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15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
                Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Colombia to Venezuela
                      Japanese take Venezuela from Americans
                1 infantry moved from Colombia to Central America
                1 infantry moved from Ecuador to Peru
                      Japanese take Peru from ANZAC
                1 infantry moved from Argentina to Brazil
                      Japanese take Brazil from Americans
                1 artillery moved from Argentina to Paraguay
                      Japanese take Paraguay from ANZAC
                1 infantry moved from Chile to Bolivia
                      Japanese take Bolivia from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
                1 destroyer moved from 64 Sea Zone to 66 Sea Zone
                6 submarines moved from 64 Sea Zone to 66 Sea Zone
                1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
                2 bombers moved from Iraq to Saudi Arabia
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British

    Combat - Japanese
                Battle in Central America
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 :  6/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
                    Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Saudi Arabia
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Saudi Arabia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Saudi Arabia
                    Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 66 Sea Zone
                    Japanese attack with 1 destroyer and 6 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 :  2/6 hits
                        1 submarine owned by the Americans lost in 66 Sea Zone
                    Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 63 Sea Zone to 85 Sea Zone
                1 artillery moved from Argentina to Chile
                22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
                2 bombers moved from Saudi Arabia to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                3 armour moved from Eastern Persia to Iraq
                1 artillery and 3 infantry moved from Eastern Persia to Persia
                1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
                2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
                2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
                2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
                1 infantry moved from Vologda to Samara
                1 infantry moved from Bryansk to Russia

    Place Units - Japanese
                1 factory_minor and 1 harbour placed in Chile
                2 fighters and 1 tactical_bomber placed in Persia
                3 infantry placed in India
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
                Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 82 / 98
        Russians : 4 / 0
        Japanese : 68 / 81
        Americans : 67 / 73
        Chinese : 23 / 25
        British : 20 / 28
        UK_Pacific : 3 / 0
        Italians : 10 / 8
        ANZAC : 0 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 17

    @axis-dominion:

    obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON

    Well, it gives me an excuse to conquer South America with Japan  :lol:

  • 25 24 22 21 20 19 18 16 15

    nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.

    live by the LL re-roll, die by the LL re-roll…

    had there been no re-roll, that failure to take NSW would’ve made this quite a different game.

    but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.

    i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??

    i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.

  • 17

    Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.

    I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.

    I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though  :lol:

    Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Congratulations to both, for apparently having a very fulfilling game

  • 25 24 22 21 20 19 18 16 15

    @Gamerman01:

    Congratulations to both, for apparently having a very fulfilling game

    Thanks man. Was one of the funner games for sure!

  • 25 24 22 21 20 19 18 16 15

    Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?

    @wheatbeer:

    Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.

    I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.

    I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though  :lol:

    Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.

  • 17

    Take a look at G14, is this the right spot?

  • 17

    It looks like you liberated Moscow on R14, so this would be the latest map.

    The main Soviet army was based in Rostov at the start of this round.

  • 25 24 22 21 20 19 18 16 15

    sorry for the delay on this, will take a look later tonight and go from there. lots of games going on :)

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