Total Ancient War UK vs US Game 1

  • TripleA

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
            1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
            1 leader moved from Sparta to SZ 67
            1 catapult moved from Sparta to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 archer moved from Corinth to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
            1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
            1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa
            1 archer moved from Corinth to Athens
            1 hoplite moved from Sparta to Corinth
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers
                Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits
                    Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits
                Units damaged: 1 leader owned by the GreekCityStates
                    1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits
                    Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits
                    1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43
                Casualties for GreekCityStates: 4 skirmishers
                Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Aleria
                Carthage win with 1 cavalry remaining. Battle score for attacker is -7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - GreekCityStates
            1 skirmisher moved from Syracuse to Lilybaeum
            2 skirmishers moved from Syracuse to Lilybaeum
            1 cavalry moved from Syracuse to Lilybaeum
            1 trireme moved from SZ 40 to SZ 34
    
        Place Units - GreekCityStates
            3 cavalrys and 4 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 45 PUs; end with 45 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 46 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Macedonia : -0.33
    GreekCityStates : -2.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pergamon
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
            1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
            2 cavalrys moved from Halicarnassus to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
    
        Non Combat Move - Pergamon
            2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
            2 spearmen moved from Cydonia to SZ 66
            1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
            2 spearmen moved from SZ 69 to Larissa
    
        Place Units - Pergamon
            2 cavalrys and 2 skirmishers placed in Sardis
    
        Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 27 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 24 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.83
    AI_Neutral : -0.33
    

    Savegame


  • TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Carthage
            4 warelephants moved from Carthago to Cirta
            5 cavalrys moved from Carthago to Cirta
            3 cavalrys moved from Thapsus to Cirta
            3 hoplites moved from Hippo Regius to Igilgili
            1 cavalry moved from Hippo Regius to Igilgili
            1 warelephant moved from Hippo Regius to Igilgili
            1 leader moved from Carthago to Cirta
            2 cavalrys moved from Zama to Cirta
            1 hoplite moved from Zama to Igilgili
            1 warelephant moved from Zama to Cirta
            1 warelephant moved from Carthago to Cirta
            4 cavalrys and 4 phalanxs moved from Gades to Hispatis
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 3 cavalrys and 1 trireme; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Hispatis
                Carthage attack with 4 cavalrys and 4 phalanxs
                AI_Neutral defend with 3 spearman_neutrals
                    Carthage roll dice for 4 cavalrys and 4 phalanxs in Hispatis, round 2 : 5/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits, 1.00 expected hits
                    3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
                Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 spearman_neutrals
            Battle in Igilgili
                Carthage attack with 1 cavalry, 4 hoplites and 1 warelephant
                AI_Neutral defend with 3 cavalry_neutrals
                    Carthage roll dice for 1 cavalry, 4 hoplites and 1 warelephant in Igilgili, round 2 : 4/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 1/3 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
                Carthage win, taking Igilgili from AI_Neutral with 4 hoplites and 1 warelephant remaining. Battle score for attacker is -6
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Cirta
                Carthage attack with 10 cavalrys, 1 leader and 6 warelephants
                AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    AAwall fire in Cirta : 2/2 hits, 1.00 expected hits
                    2 cavalrys owned by the Carthage lost in Cirta
                    Carthage roll dice for 8 cavalrys, 1 leader and 6 warelephants in Cirta, round 2 : 6/15 hits, 8.50 expected hits
                Units damaged: 2 walls owned by the AI_Neutral
                    AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 4/10 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Carthage
                    3 cavalrys owned by the Carthage and 4 cavalry_neutrals owned by the AI_Neutral lost in Cirta
                    Carthage roll dice for 5 cavalrys, 1 leader and 6 warelephants in Cirta, round 3 : 7/12 hits, 7.00 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/6 hits, 2.00 expected hits
                    1 cavalry owned by the Carthage, 2 walls owned by the AI_Neutral and 4 spearman_neutrals owned by the AI_Neutral lost in Cirta
                Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -6
                Casualties for Carthage: 6 cavalrys
                Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
    
        Non Combat Move - Carthage
            1 trireme moved from SZ 32 to SZ 33
            1 trireme moved from SZ 32 to SZ 36
            1 quinquereme moved from SZ 32 to SZ 36
            2 triremes moved from SZ 29 to SZ 31
            2 biremes moved from SZ 14 to SZ 16
    
        Place Units - Carthage
            1 bireme and 1 trireme placed in SZ 36
            3 cavalrys placed in Gades
    
        Research Technology - Carthage
            Trigger CARTechAct: Carthage gains access to conscription
            Trigger CARTechAct: Carthage gains access to construction
            Trigger CARTechAct: Carthage gains access to economics
            Trigger CARTechAct: Carthage gains access to tradeRoutes
            Trigger CARTechAct: Carthage gains access to siegeWeapons
            Trigger CARTechAct: Carthage gains access to warCollege
            Trigger CARTechAct: Carthage gains access to navalAcademy
            Trigger CARTechAct: Carthage gains access to supraremes
            Trigger CARTechAct: Carthage gains access to quinqueremes
            Trigger CARTechAct: Carthage gains access to quadriremes
            Trigger CARTechAct: Carthage gains access to triremes
            Trigger CARTechAct: Carthage gains access to biremes
    
        Turn Complete - Carthage
            Carthage collect 50 PUs; end with 53 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 53 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.50
    AAwall fire in Cirta : : 1.00
    AI_Neutral : -0.17
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Caralis : 2 hoplites
    Sabrata : 2 hoplites
    Aleria : 1 cavalry
    Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
    SZ 31 : 2 triremes
    SZ 36 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
    SZ 33 : 1 trireme
    Hispatis : 1 flag, 4 cavalrys and 4 phalanxs
    Gades : 3 cavalrys, 1 city and 2 walls
    Igilgili : 4 hoplites and 1 warelephant
    Palma : 1 cavalry
    Cirta : 1 flag, 4 cavalrys, 1 leader and 6 warelephants
    Tingis : 2 hoplites and 1 wall
    Melita : 1 cavalry
    SZ 16 : 2 biremes
    

    Savegame


  • TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Macedonia
            5 warriors moved from Thessalonica to Larissa
            1 catapult moved from Thessalonica to Larissa
            2 cavalrys moved from Byzantium to Larissa
            2 phalanxs and 2 skirmishers moved from Dodona to Larissa
            1 phalanx moved from Byzantium to SZ 70
            1 warrior moved from Byzantium to SZ 70
            1 warrior moved from Byzantium to SZ 70
            1 skirmisher moved from Byzantium to SZ 70
            1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa
            1 leader moved from Thessalonica to Larissa
            2 cavalrys moved from Thessalonica to Larissa
            1 cavalry moved from Philippopolis to Larissa
            1 cavalry moved from Pella to Larissa
            1 skirmisher moved from Dodona to Larissa
            1 skirmisher moved from Dodona to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 2 cavalrys and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Larissa
                Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors
                Pergamon defend with 2 spearmen; GreekCityStates defend with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
                    Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
                    Macedonia roll dice for 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors in Larissa, round 2 : 11/23 hits, 8.50 expected hits
                    GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader, 5 skirmishers and 2 spearmen in Larissa, round 2 : 7/18 hits, 8.33 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates, 2 spearmen owned by the Pergamon and 2 cavalrys owned by the GreekCityStates lost in Larissa
                    Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 3 phalanxs and 7 warriors in Larissa, round 3 : 7/17 hits, 7.17 expected hits
                    GreekCityStates roll dice for 3 archers and 4 hoplites in Larissa, round 3 : 7/7 hits, 4.50 expected hits
                    4 hoplites owned by the GreekCityStates, 2 warriors owned by the Macedonia, 3 archers owned by the GreekCityStates and 5 cavalrys owned by the Macedonia lost in Larissa
                Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs and 5 warriors remaining. Battle score for attacker is 40
                Casualties for Macedonia: 6 cavalrys, 5 skirmishers and 2 warriors
                Casualties for GreekCityStates: 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
                Casualties for Pergamon: 2 spearmen
    
        Non Combat Move - Macedonia
            1 phalanx moved from Byzantium to Thessalonica
            4 phalanxs moved from Philippopolis to Thessalonica
            2 cavalrys moved from Nicopolis to Thessalonica
            1 skirmisher moved from Pella to Dodona
            1 phalanx moved from Pella to Thessalonica
            3 skirmishers moved from Philippopolis to Thessalonica
            2 phalanxs moved from Odessus to Thessalonica
            2 skirmishers moved from Odessus to Thessalonica
            1 skirmisher moved from Pella to Thessalonica
            3 warriors moved from Sardica to Nicopolis
            1 skirmisher moved from Philippopolis to Thessalonica
            2 skirmishers moved from Odessus to Thessalonica
    
        Place Units - Macedonia
            2 triremes placed in SZ 70
            2 cavalrys placed in Thessalonica
    
        Research Technology - Macedonia
            Trigger MACTechAct: Macedonia gains access to conscription
            Trigger MACTechAct: Macedonia gains access to construction
            Trigger MACTechAct: Macedonia gains access to economics
            Trigger MACTechAct: Macedonia gains access to tradeRoutes
            Trigger MACTechAct: Macedonia gains access to siegeWeapons
            Trigger MACTechAct: Macedonia gains access to warCollege
            Trigger MACTechAct: Macedonia gains access to navalAcademy
            Trigger MACTechAct: Macedonia gains access to supraremes
            Trigger MACTechAct: Macedonia gains access to quinqueremes
            Trigger MACTechAct: Macedonia gains access to quadriremes
            Trigger MACTechAct: Macedonia gains access to triremes
            Trigger MACTechAct: Macedonia gains access to biremes
    
        Turn Complete - Macedonia
            Macedonia collect 38 PUs; end with 39 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 37 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.33
    GreekCityStates : 1.17
    

    Territory Summary for Macedonia :

    Pella : 1 skirmisher
    Thessalonica : 4 cavalrys, 1 city, 8 phalanxs, 9 skirmishers and 3 walls
    Larissa : 1 catapult, 1 leader, 3 phalanxs and 5 warriors
    Byzantium : 1 skirmisher
    SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
    Dodona : 1 skirmisher
    Nicopolis : 3 warriors
    

    Savegame


  • TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Seleucid
            3 hoplites and 1 phalanx moved from Tarsus to SZ 61
            1 cataphract moved from Palmyra to Jerusalem
            3 hoplites and 1 phalanx moved from Bostra to Jerusalem
            1 hoplite moved from Damascus to Jerusalem
            1 cataphract moved from Damascus to Jerusalem
            1 warelephant moved from Antioch to Jerusalem
            1 leader moved from Antioch to Jerusalem
            1 hoplite moved from Damascus to Jerusalem
            1 catapult moved from Antioch to Sidon
            3 cataphracts, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
            1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
            3 hoplites and 1 phalanx moved from SZ 59 to Sidon
            1 cataphract moved from Edessa to Sidon
            1 hoplite moved from Damascus to Jerusalem
    
        Purchase Units - Seleucid
            Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs
                Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs in Sidon, round 2 : 3/14 hits, 6.33 expected hits
                    Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits, 3.00 expected hits
                    2 chariots owned by the Egypt, 2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon
                    Seleucid roll dice for 4 cataphracts, 1 catapult, 4 hoplites and 3 phalanxs in Sidon, round 3 : 8/12 hits, 5.67 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs remaining. Battle score for attacker is 16
                Casualties for Seleucid: 3 hoplites
                Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
            Battle in Jerusalem
                Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant
                Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid roll dice for 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 3/11 hits, 5.33 expected hits
                    Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    1 chariot owned by the Egypt, 1 warelephant owned by the Egypt and 1 phalanx owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
                Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
    
        Non Combat Move - Seleucid
            3 hoplites moved from Palmyra to Seleucia
            1 phalanx moved from Euphrates to Seleucia
            1 cataphract and 1 phalanx moved from Vologesia to Seleucia
            1 phalanx moved from Ninive to Seleucia
            1 hoplite moved from Ninive to Seleucia
            1 phalanx moved from Hatra to Seleucia
            1 phalanx moved from Hatra to Seleucia
            1 cataphract moved from Hatra to Bostra
            1 cataphract moved from Hatra to Bostra
            1 phalanx moved from Damascus to Bostra
            1 warelephant moved from Edessa to Antioch
            3 hoplites and 1 phalanx moved from Edessa to Antioch
            1 hoplite moved from Emesa to Damascus
            1 phalanx moved from Emesa to Damascus
            1 hoplite moved from Ninive to Seleucia
    
        Place Units - Seleucid
            1 catapult placed in Seleucia
            1 hoplite placed in Antioch
            1 hoplite placed in Seleucia
            1 bireme and 1 quadrireme placed in SZ 61
    
        Research Technology - Seleucid
            Trigger SELTechAct: Seleucid gains access to conscription
            Trigger SELTechAct: Seleucid gains access to construction
            Trigger SELTechAct: Seleucid gains access to economics
            Trigger SELTechAct: Seleucid gains access to tradeRoutes
            Trigger SELTechAct: Seleucid gains access to siegeWeapons
            Trigger SELTechAct: Seleucid gains access to warCollege
            Trigger SELTechAct: Seleucid gains access to navalAcademy
            Trigger SELTechAct: Seleucid gains access to supraremes
            Trigger SELTechAct: Seleucid gains access to quinqueremes
            Trigger SELTechAct: Seleucid gains access to quadriremes
            Trigger SELTechAct: Seleucid gains access to triremes
            Trigger SELTechAct: Seleucid gains access to biremes
    
        Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 64 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 61 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 56 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 61 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.50
    Seleucid : -3.33
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant
    Damascus : 1 hoplite and 1 phalanx
    Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
    SZ 61 : 1 bireme and 1 quadrireme
    Seleucia : 5 cataphracts, 1 catapult, 1 city, 10 hoplites, 7 phalanxs, 3 walls and 1 warelephant
    Bostra : 2 cataphracts and 1 phalanx
    SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Sidon : 1 flag, 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 40 / 46
    Pergamon : 27 / 24
    Carthage : 50 / 53
    Macedonia : 38 / 37
    Bosporus : 27 / 24
    Pontus : 13 / 11
    Seleucid : 64 / 61
    Egypt : 38 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 177 / 0
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 3 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            1 phalanx moved from Paliurus to Paraetonium
            1 phalanx moved from Siwa to Paraetonium
            1 quadrireme moved from SZ 58 to SZ 57
            1 trireme moved from SZ 57 to SZ 58
            1 bireme moved from SZ 57 to SZ 63
            2 phalanxs moved from Hermopolis to Memphis
            2 archers and 1 warelephant moved from Hermopolis to Memphis
            1 warelephant moved from Paraetonium to Alexandria
            2 archers moved from Alexandria to Memphis
            2 phalanxs moved from Alexandria to Memphis
    
        Place Units - Egypt
            3 archers, 1 chariot and 1 phalanx placed in Alexandria
    
        Research Technology - Egypt
            Trigger EGYTechAct: Egypt gains access to conscription
            Trigger EGYTechAct: Egypt gains access to construction
            Trigger EGYTechAct: Egypt gains access to economics
            Trigger EGYTechAct: Egypt gains access to tradeRoutes
            Trigger EGYTechAct: Egypt gains access to siegeWeapons
            Trigger EGYTechAct: Egypt gains access to warCollege
            Trigger EGYTechAct: Egypt gains access to navalAcademy
            Trigger EGYTechAct: Egypt gains access to supraremes
            Trigger EGYTechAct: Egypt gains access to quinqueremes
            Trigger EGYTechAct: Egypt gains access to quadriremes
            Trigger EGYTechAct: Egypt gains access to triremes
            Trigger EGYTechAct: Egypt gains access to biremes
    
        Turn Complete - Egypt
            Egypt collect 38 PUs; end with 38 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 36 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Parthia
            2 archers and 2 horsearchers moved from Cyropolis to Gazaca
            2 horsearchers moved from Ecbatana to Gazaca
    
        Purchase Units - Parthia
            Parthia buy 3 archers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Gazaca
                Parthia attack with 2 archers and 4 horsearchers
                AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Parthia roll dice for 2 archers and 4 horsearchers in Gazaca, round 2 : 3/6 hits, 1.67 expected hits
                    AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
                    1 horsearcher owned by the Parthia and 3 spearman_neutrals owned by the AI_Neutral lost in Gazaca
                    Parthia roll dice for 2 archers and 3 horsearchers in Gazaca, round 3 : 2/5 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 3 : 0/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral lost in Gazaca
                Parthia win, taking Gazaca from AI_Neutral with 2 archers and 3 horsearchers remaining. Battle score for attacker is -6
                Casualties for Parthia: 1 horsearcher
                Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
    
        Non Combat Move - Parthia
            1 flagship moved from SZ 86 to SZ 84
            1 catapult moved from East to SZ 84
            1 catapult and 1 trireme moved from SZ 84 to SZ 86
            1 catapult moved from SZ 86 to Cyropolis
            2 archers moved from Ecbatana to Susa
            2 archers and 3 warelephants moved from Persepolis to Susa
            1 leader moved from Persepolis to Susa
    
        Place Units - Parthia
            3 archers placed in Persepolis
    
        Research Technology - Parthia
            Trigger PARTechAct: Parthia gains access to conscription
            Trigger PARTechAct: Parthia gains access to construction
            Trigger PARTechAct: Parthia gains access to economics
            Trigger PARTechAct: Parthia gains access to tradeRoutes
            Trigger PARTechAct: Parthia gains access to siegeWeapons
            Trigger PARTechAct: Parthia gains access to warCollege
            Trigger PARTechAct: Parthia gains access to navalAcademy
            Trigger PARTechAct: Parthia gains access to supraremes
            Trigger PARTechAct: Parthia gains access to quinqueremes
            Trigger PARTechAct: Parthia gains access to quadriremes
            Trigger PARTechAct: Parthia gains access to triremes
            Trigger PARTechAct: Parthia gains access to biremes
    
        Turn Complete - Parthia
            Parthia collect 30 PUs; end with 30 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 28 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 32 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    AI_Neutral : -1.33
    

    Savegame


  • @Degrasse you are Armenia. Then the AI will do the Barbarians’ go. Rome follows that.
    Enjoy punishing Adam.


  • You might need to check the Barbarians, changing them from: Human, to AI.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Armenia
            1 unit repaired.
            1 horsearcher moved from Artaxata to Ninive
                  Armenia take Ninive from Seleucid
            2 spearmen moved from Albana to Nexuana
            5 cataphracts, 1 catapult and 3 spearmen moved from Albana to Sanina
            3 cataphracts and 2 horsearchers moved from Artaxata to Nexuana
            1 leader moved from Armavira to Nexuana
            2 horsearchers moved from Satala to Nexuana
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Armenia
            Battle in Sanina
                Armenia attack with 5 cataphracts, 1 catapult and 3 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                    Armenia roll dice for 5 cataphracts, 1 catapult and 3 spearmen in Sanina, round 2 : 8/9 hits, 3.83 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the Armenia, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearmen owned by the Armenia lost in Sanina
                Armenia win, taking Sanina from AI_Neutral with 5 cataphracts remaining. Battle score for attacker is -22
                Casualties for Armenia: 1 catapult and 3 spearmen
                Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
            Battle in Nexuana
                Armenia attack with 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen
                AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia roll dice for 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen in Nexuana, round 2 : 3/10 hits, 3.17 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 3/5 hits, 2.67 expected hits
                    1 archer_neutral owned by the AI_Neutral, 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
                    Armenia roll dice for 3 cataphracts, 3 horsearchers and 1 leader in Nexuana, round 3 : 2/7 hits, 2.50 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Nexuana, round 3 : 1/2 hits, 1.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral and 1 horsearcher owned by the Armenia lost in Nexuana
                Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is -22
                Casualties for Armenia: 2 horsearchers and 2 spearmen
                Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
    
        Non Combat Move - Armenia
            3 skirmishers and 3 spearmen moved from Phasis to Armavira
            4 skirmishers and 4 spearmen moved from Armavira to Albana
    
        Place Units - Armenia
            1 cataphract, 1 horsearcher and 1 spearman placed in Armavira
    
        Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
    
        Turn Complete - Armenia
            Armenia collect 28 PUs; end with 28 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 23 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 29 PUs
    

    Combat Hit Differential Summary :

    Armenia : 3.50
    AI_Neutral : 2.00
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 legionaire moved from Tarentum to SZ 46
            1 skirmisher moved from Tarentum to SZ 46
            1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 45
            1 legionaire and 1 skirmisher moved from SZ 45 to Dodona
            6 legionaires and 4 skirmishers moved from Arretium to Genua
            1 ballista moved from Ariminum to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 cataphract, 1 legionaire and 2 quadriremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 6 legionaires and 4 skirmishers
                AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 6 legionaires and 4 skirmishers in Genua, round 2 : 7/11 hits, 3.00 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 3/6 hits, 1.50 expected hits
                    3 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua
                RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -12
                Casualties for RomanRepublic: 3 skirmishers
                Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
            Battle in Dodona
                RomanRepublic attack with 1 legionaire and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Dodona
                RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - RomanRepublic
            1 skirmisher moved from Roma to Arretium
            2 cataphracts moved from Salapia to Ariminum
            1 cataphract moved from Roma to Ariminum
            1 skirmisher moved from Croton to Capua
            2 legionaires moved from Croton to Capua
    
        Place Units - RomanRepublic
            2 quadriremes placed in SZ 28
            RomanRepublic undo move 1.
            2 quadriremes placed in SZ 25
            1 cataphract and 1 legionaire placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 6,3 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover supraremes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating supraremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 58 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 4.50
    Macedonia : -0.17
    AI_Neutral : 1.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 21 to SZ 20
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
            1 hoplite moved from Apollonia to Pella
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 2 catapults and 6 skirmishers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Pella
                GreekCityStates attack with 1 hoplite
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 hoplite in Pella, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 3 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 4 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 4 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 5 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 5 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Pella
                Macedonia win with no units remaining. Battle score for attacker is -3
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Macedonia: 1 skirmisher
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Aleria
                Carthage win with 1 cavalry remaining. Battle score for attacker is -7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - GreekCityStates
            1 archer moved from Athens to Delphi
            1 trireme moved from SZ 69 to SZ 68
            1 hoplite moved from Rhodos to SZ 68
            1 hoplite and 1 trireme moved from SZ 68 to SZ 69
            2 quadriremes moved from SZ 69 to SZ 67
            1 hoplite moved from SZ 69 to Athens
            3 cavalrys and 4 skirmishers moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 skirmisher placed in Apollonia
            1 skirmisher placed in Apollonia
            1 archer, 2 catapults and 4 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 1,2 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 42 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Macedonia : 0.33
    GreekCityStates : -0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pergamon
            1 unit repaired.
            1 phalanx moved from Nicaea to Byzantium
    
        Purchase Units - Pergamon
            Pergamon buy 2 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Byzantium
                Pergamon attack with 1 phalanx
                Macedonia defend with 1 skirmisher
                    Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Byzantium
                Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - Pergamon
            2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Nicaea
    
        Place Units - Pergamon
            2 catapults and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 31 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.50
    Macedonia : -0.17
    Pergamon rolls : : 0.00
    

    Savegame


  • I’m not understanding the -10 tech tokens…how do you get tech in this game?


  • TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Carthage
            1 unit repaired.
            6 warelephants moved from Cirta to Auzia
            1 leader moved from Cirta to Auzia
            1 warelephant moved from Igilgili to Cartenna
            1 hoplite moved from Igilgili to Auzia
            1 cavalry moved from Cirta to Auzia
            2 cavalrys moved from Cirta to Cartenna
            3 hoplites moved from Igilgili to Cartenna
            1 cavalry moved from Cirta to Auzia
            4 cavalrys and 4 phalanxs moved from Hispatis to Corduba
            3 cavalrys moved from Gades to Corduba
            1 trireme moved from SZ 33 to SZ 34
            1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 34
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 quadrireme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Auzia
                Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
                AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants in Auzia, round 2 : 6/10 hits, 6.17 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 2 cavalry_neutrals in Auzia, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 leader owned by the Carthage
                    2 archer_neutrals owned by the AI_Neutral and 2 cavalry_neutrals owned by the AI_Neutral lost in Auzia
                Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
            Battle in Corduba
                Carthage attack with 7 cavalrys and 4 phalanxs
                AI_Neutral defend with 5 cavalry_neutrals
                    Carthage roll dice for 7 cavalrys and 4 phalanxs in Corduba, round 2 : 2/11 hits, 4.33 expected hits
                    AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 3/5 hits, 0.83 expected hits
                    3 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                    Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 3 : 2/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Corduba, round 3 : 0/3 hits, 0.50 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                    Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 4 : 4/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Corduba, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is -18
                Casualties for Carthage: 3 cavalrys
                Casualties for AI_Neutral: 5 cavalry_neutrals
            Battle in Cartenna
                Carthage attack with 2 cavalrys, 3 hoplites and 1 warelephant
                AI_Neutral defend with 2 cavalry_neutrals
                    Carthage roll dice for 2 cavalrys, 3 hoplites and 1 warelephant in Cartenna, round 2 : 2/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
                Carthage win, taking Cartenna from AI_Neutral with 3 hoplites and 1 warelephant remaining. Battle score for attacker is -12
                Casualties for Carthage: 2 cavalrys
                Casualties for AI_Neutral: 2 cavalry_neutrals
            Battle in SZ 34
                Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes
                RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme; GreekCityStates defend with 1 trireme
                    quad_VS_tri fire in SZ 34 : 1/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 34
                    Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 34, round 2 : 2/8 hits, 3.50 expected hits
                Units damaged: 1 flagship owned by the RomanRepublic
                    RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 2 : 3/5 hits, 3.17 expected hits
                Units damaged: 1 flagship owned by the Carthage
                    1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 34, round 3 : 5/6 hits, 2.83 expected hits
                    RomanRepublic roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 3 : 3/4 hits, 2.67 expected hits
                    1 flagship owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 34
                Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 9
                Casualties for GreekCityStates: 1 trireme
                Casualties for Carthage: 1 bireme and 4 triremes
                Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    
        Non Combat Move - Carthage
            2 triremes moved from SZ 31 to SZ 32
            2 biremes moved from SZ 16 to SZ 15
            1 hoplite moved from Thenae to Thapsus
            2 hoplites moved from Sabrata to Thenae
    
        Place Units - Carthage
            1 quadrireme and 1 trireme placed in SZ 32
            3 cavalrys placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover warCollege
    
        Activate Technology - Carthage
            Carthage activating warCollege
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 60 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 63 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.17
    quin_VS_quad fire in SZ 34 : : -0.33
    tri_VS_bi fire in SZ 34 : : -0.33
    RomanRepublic : 0.17
    quad_VS_tri fire in SZ 34 : : 0.67
    AI_Neutral : 2.50
    

    Territory Summary for Carthage :

    Thenae : 2 hoplites
    Cartenna : 1 flag, 3 hoplites and 1 warelephant
    Caralis : 2 hoplites
    Thapsus : 1 hoplite
    Aleria : 1 cavalry
    Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
    Auzia : 1 flag, 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
    SZ 32 : 1 quadrireme and 3 triremes
    SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
    Hispatis : 1 flag
    Gades : 3 cavalrys, 1 city and 2 walls
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 2 hoplites and 1 wall
    Melita : 1 cavalry
    SZ 15 : 2 biremes
    Corduba : 1 flag, 4 cavalrys and 4 phalanxs
    

    Savegame


  • @captainwalker Its just a reset so that after your roll tech at the end of the turn then you lose all tokens. Essentially tech tokens don’t accumulate.


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 unit repaired.
            1 catapult moved from Larissa to Dodona
            1 skirmisher moved from Thessalonica to Larissa
            1 skirmisher moved from Thessalonica to Byzantium
            1 phalanx moved from Thessalonica to Byzantium
            1 skirmisher moved from Thessalonica to Byzantium
            4 cavalrys moved from Thessalonica to Delphi
            1 leader moved from Larissa to Delphi
            1 skirmisher moved from Thessalonica to Pella
            2 skirmishers moved from Thessalonica to Dodona
            2 phalanxs moved from Thessalonica to Dodona
            1 phalanx moved from Thessalonica to Dodona
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 2 cavalrys and 3 skirmishers; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 1 phalanx and 2 skirmishers
                Pergamon defend with 1 phalanx
                    Macedonia roll dice for 1 phalanx and 2 skirmishers in Byzantium, round 2 : 1/3 hits, 0.83 expected hits
                    Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 9
                Casualties for Pergamon: 1 phalanx
            Battle in Delphi
                Macedonia attack with 4 cavalrys and 1 leader
                GreekCityStates defend with 1 archer
                    Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 2 : 0/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 3 : 2/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 leader remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 cavalry
                Casualties for GreekCityStates: 1 archer
            Battle in Dodona
                Macedonia attack with 1 catapult, 3 phalanxs and 2 skirmishers
                RomanRepublic defend with 1 legionaire and 1 skirmisher
                    Macedonia roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Dodona, round 2 : 3/6 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits, 0.50 expected hits
                    1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 1 catapult, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Thessalonica to Dodona
            2 phalanxs moved from Thessalonica to Dodona
            2 warriors moved from Larissa to Dodona
            3 phalanxs moved from Larissa to Delphi
            3 warriors moved from Larissa to Delphi
            2 skirmishers moved from Thessalonica to Dodona
    
        Place Units - Macedonia
            1 bireme placed in SZ 70
            2 cavalrys and 3 skirmishers placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 42 PUs; end with 43 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 38 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 41 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    RomanRepublic : -0.50
    Macedonia : -0.83
    Macedonia rolls : : 0.00
    GreekCityStates : 0.67
    

    Territory Summary for Macedonia :

    Pella : 1 skirmisher
    Thessalonica : 2 cavalrys, 1 city, 2 phalanxs, 3 skirmishers and 3 walls
    Larissa : 1 skirmisher
    Byzantium : 1 phalanx and 2 skirmishers
    SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
    Delphi : 1 flag, 3 cavalrys, 1 leader, 3 phalanxs and 3 warriors
    Dodona : 1 catapult, 5 phalanxs, 5 skirmishers and 2 warriors
    Nicopolis : 3 warriors
    

    Savegame


  • @Private-Panic Don’t forget you have 2 more to play!


  • @redrum Do you mean @Wittmann has 3 more countries to play?


  • @Private-Panic Ah yes. Still haven’t quite gotten down the order yet :)

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