@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 infantry, 5 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Persia to Saudi Arabia
1 fighter moved from Belgian Congo to Saudi Arabia
3 bombers moved from India to Saudi Arabia
1 infantry moved from France to Normandy Bordeaux
Japanese take Normandy Bordeaux from Americans
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Chile
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 2 infantry moved from 66 Sea Zone to Argentina
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Colombia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
10 submarines moved from 26 Sea Zone to 10 Sea Zone
Japanese take 26 Sea Zone from Americans
4 fighters moved from 26 Sea Zone to 10 Sea ZoneCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 1 armour, 3 bombers and 1 fighter
British defend with 3 armour and 1 factory_minor
Japanese roll dice for 1 armour, 3 bombers and 1 fighter in Saudi Arabia, round 2 : 4/5 hits
British roll dice for 3 armour in Saudi Arabia, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 3 armour owned by the British lost in Saudi Arabia
Japanese win, taking Saudi Arabia from British with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for British: 3 armour
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Central America
Battle in Colombia
Battle in Argentina
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Argentina, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Argentina, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Argentina
Japanese roll dice for 2 artilleries and 2 infantry in Argentina, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Argentina, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Argentina
Japanese win, taking Central America from Americans, taking Colombia from Americans, taking Argentina from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chile
Battle in Southeast Mexico
Battle in 10 Sea Zone
Japanese attack with 4 fighters and 10 submarines
Americans defend with 1 destroyer
Japanese roll dice for 10 submarines in 10 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking Chile from Americans, taking Southeast Mexico from Americans, taking 10 Sea Zone from Neutral with 4 fighters and 10 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 artillery and 1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from France to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Saudi Arabia to Iraq
1 aaGun, 22 artilleries and 28 infantry moved from Persia to Iraq
3 mech_infantrys moved from West India to Persia
3 armour moved from India to Eastern Persia
6 infantry moved from West India to India
2 battleships, 11 carriers, 1 cruiser and 7 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 fighters moved from 10 Sea Zone to 64 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
3 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from West India to India
1 artillery moved from West India to Eastern Persia
3 artilleries moved from West India to India
1 infantry moved from Belarus to Bryansk
1 infantry moved from Samara to Vologda
3 armour moved from Union of South Africa to Belgian Congo
6 submarines moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Ecuador
Japanese take Ecuador from Neutral_TruePlace Units - Japanese
5 submarines placed in 6 Sea Zone
3 transports placed in 54 Sea Zone
3 armour placed in Persia
1 artillery and 2 infantry placed in India
1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,3,3,6,5,2,4,3,1,2,2,4,5,2,1,1,6,6,1,3,6,4,1,4,1,5,6,4,3,3,2,6,5,6,6,1,1,2,4,1,6,5,6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,3,1,3,6
Japanese collect 53 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 73 / 93
Russians : 5 / 0
Japanese : 67 / 79
Americans : 71 / 94
Chinese : 23 / 23
British : 21 / 23
UK_Pacific : 3 / 0
Italians : 13 / 2
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 26 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Southern France
2 tactical_bombers moved from Spain to Southern France
1 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from 81 Sea Zone to Saudi Arabia
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 fighters moved from Western United States to Southeast Mexico
2 tactical_bombers moved from Western United States to Southeast Mexico
1 submarine moved from 85 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
3 bombers moved from Spain to Central AmericaCombat - Americans
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Saudi Arabia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans win, taking Saudi Arabia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Central America
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Central America from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Southeast Mexico
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Southeast Mexico from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southeast Mexico to Western United States
3 bombers moved from Central America to Eastern United States
3 carriers moved from 91 Sea Zone to 89 Sea Zone
3 fighters and 3 tactical_bombers moved from Spain to 89 Sea Zone
2 carriers moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Spain to 89 Sea Zone
22 submarines moved from 89 Sea Zone to 86 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from Saudi Arabia to Egypt
4 artilleries and 4 infantry moved from Spain to 92 Sea Zone
4 artilleries, 5 carriers, 10 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 armour, 9 artilleries, 11 infantry and 8 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters and 2 tactical_bombers moved from Southern France to Spain
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Spain
2 fighters moved from Gibraltar to Spain
1 carrier, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
9 armour moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
2 artilleries and 6 infantry moved from Yunnan to Burma
2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 armour moved from Urals to Kansu
1 armour and 3 mech_infantrys moved from Olgiy to Kansu
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 carriers moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Spain to EgyptPlace Units - Americans
3 infantry placed in Spain
3 infantry placed in French Indo China
3 mech_infantrys placed in Korea
10 infantry placed in Western United States
10 infantry placed in Central United States
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6,2,4,4,5,2,5,3,3,1,3,1,3,3,5,3,6,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,2,1,1,4,1,3,6,5,1,5,1
Americans collect 58 PUs (22 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 1 aaGun and 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Spain to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Syria to Turkey
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Turkey
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Turkey from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 aaGuns and 7 infantry moved from Trans-Jordan to Egypt
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Turkey to 98 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 5 artilleries moved from Spain to 92 Sea Zone
1 aaGun, 5 artilleries, 1 cruiser and 6 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 artilleries moved from 98 Sea Zone to Egypt
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Shan State to BurmaPlace Units - British
3 armour placed in Egypt
1 aaGun placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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Wow, 26 rounds, crazy! Who is winning?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
3 fighters and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,5,6,2,6
Italians collect 6 PUs (4 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 71 / 93
Russians : 5 / 0
Japanese : 60 / 79
Americans : 80 / 73
Chinese : 23 / 25
British : 24 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Wow, 26 rounds, crazy! Who is winning?
If you exclude China (who the Axis have left alone for most of the game), then the Axis have a ~70 IPC economic advantage and a ~600 IPC TUV advantage.
I am too lazy to project it out, but I am guessing that if the Germans can’t capture Egypt in round 28, then the Japanese followup attack will probably be sufficient.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Americans
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
1 mech_infantry moved from Volgograd to Turkey
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Volgograd to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 2 : 0/3 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 3 : 1/3 hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Southern France, round 2 : 5/10 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
16 infantry moved from Iraq to Trans-Jordan
26 artilleries moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Iraq
18 armour and 33 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Southern France to Southern Italy
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Greece to Iraq
1 infantry moved from Vologda to Novosibirsk
1 aaGun, 1 artillery and 3 mech_infantrys moved from Vologda to Samara
3 infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Vologda to Samara
2 fighters moved from Germany to Southern Italy
8 mech_infantrys moved from France to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Germany to France
5 artilleries and 5 infantry moved from Germany to Western Germany
7 artilleries moved from Western Germany to France
13 infantry moved from Western Germany to France
6 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Iraq
3 bombers placed in France
3 bombers placed in Western Germany
Germans undo move 3.
3 bombers placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,3,4,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,6,5,3,6,6,3,2,3,1,1,1,6,3,3,5,5,1,5,3,4,3,3,6,3,1,1,5,4,3,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,1,4,5,2
Germans collect 69 PUs (13 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUsProduction/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 60 / 79
Americans : 74 / 73
Chinese : 23 / 25
British : 21 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
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obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Colombia to Venezuela
Japanese take Venezuela from Americans
1 infantry moved from Colombia to Central America
1 infantry moved from Ecuador to Peru
Japanese take Peru from ANZAC
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 artillery moved from Argentina to Paraguay
Japanese take Paraguay from ANZAC
1 infantry moved from Chile to Bolivia
Japanese take Bolivia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
6 submarines moved from 64 Sea Zone to 66 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 bombers moved from Iraq to Saudi Arabia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Central America
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 : 6/9 hits
Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Saudi Arabia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 66 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans lost in 66 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 85 Sea Zone
1 artillery moved from Argentina to Chile
22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Saudi Arabia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to RussiaPlace Units - Japanese
1 factory_minor and 1 harbour placed in Chile
2 fighters and 1 tactical_bomber placed in Persia
3 infantry placed in India
1 artillery and 1 infantry placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 82 / 98
Russians : 4 / 0
Japanese : 68 / 81
Americans : 67 / 73
Chinese : 23 / 25
British : 20 / 28
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 0 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON
Well, it gives me an excuse to conquer South America with Japan :lol:
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nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.
live by the LL re-roll, die by the LL re-roll…
had there been no re-roll, that failure to take NSW would’ve made this quite a different game.
but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.
i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??
i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.
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Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
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Congratulations to both, for apparently having a very fulfilling game
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Congratulations to both, for apparently having a very fulfilling game
Thanks man. Was one of the funner games for sure!
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Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?
Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.
I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.
I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though :lol:
Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.
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Take a look at G14, is this the right spot?
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It looks like you liberated Moscow on R14, so this would be the latest map.
The main Soviet army was based in Rostov at the start of this round.
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sorry for the delay on this, will take a look later tonight and go from there. lots of games going on :)





