Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Colombia to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Colombia to Central America
1 infantry moved from Ecuador to Peru
Japanese take Peru from ANZAC
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 artillery moved from Argentina to Paraguay
Japanese take Paraguay from ANZAC
1 infantry moved from Chile to Bolivia
Japanese take Bolivia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
6 submarines moved from 64 Sea Zone to 66 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 bombers moved from Iraq to Saudi Arabia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Central America
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 : 6/9 hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Saudi Arabia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 66 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans lost in 66 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 85 Sea Zone
1 artillery moved from Argentina to Chile
22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Saudi Arabia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to RussiaPlace Units - Japanese
1 factory_minor and 1 harbour placed in Chile
2 fighters and 1 tactical_bomber placed in Persia
3 infantry placed in India
1 artillery and 1 infantry placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 68 / 81
Americans : 67 / 73
Chinese : 23 / 25
British : 20 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
Well, it gives me an excuse to conquer South America with Japan :lol:
-
nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.
live by the LL re-roll, die by the LL re-roll…
had there been no re-roll, that failure to take NSW would’ve made this quite a different game.
but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.
i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??
i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.
-
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
-
Congratulations to both, for apparently having a very fulfilling game
-
Congratulations to both, for apparently having a very fulfilling game
Thanks man. Was one of the funner games for sure!
-
Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
-
Take a look at G14, is this the right spot?
-
It looks like you liberated Moscow on R14, so this would be the latest map.
The main Soviet army was based in Rostov at the start of this round.
-
sorry for the delay on this, will take a look later tonight and go from there. lots of games going on :)





