Scramble to Taranto?
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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Wow, 26 rounds, crazy! Who is winning?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
3 fighters and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,5,6,2,6
Italians collect 6 PUs (4 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 71 / 93
Russians : 5 / 0
Japanese : 60 / 79
Americans : 80 / 73
Chinese : 23 / 25
British : 24 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Wow, 26 rounds, crazy! Who is winning?
If you exclude China (who the Axis have left alone for most of the game), then the Axis have a ~70 IPC economic advantage and a ~600 IPC TUV advantage.
I am too lazy to project it out, but I am guessing that if the Germans can’t capture Egypt in round 28, then the Japanese followup attack will probably be sufficient.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Americans
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
1 mech_infantry moved from Volgograd to Turkey
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Volgograd to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 2 : 0/3 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 3 : 1/3 hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Southern France, round 2 : 5/10 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
16 infantry moved from Iraq to Trans-Jordan
26 artilleries moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Iraq
18 armour and 33 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Southern France to Southern Italy
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Greece to Iraq
1 infantry moved from Vologda to Novosibirsk
1 aaGun, 1 artillery and 3 mech_infantrys moved from Vologda to Samara
3 infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Vologda to Samara
2 fighters moved from Germany to Southern Italy
8 mech_infantrys moved from France to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Germany to France
5 artilleries and 5 infantry moved from Germany to Western Germany
7 artilleries moved from Western Germany to France
13 infantry moved from Western Germany to France
6 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Iraq
3 bombers placed in France
3 bombers placed in Western Germany
Germans undo move 3.
3 bombers placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,3,4,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,6,5,3,6,6,3,2,3,1,1,1,6,3,3,5,5,1,5,3,4,3,3,6,3,1,1,5,4,3,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,1,4,5,2
Germans collect 69 PUs (13 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUsProduction/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 60 / 79
Americans : 74 / 73
Chinese : 23 / 25
British : 21 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
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obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Colombia to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Colombia to Central America
1 infantry moved from Ecuador to Peru
Japanese take Peru from ANZAC
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 artillery moved from Argentina to Paraguay
Japanese take Paraguay from ANZAC
1 infantry moved from Chile to Bolivia
Japanese take Bolivia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
6 submarines moved from 64 Sea Zone to 66 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 bombers moved from Iraq to Saudi Arabia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Central America
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 : 6/9 hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Saudi Arabia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 66 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans lost in 66 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 85 Sea Zone
1 artillery moved from Argentina to Chile
22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Saudi Arabia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to RussiaPlace Units - Japanese
1 factory_minor and 1 harbour placed in Chile
2 fighters and 1 tactical_bomber placed in Persia
3 infantry placed in India
1 artillery and 1 infantry placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 68 / 81
Americans : 67 / 73
Chinese : 23 / 25
British : 20 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
Well, it gives me an excuse to conquer South America with Japan :lol:
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nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.
live by the LL re-roll, die by the LL re-roll…
had there been no re-roll, that failure to take NSW would’ve made this quite a different game.
but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.
i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??
i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.
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Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
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Congratulations to both, for apparently having a very fulfilling game
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Congratulations to both, for apparently having a very fulfilling game
Thanks man. Was one of the funner games for sure!
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Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
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Take a look at G14, is this the right spot?
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It looks like you liberated Moscow on R14, so this would be the latest map.
The main Soviet army was based in Rostov at the start of this round.
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sorry for the delay on this, will take a look later tonight and go from there. lots of games going on :)





