Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40


  • Am in a tent( with a bottle of half drunk wine and another waiting) in the middle of Wales at the moment, so please consider your options.
    Maddy is in heaven, so mission accomplished. Is her birthday today, so my needs and desires are secondary.
    Enjoy your thoughts and maturing your plans.
    I will not lie down, despite the odd hiccup on the way to Allied victory.

  • Liaison TripleA '11 '10

    I hope you realize there is no hope of allied victory in this game friend. :)

    Atleast… not that I’m going to allow. :D

  • Liaison TripleA '11 '10

    Enjoy your Vacation!!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Union of South Africa to South West Africa
                      Germans take South West Africa from British
                1 armour moved from South West Africa to Rhodesia

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                2 transports moved from 110 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 bomber and 1 fighter placed in United Kingdom
                1 destroyer placed in 112 Sea Zone
                2 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Yugoslavia
                Germans undo move 4.
                1 infantry and 1 mech_infantry placed in Yugoslavia
                1 artillery placed in Yugoslavia
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                1 infantry moved from Karelia to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sakha to Buryatia
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from Volgograd to Sikang
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Novgorod
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Archangel to Karelia
                1 mech_infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Archangel to Karelia
                1 infantry moved from Novgorod to Karelia

    Place Units - Russians
                2 artilleries, 1 bomber and 7 infantry placed in Russia
                Russians undo move 1.
                1 bomber placed in Volgograd
                1 armour placed in Russia
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Volgograd
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novgorod: 1 fighter
                EDIT: Removing units owned by Russians from Bryansk: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs


  • I am back!
    Sorry about the edit, but I forgot to move my last Fighter.

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Malaya to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Hunan to Szechwan
                2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Japan to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone

  • Liaison TripleA '11 '10

    1 alteration to that move.

    1 fgt from the Sz 44 to Celebs.

    As your navy is going to get trounced, I’m going to give you best dice defense.  If somekind of interesting OOL comes up, I’ll make sure you know about it.  But without subs/destroyers, and because you can land your planes, that’s not likely to happen.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Malaya to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Hunan to Szechwan
                2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Japan to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 6 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 6 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports
                    ANZAC defend with 1 carrier and 1 fighter; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 2 :  9/16 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 :  9/16 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports in 44 Sea Zone, round 3 :  8/15 hits
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 :  5/12 hits
                        1 fighter owned by the Americans , 3 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 4 tactical_bombers and 2 transports in 44 Sea Zone, round 4 :  6/10 hits
                        Americans roll dice for 1 battleship, 3 fighters and 1 transport in 44 Sea Zone, round 4 :  1/4 hits
                        3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 78
                    Casualties for Japanese: 3 carriers, 4 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier and 1 fighter
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Celebes to 44 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery moved from Malaya to Shan State

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
                Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs total

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 20 times
                3 was rolled 27 times
                4 was rolled 22 times
                5 was rolled 22 times
                6 was rolled 30 times
            Average roll : 3.607
            Median : 4.000
            Variance : 0.479
            Standard Deviation : 0.692
            Total rolls : 145

    Null / Other
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.629
            Median : 4.000
            Variance : 0.197
            Standard Deviation : 0.444
            Total rolls : 62

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    Well your navy fought well.  Definitely put up a hell of a fight! above par!

    But it wasn’t enough.

    lol… the TUV for both of us is down to the 1400 range!  What a blood bath!


  • I was born in blood.
    Thought it would have been more costly for you. Well done.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      Americans take Belgian Congo from Germans
                1 bomber moved from French Guiana to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone


  • Morning.
    Need to know about Scramble, then Kamikaze in SZ6.
    I am very frustrated that my US Inf in Aus cannot land on a Jap island as you have blocked me!

  • Liaison TripleA '11 '10

    Maximum Scramble.

    2 kamikaze’s on each destroyer.


  • Just as I thought!
    Must wait now, as work beckons….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      Americans take Belgian Congo from Germans
                1 bomber moved from French Guiana to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,4
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers and 4 submarines
                    Japanese defend with 2 destroyers, 2 fighters and 2 submarines
                    1 submarine owned by the Americans retreated to 18 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 destroyers and 3 submarines
                Battle in French Indo China
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win, taking French Indo China from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to Queensland
                1 bomber moved from 6 Sea Zone to Midway
                1 bomber moved from 92 Sea Zone to Malta
                1 infantry moved from Alexandria to Tobruk
                1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kenya to Trans-Jordan
                2 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 battleship moved from 41 Sea Zone to 58 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 10 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from Americans
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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