With the Yunnan bid, some would also put a couple artillery on the Siberian stacks. As exciting as that seems at first, after playing a number of 2nd edition games since then it seems almost rare that the artillery tips scales for the Russians, like in some big attack.
@zlefin said in Seeking a better understanding of the bid numbers:
I wonder why the Yunnan stack proved stronger against Japan than any of the other ways one could spend part of the bid to disrupt Japan.
With rules of only one bid unit per territory, you can’t possibly stack a defense against a G1. But with Russian aircraft + a Chinese man on Yunnan, that is EXACTLY what you can do to Japan. You need the Russian air anyway, and they can fly back home soon. The stuffing stopping power at Yunnan on J1 is the most prohibitive bid placement I can imagine.
Admittedly some of the alternatives are dicey, so they create high variance.
Yeah. No attack, no dice, no chance of failure. That’s the Yunnan bid
At any rate, I look forward to exploring this a bit more, try out some things, at least if I find someone who wants to.
Not telling you what to do, but there are players here who will play Yunnan bid games with you.
The Yunnan bid is extremely powerful. I won’t play against it because I consider it game breaking - it flat out goes against the obvious design of the game for round 1. I have my opponent name his bid placement during bidding so that I know what I’m bidding against. With really high bids, this makes sense to me, but I think I’m the pioneer there.
Securing the Burma road, probably permanently, messes Japan up BIG TIME. Not to mention the sexy artillery China could buy C1, but doesn’t even need to, because she can buy them later. +6 NO every turn, right in the heart of the SE Asia theater, just suffocating.