Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
England is still going to fall. I have no fear.
Thank God. Have not scrimped and saved my 26 IPCs so I can spend them.
They are yours. Come and get them!
I would also hate to think I have squandered my hard earned income on 16 fresh units that will never get to defend their hearth and homeland.
That would irk me.
Bring it on Adolf.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Italian Somaliland to 75 Sea Zone
Combat - Italians
Battle in 75 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour and 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of Kenya from British to British
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 75 Sea Zone to Italian Somaliland
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Apologies for the edit for my missed move in Africa, was rushed when I posted my turn.
lol… Italy is having the worst of a bad time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Malaya
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
lol… Italy is having the worst of a bad time.
Ageed on Gib, but they are as wealthy as UK Europe.
That annoys me. (Only because I can never get off the ground with them.)
Hope you were not counting on having the Carolines. Hee hee!
Thought those lazy Anzacs could do something for the war effort.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 armour and 1 artillery moved from Western Germany to 113 Sea Zone
7 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
9 armour moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
I don’t see a scramble on England saving you… and don’t think you’d do it.
I’ll welcome a re-roll of both battles should you change your mind, but will proceed on a no scramble basis.
German opener slightly below average :( Atleast no planes lost and bombard hit!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 armour and 1 artillery moved from Western Germany to 113 Sea Zone
7 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
9 armour moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 9 armour, 3 artilleries, 1 bomber, 1 fighter, 12 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 3 mech_infantrys
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 3 armour, 3 artilleries and 12 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 fighters, 16 infantry and 3 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 tactical_bombers moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 artilleries moved from Slovakia Hungary to Romania
3 aaGuns moved from Slovakia Hungary to Romania
3 aaGuns moved from Western Germany to Germany
8 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 submarines placed in 105 Sea Zone
Germans undo move 1.
3 submarines placed in 110 Sea Zone
5 artilleries, 1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
5 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 2.
5 artilleries, 1 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 armour and 1 artillery moved from Western Germany to 113 Sea Zone
7 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
9 armour moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 9 armour, 3 artilleries, 1 bomber, 1 fighter, 12 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 3 mech_infantrys
AA fire in United Kingdom : 0/6 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 1 fighter, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 : 10/30 hits
British roll dice for 5 aaGuns, 3 fighters, 18 infantry and 3 mech_infantrys in United Kingdom, round 2 : 12/24 hits
4 infantry owned by the British , 2 infantry owned by the French , 12 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 1 fighter and 4 tactical_bombers in United Kingdom, round 3 : 16/18 hits
British roll dice for 3 fighters, 12 infantry and 3 mech_infantrys in United Kingdom, round 3 : 4/18 hits
12 infantry owned by the British , 1 armour owned by the Germans , 3 mech_infantrys owned by the British , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 1 bomber, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 7/14 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 3 armour, 3 artilleries and 12 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 fighters, 16 infantry and 3 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 tactical_bombers moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 artilleries moved from Slovakia Hungary to Romania
3 aaGuns moved from Slovakia Hungary to Romania
3 aaGuns moved from Western Germany to Germany
8 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 submarines placed in 105 Sea Zone
Germans undo move 1.
3 submarines placed in 110 Sea Zone
5 artilleries, 1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
5 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 2.
5 artilleries, 1 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 20 times
Average roll : 3.484
Median : 3.000
Variance : 0.198
Standard Deviation : 0.445
Total rolls : 122
Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.455
Median : 3.000
Variance : 0.831
Standard Deviation : 0.911
Total rolls : 66
British Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.420
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 50
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
I posted twice so we could see dice results…
We ended up in a dead heat of 18 on 18 and I thought I might lose the fight until this round of combat…
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 1 fighter and 4 tactical_bombers in United Kingdom, round 3 : 16/18 hits
British roll dice for 3 fighters, 12 infantry and 3 mech_infantrys in United Kingdom, round 3 : 4/18 hits
Wow…
Well the RAF deserves a medal, your fighters hit on 7/8 dice.
However… even if they’d scrambled they still would have died. And I’d be adding 7+ units back to the board in london!
Thank you for the figures.
You had one Ft protecting your fleet then?
I would not have scrambled.
Well done.
Will do Russia in 8 hours.
Cannot tell, but can I turn this around?
How many turns can I survive without the UK?
Can’t be more than 3.
I’ve lost some games even with UK in tow. And I’ve also won some games even where I’ve lost UK.
Don’t - get me wrong. It’s a big blow. But it’s not a sure game ender.
As for my fleet - I had 2 fighters. :)
I can see I should have taken Scotland, not strafed it. You are using the Airbase. Did not see that coming.
My US fleet cannot park off Gib as you own Algeria. I did wonder why you went that way with Italy’s ground forces.
But if you are going after US you cannot retake Scandinavia.
You are giving me a headache!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 14 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 armour and 3 mech_infantrys moved from Western Ukraine to Romania
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 artilleries and 18 infantry; Italians defend with 1 aaGun and 1 armour
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 3 aaGuns, 3 artilleries and 18 infantry
Casualties for Russians: 1 fighter, 7 infantry and 6 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 aaGun and 11 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to Amur
6 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Romania to Eastern Poland
1 bomber moved from Eastern Poland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 infantry and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Russians undo move 1.
Russians undo move 2.
Russians undo move 2.
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
1 armour and 1 infantry placed in Novgorod
1 armour placed in Ukraine
1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
WTF JUST HAPPENED IN ROMANIA?!?!