / 3
        Germans : 58 / 71
        British : 31 / 26
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    Please place 1 Chi Inf Unit in Tsinghai, Thank you.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
                Germans buy 1 artillery, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians
                1 armour moved from Amur to Siberia
                      Germans take Siberia from Russians
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                1 armour moved from Archangel to Urals
                1 mech_infantry moved from Archangel to Vologda
                1 mech_infantry moved from Belarus to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 bomber moved from Western Germany to 105 Sea Zone
                1 submarine moved from 113 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                3 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 mech_infantry moved from Belarus to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 bomber moved from Novgorod to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 mech_infantry moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov
                1 armour moved from Bryansk to Rostov
                1 mech_infantry moved from Eastern Poland to Bryansk
                3 infantry moved from Novgorod to Belarus
                2 bombers moved from Western Germany to Smolensk

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 5 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 5 armour, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Smolensk to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod
                1 bomber moved from Tambov to Ukraine
                1 tactical_bomber moved from Rostov to Ukraine
                3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Baltic States
                1 artillery moved from 115 Sea Zone to Baltic States
                2 aaGuns and 6 infantry moved from Holland Belgium to Western Germany
                5 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from 105 Sea Zone to Western Germany
                2 bombers moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 20 PUs;
                British buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 3 :  1/1 hits
                    British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,5,6
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Russians : 15 / 23
        Japanese : 56 / 61
        Americans : 61 / 84
        Chinese : 1 / 1
        Germans : 68 / 78
        British : 31 / 29
        UK_Pacific : 6 / 0
        Italians : 8 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 16

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Cyprus to Egypt

  • 22 16

    Intercept orders for Egypt?  Nice one on killing my transports, don’t you know you are not allowed to take advantage of my mistakes! :-D  I didn’t even see that sub!  Duh!

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