TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,5,6,2,6
Italians collect 6 PUs (4 lost to blockades); end with 8 PUs total
Production/PUs Summary :
Germans : 71 / 93
Russians : 5 / 0
Japanese : 60 / 79
Americans : 80 / 73
Chinese : 23 / 25
British : 24 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Wow, 26 rounds, crazy! Who is winning?
If you exclude China (who the Axis have left alone for most of the game), then the Axis have a ~70 IPC economic advantage and a ~600 IPC TUV advantage.
I am too lazy to project it out, but I am guessing that if the Germans can’t capture Egypt in round 28, then the Japanese followup attack will probably be sufficient.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Americans
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
1 mech_infantry moved from Volgograd to Turkey
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Volgograd to Turkey
1 fighter moved from Southern Italy to Turkey
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 2 : 0/3 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 3 : 1/3 hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Southern France, round 2 : 5/10 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
16 infantry moved from Iraq to Trans-Jordan
26 artilleries moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Iraq
18 armour and 33 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Southern France to Southern Italy
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Greece to Iraq
1 infantry moved from Vologda to Novosibirsk
1 aaGun, 1 artillery and 3 mech_infantrys moved from Vologda to Samara
3 infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Vologda to Samara
2 fighters moved from Germany to Southern Italy
8 mech_infantrys moved from France to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Germany to France
5 artilleries and 5 infantry moved from Germany to Western Germany
7 artilleries moved from Western Germany to France
13 infantry moved from Western Germany to France
6 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Iraq
3 bombers placed in France
3 bombers placed in Western Germany
Germans undo move 3.
3 bombers placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,3,4,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,6,5,3,6,6,3,2,3,1,1,1,6,3,3,5,5,1,5,3,4,3,3,6,3,1,1,5,4,3,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,1,4,5,2
Germans collect 69 PUs (13 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Production/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 60 / 79
Americans : 74 / 73
Chinese : 23 / 25
British : 21 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Colombia to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Colombia to Central America
1 infantry moved from Ecuador to Peru
Japanese take Peru from ANZAC
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 artillery moved from Argentina to Paraguay
Japanese take Paraguay from ANZAC
1 infantry moved from Chile to Bolivia
Japanese take Bolivia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
6 submarines moved from 64 Sea Zone to 66 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 bombers moved from Iraq to Saudi Arabia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
Combat - Japanese
Battle in Central America
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 : 6/9 hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Saudi Arabia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 66 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans lost in 66 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 85 Sea Zone
1 artillery moved from Argentina to Chile
22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Saudi Arabia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Russia
Place Units - Japanese
1 factory_minor and 1 harbour placed in Chile
2 fighters and 1 tactical_bomber placed in Persia
3 infantry placed in India
1 artillery and 1 infantry placed in Queensland
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 68 / 81
Americans : 67 / 73
Chinese : 23 / 25
British : 20 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
Well, it gives me an excuse to conquer South America with Japan :lol:
nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.
live by the LL re-roll, die by the LL re-roll…
had there been no re-roll, that failure to take NSW would’ve made this quite a different game.
but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.
i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??
i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
Congratulations to both, for apparently having a very fulfilling game
Congratulations to both, for apparently having a very fulfilling game
Thanks man. Was one of the funner games for sure!
Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
Take a look at G14, is this the right spot?
It looks like you liberated Moscow on R14, so this would be the latest map.
The main Soviet army was based in Rostov at the start of this round.
sorry for the delay on this, will take a look later tonight and go from there. lots of games going on :)