Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            6 Infantrys moved from Washington to Northeast USA
            5 Tanks moved from Bahia to 39 Sea Zone
            1 ArmoredCar moved from Bahia to 39 Sea Zone
            2 Infantrys moved from Argentina to 39 Sea Zone
            2 Infantrys moved from Bahia to 39 Sea Zone
            2 Infantrys, 5 Tanks and 5 Transports moved from 39 Sea Zone to 40 Sea Zone
            1 ArmoredCar, 2 Infantrys and 3 S.Submarines moved from 39 Sea Zone to 40 Sea Zone
            3 Submarines moved from 39 Sea Zone to 40 Sea Zone
            1 Submarine moved from 35 Sea Zone to 40 Sea Zone
            5 Tanks moved from 40 Sea Zone to Cape Town
            1 ArmoredCar moved from 40 Sea Zone to South Africa
            3 Infantrys moved from 40 Sea Zone to Cape Town
            1 L.Fighter moved from Bahia to South Africa
            2 Adv.Fighters and 2 Fighters moved from 39 Sea Zone to 40 Sea Zone
            1 ArmoredCar moved from Santiago to 125 Sea Zone
            1 ArmoredCar and 2 S.Submarines moved from 125 Sea Zone to 40 Sea Zone
            1 ArmoredCar moved from 40 Sea Zone to South Africa
            1 Infantry moved from 40 Sea Zone to Angola
            2 S.Submarines moved from 85 Sea Zone to 86 Sea Zone
            2 S.Submarines moved from 85 Sea Zone to 87 Sea Zone
            2 Marines moved from Minamitori to 86 Sea Zone
            2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from Wake to 88 Sea Zone
            1 Marine and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
            2 Marines moved from Iwo Jima to 85 Sea Zone
            1 Marine moved from Shikoku to 85 Sea Zone
            2 ArmoredCars and 1 Tank moved from Koryakia to 72 Sea Zone
            2 ArmoredCars, 1 B.Transport and 1 Tank moved from 72 Sea Zone to 85 Sea Zone
            2 ArmoredCars and 1 Tank moved from 85 Sea Zone to Hokkaido
            6 Marines moved from 85 Sea Zone to Hokkaido
            1 B.Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Infantry moved from Peleliu to 93 Sea Zone
            1 ArmoredCar moved from Manila to 93 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from 85 Sea Zone to Hokkaido
            1 ArmoredCar moved from Panay to Manila
            1 Marine moved from Ponape to 109 Sea Zone
            1 Marine and 1 S.Submarine moved from 109 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Pearl Harbor to 98 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 ArmoredCar moved from 109 Sea Zone to Woleai
            1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Artillery moved from Kwajalein to 103 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Woleai
            1 Destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 104 Sea Zone
            3 Destroyers moved from 72 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Hokkaido
    
        Purchase Units - Americans
            Americans buy 2 Factorys, 5 Infantrys, 1 L.Fighter, 11 Marines, 5 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Hokkaido
                Americans attack with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank
                Yamamoto defend with 2 ArmoredCars and 1 Infantry
                    Americans roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Hokkaido
                    Americans roll dice for 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank in Hokkaido, round 2 : 5/1 hits, 5.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Hokkaido
                Americans win, taking Hokkaido from Yamamoto with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 ArmoredCars and 1 Infantry
            Battle in 40 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 4 Submarines and 5 Transports
                Italians defend with 1 Destroyer
                    Americans roll dice for 5 S.Submarines and 4 Submarines in 40 Sea Zone, round 2 : 3/1 hits, 3.83 expected hits
                    Italians roll dice for 1 Destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 40 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 3 Submarines and 5 Transports remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Italians: 1 Destroyer
            Battle in South Africa
                Americans attack with 2 ArmoredCars and 1 L.Fighter
                Italians defend with 1 Infantry
                    Americans roll dice for 2 ArmoredCars and 1 L.Fighter in South Africa, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in South Africa
                Americans win, taking South Africa from Italians with 2 ArmoredCars and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Cape Town
                Americans attack with 3 Infantrys and 5 Tanks
                Italians defend with 1 AAGun, 3 ArmoredCars, 2 Artillerys and 1 Factory
                    Americans roll dice for 3 Infantrys and 5 Tanks in Cape Town, round 2 : 3/0 hits, 3.00 expected hits
                    Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 2 : 1/1 hits, 1.17 expected hits
                    3 ArmoredCars owned by the Italians and 1 Infantry owned by the Americans lost in Cape Town
                    Americans roll dice for 2 Infantrys and 5 Tanks in Cape Town, round 3 : 3/1 hits, 2.83 expected hits
                    Italians roll dice for 2 Artillerys in Cape Town, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in Cape Town
                Americans win, taking Cape Town from Italians with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Infantrys
                Casualties for Italians: 3 ArmoredCars and 2 Artillerys
            Battle in Angola
    
        Non Combat Move - Americans
            1 Battleship, 2 Carriers, 1 Cruiser and 3 Destroyers moved from 39 Sea Zone to 35 Sea Zone
            2 Adv.Fighters moved from 40 Sea Zone to 35 Sea Zone
            1 Fighter moved from 40 Sea Zone to 35 Sea Zone
            1 Fighter moved from 40 Sea Zone to Salvador
            6 Artillerys and 1 Tank moved from Bahia to Salvador
            2 Destroyers moved from 39 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 39 Sea Zone to 40 Sea Zone
            1 L.Fighter moved from South Africa to 35 Sea Zone
    
        Place Units - Americans
            1 Factory placed in Shikoku
            1 Factory placed in Yap
            2 Marines placed in Iwo Jima
            2 Marines placed in Minamitori
            2 Marines placed in Wake
            3 Marines placed in Manila
            5 Mech.Infs placed in Washington
            1 S.Submarine placed in 109 Sea Zone
            1 Marine placed in Ponape
            1 S.Submarine placed in 98 Sea Zone
            1 L.Fighter and 1 Marine placed in Pearl Harbor
            2 Infantrys placed in Salvador
            2 Infantrys placed in Argentina
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 141 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Yamamoto : -0.50
    Americans : -1.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            2 units repaired.
            1 Transport moved from 9 Sea Zone to 3 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Iceland to 3 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 3 Sea Zone to Greenland
                  Germans take Greenland from French
            1 Infantry moved from Northern Ireland to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Dublin to 18 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            2 Infantrys moved from Scotland to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            3 Adv.Fighters, 2 Artillerys, 2 Battleships, 3 Carriers, 1 Cruiser, 1 Destroyer, 7 Infantrys, 2 JetFighters and 4 Transports moved from 18 Sea Zone to 16 Sea Zone
            3 T.Boats moved from 20 Sea Zone to 18 Sea Zone
            3 Artillerys, 1 Cruiser, 6 Infantrys and 4 Transports moved from 20 Sea Zone to 22 Sea Zone
            2 Battleships moved from 11 Sea Zone to 17 Sea Zone
            1 Transport moved from 17 Sea Zone to 16 Sea Zone
            2 Battleships moved from 12 Sea Zone to 10 Sea Zone
            1 Destroyer and 4 Submarines moved from 9 Sea Zone to 16 Sea Zone
            1 Stuka moved from Manchester to Danzig
            4 ArmoredCars, 3 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Brest to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Warsaw to Kiev
            3 ArmoredCars moved from Danzig to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            6 Stukas moved from Hamburg to Kiev
            1 Bomber moved from Netherlands to Kiev
            2 Elites and 1 Infantry moved from Belgium to Picardy
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 5 Bombers, 3 Infantrys, 5 JetFighters and 10 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            7 Infantrys moved from 16 Sea Zone to Azores
            2 Artillerys moved from 16 Sea Zone to Azores
    
        Place Units - Germans
            3 Infantrys placed in Kiev
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Krakow
            3 Mech.Infs placed in Danzig
            5 JetFighters placed in Bohemia
            3 Bombers placed in Bavaria
            2 Bombers placed in Middle Norrland
            1 Adv.Fighter placed in Wales
    
        Turn Complete - Germans
            Germans collect 145 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Vologda to S.Karelia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery moved from Kursk to Smolensk
            5 Infantrys moved from Rostov to Donetsk
            1 Artillery moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            2 HeavyTanks and 11 Infantrys moved from Astrakhan to Azerbaijan
            2 Infantrys moved from Tashkent to Uzbekistan
            5 Infantrys moved from Chimkent to Uzbekistan
            5 Infantrys moved from Ufa to Chimkent
            5 Infantrys moved from Sverdlovsk to Ufa
            5 Infantrys moved from Stalingrad to Saratov
            6 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from Chita to Ayan
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 HeavyTank and 40 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Karelia
                Russians attack with 1 Artillery and 8 Infantrys
                Finns defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery and 8 Infantrys in S.Karelia, round 2 : 2/1 hits, 1.83 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in S.Karelia, round 2 : 1/1 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Finns, 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Artillery and 7 Infantrys in S.Karelia, round 3 : 2/1 hits, 1.67 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Smolensk
                Russians attack with 1 Artillery and 10 Infantrys
                Finns defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 1 Artillery and 10 Infantrys in Smolensk, round 2 : 2/1 hits, 2.17 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
                    Russians roll dice for 1 Artillery and 9 Infantrys in Smolensk, round 3 : 2/0 hits, 2.00 expected hits
                    Finns roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Smolensk
                Russians win, taking Smolensk from Finns with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Artillerys and 1 Infantry
            Battle in Ayan
                Russians attack with 1 Fighter and 6 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Russians roll dice for 1 Fighter and 6 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Fighter and 5 Infantrys in Ayan, round 3 : 2/1 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 5 Infantrys
                Romanians defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 4 : 1/0 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 5 : 0/1 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 6 : 1/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 5 Infantrys
                Casualties for Romanians: 1 Artillery and 3 Infantrys
            Battle in Azerbaijan
                Russians attack with 2 HeavyTanks and 11 Infantrys
                Italians defend with 1 Infantry
                    Russians roll dice for 2 HeavyTanks and 11 Infantrys in Azerbaijan, round 2 : 4/1 hits, 3.17 expected hits
                    Italians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Azerbaijan
                Russians win, taking Azerbaijan from Italians with 2 HeavyTanks and 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Ayan to Chita
    
        Place Units - Russians
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 HeavyTank and 2 Infantrys placed in Kursk
    
        Turn Complete - Russians
            Russians collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Hisaichi : 0.83
    Italians : -0.33
    Finns : -0.17
    Russians : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            7 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 3 JetFighters moved from E.Iran to Uzbekistan
            4 ArmoredCars and 1 Tank moved from W.Iran to Uzbekistan
            1 Adv.Fighter and 1 Fighter moved from 58 Sea Zone to Uzbekistan
            1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from Palestine to 57 Sea Zone
            2 Infantrys and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery moved from Iraq to 58 Sea Zone
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Artillery moved from 58 Sea Zone to Baluchistan
            3 Infantrys moved from 58 Sea Zone to Baluchistan
            1 Infantry moved from Mozambique to South Africa
            1 Infantry moved from Mozambique to South Africa
            1 Mech.Inf moved from Mozambique to South Africa
            1 Tank moved from Mozambique to South Africa
            1 Mech.Inf moved from Mozambique to Angola
            1 HeavyTank moved from Mozambique to Angola
            1 Infantry moved from Iraq to W.Iran
            1 Infantry moved from Iraq to W.Iran
            3 Infantrys moved from Iraq to W.Iran
            2 Infantrys moved from Syria to Iraq
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to Baluchistan
            6 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys moved from Greece to Bulgaria
            3 Artillerys and 6 Infantrys moved from 22 Sea Zone to Hamburg
            4 ArmoredCars, 3 Artillerys, 1 Infantry and 2 Tanks moved from Galicia to Portugal
            1 Bomber and 1 JetFighter moved from Andalusia to Portugal
            4 ArmoredCars moved from E.Morocco to Mauritania
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Fighters, 16 Infantrys and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Angola
                Italians attack with 1 HeavyTank and 1 Mech.Inf
                Americans defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Mech.Inf in Angola, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Angola
                Italians win, taking Angola from Americans with 1 HeavyTank and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in South Africa
                Italians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                Americans defend with 2 ArmoredCars
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in South Africa, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Americans lost in South Africa
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in South Africa, round 3 : 2/1 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in South Africa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Americans lost in South Africa
                Italians win, taking South Africa from British with 2 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Americans: 2 ArmoredCars
            Battle in Baluchistan
                Italians attack with 1 Artillery and 4 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Baluchistan, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Baluchistan
                    Italians roll dice for 1 Artillery and 4 Infantrys in Baluchistan, round 2 : 2/1 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Baluchistan
                Italians win, taking Baluchistan from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Uzbekistan
                Italians attack with 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 12 Infantrys, 3 JetFighters and 1 Tank
                Russians defend with 1 HeavyTank and 26 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 12 Infantrys, 3 JetFighters and 1 Tank in Uzbekistan, round 2 : 12/1 hits, 11.67 expected hits
                    Russians roll dice for 1 HeavyTank and 26 Infantrys in Uzbekistan, round 2 : 10/1 hits, 9.33 expected hits
                    12 Infantrys owned by the Russians and 10 Infantrys owned by the Italians lost in Uzbekistan
                    Italians roll dice for 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 2 Infantrys, 3 JetFighters and 1 Tank in Uzbekistan, round 3 : 9/1 hits, 9.67 expected hits
                    Russians roll dice for 1 HeavyTank and 14 Infantrys in Uzbekistan, round 3 : 5/1 hits, 5.33 expected hits
                    3 ArmoredCars owned by the Italians, 9 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Uzbekistan
                    Italians roll dice for 1 Adv.Fighter, 8 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 3 JetFighters and 1 Tank in Uzbekistan, round 4 : 8/0 hits, 8.00 expected hits
                    Russians roll dice for 1 HeavyTank and 5 Infantrys in Uzbekistan, round 4 : 2/1 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Italians, 5 Infantrys owned by the Russians and 1 HeavyTank owned by the Russians lost in Uzbekistan
                Italians win, taking Uzbekistan from Russians with 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 3 JetFighters and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Italians: 5 ArmoredCars and 12 Infantrys
                Casualties for Russians: 1 HeavyTank and 26 Infantrys
            Battle in Portugal
                Italians attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks
                Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks in Portugal, round 2 : 5/0 hits, 5.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 1/1 hits, 1.67 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Portugal
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 JetFighter and 2 Tanks in Portugal, round 3 : 4/1 hits, 4.67 expected hits
                    Neutral roll dice for 1 Bunker in Portugal, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians and 1 Bunker owned by the Neutral lost in Portugal
                Italians loses 0 PUs for violating Portugals neutrality.
                Italians win, taking Portugal from Neutral with 3 ArmoredCars, 3 Artillerys, 1 Bomber, 1 JetFighter and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
    
        Non Combat Move - Italians
            1 JetFighter moved from Portugal to 34 Sea Zone
            1 Bomber moved from Portugal to Rio de Oro
            1 Bomber moved from Rio de Oro to Mauritania
            1 Adv.Fighter moved from Uzbekistan to 58 Sea Zone
            1 Fighter moved from Uzbekistan to 58 Sea Zone
            1 Submarine moved from 58 Sea Zone to 62 Sea Zone
            5 Infantrys moved from Madrid to Leon
            3 JetFighters moved from Uzbekistan to W.Iran
    
        Place Units - Italians
            1 Carrier and 2 Transports placed in 34 Sea Zone
            1 Bunker and 2 Infantrys placed in Madagascar
            1 Destroyer placed in 68 Sea Zone
            1 Artillery placed in Mozambique
            1 Bunker placed in Mozambique
            1 ArmoredCar and 2 Infantrys placed in Italian East Africa
            1 Artillery and 2 Infantrys placed in E.Iran
            1 ArmoredCar and 2 Infantrys placed in W.Iran
            1 Battleship and 1 Transport placed in 58 Sea Zone
            2 Transports placed in 56 Sea Zone
            2 ArmoredCars placed in Syria
            2 Fighters placed in Palestine
            4 Infantrys placed in E.Morocco
            2 Infantrys placed in Andalusia
            2 Infantrys placed in Cairo
    
        Turn Complete - Italians
            Italians collect 152 PUs; end with 152 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Italians : 0.00
    British : 0.17
    Americans : -0.33
    Russians : -0.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            1 Tank moved from Ontario to Montreal
    
        Purchase Units - French
            French buy 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry and 1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 Artillery moved from Chubu to Kyushu
            1 Infantry moved from Chubu to Kyushu
            1 ArmoredCar moved from Chubu to Kyushu
            1 Infantry moved from Tohoku to Tokyo
            1 Artillery and 4 Infantrys moved from Mindanao to Panay
                  Yamamoto take Panay from Americans
            1 Fighter moved from Davao to 112 Sea Zone
            1 Adv.Fighter moved from Davao to 112 Sea Zone
            3 Infantrys and 1 Tank moved from N.French Indochina to Yunnan
            1 Infantry moved from Kwangsi to N.French Indochina
            3 Adv.Fighters moved from Davao to Tokyo
            1 Artillery moved from Tokyo to Chubu
            1 Tank moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 112 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                Anzac defend with 1 Transport; Dutch defend with 1 Infantry and 1 Marine
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac, 1 Marine owned by the Dutch and 1 Infantry owned by the Dutch lost in 112 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Transport
                Casualties for Dutch: 1 Infantry and 1 Marine
            Battle in Kyushu
                Yamamoto attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Dutch defend with 1 Elite
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Elite in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in Kyushu
                Yamamoto win, taking Kyushu from Dutch with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Elite
            Battle in Yunnan
                Yamamoto attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 1 Tank in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Yunnan
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Yamamoto
            1 ArmoredCar moved from Davao to Panay
            1 ArmoredCar moved from Davao to Panay
            1 Fighter moved from 112 Sea Zone to Davao
            1 Adv.Fighter moved from 112 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Bunker placed in Chubu
            1 Artillery, 1 Bunker and 7 Infantrys placed in Tokyo
            1 Artillery and 2 Infantrys placed in Kwangsi
            3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Chinese : -0.17
    Dutch : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            1 ArmoredCar moved from Hunan to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 ArmoredCar moved from Shanghai to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Chahar to Peking
                  Chinese take Peking from Hisaichi
            2 Infantrys moved from Kweichow to N.French Indochina
            1 Elite moved from Kweichow to N.French Indochina
            3 Artillerys, 1 Elite and 2 Infantrys moved from Szechwan to Yunnan
            1 ArmoredCar and 1 Tank moved from Hupeh to Yunnan
            1 ArmoredCar and 1 Tank moved from Lanchow to Yunnan
            1 Artillery and 1 Elite moved from E.Qinghai to Sikang
            1 Artillery and 1 Infantry moved from Lanchow to Sikang
            1 ArmoredCar and 1 Tank moved from Ningsia to Sikang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Sikang, round 2 : 2/1 hits, 2.33 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/1 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 Artillerys, 1 Elite and 1 Tank in Sikang, round 3 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Chinese lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in Yunnan
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Yunnan, round 2 : 4/1 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 1/1 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
            Battle in N.French Indochina
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Marine moved from Hupeh to Anhwei
            2 Infantrys moved from Shansi to Anhwei
            1 ArmoredCar moved from Shansi to Kweichow
            1 Tank moved from Suiyuan to Anhwei
            1 Artillery and 6 Infantrys moved from Suiyuan to Shansi
            1 Artillery, 1 Elite and 4 Infantrys moved from Ningsia to Shensi
            4 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from Hsining to Sikang
            1 Artillery and 3 Infantrys moved from E.Sinkiang to C.Sinkiang
            4 Infantrys moved from Urumqi to C.Sinkiang
    
        Place Units - Chinese
            1 Artillery, 1 Infantry and 1 Tank placed in Hupeh
            1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hsining
            Chinese undo move 1.
            Chinese undo move 1.
            1 Elite and 2 Marines placed in Hupeh
            Chinese undo move 1.
            1 Artillery and 2 Marines placed in Hupeh
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Yamamoto : -0.50
    Chinese : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Artillery and 3 Infantrys moved from Kwangtung to Kiangsi
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Infantry moved from Hulunbuir to Peking
            1 Tank moved from Hulunbuir to Peking
            1 Fighter moved from Changchun to Peking
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Tank moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            3 Adv.Fighters moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 2 Bombers
                Anzac defend with 4 Transports
                    Hisaichi roll dice for 2 Bombers in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 Bomber owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Transports in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Transport owned by the Anzac lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Transports in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 2 Transports remaining. Battle score for attacker is -16
                Casualties for Hisaichi: 2 Bombers
                Casualties for Anzac: 2 Transports
            Battle in Peking
                Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Peking, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys in Ayan, round 2 : 3/1 hits, 3.33 expected hits
                    Russians roll dice for 4 Infantrys in Ayan, round 2 : 2/1 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 3 : 3/0 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 4 Infantrys
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kiangsi, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Fighter moved from Peking to Heilungchiang
            3 Adv.Fighters and 1 Fighter moved from Ayan to Heilungchiang
            1 Adv.Fighter moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Hong Kong
            1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Anzac : 0.50
    Chinese : -0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            3 Infantrys and 1 Tank moved from Koryakia to 72 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 72 Sea Zone to 85 Sea Zone
            3 Infantrys and 1 Tank moved from 85 Sea Zone to Tohoku
            4 Infantrys moved from Bombay to Rajputana
            1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Rajputana to Baluchistan
            2 Infantrys moved from Rajputana to Baluchistan
            1 Infantry moved from North Central USA to British Columbia
    
        Purchase Units - British
            British buy 1 Elite and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Baluchistan
                British attack with 1 ArmoredCar, 1 Artillery and 5 Infantrys
                Italians defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 ArmoredCar, 1 Artillery and 5 Infantrys in Baluchistan, round 2 : 2/1 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Baluchistan, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Baluchistan
                    British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Baluchistan, round 3 : 1/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Baluchistan, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Baluchistan
                    British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Baluchistan, round 4 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Baluchistan
                British win, taking Baluchistan from Italians with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 3 Infantrys
            Battle in Tohoku
                British attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 3 Infantrys and 1 Tank in Tohoku, round 2 : 1/0 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Tohoku
                British win, taking Tohoku from Yamamoto with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Rajputana to Baluchistan
    
        Place Units - British
            2 Infantrys placed in Cape Town
            2 Infantrys placed in Montreal
            2 Infantrys placed in Bombay
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            1 Elite placed in Vancouver
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -1.33
    Yamamoto : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
                    AA fire in W.Iran : 0/1 hits, 0.33 expected hits
            3 Infantrys moved from Sumatra to 110 Sea Zone
            3 Infantrys and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            3 Infantrys moved from 106 Sea Zone to S.French Indochina
            2 L.Fighters moved from Rajputana to Azerbaijan
            2 Infantrys moved from West Papua to Hollandia
            3 L.Fighters moved from Broome to Rajputana
            1 Infantry moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in S.French Indochina
                Anzac attack with 3 Infantrys
                Thai defend with 1 Factory and 1 Infantry
                    Anzac roll dice for 3 Infantrys in S.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in S.French Indochina
                Anzac win, taking S.French Indochina from Thai with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 L.Fighters placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.00
    Thai : 0.33
    AA fire in W.Iran : : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
                    AA fire in W.Iran : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter lost in W.Iran
            2 Adv.Fighters and 2 Fighters moved from Rajputana to Azerbaijan
            1 Adv.Fighter moved from Banjarmasin to Madras
            1 Fighter moved from Madras to Rajputana
            2 Adv.Fighters moved from Sumatra to Rajputana
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Fighters and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 65 Sea Zone
            Dutch undo move 1.
            1 Transport placed in 65 Sea Zone
            1 Adv.Fighter placed in Sumatra
            2 Fighters placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in W.Iran : : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery, 3 Fighters and 2 Infantrys moved from Novgorod to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            2 ArmoredCars moved from N.Karelia to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            1 Fighter moved from Helsinki to S.Karelia
            1 Infantry moved from Leningrad to Novgorod
            1 Tank moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Fighters, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 6 Infantrys
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Fighters, 3 Infantrys and 1 Tank in S.Karelia, round 2 : 5/1 hits, 4.50 expected hits
                    Russians roll dice for 1 Artillery and 6 Infantrys in S.Karelia, round 2 : 3/1 hits, 2.33 expected hits
                    5 Infantrys owned by the Russians, 2 ArmoredCars owned by the Finns and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 3 Artillerys, 4 Fighters, 2 Infantrys and 1 Tank in S.Karelia, round 3 : 3/1 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 3 Artillerys, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Finns: 2 ArmoredCars and 2 Infantrys
                Casualties for Russians: 1 Artillery and 6 Infantrys
    
        Non Combat Move - Finns
            4 Fighters moved from S.Karelia to Leningrad
            1 AAGun moved from Oulu to Vyborg
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Leningrad
            2 ArmoredCars and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            1 Infantry moved from Kiev to Donetsk
            1 Tank moved from Minsk to Donetsk
            1 Infantry moved from Minsk to Kiev
            1 Infantry moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Mech.Inf moved from Odessa to 53 Sea Zone
            1 Destroyer, 1 Mech.Inf and 2 Transports moved from 53 Sea Zone to 54 Sea Zone
            1 Mech.Inf moved from 54 Sea Zone to Rostov
                  Romanians take Rostov from Russians
            1 Fighter moved from Crimea to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Mot.Inf moved from Kiev to Crimea
            1 Mech.Inf moved from Odessa to Crimea
            1 Fighter moved from Donetsk to Crimea
            1 Artillery moved from Kiev to Donetsk
    
        Place Units - Romanians
            1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Vinnytsia
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Tank moved from Assam to Hyderabad
                  Thai take Calcutta from British
                  Thai take Hyderabad from British
            1 Infantry moved from S.Thailand to S.French Indochina
            1 Tank moved from N.Thailand to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            1 Tank moved from N.Thailand to S.French Indochina
            1 Tank moved from N.Thailand to Bangkok
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Fighter, 1 Infantry and 2 Tanks
                French defend with 1 Factory; Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Fighter, 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/1 hits, 1.50 expected hits
                    French roll dice for 2 Infantrys in S.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Fighter and 2 Tanks in S.French Indochina, round 3 : 1/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to Bangkok
    
        Place Units - Thai
            1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    Thai : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            5 Mech.Infs moved from Washington to Montreal
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            5 S.Submarines and 4 Transports moved from 40 Sea Zone to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Cruiser and 1 Infantry moved from 35 Sea Zone to 40 Sea Zone
            1 Infantry moved from 40 Sea Zone to South Africa
            1 Infantry moved from Cape Town to South Africa
            5 Tanks moved from Cape Town to South Africa
            2 Infantrys moved from Argentina to 39 Sea Zone
            2 Infantrys and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            2 Infantrys moved from 40 Sea Zone to South Africa
            1 L.Fighter moved from 35 Sea Zone to South Africa
            1 Fighter moved from Salvador to 35 Sea Zone
            2 Marines moved from Iwo Jima to 85 Sea Zone
            2 Marines and 2 S.Submarines moved from 85 Sea Zone to 93 Sea Zone
            2 Marines moved from 93 Sea Zone to Panay
            3 ArmoredCars moved from Manila to Panay
            5 Marines moved from Hokkaido to 85 Sea Zone
            5 Marines and 5 S.Submarines moved from 85 Sea Zone to 93 Sea Zone
            5 Marines moved from 93 Sea Zone to Panay
            3 ArmoredCars, 1 Artillery and 1 Infantry moved from Hokkaido to 85 Sea Zone
            3 ArmoredCars, 1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
            1 Artillery moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            1 ArmoredCar and 1 Infantry moved from Woleai to 109 Sea Zone
            1 Marine moved from Ponape to 109 Sea Zone
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 ArmoredCar and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 ArmoredCar moved from 93 Sea Zone to Samar
                  Americans take Samar from Yamamoto
            2 Marines moved from Wake to 87 Sea Zone
            2 Marines and 2 S.Submarines moved from 87 Sea Zone to 102 Sea Zone
            1 Marine and 1 Transport moved from 109 Sea Zone to 101 Sea Zone
            2 Marines and 2 S.Submarines moved from 102 Sea Zone to 101 Sea Zone
            3 Marines moved from 101 Sea Zone to Guam
            1 Destroyer moved from 109 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 Tanks moved from Kolyma to Ayan
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 Marine moved from 109 Sea Zone to Woleai
            1 L.Fighter moved from Pearl Harbor to 85 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 4 B.Transports, 1 Factory, 14 Infantrys, 4 Marines, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ayan
                Americans attack with 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 2 Tanks in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Americans roll dice for 1 Tank in Ayan, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Ayan
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Americans: 2 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in South Africa
                Americans attack with 4 Infantrys, 1 L.Fighter and 5 Tanks
                Italians defend with 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Americans roll dice for 1 Cruiser in South Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in South Africa
                    Americans roll dice for 4 Infantrys, 1 L.Fighter and 5 Tanks in South Africa, round 2 : 4/1 hits, 3.67 expected hits
                    Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in South Africa, round 2 : 1/1 hits, 1.17 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Americans, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the Italians lost in South Africa
                Americans win, taking South Africa from Italians with 3 Infantrys, 1 L.Fighter and 5 Tanks remaining. Battle score for attacker is 13
                Casualties for Italians: 2 Infantrys, 1 Mech.Inf and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in Guam
                Americans attack with 3 Marines
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Marines in Guam, round 2 : 2/1 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Guam
                Americans win, taking Guam from Yamamoto with 3 Marines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Kyushu
                Americans attack with 3 ArmoredCars, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/1 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Kyushu
                    Americans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kyushu, round 3 : 2/1 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Americans: 1 ArmoredCar
            Battle in Panay
                Americans attack with 3 ArmoredCars and 7 Marines
                Yamamoto defend with 2 ArmoredCars, 1 Artillery and 4 Infantrys
                    Americans roll dice for 3 ArmoredCars and 7 Marines in Panay, round 2 : 4/1 hits, 4.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 4 Infantrys in Panay, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 2 ArmoredCars owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Panay
                    Americans roll dice for 1 ArmoredCar and 7 Marines in Panay, round 3 : 3/1 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Panay, round 3 : 1/0 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Panay
                Americans win, taking Panay from Yamamoto with 7 Marines remaining. Battle score for attacker is 8
                Casualties for Americans: 3 ArmoredCars
                Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 4 Infantrys
    
        Non Combat Move - Americans
            6 Infantrys moved from Northeast USA to Quebec
            1 Artillery and 1 Infantry moved from Salvador to Bahia
            1 L.Fighter moved from South Africa to 35 Sea Zone
            1 Fighter moved from 35 Sea Zone to Salvador
    
        Place Units - Americans
            1 Factory placed in Hokkaido
            2 Tanks placed in Shikoku
            2 Marines placed in Iwo Jima
            2 Marines placed in Minamitori
            2 B.Transports placed in 87 Sea Zone
            2 B.Transports placed in 71 Sea Zone
            1 Tank placed in Alaska
            2 Infantrys placed in Salvador
            12 Infantrys and 3 Mech.Infs placed in Washington
            Americans undo move 9.
            2 Infantrys and 1 Tank placed in South Atlantic USA
            1 ArmoredCar, 10 Infantrys, 3 Mech.Infs and 1 Tank placed in Washington
            1 ArmoredCar placed in Manila
    
        Turn Complete - Americans
            Americans collect 148 PUs; end with 148 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Italians : -0.17
    Yamamoto : -0.67
    Americans : -0.17
    

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  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            25 ArmoredCars, 18 Artillerys, 1 Bomber, 1 Elite, 42 Infantrys, 8 Mech.Infs, 6 Stukas and 5 Tanks moved from Kiev to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            3 Mech.Infs and 1 Stuka moved from Danzig to Kursk
            3 Mech.Infs moved from Krakow to Kursk
            5 JetFighters moved from Bohemia to Kursk
            3 Bombers moved from Bavaria to Kursk
            2 Bombers moved from Middle Norrland to Kursk
            1 ArmoredCar, 2 Artillerys and 8 Infantrys moved from Azores to 16 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Greenland to 3 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 3 Sea Zone to 2 Sea Zone
            3 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 2 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers, 8 Infantrys, 2 JetFighters, 4 Submarines and 5 Transports moved from 16 Sea Zone to 2 Sea Zone
            3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters moved from 2 Sea Zone to Montreal
            2 Battleships moved from 10 Sea Zone to 16 Sea Zone
            2 Battleships moved from 17 Sea Zone to 16 Sea Zone
            2 Infantrys moved from Wales to 18 Sea Zone
            2 Infantrys and 3 T.Boats moved from 18 Sea Zone to 17 Sea Zone
            1 Cruiser and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Dover to 21 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Infantry and 4 Transports moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            1 Artillery moved from London to Manchester
            1 Adv.Fighter moved from Wales to Azores
            2 Infantrys moved from 17 Sea Zone to Azores
            2 Elites and 1 Infantry moved from Picardy to 20 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 3 Factorys, 8 Infantrys, 10 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 42 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks
                Russians defend with 4 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks
                    Germans roll dice for 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 42 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks in Kursk, round 2 : 48/1 hits, 48.17 expected hits
                    Russians roll dice for 4 Artillerys, 1 Elite, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks in Kursk, round 2 : 19/1 hits, 18.83 expected hits
                    1 Elite owned by the Russians, 42 Infantrys owned by the Russians, 4 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians and 19 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 23 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks in Kursk, round 3 : 41/1 hits, 41.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 3 Tanks in Kursk, round 3 : 3/1 hits, 2.83 expected hits
                    3 Infantrys owned by the Germans, 3 Tanks owned by the Russians and 2 HeavyTanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 20 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks remaining. Battle score for attacker is 94
                Casualties for Germans: 22 Infantrys
                Casualties for Russians: 4 Artillerys, 1 Elite, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks
            Battle in Montreal
                Germans attack with 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory and 2 Infantrys; French defend with 2 Fighters and 1 Tank; Americans defend with 5 Mech.Infs
                    AA fire in Montreal : 1/1 hits, 0.83 expected hits
                1 Adv.Fighter owned by the Germans lost in Montreal
                    Germans roll dice for 2 Battleships and 1 Cruiser in Montreal, round 2 : 1/1 hits, 1.83 expected hits
                    1 Infantry owned by the British lost in Montreal
                    Germans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters in Montreal, round 2 : 6/1 hits, 5.50 expected hits
                    British roll dice for 2 Fighters, 1 Infantry, 5 Mech.Infs and 1 Tank in Montreal, round 2 : 4/1 hits, 3.50 expected hits
                5 Mech.Infs owned by the Americans, 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Montreal
                    Germans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 JetFighters in Montreal, round 3 : 5/1 hits, 4.83 expected hits
                    British roll dice for 2 Fighters and 1 Tank in Montreal, round 3 : 1/1 hits, 1.50 expected hits
                    2 Fighters owned by the French, 1 Tank owned by the French and 1 Infantry owned by the Germans lost in Montreal
                Germans captures 36PUs while taking British capital
                Germans win, taking Montreal from British with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 JetFighters remaining. Battle score for attacker is 35
                Casualties for Germans: 1 Adv.Fighter and 5 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Americans: 5 Mech.Infs
                Casualties for French: 2 Fighters and 1 Tank
    
        Non Combat Move - Germans
            2 Adv.Fighters and 2 JetFighters moved from Montreal to 2 Sea Zone
            6 Bombers, 5 JetFighters and 7 Stukas moved from Kursk to Kiev
    
        Place Units - Germans
            2 ArmoredCars placed in Kiev
            1 Tank placed in Kiev
            3 Mech.Infs placed in Krakow
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Danzig
            1 Factory placed in Iceland
            1 Factory placed in Scotland
            1 Factory placed in Dublin
            4 Infantrys placed in Manchester
            2 Transports placed in 18 Sea Zone
            2 Infantrys placed in Wales
            2 Infantrys placed in London
    
        Turn Complete - Germans
            Germans collect 150 PUs; end with 186 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.00
    AA fire in Montreal : : 0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            1 Infantry moved from Yaroslavl to Tula
            1 Infantry moved from Yaroslavl to Vologda
            2 Infantrys moved from Smolensk to Minsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Smolensk to Novgorod
            1 Artillery moved from Smolensk to S.Karelia
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Smolensk to Novgorod
            3 Infantrys moved from Smolensk to S.Karelia
            1 Infantry moved from Yaroslavl to Smolensk
            6 Infantrys moved from Yaroslavl to Moscow
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Ufa to Chimkent
            5 Infantrys moved from Chimkent to Tashkent
            5 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from Chita to Ayan
            3 Infantrys moved from Chita to Hulunbuir
    
        Purchase Units - Russians
            Russians buy 1 Elite, 1 HeavyTank, 35 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 2 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Rostov
                Russians attack with 5 Infantrys
                Romanians defend with 1 Mech.Inf
                    Russians roll dice for 5 Infantrys in Rostov, round 2 : 1/1 hits, 0.83 expected hits
                    Romanians roll dice for 1 Mech.Inf in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Romanians with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Mech.Inf
            Battle in Hulunbuir
                Russians attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Hulunbuir, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 Artillery and 7 Infantrys
                Finns defend with 3 Artillerys, 1 Infantry and 1 Tank
                    Russians roll dice for 1 Artillery and 7 Infantrys in S.Karelia, round 2 : 1/1 hits, 1.67 expected hits
                    Finns roll dice for 3 Artillerys, 1 Infantry and 1 Tank in S.Karelia, round 2 : 2/1 hits, 1.83 expected hits
                    1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Artillery and 5 Infantrys in S.Karelia, round 3 : 1/1 hits, 1.33 expected hits
                    Finns roll dice for 3 Artillerys and 1 Tank in S.Karelia, round 3 : 1/1 hits, 1.50 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                    Russians roll dice for 1 Artillery and 4 Infantrys in S.Karelia, round 4 : 1/1 hits, 1.17 expected hits
                    Finns roll dice for 2 Artillerys and 1 Tank in S.Karelia, round 4 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                    Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 5 : 1/0 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Tank in S.Karelia, round 5 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                    Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 6 : 1/1 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in S.Karelia, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 5 Infantrys
                Casualties for Finns: 3 Artillerys, 1 Infantry and 1 Tank
            Battle in Minsk
                Russians attack with 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Minsk, round 2 : 1/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Novgorod
                Russians attack with 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win, taking Novgorod from Finns with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            5 Infantrys moved from Saratov to Astrakhan
            3 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from Ayan to Chita
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Arkhangelsk
            1 Elite, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow
    
        Turn Complete - Russians
            Russians collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Hisaichi : -0.67
    Finns : -1.17
    Russians : 0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
                Italians captures 31PUs while taking Dutch capital
            1 ArmoredCar, 2 Artillerys, 12 Infantrys and 3 JetFighters moved from W.Iran to Azerbaijan
            1 Fighter moved from 58 Sea Zone to Azerbaijan
            1 Adv.Fighter moved from 58 Sea Zone to Azerbaijan
            2 Fighters moved from Palestine to Azerbaijan
            1 Artillery and 2 Infantrys moved from E.Iran to Baluchistan
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from Lower Egypt to 56 Sea Zone
            4 Infantrys and 2 Transports moved from 56 Sea Zone to 58 Sea Zone
            1 Transport moved from 58 Sea Zone to 68 Sea Zone
            2 Infantrys moved from Madagascar to 68 Sea Zone
            1 Transport moved from 58 Sea Zone to 68 Sea Zone
            2 Infantrys moved from Madagascar to 68 Sea Zone
            4 Infantrys moved from 68 Sea Zone to South Africa
            1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Mozambique to South Africa
            1 HeavyTank and 1 Mech.Inf moved from Angola to South Africa
            1 ArmoredCar moved from Italian East Africa to 58 Sea Zone
            3 Infantrys moved from Italian East Africa to 58 Sea Zone
            1 Infantry moved from Iraq to 58 Sea Zone
            1 ArmoredCar and 8 Infantrys moved from 58 Sea Zone to Baluchistan
            1 ArmoredCar moved from Uzbekistan to Alma Ata
                  Italians take Alma Ata from Russians
            1 ArmoredCar moved from Alma Ata to Semipalatinsk
                  Italians take Semipalatinsk from Russians
            5 ArmoredCars, 4 Artillerys, 1 HeavyTank and 1 Tank moved from Uzbekistan to Tashkent
            1 Infantry moved from Iraq to W.Iran
            4 Infantrys moved from Lower Egypt to Palestine
            1 Bomber moved from Mauritania to South Africa
            1 Destroyer moved from 68 Sea Zone to 40 Sea Zone
            1 Submarine moved from 62 Sea Zone to 40 Sea Zone
            2 Adv.Fighters, 3 Fighters and 2 JetFighters moved from 34 Sea Zone to 40 Sea Zone
            1 Infantry moved from Mauritania to 34 Sea Zone
            1 Infantry and 1 Transport moved from 34 Sea Zone to 32 Sea Zone
            1 Infantry moved from 32 Sea Zone to Suriname
                  Italians take Suriname from Dutch
            2 ArmoredCars moved from Syria to W.Iran
            1 Infantry moved from Odessa to Donetsk
            5 Infantrys moved from Leon to Portugal
            2 Infantrys moved from Andalusia to Portugal
            1 Destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 37 Sea Zone
            1 Infantry moved from Mauritania to 34 Sea Zone
            1 Artillery moved from Mauritania to 34 Sea Zone
            1 Artillery, 2 Battleships, 4 Carriers, 1 Infantry, 3 Submarines and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
            1 Artillery moved from 38 Sea Zone to Angola
            1 Infantry moved from 38 Sea Zone to Angola
            4 Infantrys moved from E.Morocco to W.Morocco
            6 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Mauritania to W.Morocco
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 6 ArmoredCars, 4 Artillerys, 1 Carrier, 4 Destroyers, 26 Infantrys and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 40 Sea Zone
                Italians attack with 2 Adv.Fighters, 1 Destroyer, 3 Fighters, 2 JetFighters and 1 Submarine
                Americans defend with 1 Cruiser, 1 Destroyer, 3 Submarines and 1 Transport
                    Italians roll dice for 1 Submarine in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Submarines in 40 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 2 Adv.Fighters, 1 Destroyer, 3 Fighters and 2 JetFighters in 40 Sea Zone, round 2 : 3/1 hits, 3.67 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 40 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    3 Submarines owned by the Americans, 1 Submarine owned by the Italians, 1 Destroyer owned by the Italians and 1 Transport owned by the Americans lost in 40 Sea Zone
                    Italians roll dice for 2 Adv.Fighters, 3 Fighters and 2 JetFighters in 40 Sea Zone, round 3 : 4/1 hits, 3.33 expected hits
                    Americans roll dice for 1 Cruiser and 1 Destroyer in 40 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans, 1 Fighter owned by the Italians and 1 Cruiser owned by the Americans lost in 40 Sea Zone
                Italians win with 2 Adv.Fighters, 2 Fighters and 2 JetFighters remaining. Battle score for attacker is 24
                Casualties for Italians: 1 Destroyer, 1 Fighter and 1 Submarine
                Casualties for Americans: 1 Cruiser, 1 Destroyer, 3 Submarines and 1 Transport
            Battle in South Africa
                Italians attack with 1 Artillery, 1 Bomber, 1 HeavyTank, 6 Infantrys and 2 Mech.Infs
                Americans defend with 3 Infantrys and 5 Tanks
                    Italians roll dice for 1 Artillery, 1 Bomber, 1 HeavyTank, 6 Infantrys and 2 Mech.Infs in South Africa, round 2 : 4/1 hits, 3.83 expected hits
                    British roll dice for 3 Infantrys and 5 Tanks in South Africa, round 2 : 3/1 hits, 3.50 expected hits
                    3 Infantrys owned by the Americans, 3 Infantrys owned by the Italians and 1 Tank owned by the Americans lost in South Africa
                    Italians roll dice for 1 Artillery, 1 Bomber, 1 HeavyTank, 3 Infantrys and 2 Mech.Infs in South Africa, round 3 : 3/1 hits, 3.33 expected hits
                    British roll dice for 4 Tanks in South Africa, round 3 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in South Africa
                    Italians roll dice for 1 Artillery, 1 Bomber, 1 HeavyTank, 1 Infantry and 2 Mech.Infs in South Africa, round 4 : 3/1 hits, 2.67 expected hits
                    British roll dice for 1 Tank in South Africa, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians and 1 Tank owned by the Americans lost in South Africa
                Italians win, taking South Africa from British with 1 Artillery, 1 Bomber, 1 HeavyTank and 2 Mech.Infs remaining. Battle score for attacker is 19
                Casualties for Italians: 6 Infantrys
                Casualties for Americans: 3 Infantrys and 5 Tanks
            Battle in Azerbaijan
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 12 Infantrys and 3 JetFighters
                Anzac defend with 2 L.Fighters; Russians defend with 2 HeavyTanks and 11 Infantrys; Dutch defend with 1 Adv.Fighter and 2 Fighters
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 12 Infantrys and 3 JetFighters in Azerbaijan, round 2 : 7/1 hits, 6.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Fighters, 2 HeavyTanks, 11 Infantrys and 2 L.Fighters in Azerbaijan, round 2 : 8/0 hits, 8.00 expected hits
                    7 Infantrys owned by the Russians and 8 Infantrys owned by the Italians lost in Azerbaijan
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 4 Infantrys and 3 JetFighters in Azerbaijan, round 3 : 5/1 hits, 5.50 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Fighters, 2 HeavyTanks, 4 Infantrys and 2 L.Fighters in Azerbaijan, round 3 : 6/1 hits, 5.67 expected hits
                    1 ArmoredCar owned by the Italians, 4 Infantrys owned by the Russians, 1 Fighter owned by the Dutch, 1 Artillery owned by the Italians and 4 Infantrys owned by the Italians lost in Azerbaijan
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters and 3 JetFighters in Azerbaijan, round 4 : 4/1 hits, 3.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter, 2 HeavyTanks and 2 L.Fighters in Azerbaijan, round 4 : 4/1 hits, 3.83 expected hits
                    3 Fighters owned by the Italians, 1 Fighter owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 1 Artillery owned by the Italians and 2 HeavyTanks owned by the Russians lost in Azerbaijan
                    Italians roll dice for 1 Adv.Fighter and 3 JetFighters in Azerbaijan, round 5 : 2/1 hits, 2.50 expected hits
                    Russians roll dice for 2 L.Fighters in Azerbaijan, round 5 : 2/1 hits, 1.33 expected hits
                2 L.Fighters owned by the Anzac, 1 JetFighter owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Azerbaijan
                Italians win with 2 JetFighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 12 Infantrys and 1 JetFighter
                Casualties for Russians: 2 HeavyTanks and 11 Infantrys
                Casualties for Dutch: 1 Adv.Fighter and 2 Fighters
                Casualties for Anzac: 2 L.Fighters
            Battle in Baluchistan
                Italians attack with 1 ArmoredCar, 1 Artillery and 10 Infantrys
                British defend with 1 ArmoredCar, 1 Artillery and 6 Infantrys
                    Italians roll dice for 2 Battleships and 1 Cruiser in Baluchistan, round 2 : 2/1 hits, 1.83 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in Baluchistan
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 10 Infantrys in Baluchistan, round 2 : 3/1 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in Baluchistan, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Baluchistan
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 8 Infantrys in Baluchistan, round 3 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Baluchistan, round 3 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Baluchistan
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 7 Infantrys in Baluchistan, round 4 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Baluchistan
                Italians win, taking Baluchistan from British with 1 ArmoredCar, 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 ArmoredCar, 1 Artillery and 6 Infantrys
                Casualties for Italians: 3 Infantrys
            Battle in Tashkent
                Italians attack with 5 ArmoredCars, 4 Artillerys, 1 HeavyTank and 1 Tank
                Russians defend with 1 AAGun, 1 Factory and 9 Infantrys
                    Italians roll dice for 5 ArmoredCars, 4 Artillerys, 1 HeavyTank and 1 Tank in Tashkent, round 2 : 5/1 hits, 4.17 expected hits
                    Russians roll dice for 9 Infantrys in Tashkent, round 2 : 3/0 hits, 3.00 expected hits
                    3 ArmoredCars owned by the Italians and 5 Infantrys owned by the Russians lost in Tashkent
                    Italians roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank and 1 Tank in Tashkent, round 3 : 3/1 hits, 3.17 expected hits
                    Russians roll dice for 4 Infantrys in Tashkent, round 3 : 1/1 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Russians lost in Tashkent
                    Italians roll dice for 1 ArmoredCar, 4 Artillerys, 1 HeavyTank and 1 Tank in Tashkent, round 4 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 1 Infantry in Tashkent, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tashkent
                Italians win, taking Tashkent from Russians with 1 ArmoredCar, 4 Artillerys, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 4 ArmoredCars
                Casualties for Russians: 9 Infantrys
    
        Non Combat Move - Italians
            2 JetFighters moved from Azerbaijan to 58 Sea Zone
            1 AAGun moved from W.Iran to E.Iran
            1 AAGun moved from Iraq to W.Iran
            2 Adv.Fighters, 2 Fighters and 2 JetFighters moved from 40 Sea Zone to 38 Sea Zone
            1 Bomber moved from South Africa to Mozambique
    
        Place Units - Italians
            1 Artillery and 1 Infantry placed in Palestine
            2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Cairo
            2 Transports placed in 56 Sea Zone
            2 ArmoredCars placed in Syria
            2 Infantrys placed in N.Saudi Arabia
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Artillery and 2 Infantrys placed in W.Iran
            3 Infantrys placed in E.Iran
            1 ArmoredCar and 1 Infantry placed in Mozambique
            2 Infantrys placed in Madagascar
            1 ArmoredCar and 3 Infantrys placed in Greece
            3 Transports placed in 20 Sea Zone
            1 Carrier and 3 Destroyers placed in 41 Sea Zone
            1 Destroyer placed in 41 Sea Zone
            Italians undo move 12.
            2 Transports placed in 20 Sea Zone
            1 Transport placed in 41 Sea Zone
            2 Adv.Fighters placed in Madrid
            3 Infantrys placed in Rio de Oro
            3 Infantrys placed in Madrid
            1 Infantry placed in Normandy
    
        Turn Complete - Italians
            Italians collect 159 PUs; end with 159 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -0.33
    Americans : 0.17
    Russians : 0.50
    

    Savegame


  • @dawgoneit i don’t think i can come back to win. what do you think?

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Yeah, it looks pretty grim for the Allies. I don’t see any way you stop Moscow from falling. You can completely knock out both Yamamoto and Hisachi and maybe even Thailand before the game ends, but I can probably take Russian IPCs at least as quickly as you can take Japanese IPCs, and I’m already out-earning you by a lot. Germany can get away with minimal spending on the eastern front from now on, so that leaves ~100 IPCs/turn in the north Atlantic that America has to deal with. Italy can spare ~50 IPCs/turn for an Atlantic navy, so that means America is spending its entire income just to stalemate the Atlantic, and China is not going to be able to hold out against Germany in the long run.

    It was a very exciting game! Thank you for playing. :)

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