Test summary from TripleA, engine version: 2.6.14803, time: 9:14:27 PM
Savegame
L22 Elche (X) - Martin (A+20) BM Game 4
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Das war jetzt nicht ganz so toll. Ich hätte mich direkt nach Kansu zurückziehen sollen.
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 3 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries and 4 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2,17 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 2 : 4/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries in Shensi, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 3 : 2/6 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kansu Japanese win with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -2,17 Japanese regular : 1,67 -
Der UK-Bomber hat getroffen, und ich habe das italienische Battleship versenkt. Du kannst editieren, solltest Du lieber das deutsche Schlachtschiff auf dem Meeresboden sehen wollen.
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 3 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries and 4 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2,17 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 2 : 4/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries in Shensi, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 3 : 2/6 hits, 2,00 expected hits 2 artilleries owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kansu Japanese win with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 factory_minors and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from India to Burma Combat - British Battle in 110 Sea Zone British attack with 1 bomber Germans defend with 1 battleship; Italians defend with 1 battleship British roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 battleships in 110 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 110 Sea Zone Italians win with 1 battleship remaining. Battle score for attacker is 6 Casualties for British: 1 bomber Casualties for Italians: 1 battleship Battle in Burma British attack with 1 artillery and 4 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Syria: 1 artillery EDIT: Removing units owned by British from Iraq: 1 artillery EDIT: Changing ownership of Syria from Neutral_Axis to British EDIT: Adding units owned by British to Italian Somaliland: 1 infantry EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Changing ownership of Italian Somaliland from Italians to British EDIT: Turning off Edit Mode 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 76 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -2,17 Italians regular : -0,33 Japanese regular : 1,33 British regular : 1,17 -
Moin Martin,
mein zug kommt gleich. Was bedeutet das hier ? My gambits have paid off for sure.
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Moin Harry,
ein Gambit ist ein Opfer, wie im Schach das Damengambit. Die Opfer scheinen sich bezahlt zu machen.
ANZAC und Frankreich kann ich zeitnah ziehen. Danach bereite uch das Ferienhaus für sieben Personen vor 🙄 Hoffentlich bleibt dann noch Zeit für den Flohmarkt…
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Die genaue Übersetzung: die Opfer haben sich auf jeden Fall gelohnt.
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Okay, danke. Muss ich erst mal gucken was er damit meint. Deinen brit. Inf in Greece hatte insgesamt 9 Schuss davon waren 9 Treffer !!! Kannst du das Spiel heute aufsetzen ? Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Western Germany to Greece 2 infantry moved from Bulgaria to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery, 1 bomber and 5 infantry British defend with 5 infantry Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Greece, round 2 : 1/7 hits, 2,00 expected hits British roll dice for 5 infantry in Greece, round 2 : 5/5 hits, 1,67 expected hits 1 infantry owned by the British and 5 infantry owned by the Italians lost in Greece 1 bomber owned by the Italians retreated Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 4 infantry in Greece, round 3 : 4/4 hits, 1,33 expected hits 1 artillery owned by the Italians lost in Greece British win with 4 infantry remaining. Battle score for attacker is -16 Casualties for Italians: 1 artillery and 5 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -1,33 British regular : 6,00 -
Lieber eine solche Pleite in Griechenland als später in Moskau.
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from New South Wales to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -20 Casualties for ANZAC: 2 fighters and 1 tactical_bomber Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : -0,67 -
Scchick mir bitte noch den file.
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Gute Idee :joy:
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 armour and 1 mech_infantry moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Western Germany to Greece 1 fighter moved from Gibraltar to Southern Italy 2 tactical_bombers moved from Western Germany to Greece 1 fighter moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 4 infantry Germans roll dice for 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 4/9 hits, 4,67 expected hits British roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour and 1 mech_infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 5 infantry moved from Bessarabia to Ukraine 1 aaGun, 3 artilleries and 9 infantry moved from Romania to Bessarabia 1 bomber moved from Greece to Bessarabia 2 tactical_bombers moved from Greece to Bessarabia 1 fighter moved from Greece to Western Germany 1 fighter moved from Greece to Bessarabia 1 aaGun, 2 artilleries and 4 infantry moved from Poland to Eastern Poland 5 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland 3 armour moved from Romania to Bessarabia 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Northern Italy to France 1 infantry moved from Germany to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans regular : -0,67 British regular : 1,67 -
@aequitas-et-veritas said in L22 Elche (X) - Martin (A+20) BM Game 4:
Hey @Panther , @elche bräuchte mal deine Hilfe.
Er kann selber kein spiel starten, möchte es aber gerne.
Seine Vermutung ist das der Java Code es nicht zulässt.
Wäre echt toll wenn Du da mal darüber schauen könntest.
Da gab es doch mal diesen komischen code den Du mich mal manuell hast raus löschen hast lassen. Bin mir nur nicht mehr ganz sicher welcher das war.
Vielen lieben Dank im voraus für Deine Mühen!
VLGSorry, ich war ein paar Tage weg, habt ihr es gelöst?
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Hallo, vielen Dank für die Hilfe.
Nein leider nicht. Aber wir können per E-Mail spielen. Martin hat uns das Spiel aufgesetzt.
Das Problem hatten viele nach dem Update von Java im Dez/Jan mit dem Forumspiel. Aber Gamerman und ich sind bisher die einzigen die kein Forumspiel aufsetzen können.
Ich habe schon einiges versucht. Java Konfiguration bis hin zum Browserwechsel, weil Google Chrome Java nicht unterstützt. Hat alles nicht geholfen. -
Vielleicht sollten wir mal unsere Versionen vergleichen.
Wenn ich das Forum Spiel aufetze steht bei mir aktuell links oben auf der Seite/Fenster die Java Version und Engine.
Bei mir Java: 11.0.6 Engine: 2.5.22294
Was steht da bei euch ?Hier die Fehlermeldung:
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) -
Ich habe dieselben Versionen:

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Wenn ich aber bei Java direkt schaue, wird eine andere Version angezeigt:


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Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 6 infantry Germans roll AA dice in Ukraine : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/11 hits, 3,00 expected hits Germans roll dice for 1 aaGun and 6 infantry in Ukraine, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/8 hits, 2,50 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun and 6 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 6 artilleries and 4 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 aaGun moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 8 infantry and 2 mech_infantrys placed in Russia Russians undo move 2. Russians undo move 1. 7 infantry and 3 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans AA : -0,33 Germans regular : 1,33 Russians regular : -0,33 -
Meine Java-Infos sind unter dem Post mit dem Russlandzug.
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TripleA kommt mit einer bundled Java Version, die unabhängig von einer systemweiten Java-Installation ist. Daher ist nur die Java-Version maßgeblich, die von der TripleA-Engine angezeigt wird.
Java 8 funktioniert schon lange nicht mehr, die Engine verwendet die eigene Java 11 Installation.
Also die 11.0.6.an alle:
Eure Probleme resultieren aus einem Bug, zu dem es in der TripleA-Support Kategorie einige Einträge gibt.
Ihr müsstet entweder alle eine aktuelle Pre-Release Version verwenden, das geht aber nur mit einem neuen Spiel. Alternativ könnt ihr mit der aktuellen Stable nur PBEM nutzen und dann den Verlauf und das Savegame manuell posten.
Wann eine neue Stable erscheint, kann ich euch leider nicht sagen. Sie ist lange angekündigt, lässt aber auch schon lange auf sich warten…
Viel Spaß beim Spielen.
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Vielen Dank für die Info. Ich werde erst einmal nichts riskieren und nichts neu installieren. Ich spiele weiterhin Play by Forum und poste dann manuell - wie in den letzten acht Monaten. Hoffentlich kommt bald das neue Release, und der Spuk hat ein Ende :-)
Es ist dennoch erstaunlich, dass wir dasselbe Problem haben, ich aber als einziger weiterhin Spiele aufsetzen kann. Vielleicht liegt es ja daran, dass ich alles im Modus “Play by Forum” tue und nicht in “Play by Email” :thinking_face:
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@elche bitte nicht übersehen - ich hatte zwischenzeitlich Russland gepostet :-)





