Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I am back!
Sorry about the edit, but I forgot to move my last Fighter.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Malaya to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Szechwan
2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Japan to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 alteration to that move.
1 fgt from the Sz 44 to Celebs.
As your navy is going to get trounced, I’m going to give you best dice defense. If somekind of interesting OOL comes up, I’ll make sure you know about it. But without subs/destroyers, and because you can land your planes, that’s not likely to happen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Malaya to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Szechwan
2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Japan to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 6 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports
ANZAC defend with 1 carrier and 1 fighter; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 9/16 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 8/15 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 5/12 hits
1 fighter owned by the Americans , 3 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 4 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 6/10 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 44 Sea Zone, round 4 : 1/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 3 carriers, 4 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Celebes, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Amur
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs total
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 30 times
Average roll : 3.607
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 145
Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.474
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38
Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.629
Median : 4.000
Variance : 0.197
Standard Deviation : 0.444
Total rolls : 62
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.474
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38
Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Well your navy fought well. Definitely put up a hell of a fight! above par!
But it wasn’t enough.
lol… the TUV for both of us is down to the 1400 range! What a blood bath!
I was born in blood.
Thought it would have been more costly for you. Well done.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
1 bomber moved from French Guiana to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Morning.
Need to know about Scramble, then Kamikaze in SZ6.
I am very frustrated that my US Inf in Aus cannot land on a Jap island as you have blocked me!
Maximum Scramble.
2 kamikaze’s on each destroyer.
Just as I thought!
Must wait now, as work beckons….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
1 bomber moved from French Guiana to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 4 submarines
Japanese defend with 2 destroyers, 2 fighters and 2 submarines
1 submarine owned by the Americans retreated to 18 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 3 submarines
Battle in French Indo China
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking French Indo China from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Queensland
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 92 Sea Zone to Malta
1 infantry moved from Alexandria to Tobruk
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 battleship moved from 41 Sea Zone to 58 Sea Zone
Combat - British
Battle in Burma
British attack with 2 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from Americans
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
The dice made me sweat in SZ 42. Thought your Destroyer was never going to die!
FYI I accidentally clicked “retreat” from battle in Bessarabia.
I thought maybe it didn’t matter and I could just play forward, but looking at these NCM’s, I need that win!
Going to finish rolling it on the forum.
A (1 inf 1 art 1 fgt)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (3)
D (1 inf)
Rolls: 1@2; Total Hits: 01@2: (4)
You have an admirer!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from United Kingdom to Finland
1 bomber moved from United Kingdom to Finland
1 armour moved from Rhodesia to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Morocco to Algeria
1 fighter moved from Egypt to Bessarabia
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belgian Congo
Germans win, taking Belgian Congo from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 1/7 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Finland, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 3 : 1/7 hits
Russians roll dice for 3 mech_infantrys in Finland, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 : 2/6 hits
Russians roll dice for 2 mech_infantrys in Finland, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Algeria
Germans attack with 1 artillery
Americans defend with 1 infantry
Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 artillery and 1 infantry
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Slovakia Hungary to Yugoslavia
3 armour moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Finland to Western Germany
1 tactical_bomber moved from Finland to 112 Sea Zone
1 fighter moved from Finland to Norway
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Southern Italy
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
2 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Yugoslavia
3 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs