L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 transports moved from 54 Sea Zone to 52 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 55 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Java from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -1.00
    

    Savegame


  • @dawgoneit can I drop the tank off in sz80. i ment to non com it to my factory.


  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 armour and 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 armour and 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Turning off Edit Mode
            Germans buy 4 armour, 1 carrier, 4 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 artillery moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 artillery moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            2 bombers moved from Russia to Chahar
    
        Combat - Germans
            Battle in Chahar
                Germans attack with 2 bombers
                Chinese defend with 1 infantry
                    Germans roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Germans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Chahar to Manchuria
            1 armour moved from Timguska to Samara
            3 infantry moved from Russia to Samara
            2 armour, 4 fighters, 4 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 artillery moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            1 aaGun and 8 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Karelia to Finland
    
        Place Units - Germans
            1 carrier, 2 tactical_bombers and 2 transports placed in 112 Sea Zone
            3 mech_infantrys placed in Ukraine
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Germans regular : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Central Mongolia to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 armour and 1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Jehol to Anhwe
            5 infantry moved from Jehol to Anhwe
            1 armour moved from French Indo China to Szechwan
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            4 armour, 1 artillery and 5 mech_infantrys moved from Hunan to Kweichow
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Anhwe
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/12 hits, 4,50 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 8/11 hits, 4,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in Anhwe
                Japanese attack with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 armour, 1 bomber, 5 infantry and 1 mech_infantry in Anhwe, round 2 : 5/10 hits, 3,17 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 5 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Szechwan, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Szechwan, round 4 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 aaGun, 4 artilleries and 24 infantry moved from French Indo China to Yunnan
            1 bomber moved from Szechwan to Yunnan
            1 bomber moved from Anhwe to Yunnan
            3 infantry moved from Malaya to Shan State
            3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            3 artilleries, 2 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
            3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 4 transports moved from 45 Sea Zone to 33 Sea Zone
            3 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            Japanese undo move 1.
            2 carriers placed in 6 Sea Zone
            2 infantry and 1 marine placed in Malaya
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Manchuria
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
            Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Japanese regular : 4,67
    UK_Pacific regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    @dawgoneit I kept your Russian Sub fighting. If it was not in your interest, let me know .

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            5 infantry moved from Iraq to Persia
            1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.33
    Germans regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            5 infantry moved from Iraq to Persia
            1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Germans defend with 1 artillery
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            11 armour, 1 bomber, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Iraq
            1 fighter and 1 mech_infantry moved from Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            4 fighters moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Union of South Africa to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 83 Sea Zone to 70 Sea Zone
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in Union of South Africa
            British undo move 3.
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.33
    Germans regular : -0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Romania to Ukraine
            3 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Sikang to Shensi
            1 bomber moved from Manchuria to Shensi
            7 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Samara to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Do you want to send Interceptors?


  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Sikang to Shensi
            1 bomber moved from Manchuria to Shensi
            7 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Samara to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 9 units heading to United Kingdom
                British launches 6 interceptors out of United Kingdom
                    Attackers Fire,  : 1/9 hits, 1,83 expected hits
                    Defenders Fire,  : 0/6 hits, 2,00 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    British roll AA dice in United Kingdom : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6,5,4,5 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 24 damage total.  Damaged units is as follows: factory_major = 20, airfield = 4
            Battle in Shensi
                Germans attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 2/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Manchuria to Japan
            1 bomber moved from Shensi to Yunnan
            3 armour moved from Volgograd to Northwest Persia
            1 aaGun, 9 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 infantry moved from Samara to Volgograd
            2 infantry moved from Finland to Norway
            5 bombers moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 bomber and 2 fighters placed in Western Germany
            2 transports placed in 112 Sea Zone
            1 submarine placed in 112 Sea Zone
            Germans undo move 1.
            Germans undo move 1.
            3 armour placed in Ukraine
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    British AA : 0,83
    Defenders Fire,  : -2,00
    Attackers Fire,  : -0,83
    Germans regular : 1,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 carriers moved from 33 Sea Zone to 31 Sea Zone
            4 carriers moved from 31 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 31 Sea Zone
            2 destroyers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 fighters moved from Caroline Islands to 26 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            2 bombers moved from Yunnan to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Scramble Havaii?? sz 26

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