Don’t get me wrong… I’m not advocating building ALL planes. I’m just saying, going mostly conventional ships, just seems slow, and doesn’t seem to fair aswell.
That said, As this is an ALLIED Strategy thread,
My advice to anyone who wants to play a strictly conventional game, and learn how to respond safely to the Japanese. Try to match, our outplace/outpace what the Japanese navy is.
If they have 2 battleships, have 2 of your own, if they have 3 carriers, go for 3, try for 4, if they have air cover, find your own, so on and so forth, With this strategy, the more SHIPS you force Japan to build, the better the result will be for you in the long run.
Specifically for you alsch91, :) I will point out, that yes, it’s great to HOLD sea-zones. But be warned… holding a sea-zone is often a double edged sword. you’ve built the ships, now you’ve got to defend them.
And who needs to HOLD anything, when you’ve got 10 American bombers sitting in Queensland? Remember, this is a game of economics, if you prevent enemy expansion early enough, time is on your side. If you destroy the enemies ability to manuever, they’ll drown in default.
All that siad, I will agree though, it’s men and transports that get it done at the end of the day. Which again is why planes are on average a better but, because they can strike both at land and sea. Where’as navies, just don’t produce the same results.
Axis and Allies is a game of ecomonics. Not only do you make $ when you conquer and hold territories, but when you destroy enemy units, at less cost to yourself. You can actually win an economically paired game, if on your turn, you are doing more damage to your opponent, they they are able to strike and do to you. By not having to defend sea-zones, or air units from attack, you esentially (in theory) usurp the Japanese navy, into floating around doing nothing.