I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 13
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
4 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 fighter moved from Karelia S.S.R. to France
1 fighter moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British win, taking France from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from France to 8 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - British
1 fighter placed in 8 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
I wll swap a tank I bought for two Inf .
Then I will roll combat. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 53 Sea Zone to 56 Sea Zone
1 submarine moved from 57 Sea Zone to 56 Sea Zone
1 destroyer moved from 52 Sea Zone to 56 Sea Zone
1 armour moved from Yakut S.S.R. to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 artillery moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 bomber moved from Caucasus to Libya
1 bomber moved from Hawaiian Islands to 56 Sea Zone
1 armour moved from Caucasus to West Russia
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.Combat - Japanese
Battle in Libya
Japanese attack with 1 bomber
Americans defend with 1 armour
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Japanese win, taking West Russia from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 2 submarines
Americans defend with 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
2 carriers owned by the Japanese and 1 battleship owned by the Japanese retreated to 53 Sea Zone
Americans win with 1 carrier, 1 destroyer, 6 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber, 3 destroyers and 2 submarines
Casualties for Americans: 2 carriers, 2 destroyers and 1 submarine
4 fighters owned by the Americans forced to land in Western United StatesNon Combat Move - Japanese
4 fighters moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 60 Sea Zone
1 armour moved from India to Trans-Jordan
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 artillery moved from 34 Sea Zone to Anglo-Egyptian SudanPlace Units - Japanese
2 artilleries and 2 infantry placed in Caucasus
3 armour placed in India
1 armour and 1 infantry placed in Manchuria
2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
1 unit repaired. -
I lost the all important naval battle, so the initiative is back in your Pacific hands.
I also forgot to swap/edit one of the the Tanks from India into an Inf and to add an Inf to Japan. Would you please?
Enjoy your Sunday.
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Of course and will do.
Your Japan troop is giving me a headache. Let see if I can take this opportunity….
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Golden opportunity!
I lost both my Bombers and failed to capture Vologda. My battles are proving costly at every turn.
Can always offer me peace terms. I might accept a draw.
Then you can learn Global and beat me at that in a month! -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to 34 Sea Zone
2 bombers moved from Karelia S.S.R. to Germany
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 fighters moved from Karelia S.S.R. to Northwestern Europe
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwestern Europe
Americans attack with 3 fighters and 1 infantry
Germans defend with 2 artilleries
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
3 fighters owned by the Americans retreatedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Adding units owned by Japanese to India: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 carrier moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea Zone
2 bombers moved from Germany to Karelia S.S.R.
1 bomber moved from 34 Sea Zone to Russia
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Alaska
2 fighters moved from 52 Sea Zone to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea Zone
1 fighter moved from Western Canada to Greenland
1 fighter moved from Western Canada to Greenland
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 transport moved from 18 Sea Zone to 11 Sea Zone
1 destroyer moved from 18 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 56 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 armour
Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in Russia
2 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Sure - Your sea force from Japan is still strong and it will bea back and forth fighting each other before there is a clear differentation. How about a peace declaration here and we can always come back later if wanted, after picking up Europe? Axis and Allies have been fighting for too long! A peace sounds like the best solution for both parties ; -)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 32 PUs;
Germans buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Italy to France
1 bomber moved from Germany to France
1 artillery moved from Northwestern Europe to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 artillery moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 armour, 1 artillery and 1 infantry moved from Belorussia to West Russia
1 infantry moved from Germany to Baltic StatesCombat - Germans
Battle in France
Germans attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking France from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Poland
1 bomber moved from France to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Italy
1 armour, 1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
4 infantry moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from Karelia S.S.R. to FranceCombat - British
Battle in France
British attack with 3 fighters and 4 infantry
Germans defend with 2 artilleries and 2 infantry
British win, taking France from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from France to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from Western United States to Western CanadaPlace Units - British
1 fighter placed in 8 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
I saw it took you 3 rounds to win that battle and that I hit once in that time.
Annoying for both of us.I can get on the PC in 30 mins.
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I dare you to bomb Germany again.
I am owed two US B17s now. -
It is tricky….and you know it’s always sweating when you see your dices don’t hit anything…
The strategy bombing is also sort of gamble…you know eventually there will be 1. :-(
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2
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:cry:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 fighters moved from 53 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Trans-Jordan to Libya
Germans take Libya from Americans
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Yakut S.S.R. to Vologda
Japanese take Vologda from Russians
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 battleship, 2 carriers and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Okinawa
1 infantry moved from 51 Sea Zone to Okinawa
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 artillery moved from Anglo-Egyptian Sudan to Rhodesia
1 armour moved from Kazakh S.S.R. to Caucasus
1 armour moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from India to Persia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Anhwei
1 armour moved from Manchuria to SinkiangPlace Units - Japanese
2 bombers placed in Manchuria
2 artilleries and 2 infantry placed in Caucasus
2 armour placed in India
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
Grr!
One day my young Hitler Youth and WW1 veterans and invalids will hit some of yourany Bombers! -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
1 fighter moved from Russia to West Russia
2 fighters moved from 5 Sea Zone to West Russia
2 bombers moved from Karelia S.S.R. to Germany
1 bomber moved from Russia to GermanyCombat - Americans
Battle in West Russia
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3,1 and costs: 7 production.
Bombing raid costs 7 production in GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Union of South Africa: 1 infantry
EDIT: Adding units owned by Americans to Belgian Congo: 1 infantry
EDIT: Changing ownership of Belgian Congo from Germans to Americans
EDIT: Changing ownership of Belgian Congo from Americans to British
EDIT: Turning off Edit Mode
4 fighters moved from West Russia to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from Greenland to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Western Canada to Eastern Canada
1 aaGun moved from Western Canada to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Alaska to Western Canada
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Greenland to Karelia S.S.R.Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
Americans undo move 5.
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Belorussia to RussiaPlace Units - Russians
5 infantry placed in Russia
1 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total





