@simon33 Scramble?
L22 Elche (X) - Martin (A+20) BM Game 4
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Lieber eine solche Pleite in Griechenland als später in Moskau.
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from New South Wales to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -20 Casualties for ANZAC: 2 fighters and 1 tactical_bomber Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : -0,67
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Scchick mir bitte noch den file.
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Gute Idee :joy:
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 armour and 1 mech_infantry moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Western Germany to Greece 1 fighter moved from Gibraltar to Southern Italy 2 tactical_bombers moved from Western Germany to Greece 1 fighter moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 4 infantry Germans roll dice for 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 4/9 hits, 4,67 expected hits British roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour and 1 mech_infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 5 infantry moved from Bessarabia to Ukraine 1 aaGun, 3 artilleries and 9 infantry moved from Romania to Bessarabia 1 bomber moved from Greece to Bessarabia 2 tactical_bombers moved from Greece to Bessarabia 1 fighter moved from Greece to Western Germany 1 fighter moved from Greece to Bessarabia 1 aaGun, 2 artilleries and 4 infantry moved from Poland to Eastern Poland 5 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland 3 armour moved from Romania to Bessarabia 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Northern Italy to France 1 infantry moved from Germany to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 British regular : 1,67
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@aequitas-et-veritas said in L22 Elche (X) - Martin (A+20) BM Game 4:
Hey @Panther , @elche bräuchte mal deine Hilfe.
Er kann selber kein spiel starten, möchte es aber gerne.
Seine Vermutung ist das der Java Code es nicht zulässt.
Wäre echt toll wenn Du da mal darüber schauen könntest.
Da gab es doch mal diesen komischen code den Du mich mal manuell hast raus löschen hast lassen. Bin mir nur nicht mehr ganz sicher welcher das war.
Vielen lieben Dank im voraus für Deine Mühen!
VLGSorry, ich war ein paar Tage weg, habt ihr es gelöst?
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Hallo, vielen Dank für die Hilfe.
Nein leider nicht. Aber wir können per E-Mail spielen. Martin hat uns das Spiel aufgesetzt.
Das Problem hatten viele nach dem Update von Java im Dez/Jan mit dem Forumspiel. Aber Gamerman und ich sind bisher die einzigen die kein Forumspiel aufsetzen können.
Ich habe schon einiges versucht. Java Konfiguration bis hin zum Browserwechsel, weil Google Chrome Java nicht unterstützt. Hat alles nicht geholfen. -
Vielleicht sollten wir mal unsere Versionen vergleichen.
Wenn ich das Forum Spiel aufetze steht bei mir aktuell links oben auf der Seite/Fenster die Java Version und Engine.
Bei mir Java: 11.0.6 Engine: 2.5.22294
Was steht da bei euch ?Hier die Fehlermeldung:
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) -
Ich habe dieselben Versionen:
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Wenn ich aber bei Java direkt schaue, wird eine andere Version angezeigt:
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Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 6 infantry Germans roll AA dice in Ukraine : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/11 hits, 3,00 expected hits Germans roll dice for 1 aaGun and 6 infantry in Ukraine, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/8 hits, 2,50 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun and 6 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 6 artilleries and 4 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 aaGun moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 8 infantry and 2 mech_infantrys placed in Russia Russians undo move 2. Russians undo move 1. 7 infantry and 3 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans AA : -0,33 Germans regular : 1,33 Russians regular : -0,33
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Meine Java-Infos sind unter dem Post mit dem Russlandzug.
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TripleA kommt mit einer bundled Java Version, die unabhängig von einer systemweiten Java-Installation ist. Daher ist nur die Java-Version maßgeblich, die von der TripleA-Engine angezeigt wird.
Java 8 funktioniert schon lange nicht mehr, die Engine verwendet die eigene Java 11 Installation.
Also die 11.0.6.an alle:
Eure Probleme resultieren aus einem Bug, zu dem es in der TripleA-Support Kategorie einige Einträge gibt.
Ihr müsstet entweder alle eine aktuelle Pre-Release Version verwenden, das geht aber nur mit einem neuen Spiel. Alternativ könnt ihr mit der aktuellen Stable nur PBEM nutzen und dann den Verlauf und das Savegame manuell posten.
Wann eine neue Stable erscheint, kann ich euch leider nicht sagen. Sie ist lange angekündigt, lässt aber auch schon lange auf sich warten…
Viel Spaß beim Spielen.
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Vielen Dank für die Info. Ich werde erst einmal nichts riskieren und nichts neu installieren. Ich spiele weiterhin Play by Forum und poste dann manuell - wie in den letzten acht Monaten. Hoffentlich kommt bald das neue Release, und der Spuk hat ein Ende :-)
Es ist dennoch erstaunlich, dass wir dasselbe Problem haben, ich aber als einziger weiterhin Spiele aufsetzen kann. Vielleicht liegt es ja daran, dass ich alles im Modus “Play by Forum” tue und nicht in “Play by Email” :thinking_face:
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@elche bitte nicht übersehen - ich hatte zwischenzeitlich Russland gepostet :-)
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@martin Da hast dur recht, es ist merkwürdig, dass einige das können, andere nicht. Das ist zwar bekannt, eine Begründung dafür oder eine Gesetzmäßigkeit dahinter ist mir nicht bekannt.
Insgesamt ist PBF jedenfalls verbuggt. Das liegt daran, dass die Entwciklung der TripleA-Software mit der Entwicklung der Forum-Software nicht mehr Schritt hielt und PBF bei den Entwicklern keine große Lobby hat.
Es scheint auch keinen weiter zu stören, da mehrere Aufrufe, die Entwickler über das TripleA-Forum zu “motivieren” mangels Reaktion im Sande verliefen.
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Danke Panther das Du uns aufgeklärt und vorbeigeschaut hast.
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Vielen Dank für die Infos. Mir ist es auch zu riskant alles neu zu installieren. Dann geht vielleicht nix mehr.
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 bomber moved from Malaya to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 artillery moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Kansu 2 fighters moved from Kweichow to Kansu 2 tactical_bombers moved from Kweichow to Kansu 1 bomber moved from Malaya to Kansu 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Java Battle in Kansu Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry; Russians defend with 6 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 7/13 hits, 5,33 expected hits Chinese roll dice for 1 artillery and 9 infantry in Kansu, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/9 hits, 4,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 4 : 5/7 hits, 3,67 expected hits Chinese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win, taking Java from ANZAC, taking Kansu from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for Chinese: 1 artillery and 3 infantry Casualties for Russians: 6 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 bomber moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Kansu to Kweichow 2 fighters moved from Kansu to Kweichow 1 bomber moved from Kansu to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,33 Japanese regular : 1,67
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Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 42 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Java Americans attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 2 fighters and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Western United States to Central United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 carriers and 3 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber and 1 transport Italians defend with 1 destroyer British roll dice for 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 tactical_bomber and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 tactical_bomber and 1 transport in 99 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British lost in 99 Sea Zone 1 transport owned by the British retreated to 98 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -11 Casualties for British: 1 tactical_bomber Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to India 2 infantry moved from India to Burma 1 infantry moved from Burma to Shan State 1 infantry moved from Italian Somaliland to Ethiopia 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 artillery moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - British 1 destroyer and 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,1,1,6,1 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,00 Japanese regular : 0,17 Germans regular : -1,33 British regular : -1,33