L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Sikang to Shensi
            1 bomber moved from Manchuria to Shensi
            7 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Samara to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Do you want to send Interceptors?


  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Sikang to Shensi
            1 bomber moved from Manchuria to Shensi
            7 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Samara to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 9 units heading to United Kingdom
                British launches 6 interceptors out of United Kingdom
                    Attackers Fire,  : 1/9 hits, 1,83 expected hits
                    Defenders Fire,  : 0/6 hits, 2,00 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    British roll AA dice in United Kingdom : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6,5,4,5 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 24 damage total.  Damaged units is as follows: factory_major = 20, airfield = 4
            Battle in Shensi
                Germans attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 2/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Manchuria to Japan
            1 bomber moved from Shensi to Yunnan
            3 armour moved from Volgograd to Northwest Persia
            1 aaGun, 9 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 infantry moved from Samara to Volgograd
            2 infantry moved from Finland to Norway
            5 bombers moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 bomber and 2 fighters placed in Western Germany
            2 transports placed in 112 Sea Zone
            1 submarine placed in 112 Sea Zone
            Germans undo move 1.
            Germans undo move 1.
            3 armour placed in Ukraine
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    British AA : 0,83
    Defenders Fire,  : -2,00
    Attackers Fire,  : -0,83
    Germans regular : 1,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 carriers moved from 33 Sea Zone to 31 Sea Zone
            4 carriers moved from 31 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 31 Sea Zone
            2 destroyers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 fighters moved from Caroline Islands to 26 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            2 bombers moved from Yunnan to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Scramble Havaii?? sz 26


  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 carriers moved from 33 Sea Zone to 31 Sea Zone
            4 carriers moved from 31 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 31 Sea Zone
            2 destroyers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 fighters moved from Caroline Islands to 26 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            2 bombers moved from Yunnan to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Wake Island
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 5 armour and 4 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers
                Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -0,67
    Japanese regular : 1,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
            1 armour moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 carriers moved from 33 Sea Zone to 31 Sea Zone
            4 carriers moved from 31 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 31 Sea Zone
            2 destroyers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 fighters moved from Caroline Islands to 26 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            2 bombers moved from Yunnan to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Wake Island
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 5 armour and 4 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers
                Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Americans roll dice for 4 carriers, 4 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 fighters owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                1 marine owned by the Japanese, 4 carriers owned by the Japanese and 1 battleship owned by the Japanese retreated to 31 Sea Zone
                Americans win with 4 destroyers, 9 fighters and 2 transports remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine
                Casualties for Americans: 4 carriers
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                8 fighters owned by the Americans forced to land in Hawaiian Islands
    
        Non Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            2 carriers and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            2 fighters moved from 25 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from 31 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            2 bombers moved from 42 Sea Zone to Malaya
            2 bombers, 2 infantry and 1 marine moved from Malaya to Shan State
            3 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Szechwan
            1 aaGun, 4 artilleries and 22 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Sikang
            3 infantry moved from French Indo China to Yunnan
            2 armour moved from Anhwe to Yunnan
            2 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Manchuria to Anhwe
            1 infantry moved from Evenkiyskiy to Timguska
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            Japanese collect 63 PUs (7 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -2,33
    Japanese regular : 1,67
    

    Savegame


  • @dawgoneit If you are not happy with my casualty choice, feel free to readjust it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            9 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 infantry moved from Iraq to Persia
            2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            9 fighters moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers and 1 fighter placed in 10 Sea Zone
            6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Germans regular : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            9 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 infantry moved from Iraq to Persia
            2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            9 fighters moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers and 1 fighter placed in 10 Sea Zone
            6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 bomber, 14 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 bomber, 14 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
            1 bomber moved from Iraq to Egypt
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 70 Sea Zone to 71 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            British undo move 2.
            2 infantry placed in Union of South Africa
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.17
    Japanese regular : -0.50
    Germans regular : -0.50
    British regular : 1.67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Novgorod to Karelia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Ukraine to Volgograd
            3 mech_infantrys moved from Romania to Ukraine
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
            Italians undo move 1.
            1 destroyer and 2 submarines placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Southern Italy to 91 Sea Zone
            6 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I will roll battle now and assume no scramble against 100% odds.
    If you decide that you would have def. scrambled, let me know and I will reroll the battle in sz91 with no problem.

Suggested Topics

  • 17
  • 11
  • 79
  • 112
  • 94
  • 79
  • 118
  • 205
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts