Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians Combat - Russians Russians creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 armour and 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Jehol to Anhwe 5 infantry moved from Jehol to Anhwe 1 armour moved from French Indo China to Szechwan 1 artillery and 2 infantry moved from Yunnan to Szechwan 4 armour, 1 artillery and 5 mech_infantrys moved from Hunan to Kweichow 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/12 hits, 4,50 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 8/11 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Anhwe Japanese attack with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 3 armour, 1 bomber, 5 infantry and 1 mech_infantry in Anhwe, round 2 : 5/10 hits, 3,17 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Szechwan, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Szechwan, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 aaGun, 4 artilleries and 24 infantry moved from French Indo China to Yunnan 1 bomber moved from Szechwan to Yunnan 1 bomber moved from Anhwe to Yunnan 3 infantry moved from Malaya to Shan State 3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone 3 artilleries, 2 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 4 transports moved from 45 Sea Zone to 33 Sea Zone 3 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 carriers placed in 6 Sea Zone Japanese undo move 1. 2 carriers placed in 6 Sea Zone 2 infantry and 1 marine placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Manchuria 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 4,67 UK_Pacific regular : 0,67 ANZAC regular : -0,33 -
@dawgoneit I kept your Russian Sub fighting. If it was not in your interest, let me know .
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Trans-Jordan to Iraq 5 infantry moved from Iraq to Persia 1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Tsinghai Chinese attack with 2 infantry Germans defend with 1 artillery Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Trans-Jordan to Iraq 5 infantry moved from Iraq to Persia 1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Tsinghai Chinese attack with 2 infantry Germans defend with 1 artillery Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 11 armour, 1 bomber, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Iraq 1 fighter and 1 mech_infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 4 fighters moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Union of South Africa to Egypt Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 1 transport moved from 83 Sea Zone to 70 Sea Zone Place Units - British 1 destroyer placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in Union of South Africa British undo move 3. 1 fighter and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,33 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Sikang to Shensi 1 bomber moved from Manchuria to Shensi 7 bombers and 2 fighters moved from Western Germany to United Kingdom 1 armour moved from Samara to Kansu Germans take Kansu from Chinese Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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@dawgoneit Do you want to send Interceptors?
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@aequitas-et-veritas MAX!!!
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Sikang to Shensi 1 bomber moved from Manchuria to Shensi 7 bombers and 2 fighters moved from Western Germany to United Kingdom 1 armour moved from Samara to Kansu Germans take Kansu from Chinese Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom British launches 6 interceptors out of United Kingdom Attackers Fire, : 1/9 hits, 1,83 expected hits Defenders Fire, : 0/6 hits, 2,00 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA British roll AA dice in United Kingdom : 1/5 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,5,4,5 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 20, airfield = 4 Battle in Shensi Germans attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Manchuria to Japan 1 bomber moved from Shensi to Yunnan 3 armour moved from Volgograd to Northwest Persia 1 aaGun, 9 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Russia to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 infantry moved from Samara to Volgograd 2 infantry moved from Finland to Norway 5 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 bomber and 2 fighters placed in Western Germany 2 transports placed in 112 Sea Zone 1 submarine placed in 112 Sea Zone Germans undo move 1. Germans undo move 1. 3 armour placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 66 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 British AA : 0,83 Defenders Fire, : -2,00 Attackers Fire, : -0,83 Germans regular : 1,00 -
TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea ZoneCombat Hit Differential Summary :
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@dawgoneit Scramble Havaii?? sz 26
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 5 armour and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hitsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,67 Japanese regular : 1,67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 5 armour and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits Americans roll dice for 4 carriers, 4 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits Units damaged: 1 battleship owned by the Japanese 3 fighters owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone 1 marine owned by the Japanese, 4 carriers owned by the Japanese and 1 battleship owned by the Japanese retreated to 31 Sea Zone Americans win with 4 destroyers, 9 fighters and 2 transports remaining. Battle score for attacker is 12 Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Casualties for Americans: 4 carriers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 8 fighters owned by the Americans forced to land in Hawaiian Islands Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 2 fighters moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from 31 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 2 bombers moved from 42 Sea Zone to Malaya 2 bombers, 2 infantry and 1 marine moved from Malaya to Shan State 3 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Szechwan 1 aaGun, 4 artilleries and 22 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Sikang 3 infantry moved from French Indo China to Yunnan 2 armour moved from Anhwe to Yunnan 2 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Evenkiyskiy to Timguska Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 63 PUs (7 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -2,33 Japanese regular : 1,67 -
@dawgoneit If you are not happy with my casualty choice, feel free to readjust it.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 3 infantry and 2 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 9 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from Iraq to Persia 2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Hawaiian Islands 9 fighters moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 1 fighter placed in 10 Sea Zone 6 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Germans regular : -0.33





