TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
4 infantry moved from Sikang to Szechwan
5 infantry moved from Hopei to Kweichow
5 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 7 infantry
Germans defend with 2 armour and 1 mech_infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 5 infantry in Kansu, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 6 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Kansu, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -1.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from Trans-Jordan to Iraq
3 artilleries, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to Tunisia
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
4 infantry moved from Sikang to Szechwan
5 infantry moved from Hopei to Kweichow
5 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 7 infantry
Germans defend with 2 armour and 1 mech_infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 5 infantry in Kansu, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 6 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Kansu, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
3 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Libya to Tobruk
3 fighters moved from India to Iraq
4 artilleries, 20 infantry and 2 tactical_bombers moved from Burma to India
2 transports moved from 82 Sea Zone to 71 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Morocco to United Kingdom
1 transport moved from 88 Sea Zone to 83 Sea Zone
11 armour, 1 bomber, 11 mech_infantrys and 2 tactical_bombers moved from India to Eastern Persia
Non Combat Move - British
3 aaGuns moved from Burma to India
1 aaGun moved from Iraq to Persia
1 fighter moved from Iraq to Persia
Place Units - British
3 fighters placed in Egypt
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -1.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour, 4 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour, 4 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 transports moved from 54 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 transports moved from 54 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
@dawgoneit can I drop the tank off in sz80. i ment to non com it to my factory.
@dawgoneit yes
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode
Germans buy 4 armour, 1 carrier, 4 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 artillery moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
2 bombers moved from Russia to Chahar
Combat - Germans
Battle in Chahar
Germans attack with 2 bombers
Chinese defend with 1 infantry
Germans roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 bombers moved from Chahar to Manchuria
1 armour moved from Timguska to Samara
3 infantry moved from Russia to Samara
2 armour, 4 fighters, 4 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 aaGun and 8 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Karelia to Finland
Place Units - Germans
1 carrier, 2 tactical_bombers and 2 transports placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Jehol to Anhwe
5 infantry moved from Jehol to Anhwe
1 armour moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
4 armour, 1 artillery and 5 mech_infantrys moved from Hunan to Kweichow
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/12 hits, 4,50 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 8/11 hits, 4,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 infantry and 1 mech_infantry in Anhwe, round 2 : 5/10 hits, 3,17 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Szechwan, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Szechwan, round 4 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 aaGun, 4 artilleries and 24 infantry moved from French Indo China to Yunnan
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Anhwe to Yunnan
3 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 4 transports moved from 45 Sea Zone to 33 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Japanese undo move 1.
2 carriers placed in 6 Sea Zone
2 infantry and 1 marine placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -2,33
Japanese regular : 4,67
UK_Pacific regular : 0,67
ANZAC regular : -0,33
@dawgoneit I kept your Russian Sub fighting. If it was not in your interest, let me know .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Iraq to Persia
1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Iraq to Persia
1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
11 armour, 1 bomber, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Iraq
1 fighter and 1 mech_infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
4 fighters moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Union of South Africa to Egypt
Combat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 transport moved from 83 Sea Zone to 70 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in Union of South Africa
British undo move 3.
1 fighter and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Sikang to Shensi
1 bomber moved from Manchuria to Shensi
7 bombers and 2 fighters moved from Western Germany to United Kingdom
1 armour moved from Samara to Kansu
Germans take Kansu from Chinese
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :