Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Golden opportunity!
I lost both my Bombers and failed to capture Vologda. My battles are proving costly at every turn.
Can always offer me peace terms. I might accept a draw.
Then you can learn Global and beat me at that in a month!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to 34 Sea Zone
2 bombers moved from Karelia S.S.R. to Germany
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 fighters moved from Karelia S.S.R. to Northwestern Europe
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 56 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwestern Europe
Americans attack with 3 fighters and 1 infantry
Germans defend with 2 artilleries
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
3 fighters owned by the Americans retreated
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Adding units owned by Japanese to India: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 carrier moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea Zone
2 bombers moved from Germany to Karelia S.S.R.
1 bomber moved from 34 Sea Zone to Russia
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Alaska
2 fighters moved from 52 Sea Zone to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea Zone
1 fighter moved from Western Canada to Greenland
1 fighter moved from Western Canada to Greenland
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 transport moved from 18 Sea Zone to 11 Sea Zone
1 destroyer moved from 18 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 3 submarines placed in 56 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 armour
Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from West Russia to Russia
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Sure - Your sea force from Japan is still strong and it will bea back and forth fighting each other before there is a clear differentation. How about a peace declaration here and we can always come back later if wanted, after picking up Europe? Axis and Allies have been fighting for too long! A peace sounds like the best solution for both parties ; -)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 32 PUs;
Germans buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Italy to France
1 bomber moved from Germany to France
1 artillery moved from Northwestern Europe to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 artillery moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 armour, 1 artillery and 1 infantry moved from Belorussia to West Russia
1 infantry moved from Germany to Baltic States
Combat - Germans
Battle in France
Germans attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking France from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Poland
1 bomber moved from France to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Italy
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
4 infantry moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from Karelia S.S.R. to France
Combat - British
Battle in France
British attack with 3 fighters and 4 infantry
Germans defend with 2 artilleries and 2 infantry
British win, taking France from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from France to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from Western United States to Western Canada
Place Units - British
1 fighter placed in 8 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
I saw it took you 3 rounds to win that battle and that I hit once in that time.
Annoying for both of us.
I can get on the PC in 30 mins.
I dare you to bomb Germany again.
I am owed two US B17s now.
It is tricky….and you know it’s always sweating when you see your dices don’t hit anything…
The strategy bombing is also sort of gamble…you know eventually there will be 1. :-(
2
:cry:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 fighters moved from 53 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Trans-Jordan to Libya
Germans take Libya from Americans
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Yakut S.S.R. to Vologda
Japanese take Vologda from Russians
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship, 2 carriers and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Okinawa
1 infantry moved from 51 Sea Zone to Okinawa
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 artillery moved from Anglo-Egyptian Sudan to Rhodesia
1 armour moved from Kazakh S.S.R. to Caucasus
1 armour moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from India to Persia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Anhwei
1 armour moved from Manchuria to Sinkiang
Place Units - Japanese
2 bombers placed in Manchuria
2 artilleries and 2 infantry placed in Caucasus
2 armour placed in India
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Grr!
One day my young Hitler Youth and WW1 veterans and invalids will hit some of yourany Bombers!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
1 fighter moved from Russia to West Russia
2 fighters moved from 5 Sea Zone to West Russia
2 bombers moved from Karelia S.S.R. to Germany
1 bomber moved from Russia to Germany
Combat - Americans
Battle in West Russia
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3,1 and costs: 7 production.
Bombing raid costs 7 production in Germany
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Union of South Africa: 1 infantry
EDIT: Adding units owned by Americans to Belgian Congo: 1 infantry
EDIT: Changing ownership of Belgian Congo from Germans to Americans
EDIT: Changing ownership of Belgian Congo from Americans to British
EDIT: Turning off Edit Mode
4 fighters moved from West Russia to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from Greenland to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Western Canada to Eastern Canada
1 aaGun moved from Western Canada to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Alaska to Western Canada
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Greenland to Karelia S.S.R.
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
Americans undo move 5.
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Belorussia to Russia
Place Units - Russians
5 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
I think you are making a strong strike back! Seems like I won’t hold too much longer.
You just made a triple 1! If that was for the AA gun…. Sweat!
Also I forgot to move an infantry up so I made an Edit of the South Africa soldier.
I feel I am losing the edge now…Good job Axis!
File here:
You made a powerful strike! I see I lost a few fighters which are crucial to me.
Good job.
I should have allocate 1 more infantry to that land. Now this miscalculation is costly…