Wanna come over? 😉
You know. After the casino time is past
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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I did post a rules question over on the Harris game design site, was curious about West India being part of UK Europe for the national objective but part of UK Pacific for the economy. Seems odd but no big deal.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 41 / 49
Russians : 24 / 29
Japanese : 81 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.438
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
I did post a rules question over on the Harris game design site, was curious about West India being part of UK Europe for the national objective but part of UK Pacific for the economy. Seems odd but no big deal.
That’s funny. Yeah I would say it should just go with Pacific.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 fighter moved from 95 Sea Zone to 81 Sea Zone
1 fighter moved from 95 Sea Zone to Trans-Jordan
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 fighter moved from 95 Sea Zone to 81 Sea Zone
1 fighter moved from 95 Sea Zone to Trans-Jordan
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to AlexandriaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Syria
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Syria from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Trans-Jordan, round 1 : 1/5 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Alexandria, round 1 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 3 infantry
Alexandria : 1 flag, 1 armour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 armour
Tunisia : 1 flag
Romania : 1 flag, 1 aaGun and 2 infantry
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
96 Sea Zone : 1 flag, 1 destroyer
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 41 / 49
Russians : 23 / 29
Japanese : 81 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to Queensland
1 armour and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 4 artilleries and 1 harbour
ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Queensland, round 1 : 1/6 hits
Japanese roll dice for 4 artilleries in Queensland, round 1 : 1/4 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Queensland, round 2 : 2/5 hits
Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Queensland
ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in Queensland, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 4 artilleries
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,6,1,2,2,2,3,4,1,4,5,1,1,2,3,4,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 41 / 49
Russians : 23 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - French
Territory Summary for French :
112 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
125 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 49
Russians : 23 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 armour moved from Novgorod to Finland
Germans take Finland from British
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 infantry in Rostov, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Rostov, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Germany to Poland
3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
1 infantry and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 flag, 1 factory_upgrade and 3 mech_infantrys
Poland : 1 flag, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 5 infantry
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 1 factory_minor
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 armour
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
113 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Finland : 1 flag, 2 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 46 / 52
Russians : 20 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
5 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Rostov, round 1 : 0/7 hits
Germans roll dice for 2 armour in Rostov, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 bomber moved from Belarus to Russia
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
6 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Russians :
Ethiopia : 1 flag
Belarus : 1 flag, 1 armour
Bryansk : 1 flag, 6 infantry
Rostov : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_major and 4 infantry
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 5 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hello everyone,
another friendly reminder, there are 3 weeks left in round 3 of the tournament. please keep a fast pace to avoid going to a decision.
kind regards,
allweneedislove -
Hey guys.
Sorry for the delay. I’m in the middle of exams right now and I have 4 of them in one week. It’s been a little hectic to say the very least.
There is a chance I can do it tonight.
It would be a lot easier if I didn’t have to play this silly chess game in the south pacific.
I’ve got both rooks, 2 knights, and my queen to his measly 2 bishops, but I just can’t nail down this checkmate because there are too many damn pawns on the board! :-)
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I feel inspired now.
Pawn Wars
The Pawn Menace
Attack of the Pawns
Revenge of the Pawns
A New Pawn
The Pawns Strike Back
Return of the PawnsStarring
Luke Pawnwalker
Pawness Leia
Obi Pawn Kenobi
Pawn Solo
Pawndo Calrission
Pawn-Pawn Binks
Darth Pawnder
The Emperor Pawnpaltine
C3PawnO
R2Pawn2
Yopawn
Queen Amipawna
Anakin Pawnwalker -
:-)
Funny how so many of those names can be converted to pawns-like names.
I promise to have J12 out tonight boys. Stats exam from 2-5.
Thanks for your understanding.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Japanese
5 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries moved from Caroline Islands to 33 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 33 Sea Zone to 49 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
6 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Korea to Siberia
1 fighter and 2 tactical_bombers moved from Japan to Siberia
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Japanese
5 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries moved from Caroline Islands to 33 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 33 Sea Zone to 49 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
6 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Korea to Siberia
1 fighter and 2 tactical_bombers moved from Japan to Siberia
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Siberia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 1 : 2/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
retreated to Siberia
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 6 artilleries and 7 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Queensland, round 1 : 3/3 hits
Japanese roll dice for 6 artilleries and 7 infantry in Queensland, round 1 : 2/13 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries and 1 infantry in Queensland, round 1 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland
Japanese roll dice for 6 artilleries and 6 infantry in Queensland, round 2 : 8/12 hits
ANZAC roll dice for 1 armour in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 6 artilleries and 5 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 artillery
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by Japanese to 55 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
4 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to KazakhstanPlace Units - Japanese
2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
3 transports placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 transport placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
1 armour placed in KoreaTurn Complete - Japanese
Japanese collect 83 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 6 infantry
Northern Territory : 1 flag, 2 artilleries and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
30 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 3 transports
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 7 transports
55 Sea Zone : 1 flag, 2 transports
West India : 1 flag
Urals : 1 flag, 1 mech_infantry
Turkmenistan : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 22 / 29
Japanese : 83 / 94
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Check.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 bomber moved from Wake Island to Queensland
1 fighter moved from New Zealand to 55 Sea Zone
9 fighters moved from New Zealand to Queensland
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 1 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 bomber moved from Wake Island to Queensland
1 fighter moved from New Zealand to 55 Sea Zone
9 fighters moved from New Zealand to Queensland
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Queensland
Americans attack with 2 bombers and 9 fighters
Japanese defend with 1 airfield, 5 artilleries, 1 harbour and 6 infantry
Americans roll dice for 2 bombers and 9 fighters in Queensland, round 1 : 7/11 hits
Japanese roll dice for 5 artilleries and 6 infantry in Queensland, round 1 : 3/11 hits
3 fighters owned by the Americans , 6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers and 6 fighters in Queensland, round 2 : 3/8 hits
Japanese roll dice for 4 artilleries in Queensland, round 2 : 1/4 hits
1 fighter owned by the Americans and 3 artilleries owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers and 5 fighters in Queensland, round 3 : 6/7 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 5 artilleries and 6 infantry
Casualties for Americans: 4 fighters
Battle in 94 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 30 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 30 Sea Zone to Johnston Island
1 fighter moved from 46 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
2 bombers and 5 fighters moved from Queensland to New South WalesPlace Units - Americans
1 transport placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
New South Wales : 1 flag, 2 bombers and 5 fighters
New Guinea : 1 flag, 1 artillery, 2 fighters and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Johnston Island : 1 flag, 3 fighters
Hawaiian Islands : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
31 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 2 transports
10 Sea Zone : 1 flag, 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 flag, 2 infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Norway : 1 flag, 2 infantry
112 Sea Zone : 1 flag, 1 transport
94 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser, 4 submarines and 2 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 82 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.348
Median : 3.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Italians Combat
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 82 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.348
Median : 3.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Italians Combat
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41
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