Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from Trans-Jordan to Belgian Congo
                1 tactical_bomber moved from Trans-Jordan to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 fighter
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter
                Battle in 41 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 destroyer
                    British win, taking 41 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belgian Congo to Kenya
                1 mech_infantry moved from Iraq to Trans-Jordan

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA 11 10

    a bunch of nothing defenses AGAIN!

  • Liaison TripleA 11 10

    Well coast of Gibraltar wasn’t too bad I guess! :P

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Egypt to 80 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 80 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    1 artillery owned by the Italians retreated to Egypt
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
                1 aaGun moved from Southern Italy to Northern Italy
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from 80 Sea Zone to Egypt

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 artillery placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I lost the Transport as I thought it cost one to cross the Suez, so thought the Bomber could mot reach. That is why the 2 UK ships were moved to East Africa.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 carrier and 1 fighter moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 artilleries and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • Liaison TripleA 11 10

    Hmm… having some difficulty considering all the options for Germany this turn.

    Alot of potential moves, that take kind of 1, 2, or 3 turns to prep.

    Alot of risks and possibilities to consider.

    Going to take my time! Victory is on the line!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Am in a tent( with a bottle of half drunk wine and another waiting) in the middle of Wales at the moment, so please consider your options.
    Maddy is in heaven, so mission accomplished. Is her birthday today, so my needs and desires are secondary.
    Enjoy your thoughts and maturing your plans.
    I will not lie down, despite the odd hiccup on the way to Allied victory.

  • Liaison TripleA 11 10

    I hope you realize there is no hope of allied victory in this game friend. :)

    Atleast… not that I’m going to allow. :D

  • Liaison TripleA 11 10

    Enjoy your Vacation!!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British
                1 armour moved from South West Africa to Rhodesia

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                2 transports moved from 110 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 bomber and 1 fighter placed in United Kingdom
                1 destroyer placed in 112 Sea Zone
                2 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Yugoslavia
                Germans undo move 4.
                1 infantry and 1 mech_infantry placed in Yugoslavia
                1 artillery placed in Yugoslavia
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                1 infantry moved from Karelia to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sakha to Buryatia
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from Volgograd to Sikang
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Novgorod
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Archangel to Karelia
                1 mech_infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Archangel to Karelia
                1 infantry moved from Novgorod to Karelia

    Place Units - Russians
                2 artilleries, 1 bomber and 7 infantry placed in Russia
                Russians undo move 1.
                1 bomber placed in Volgograd
                1 armour placed in Russia
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Volgograd
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novgorod: 1 fighter
                EDIT: Removing units owned by Russians from Bryansk: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am back!
    Sorry about the edit, but I forgot to move my last Fighter.

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Malaya to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Hunan to Szechwan
                2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Japan to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone

  • Liaison TripleA 11 10

    1 alteration to that move.

    1 fgt from the Sz 44 to Celebs.

    As your navy is going to get trounced, I’m going to give you best dice defense.  If somekind of interesting OOL comes up, I’ll make sure you know about it.  But without subs/destroyers, and because you can land your planes, that’s not likely to happen.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Malaya to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Hunan to Szechwan
                2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Japan to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 6 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 6 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports
                    ANZAC defend with 1 carrier and 1 fighter; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 2 :  9/16 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 :  9/16 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 3 :  8/15 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 :  5/12 hits
                        1 fighter owned by the Americans , 3 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 4 tactical_bombers and 2 transports in 44 Sea Zone, round 4 :  6/10 hits
                        Americans roll dice for 1 battleship, 3 fighters and 1 transport in 44 Sea Zone, round 4 :  1/4 hits
                        3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 78
                    Casualties for Japanese: 3 carriers, 4 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier and 1 fighter
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Celebes to 44 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery moved from Malaya to Shan State

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
                Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs total

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 20 times
                3 was rolled 27 times
                4 was rolled 22 times
                5 was rolled 22 times
                6 was rolled 30 times
            Average roll : 3.607
            Median : 4.000
            Variance : 0.479
            Standard Deviation : 0.692
            Total rolls : 145

    Null / Other
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.629
            Median : 4.000
            Variance : 0.197
            Standard Deviation : 0.444
            Total rolls : 62

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA 11 10

    Well your navy fought well.  Definitely put up a hell of a fight! above par!

    But it wasn’t enough.

    lol… the TUV for both of us is down to the 1400 range!  What a blood bath!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I was born in blood.
    Thought it would have been more costly for you. Well done.

Suggested Topics

  • 10
  • 85
  • 97
  • 83
  • 84
  • 207
  • 189
  • 455
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts