15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Combat Move - Russians
                1 bomber moved from Trans-Jordan to Iraq

    Combat - Russians
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.

    Non Combat Move - Russians
                1 bomber moved from Iraq to Egypt
                1 infantry moved from Yenisey to Olgiy
                3 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Kweichow to Kansu
                1 submarine moved from 104 Sea Zone to 105 Sea Zone

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 3 infantry, 5 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Persia to Saudi Arabia
                1 fighter moved from Belgian Congo to Saudi Arabia
                3 bombers moved from India to Saudi Arabia
                1 infantry moved from France to Normandy Bordeaux
                      Japanese take Normandy Bordeaux from Americans
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                2 infantry moved from 66 Sea Zone to Chile
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
                2 artilleries and 2 infantry moved from 66 Sea Zone to Argentina
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Central America
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Colombia
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Southeast Mexico
                10 submarines moved from 26 Sea Zone to 10 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                4 fighters moved from 26 Sea Zone to 10 Sea Zone

    Combat - Japanese
                Battle in Saudi Arabia
                    Japanese attack with 1 armour, 3 bombers and 1 fighter
                    British defend with 3 armour and 1 factory_minor
                        Japanese roll dice for 1 armour, 3 bombers and 1 fighter in Saudi Arabia, round 2 :  4/5 hits
                        British roll dice for 3 armour in Saudi Arabia, round 2 :  2/3 hits
                        1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 3 armour owned by the British lost in Saudi Arabia
                    Japanese win, taking Saudi Arabia from British with 1 armour and 2 bombers remaining. Battle score for attacker is -4
                    Casualties for British: 3 armour
                    Casualties for Japanese: 1 bomber and 1 fighter
                Battle in Central America
                Battle in Colombia
                Battle in Argentina
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Argentina, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Argentina, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Argentina
                        Japanese roll dice for 2 artilleries and 2 infantry in Argentina, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Argentina, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Argentina
                    Japanese win, taking Central America from Americans, taking Colombia from Americans, taking Argentina from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chile
                Battle in Southeast Mexico
                Battle in 10 Sea Zone
                    Japanese attack with 4 fighters and 10 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 10 submarines in 10 Sea Zone, round 2 :  4/10 hits
                        Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking Chile from Americans, taking Southeast Mexico from Americans, taking 10 Sea Zone from Neutral with 4 fighters and 10 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from France to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 bombers moved from Saudi Arabia to Iraq
                1 aaGun, 22 artilleries and 28 infantry moved from Persia to Iraq
                3 mech_infantrys moved from West India to Persia
                3 armour moved from India to Eastern Persia
                6 infantry moved from West India to India
                2 battleships, 11 carriers, 1 cruiser and 7 destroyers moved from 26 Sea Zone to 64 Sea Zone
                4 fighters moved from 10 Sea Zone to 64 Sea Zone
                3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 64 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to Hawaiian Islands
                2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                11 fighters and 3 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
                3 infantry moved from West India to Eastern Persia
                2 artilleries and 3 infantry moved from West India to India
                1 artillery moved from West India to Eastern Persia
                3 artilleries moved from West India to India
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Samara to Vologda
                3 armour moved from Union of South Africa to Belgian Congo
                6 submarines moved from 26 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Ecuador
                      Japanese take Ecuador from Neutral_True

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone
                3 transports placed in 54 Sea Zone
                3 armour placed in Persia
                1 artillery and 2 infantry placed in India
                1 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,3,3,6,5,2,4,3,1,2,2,4,5,2,1,1,6,6,1,3,6,4,1,4,1,5,6,4,3,3,2,6,5,6,6,1,1,2,4,1,6,5,6,2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,3,1,3,6
                Japanese collect 53 PUs (14 lost to blockades); end with 54 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 73 / 93
        Russians : 5 / 0
        Japanese : 67 / 79
        Americans : 71 / 94
        Chinese : 23 / 23
        British : 21 / 23
        UK_Pacific : 3 / 0
        Italians : 13 / 2
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 26 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Southern France
                2 fighters moved from Spain to Normandy Bordeaux
                2 tactical_bombers moved from Spain to Normandy Bordeaux
                2 fighters moved from Spain to Southern France
                2 tactical_bombers moved from Spain to Southern France
                1 infantry moved from Trans-Jordan to Saudi Arabia
                2 fighters moved from 81 Sea Zone to Saudi Arabia
                1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                2 fighters moved from Western United States to Southeast Mexico
                2 tactical_bombers moved from Western United States to Southeast Mexico
                1 submarine moved from 85 Sea Zone to 66 Sea Zone
                1 artillery and 1 infantry moved from Spain to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Central America
                3 bombers moved from Spain to Central America

    Combat - Americans
                Battle in 66 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Saudi Arabia
                    Americans attack with 2 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                    Americans win, taking Saudi Arabia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Central America
                    Americans attack with 1 artillery, 3 bombers and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Central America from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern France
                    Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Southeast Mexico
                    Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Southeast Mexico from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Southeast Mexico to Western United States
                3 bombers moved from Central America to Eastern United States
                3 carriers moved from 91 Sea Zone to 89 Sea Zone
                3 fighters and 3 tactical_bombers moved from Spain to 89 Sea Zone
                2 carriers moved from 91 Sea Zone to 89 Sea Zone
                2 fighters and 2 tactical_bombers moved from Spain to 89 Sea Zone
                22 submarines moved from 89 Sea Zone to 86 Sea Zone
                1 battleship and 2 cruisers moved from 91 Sea Zone to 86 Sea Zone
                2 fighters moved from Saudi Arabia to Egypt
                4 artilleries and 4 infantry moved from Spain to 92 Sea Zone
                4 artilleries, 5 carriers, 10 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                3 armour, 9 artilleries, 11 infantry and 8 mech_infantrys moved from Trans-Jordan to Egypt
                2 fighters and 2 tactical_bombers moved from Southern France to Spain
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Spain
                2 fighters moved from Gibraltar to Spain
                1 carrier, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
                9 armour moved from Western United States to Central United States
                2 mech_infantrys moved from Western United States to Central United States
                2 artilleries and 6 infantry moved from Yunnan to Burma
                2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma
                3 infantry moved from French Indo China to Yunnan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                1 submarine moved from 71 Sea Zone to 72 Sea Zone
                1 submarine moved from 70 Sea Zone to 71 Sea Zone
                1 submarine moved from 82 Sea Zone to 70 Sea Zone
                1 armour moved from Urals to Kansu
                1 armour and 3 mech_infantrys moved from Olgiy to Kansu
                1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                3 carriers moved from 91 Sea Zone to 86 Sea Zone
                1 bomber moved from Spain to Egypt

    Place Units - Americans
                3 infantry placed in Spain
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Korea
                10 infantry placed in Western United States
                10 infantry placed in Central United States
                1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6,2,4,4,5,2,5,3,3,1,3,1,3,3,5,3,6,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,2,1,1,4,1,3,6,5,1,5,1
                Americans collect 58 PUs (22 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - British
                British buy 1 aaGun and 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Spain to Northern Italy
                      British take Northern Italy from Italians
                1 infantry moved from Syria to Turkey
                1 fighter and 1 tactical_bomber moved from Egypt to Turkey
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Japanese
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Turkey
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Turkey from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 aaGuns and 7 infantry moved from Trans-Jordan to Egypt
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Turkey to 98 Sea Zone
                2 fighters moved from 81 Sea Zone to Egypt
                1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                1 aaGun and 5 artilleries moved from Spain to 92 Sea Zone
                1 aaGun, 5 artilleries, 1 cruiser and 6 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun and 5 artilleries moved from 98 Sea Zone to Egypt
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 artillery moved from Shan State to Burma

    Place Units - British
                3 armour placed in Egypt
                1 aaGun placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 15 14

    Wow, 26 rounds, crazy! Who is winning?

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 fighters and 1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 :  2/4 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,5,6,2,6
                Italians collect 6 PUs (4 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 5 / 0
        Japanese : 60 / 79
        Americans : 80 / 73
        Chinese : 23 / 25
        British : 24 / 28
        UK_Pacific : 3 / 0
        Italians : 10 / 8
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 17

    @JDOW:

    Wow, 26 rounds, crazy! Who is winning?

    If you exclude China (who the Axis have left alone for most of the game), then the Axis have a ~70 IPC economic advantage and a ~600 IPC TUV advantage.

    I am too lazy to project it out, but I am guessing that if the Germans can’t capture Egypt in round 28, then the Japanese followup attack will probably be sufficient.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
                Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Americans
                1 infantry moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
                2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
                1 mech_infantry moved from Volgograd to Turkey
                1 artillery moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                1 mech_infantry moved from Volgograd to Turkey
                1 fighter moved from Southern Italy to Turkey

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Turkey
                    Germans attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Turkey, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Southern France, round 2 :  5/10 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                16 infantry moved from Iraq to Trans-Jordan
                26 artilleries moved from Iraq to Trans-Jordan
                1 fighter moved from Turkey to Iraq
                18 armour and 33 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
                4 fighters and 4 tactical_bombers moved from Southern France to Southern Italy
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
                1 mech_infantry moved from Greece to Iraq
                1 infantry moved from Vologda to Novosibirsk
                1 aaGun, 1 artillery and 3 mech_infantrys moved from Vologda to Samara
                3 infantry moved from Russia to Samara
                1 mech_infantry moved from Volgograd to Samara
                3 mech_infantrys moved from Bryansk to Samara
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Vologda to Samara
                2 fighters moved from Germany to Southern Italy
                8 mech_infantrys moved from France to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Germany to France
                5 artilleries and 5 infantry moved from Germany to Western Germany
                7 artilleries moved from Western Germany to France
                13 infantry moved from Western Germany to France
                6 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Iraq
                3 bombers placed in France
                3 bombers placed in Western Germany
                Germans undo move 3.
                3 bombers placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,3,4,1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,6,5,3,6,6,3,2,3,1,1,1,6,3,3,5,5,1,5,3,4,3,3,6,3,1,1,5,4,3,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,1,4,5,2
                Germans collect 69 PUs (13 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 82 / 98
        Russians : 4 / 0
        Japanese : 60 / 79
        Americans : 74 / 73
        Chinese : 23 / 25
        British : 21 / 28
        UK_Pacific : 3 / 0
        Italians : 10 / 8
        ANZAC : 0 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Research Technology - Japanese

  • 25 24 22 21 20 19 18 16 15

    obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
                Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Colombia to Venezuela
                      Japanese take Venezuela from Americans
                1 infantry moved from Colombia to Central America
                1 infantry moved from Ecuador to Peru
                      Japanese take Peru from ANZAC
                1 infantry moved from Argentina to Brazil
                      Japanese take Brazil from Americans
                1 artillery moved from Argentina to Paraguay
                      Japanese take Paraguay from ANZAC
                1 infantry moved from Chile to Bolivia
                      Japanese take Bolivia from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                3 fighters and 3 tactical_bombers moved from 64 Sea Zone to Central America
                1 destroyer moved from 64 Sea Zone to 66 Sea Zone
                6 submarines moved from 64 Sea Zone to 66 Sea Zone
                1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
                2 bombers moved from Iraq to Saudi Arabia
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British

    Combat - Japanese
                Battle in Central America
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Central America, round 2 :  6/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Central America
                    Japanese win, taking Central America from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Saudi Arabia
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Saudi Arabia, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Saudi Arabia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Saudi Arabia
                    Japanese win, taking Saudi Arabia from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 66 Sea Zone
                    Japanese attack with 1 destroyer and 6 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 :  2/6 hits
                        1 submarine owned by the Americans lost in 66 Sea Zone
                    Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 63 Sea Zone to 85 Sea Zone
                1 artillery moved from Argentina to Chile
                22 artilleries and 28 infantry moved from Iraq to Trans-Jordan
                2 bombers moved from Saudi Arabia to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                3 armour moved from Eastern Persia to Iraq
                1 artillery and 3 infantry moved from Eastern Persia to Persia
                1 aaGun, 8 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 66 Sea Zone
                2 artilleries and 4 infantry moved from 66 Sea Zone to Chile
                2 artilleries, 2 battleships, 11 carriers, 1 cruiser, 6 destroyers, 12 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 66 Sea Zone
                2 artilleries and 3 infantry moved from 66 Sea Zone to Chile
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                3 fighters and 3 tactical_bombers moved from Central America to 66 Sea Zone
                1 infantry moved from Vologda to Samara
                1 infantry moved from Bryansk to Russia

    Place Units - Japanese
                1 factory_minor and 1 harbour placed in Chile
                2 fighters and 1 tactical_bomber placed in Persia
                3 infantry placed in India
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,1,4,5,1,5,4,1,1,4,3,6,1,6,5,4,3,3,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
                Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 82 / 98
        Russians : 4 / 0
        Japanese : 68 / 81
        Americans : 67 / 73
        Chinese : 23 / 25
        British : 20 / 28
        UK_Pacific : 3 / 0
        Italians : 10 / 8
        ANZAC : 0 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 17

    @axis-dominion:

    obviously this game is over, but i really wanna see this last big battle go down…ARMAGEDDON

    Well, it gives me an excuse to conquer South America with Japan  :lol:

  • 25 24 22 21 20 19 18 16 15

    nevermind armageddon, i have so many other games going on i really don’t have the time to concentrate on a lost war. so i hereby resign. congrats, very well played game! it was a long, epic, fun one, and that’s what ultimately matters.

    live by the LL re-roll, die by the LL re-roll…

    had there been no re-roll, that failure to take NSW would’ve made this quite a different game.

    but even after that, i felt i was doing quite well after i retook russia and had some good momentum, but then i made a strategic blunder with my mass russian movements (went too far south out of concern with the japanese approach), and you immediately took advantage and swung around a sizable armored detachment toward moscow. hence it fell again.

    i’m also wondering if it was a strategic mistake to trade greece and turkey for the retaking of moscow…i had such a powerful grip all over the med and control of the turkish straits…what do you think??

    i will post now. hopefully when you reach the required number of games, we can play another league game this season. otherwise, we’ll just have to wait till the next season.

  • 17

    Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.

    I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.

    I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though  :lol:

    Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Congratulations to both, for apparently having a very fulfilling game

  • 25 24 22 21 20 19 18 16 15

    @Gamerman01:

    Congratulations to both, for apparently having a very fulfilling game

    Thanks man. Was one of the funner games for sure!

  • 25 24 22 21 20 19 18 16 15

    Yah would love to explore what would happen had I maintained turkey. Mind setting it up for us?

    @wheatbeer:

    Thanks, I dunno how fast I’ll make the required number of games for a best of 5, but I’ll give you a rematch when that happens.

    I think retaking Moscow was the right call … but if you ever have the free time and inclination, we could play a test game from before then for a few rounds and see how it shapes up.

    I don’t know for certain what would have happened if the second Moscow fall had been delayed/avoided, but I would guess that Japan would still have grown increasingly powerful and kept the economic balance (excluding China) in favor of the Axis. Such a game might have lasted much much longer though  :lol:

    Aside from the points you mention, I think the Soviet Far East army might have made a bigger impact on the game if they had returned to Europe after China was safely liberated. I can both sides of the argument here, but my guts says Korea wasn’t worth tying up those units.

  • 17

    Take a look at G14, is this the right spot?

  • 17

    It looks like you liberated Moscow on R14, so this would be the latest map.

    The main Soviet army was based in Rostov at the start of this round.

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