Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Infantry and 1 Marine moved from Hollandia to 112 Sea Zone
            1 Infantry moved from East And South Borneo to British Borneo
                  British take British Borneo from Hisaichi
            2 Adv.Fighters moved from Sumatra to Rajputana
            1 Fighter moved from Banjarmasin to Madras
    
        Purchase Units - Dutch
            Dutch buy 3 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Adv.Fighters placed in Sumatra
            1 Adv.Fighter and 1 Elite placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            3 Infantrys moved from Vyborg to S.Karelia
            2 ArmoredCars moved from Oulu to S.Karelia
            1 Fighter moved from Helsinki to S.Karelia
            1 Fighter moved from Lapland to S.Karelia
            1 Fighter moved from S.Karelia to Smolensk
            1 Artillery moved from Leningrad to S.Karelia
            2 Artillerys, 1 Fighter and 7 Infantrys moved from Novgorod to Smolensk
            2 ArmoredCars moved from Finnmark to N.Karelia
            1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
            1 Tank moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 ArmoredCars, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 3 Infantrys in S.Karelia, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Infantrys in S.Karelia, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 4 Infantrys
            Battle in Smolensk
                Finns attack with 2 Artillerys, 2 Fighters and 7 Infantrys
                Russians defend with 8 Infantrys
                    Finns roll dice for 2 Artillerys, 2 Fighters and 7 Infantrys in Smolensk, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 8 Infantrys in Smolensk, round 2 : 3/1 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Smolensk
                    Finns roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Smolensk, round 3 : 2/1 hits, 2.33 expected hits
                    Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Smolensk
                    Finns roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Smolensk, round 4 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Smolensk, round 4 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk
                    Finns roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Smolensk, round 5 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Finns win, taking Smolensk from Russians with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Finns: 6 Infantrys
                Casualties for Russians: 8 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Smolensk to Novgorod
            1 Fighter moved from S.Karelia to Novgorod
            1 Fighter moved from Smolensk to Novgorod
            1 AAGun moved from Tampere to Oulu
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Fighter and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Minsk
            1 Artillery moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            4 Fighters moved from Kiev to 54 Sea Zone
            1 Infantry moved from Kiev to Donetsk
            1 Tank moved from Kiev to Minsk
    
        Purchase Units - Romanians
            Romanians buy 1 Destroyer and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in 54 Sea Zone
                Romanians attack with 4 Fighters
                Russians defend with 1 Destroyer and 1 Submarine
                    Romanians roll dice for 4 Fighters in 54 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 Destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 54 Sea Zone
                Romanians win with 4 Fighters remaining. Battle score for attacker is 15
                Casualties for Russians: 1 Destroyer and 1 Submarine
            Battle in Minsk
                Romanians attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 3 Infantrys
                    Romanians roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Minsk, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk
                    Romanians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Minsk, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Donetsk
                Romanians attack with 1 Artillery and 4 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            4 Fighters moved from 54 Sea Zone to Crimea
            1 Mech.Inf moved from Kiev to Odessa
            1 Mech.Inf moved from Kiev to Odessa
    
        Place Units - Romanians
            1 Destroyer and 2 Transports placed in 53 Sea Zone
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Russians : -1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Tank moved from S.Thailand to Assam
                  Thai take Burma from British
                  Thai take Assam from British
            1 Infantry moved from S.Thailand to S.French Indochina
                  Thai take S.French Indochina from French
            1 Artillery moved from S.Thailand to N.Thailand
            1 Tank moved from Bangkok to N.Thailand
            1 Tank moved from Malaya to N.Thailand
            1 Fighter moved from Bangkok to N.Thailand
            1 Tank moved from Malaya to N.Thailand
            1 Artillery moved from Malaya to Bangkok
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 3 Tanks
                British defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 3 Tanks in N.Thailand, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in N.Thailand
                    Thai roll dice for 1 Artillery, 1 Fighter and 3 Tanks in N.Thailand, round 3 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Thai lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Fighter and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to Bangkok
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            6 Infantrys moved from Washington to Northeast USA
            5 Tanks moved from Bahia to 39 Sea Zone
            1 ArmoredCar moved from Bahia to 39 Sea Zone
            2 Infantrys moved from Argentina to 39 Sea Zone
            2 Infantrys moved from Bahia to 39 Sea Zone
            2 Infantrys, 5 Tanks and 5 Transports moved from 39 Sea Zone to 40 Sea Zone
            1 ArmoredCar, 2 Infantrys and 3 S.Submarines moved from 39 Sea Zone to 40 Sea Zone
            3 Submarines moved from 39 Sea Zone to 40 Sea Zone
            1 Submarine moved from 35 Sea Zone to 40 Sea Zone
            5 Tanks moved from 40 Sea Zone to Cape Town
            1 ArmoredCar moved from 40 Sea Zone to South Africa
            3 Infantrys moved from 40 Sea Zone to Cape Town
            1 L.Fighter moved from Bahia to South Africa
            2 Adv.Fighters and 2 Fighters moved from 39 Sea Zone to 40 Sea Zone
            1 ArmoredCar moved from Santiago to 125 Sea Zone
            1 ArmoredCar and 2 S.Submarines moved from 125 Sea Zone to 40 Sea Zone
            1 ArmoredCar moved from 40 Sea Zone to South Africa
            1 Infantry moved from 40 Sea Zone to Angola
            2 S.Submarines moved from 85 Sea Zone to 86 Sea Zone
            2 S.Submarines moved from 85 Sea Zone to 87 Sea Zone
            2 Marines moved from Minamitori to 86 Sea Zone
            2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from Wake to 88 Sea Zone
            1 Marine and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
            2 Marines moved from Iwo Jima to 85 Sea Zone
            1 Marine moved from Shikoku to 85 Sea Zone
            2 ArmoredCars and 1 Tank moved from Koryakia to 72 Sea Zone
            2 ArmoredCars, 1 B.Transport and 1 Tank moved from 72 Sea Zone to 85 Sea Zone
            2 ArmoredCars and 1 Tank moved from 85 Sea Zone to Hokkaido
            6 Marines moved from 85 Sea Zone to Hokkaido
            1 B.Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Infantry moved from Peleliu to 93 Sea Zone
            1 ArmoredCar moved from Manila to 93 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from 85 Sea Zone to Hokkaido
            1 ArmoredCar moved from Panay to Manila
            1 Marine moved from Ponape to 109 Sea Zone
            1 Marine and 1 S.Submarine moved from 109 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Pearl Harbor to 98 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 ArmoredCar moved from 109 Sea Zone to Woleai
            1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Artillery moved from Kwajalein to 103 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Woleai
            1 Destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 104 Sea Zone
            3 Destroyers moved from 72 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Hokkaido
    
        Purchase Units - Americans
            Americans buy 2 Factorys, 5 Infantrys, 1 L.Fighter, 11 Marines, 5 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Hokkaido
                Americans attack with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank
                Yamamoto defend with 2 ArmoredCars and 1 Infantry
                    Americans roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Hokkaido
                    Americans roll dice for 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank in Hokkaido, round 2 : 5/1 hits, 5.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Hokkaido
                Americans win, taking Hokkaido from Yamamoto with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 ArmoredCars and 1 Infantry
            Battle in 40 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 4 Submarines and 5 Transports
                Italians defend with 1 Destroyer
                    Americans roll dice for 5 S.Submarines and 4 Submarines in 40 Sea Zone, round 2 : 3/1 hits, 3.83 expected hits
                    Italians roll dice for 1 Destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 40 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 3 Submarines and 5 Transports remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Italians: 1 Destroyer
            Battle in South Africa
                Americans attack with 2 ArmoredCars and 1 L.Fighter
                Italians defend with 1 Infantry
                    Americans roll dice for 2 ArmoredCars and 1 L.Fighter in South Africa, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in South Africa
                Americans win, taking South Africa from Italians with 2 ArmoredCars and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Cape Town
                Americans attack with 3 Infantrys and 5 Tanks
                Italians defend with 1 AAGun, 3 ArmoredCars, 2 Artillerys and 1 Factory
                    Americans roll dice for 3 Infantrys and 5 Tanks in Cape Town, round 2 : 3/0 hits, 3.00 expected hits
                    Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 2 : 1/1 hits, 1.17 expected hits
                    3 ArmoredCars owned by the Italians and 1 Infantry owned by the Americans lost in Cape Town
                    Americans roll dice for 2 Infantrys and 5 Tanks in Cape Town, round 3 : 3/1 hits, 2.83 expected hits
                    Italians roll dice for 2 Artillerys in Cape Town, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in Cape Town
                Americans win, taking Cape Town from Italians with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Infantrys
                Casualties for Italians: 3 ArmoredCars and 2 Artillerys
            Battle in Angola
    
        Non Combat Move - Americans
            1 Battleship, 2 Carriers, 1 Cruiser and 3 Destroyers moved from 39 Sea Zone to 35 Sea Zone
            2 Adv.Fighters moved from 40 Sea Zone to 35 Sea Zone
            1 Fighter moved from 40 Sea Zone to 35 Sea Zone
            1 Fighter moved from 40 Sea Zone to Salvador
            6 Artillerys and 1 Tank moved from Bahia to Salvador
            2 Destroyers moved from 39 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 39 Sea Zone to 40 Sea Zone
            1 L.Fighter moved from South Africa to 35 Sea Zone
    
        Place Units - Americans
            1 Factory placed in Shikoku
            1 Factory placed in Yap
            2 Marines placed in Iwo Jima
            2 Marines placed in Minamitori
            2 Marines placed in Wake
            3 Marines placed in Manila
            5 Mech.Infs placed in Washington
            1 S.Submarine placed in 109 Sea Zone
            1 Marine placed in Ponape
            1 S.Submarine placed in 98 Sea Zone
            1 L.Fighter and 1 Marine placed in Pearl Harbor
            2 Infantrys placed in Salvador
            2 Infantrys placed in Argentina
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 141 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Yamamoto : -0.50
    Americans : -1.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            2 units repaired.
            1 Transport moved from 9 Sea Zone to 3 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Iceland to 3 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 3 Sea Zone to Greenland
                  Germans take Greenland from French
            1 Infantry moved from Northern Ireland to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Dublin to 18 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            2 Infantrys moved from Scotland to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            3 Adv.Fighters, 2 Artillerys, 2 Battleships, 3 Carriers, 1 Cruiser, 1 Destroyer, 7 Infantrys, 2 JetFighters and 4 Transports moved from 18 Sea Zone to 16 Sea Zone
            3 T.Boats moved from 20 Sea Zone to 18 Sea Zone
            3 Artillerys, 1 Cruiser, 6 Infantrys and 4 Transports moved from 20 Sea Zone to 22 Sea Zone
            2 Battleships moved from 11 Sea Zone to 17 Sea Zone
            1 Transport moved from 17 Sea Zone to 16 Sea Zone
            2 Battleships moved from 12 Sea Zone to 10 Sea Zone
            1 Destroyer and 4 Submarines moved from 9 Sea Zone to 16 Sea Zone
            1 Stuka moved from Manchester to Danzig
            4 ArmoredCars, 3 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Brest to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Warsaw to Kiev
            3 ArmoredCars moved from Danzig to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            6 Stukas moved from Hamburg to Kiev
            1 Bomber moved from Netherlands to Kiev
            2 Elites and 1 Infantry moved from Belgium to Picardy
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 5 Bombers, 3 Infantrys, 5 JetFighters and 10 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            7 Infantrys moved from 16 Sea Zone to Azores
            2 Artillerys moved from 16 Sea Zone to Azores
    
        Place Units - Germans
            3 Infantrys placed in Kiev
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Krakow
            3 Mech.Infs placed in Danzig
            5 JetFighters placed in Bohemia
            3 Bombers placed in Bavaria
            2 Bombers placed in Middle Norrland
            1 Adv.Fighter placed in Wales
    
        Turn Complete - Germans
            Germans collect 145 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Vologda to S.Karelia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery moved from Kursk to Smolensk
            5 Infantrys moved from Rostov to Donetsk
            1 Artillery moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            2 HeavyTanks and 11 Infantrys moved from Astrakhan to Azerbaijan
            2 Infantrys moved from Tashkent to Uzbekistan
            5 Infantrys moved from Chimkent to Uzbekistan
            5 Infantrys moved from Ufa to Chimkent
            5 Infantrys moved from Sverdlovsk to Ufa
            5 Infantrys moved from Stalingrad to Saratov
            6 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from Chita to Ayan
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 HeavyTank and 40 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Karelia
                Russians attack with 1 Artillery and 8 Infantrys
                Finns defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery and 8 Infantrys in S.Karelia, round 2 : 2/1 hits, 1.83 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in S.Karelia, round 2 : 1/1 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Finns, 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Artillery and 7 Infantrys in S.Karelia, round 3 : 2/1 hits, 1.67 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Smolensk
                Russians attack with 1 Artillery and 10 Infantrys
                Finns defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 1 Artillery and 10 Infantrys in Smolensk, round 2 : 2/1 hits, 2.17 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
                    Russians roll dice for 1 Artillery and 9 Infantrys in Smolensk, round 3 : 2/0 hits, 2.00 expected hits
                    Finns roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Smolensk
                Russians win, taking Smolensk from Finns with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Artillerys and 1 Infantry
            Battle in Ayan
                Russians attack with 1 Fighter and 6 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Russians roll dice for 1 Fighter and 6 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Fighter and 5 Infantrys in Ayan, round 3 : 2/1 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 5 Infantrys
                Romanians defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 4 : 1/0 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 5 : 0/1 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 6 : 1/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 5 Infantrys
                Casualties for Romanians: 1 Artillery and 3 Infantrys
            Battle in Azerbaijan
                Russians attack with 2 HeavyTanks and 11 Infantrys
                Italians defend with 1 Infantry
                    Russians roll dice for 2 HeavyTanks and 11 Infantrys in Azerbaijan, round 2 : 4/1 hits, 3.17 expected hits
                    Italians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Azerbaijan
                Russians win, taking Azerbaijan from Italians with 2 HeavyTanks and 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Ayan to Chita
    
        Place Units - Russians
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 HeavyTank and 2 Infantrys placed in Kursk
    
        Turn Complete - Russians
            Russians collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Hisaichi : 0.83
    Italians : -0.33
    Finns : -0.17
    Russians : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            7 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 3 JetFighters moved from E.Iran to Uzbekistan
            4 ArmoredCars and 1 Tank moved from W.Iran to Uzbekistan
            1 Adv.Fighter and 1 Fighter moved from 58 Sea Zone to Uzbekistan
            1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from Palestine to 57 Sea Zone
            2 Infantrys and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery moved from Iraq to 58 Sea Zone
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Artillery moved from 58 Sea Zone to Baluchistan
            3 Infantrys moved from 58 Sea Zone to Baluchistan
            1 Infantry moved from Mozambique to South Africa
            1 Infantry moved from Mozambique to South Africa
            1 Mech.Inf moved from Mozambique to South Africa
            1 Tank moved from Mozambique to South Africa
            1 Mech.Inf moved from Mozambique to Angola
            1 HeavyTank moved from Mozambique to Angola
            1 Infantry moved from Iraq to W.Iran
            1 Infantry moved from Iraq to W.Iran
            3 Infantrys moved from Iraq to W.Iran
            2 Infantrys moved from Syria to Iraq
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to Baluchistan
            6 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys moved from Greece to Bulgaria
            3 Artillerys and 6 Infantrys moved from 22 Sea Zone to Hamburg
            4 ArmoredCars, 3 Artillerys, 1 Infantry and 2 Tanks moved from Galicia to Portugal
            1 Bomber and 1 JetFighter moved from Andalusia to Portugal
            4 ArmoredCars moved from E.Morocco to Mauritania
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Fighters, 16 Infantrys and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Angola
                Italians attack with 1 HeavyTank and 1 Mech.Inf
                Americans defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Mech.Inf in Angola, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Angola
                Italians win, taking Angola from Americans with 1 HeavyTank and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in South Africa
                Italians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                Americans defend with 2 ArmoredCars
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in South Africa, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Americans lost in South Africa
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in South Africa, round 3 : 2/1 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in South Africa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Americans lost in South Africa
                Italians win, taking South Africa from British with 2 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Americans: 2 ArmoredCars
            Battle in Baluchistan
                Italians attack with 1 Artillery and 4 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Baluchistan, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Baluchistan
                    Italians roll dice for 1 Artillery and 4 Infantrys in Baluchistan, round 2 : 2/1 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Baluchistan
                Italians win, taking Baluchistan from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Uzbekistan
                Italians attack with 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 12 Infantrys, 3 JetFighters and 1 Tank
                Russians defend with 1 HeavyTank and 26 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 12 Infantrys, 3 JetFighters and 1 Tank in Uzbekistan, round 2 : 12/1 hits, 11.67 expected hits
                    Russians roll dice for 1 HeavyTank and 26 Infantrys in Uzbekistan, round 2 : 10/1 hits, 9.33 expected hits
                    12 Infantrys owned by the Russians and 10 Infantrys owned by the Italians lost in Uzbekistan
                    Italians roll dice for 1 Adv.Fighter, 11 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 2 Infantrys, 3 JetFighters and 1 Tank in Uzbekistan, round 3 : 9/1 hits, 9.67 expected hits
                    Russians roll dice for 1 HeavyTank and 14 Infantrys in Uzbekistan, round 3 : 5/1 hits, 5.33 expected hits
                    3 ArmoredCars owned by the Italians, 9 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Uzbekistan
                    Italians roll dice for 1 Adv.Fighter, 8 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 3 JetFighters and 1 Tank in Uzbekistan, round 4 : 8/0 hits, 8.00 expected hits
                    Russians roll dice for 1 HeavyTank and 5 Infantrys in Uzbekistan, round 4 : 2/1 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Italians, 5 Infantrys owned by the Russians and 1 HeavyTank owned by the Russians lost in Uzbekistan
                Italians win, taking Uzbekistan from Russians with 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Fighter, 1 HeavyTank, 3 JetFighters and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Italians: 5 ArmoredCars and 12 Infantrys
                Casualties for Russians: 1 HeavyTank and 26 Infantrys
            Battle in Portugal
                Italians attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks
                Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks in Portugal, round 2 : 5/0 hits, 5.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 1/1 hits, 1.67 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Portugal
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 JetFighter and 2 Tanks in Portugal, round 3 : 4/1 hits, 4.67 expected hits
                    Neutral roll dice for 1 Bunker in Portugal, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians and 1 Bunker owned by the Neutral lost in Portugal
                Italians loses 0 PUs for violating Portugals neutrality.
                Italians win, taking Portugal from Neutral with 3 ArmoredCars, 3 Artillerys, 1 Bomber, 1 JetFighter and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
    
        Non Combat Move - Italians
            1 JetFighter moved from Portugal to 34 Sea Zone
            1 Bomber moved from Portugal to Rio de Oro
            1 Bomber moved from Rio de Oro to Mauritania
            1 Adv.Fighter moved from Uzbekistan to 58 Sea Zone
            1 Fighter moved from Uzbekistan to 58 Sea Zone
            1 Submarine moved from 58 Sea Zone to 62 Sea Zone
            5 Infantrys moved from Madrid to Leon
            3 JetFighters moved from Uzbekistan to W.Iran
    
        Place Units - Italians
            1 Carrier and 2 Transports placed in 34 Sea Zone
            1 Bunker and 2 Infantrys placed in Madagascar
            1 Destroyer placed in 68 Sea Zone
            1 Artillery placed in Mozambique
            1 Bunker placed in Mozambique
            1 ArmoredCar and 2 Infantrys placed in Italian East Africa
            1 Artillery and 2 Infantrys placed in E.Iran
            1 ArmoredCar and 2 Infantrys placed in W.Iran
            1 Battleship and 1 Transport placed in 58 Sea Zone
            2 Transports placed in 56 Sea Zone
            2 ArmoredCars placed in Syria
            2 Fighters placed in Palestine
            4 Infantrys placed in E.Morocco
            2 Infantrys placed in Andalusia
            2 Infantrys placed in Cairo
    
        Turn Complete - Italians
            Italians collect 152 PUs; end with 152 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Italians : 0.00
    British : 0.17
    Americans : -0.33
    Russians : -0.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            1 Tank moved from Ontario to Montreal
    
        Purchase Units - French
            French buy 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry and 1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 Artillery moved from Chubu to Kyushu
            1 Infantry moved from Chubu to Kyushu
            1 ArmoredCar moved from Chubu to Kyushu
            1 Infantry moved from Tohoku to Tokyo
            1 Artillery and 4 Infantrys moved from Mindanao to Panay
                  Yamamoto take Panay from Americans
            1 Fighter moved from Davao to 112 Sea Zone
            1 Adv.Fighter moved from Davao to 112 Sea Zone
            3 Infantrys and 1 Tank moved from N.French Indochina to Yunnan
            1 Infantry moved from Kwangsi to N.French Indochina
            3 Adv.Fighters moved from Davao to Tokyo
            1 Artillery moved from Tokyo to Chubu
            1 Tank moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 112 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                Anzac defend with 1 Transport; Dutch defend with 1 Infantry and 1 Marine
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac, 1 Marine owned by the Dutch and 1 Infantry owned by the Dutch lost in 112 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Transport
                Casualties for Dutch: 1 Infantry and 1 Marine
            Battle in Kyushu
                Yamamoto attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Dutch defend with 1 Elite
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Elite in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in Kyushu
                Yamamoto win, taking Kyushu from Dutch with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Elite
            Battle in Yunnan
                Yamamoto attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 1 Tank in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Yunnan
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Yamamoto
            1 ArmoredCar moved from Davao to Panay
            1 ArmoredCar moved from Davao to Panay
            1 Fighter moved from 112 Sea Zone to Davao
            1 Adv.Fighter moved from 112 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Bunker placed in Chubu
            1 Artillery, 1 Bunker and 7 Infantrys placed in Tokyo
            1 Artillery and 2 Infantrys placed in Kwangsi
            3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Chinese : -0.17
    Dutch : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            1 ArmoredCar moved from Hunan to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 ArmoredCar moved from Shanghai to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Chahar to Peking
                  Chinese take Peking from Hisaichi
            2 Infantrys moved from Kweichow to N.French Indochina
            1 Elite moved from Kweichow to N.French Indochina
            3 Artillerys, 1 Elite and 2 Infantrys moved from Szechwan to Yunnan
            1 ArmoredCar and 1 Tank moved from Hupeh to Yunnan
            1 ArmoredCar and 1 Tank moved from Lanchow to Yunnan
            1 Artillery and 1 Elite moved from E.Qinghai to Sikang
            1 Artillery and 1 Infantry moved from Lanchow to Sikang
            1 ArmoredCar and 1 Tank moved from Ningsia to Sikang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Sikang, round 2 : 2/1 hits, 2.33 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/1 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 Artillerys, 1 Elite and 1 Tank in Sikang, round 3 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Chinese lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in Yunnan
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Yunnan, round 2 : 4/1 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 1/1 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
            Battle in N.French Indochina
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Marine moved from Hupeh to Anhwei
            2 Infantrys moved from Shansi to Anhwei
            1 ArmoredCar moved from Shansi to Kweichow
            1 Tank moved from Suiyuan to Anhwei
            1 Artillery and 6 Infantrys moved from Suiyuan to Shansi
            1 Artillery, 1 Elite and 4 Infantrys moved from Ningsia to Shensi
            4 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from Hsining to Sikang
            1 Artillery and 3 Infantrys moved from E.Sinkiang to C.Sinkiang
            4 Infantrys moved from Urumqi to C.Sinkiang
    
        Place Units - Chinese
            1 Artillery, 1 Infantry and 1 Tank placed in Hupeh
            1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hsining
            Chinese undo move 1.
            Chinese undo move 1.
            1 Elite and 2 Marines placed in Hupeh
            Chinese undo move 1.
            1 Artillery and 2 Marines placed in Hupeh
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Yamamoto : -0.50
    Chinese : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Artillery and 3 Infantrys moved from Kwangtung to Kiangsi
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Infantry moved from Hulunbuir to Peking
            1 Tank moved from Hulunbuir to Peking
            1 Fighter moved from Changchun to Peking
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Tank moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            3 Adv.Fighters moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 2 Bombers
                Anzac defend with 4 Transports
                    Hisaichi roll dice for 2 Bombers in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 Bomber owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Transports in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Transport owned by the Anzac lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Transports in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 2 Transports remaining. Battle score for attacker is -16
                Casualties for Hisaichi: 2 Bombers
                Casualties for Anzac: 2 Transports
            Battle in Peking
                Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Peking, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys in Ayan, round 2 : 3/1 hits, 3.33 expected hits
                    Russians roll dice for 4 Infantrys in Ayan, round 2 : 2/1 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 3 : 3/0 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 4 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 4 Infantrys
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kiangsi, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Fighter moved from Peking to Heilungchiang
            3 Adv.Fighters and 1 Fighter moved from Ayan to Heilungchiang
            1 Adv.Fighter moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Hong Kong
            1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Anzac : 0.50
    Chinese : -0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            3 Infantrys and 1 Tank moved from Koryakia to 72 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 72 Sea Zone to 85 Sea Zone
            3 Infantrys and 1 Tank moved from 85 Sea Zone to Tohoku
            4 Infantrys moved from Bombay to Rajputana
            1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Rajputana to Baluchistan
            2 Infantrys moved from Rajputana to Baluchistan
            1 Infantry moved from North Central USA to British Columbia
    
        Purchase Units - British
            British buy 1 Elite and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Baluchistan
                British attack with 1 ArmoredCar, 1 Artillery and 5 Infantrys
                Italians defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 ArmoredCar, 1 Artillery and 5 Infantrys in Baluchistan, round 2 : 2/1 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Baluchistan, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Baluchistan
                    British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Baluchistan, round 3 : 1/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Baluchistan, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Baluchistan
                    British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Baluchistan, round 4 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Baluchistan
                British win, taking Baluchistan from Italians with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 3 Infantrys
            Battle in Tohoku
                British attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 3 Infantrys and 1 Tank in Tohoku, round 2 : 1/0 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Tohoku
                British win, taking Tohoku from Yamamoto with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Rajputana to Baluchistan
    
        Place Units - British
            2 Infantrys placed in Cape Town
            2 Infantrys placed in Montreal
            2 Infantrys placed in Bombay
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            1 Elite placed in Vancouver
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -1.33
    Yamamoto : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
                    AA fire in W.Iran : 0/1 hits, 0.33 expected hits
            3 Infantrys moved from Sumatra to 110 Sea Zone
            3 Infantrys and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            3 Infantrys moved from 106 Sea Zone to S.French Indochina
            2 L.Fighters moved from Rajputana to Azerbaijan
            2 Infantrys moved from West Papua to Hollandia
            3 L.Fighters moved from Broome to Rajputana
            1 Infantry moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in S.French Indochina
                Anzac attack with 3 Infantrys
                Thai defend with 1 Factory and 1 Infantry
                    Anzac roll dice for 3 Infantrys in S.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in S.French Indochina
                Anzac win, taking S.French Indochina from Thai with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 L.Fighters placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.00
    Thai : 0.33
    AA fire in W.Iran : : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
                    AA fire in W.Iran : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter lost in W.Iran
            2 Adv.Fighters and 2 Fighters moved from Rajputana to Azerbaijan
            1 Adv.Fighter moved from Banjarmasin to Madras
            1 Fighter moved from Madras to Rajputana
            2 Adv.Fighters moved from Sumatra to Rajputana
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Fighters and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 65 Sea Zone
            Dutch undo move 1.
            1 Transport placed in 65 Sea Zone
            1 Adv.Fighter placed in Sumatra
            2 Fighters placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in W.Iran : : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery, 3 Fighters and 2 Infantrys moved from Novgorod to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            2 ArmoredCars moved from N.Karelia to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            1 Fighter moved from Helsinki to S.Karelia
            1 Infantry moved from Leningrad to Novgorod
            1 Tank moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Fighters, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 6 Infantrys
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Fighters, 3 Infantrys and 1 Tank in S.Karelia, round 2 : 5/1 hits, 4.50 expected hits
                    Russians roll dice for 1 Artillery and 6 Infantrys in S.Karelia, round 2 : 3/1 hits, 2.33 expected hits
                    5 Infantrys owned by the Russians, 2 ArmoredCars owned by the Finns and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 3 Artillerys, 4 Fighters, 2 Infantrys and 1 Tank in S.Karelia, round 3 : 3/1 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 3 Artillerys, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Finns: 2 ArmoredCars and 2 Infantrys
                Casualties for Russians: 1 Artillery and 6 Infantrys
    
        Non Combat Move - Finns
            4 Fighters moved from S.Karelia to Leningrad
            1 AAGun moved from Oulu to Vyborg
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Leningrad
            2 ArmoredCars and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            1 Infantry moved from Kiev to Donetsk
            1 Tank moved from Minsk to Donetsk
            1 Infantry moved from Minsk to Kiev
            1 Infantry moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Mech.Inf moved from Odessa to 53 Sea Zone
            1 Destroyer, 1 Mech.Inf and 2 Transports moved from 53 Sea Zone to 54 Sea Zone
            1 Mech.Inf moved from 54 Sea Zone to Rostov
                  Romanians take Rostov from Russians
            1 Fighter moved from Crimea to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Mot.Inf moved from Kiev to Crimea
            1 Mech.Inf moved from Odessa to Crimea
            1 Fighter moved from Donetsk to Crimea
            1 Artillery moved from Kiev to Donetsk
    
        Place Units - Romanians
            1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Vinnytsia
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Tank moved from Assam to Hyderabad
                  Thai take Calcutta from British
                  Thai take Hyderabad from British
            1 Infantry moved from S.Thailand to S.French Indochina
            1 Tank moved from N.Thailand to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            1 Tank moved from N.Thailand to S.French Indochina
            1 Tank moved from N.Thailand to Bangkok
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Fighter, 1 Infantry and 2 Tanks
                French defend with 1 Factory; Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Fighter, 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/1 hits, 1.50 expected hits
                    French roll dice for 2 Infantrys in S.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Fighter and 2 Tanks in S.French Indochina, round 3 : 1/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to Bangkok
    
        Place Units - Thai
            1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    Thai : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            5 Mech.Infs moved from Washington to Montreal
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            5 S.Submarines and 4 Transports moved from 40 Sea Zone to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Cruiser and 1 Infantry moved from 35 Sea Zone to 40 Sea Zone
            1 Infantry moved from 40 Sea Zone to South Africa
            1 Infantry moved from Cape Town to South Africa
            5 Tanks moved from Cape Town to South Africa
            2 Infantrys moved from Argentina to 39 Sea Zone
            2 Infantrys and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            2 Infantrys moved from 40 Sea Zone to South Africa
            1 L.Fighter moved from 35 Sea Zone to South Africa
            1 Fighter moved from Salvador to 35 Sea Zone
            2 Marines moved from Iwo Jima to 85 Sea Zone
            2 Marines and 2 S.Submarines moved from 85 Sea Zone to 93 Sea Zone
            2 Marines moved from 93 Sea Zone to Panay
            3 ArmoredCars moved from Manila to Panay
            5 Marines moved from Hokkaido to 85 Sea Zone
            5 Marines and 5 S.Submarines moved from 85 Sea Zone to 93 Sea Zone
            5 Marines moved from 93 Sea Zone to Panay
            3 ArmoredCars, 1 Artillery and 1 Infantry moved from Hokkaido to 85 Sea Zone
            3 ArmoredCars, 1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
            1 Artillery moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            1 ArmoredCar and 1 Infantry moved from Woleai to 109 Sea Zone
            1 Marine moved from Ponape to 109 Sea Zone
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 ArmoredCar and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 ArmoredCar moved from 93 Sea Zone to Samar
                  Americans take Samar from Yamamoto
            2 Marines moved from Wake to 87 Sea Zone
            2 Marines and 2 S.Submarines moved from 87 Sea Zone to 102 Sea Zone
            1 Marine and 1 Transport moved from 109 Sea Zone to 101 Sea Zone
            2 Marines and 2 S.Submarines moved from 102 Sea Zone to 101 Sea Zone
            3 Marines moved from 101 Sea Zone to Guam
            1 Destroyer moved from 109 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 Tanks moved from Kolyma to Ayan
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 Marine moved from 109 Sea Zone to Woleai
            1 L.Fighter moved from Pearl Harbor to 85 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 4 B.Transports, 1 Factory, 14 Infantrys, 4 Marines, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ayan
                Americans attack with 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 2 Tanks in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Americans roll dice for 1 Tank in Ayan, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Ayan
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Americans: 2 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in South Africa
                Americans attack with 4 Infantrys, 1 L.Fighter and 5 Tanks
                Italians defend with 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Americans roll dice for 1 Cruiser in South Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in South Africa
                    Americans roll dice for 4 Infantrys, 1 L.Fighter and 5 Tanks in South Africa, round 2 : 4/1 hits, 3.67 expected hits
                    Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in South Africa, round 2 : 1/1 hits, 1.17 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Americans, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the Italians lost in South Africa
                Americans win, taking South Africa from Italians with 3 Infantrys, 1 L.Fighter and 5 Tanks remaining. Battle score for attacker is 13
                Casualties for Italians: 2 Infantrys, 1 Mech.Inf and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in Guam
                Americans attack with 3 Marines
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Marines in Guam, round 2 : 2/1 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Guam
                Americans win, taking Guam from Yamamoto with 3 Marines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Kyushu
                Americans attack with 3 ArmoredCars, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/1 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Kyushu
                    Americans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kyushu, round 3 : 2/1 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Americans: 1 ArmoredCar
            Battle in Panay
                Americans attack with 3 ArmoredCars and 7 Marines
                Yamamoto defend with 2 ArmoredCars, 1 Artillery and 4 Infantrys
                    Americans roll dice for 3 ArmoredCars and 7 Marines in Panay, round 2 : 4/1 hits, 4.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 4 Infantrys in Panay, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 2 ArmoredCars owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Panay
                    Americans roll dice for 1 ArmoredCar and 7 Marines in Panay, round 3 : 3/1 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Panay, round 3 : 1/0 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Panay
                Americans win, taking Panay from Yamamoto with 7 Marines remaining. Battle score for attacker is 8
                Casualties for Americans: 3 ArmoredCars
                Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 4 Infantrys
    
        Non Combat Move - Americans
            6 Infantrys moved from Northeast USA to Quebec
            1 Artillery and 1 Infantry moved from Salvador to Bahia
            1 L.Fighter moved from South Africa to 35 Sea Zone
            1 Fighter moved from 35 Sea Zone to Salvador
    
        Place Units - Americans
            1 Factory placed in Hokkaido
            2 Tanks placed in Shikoku
            2 Marines placed in Iwo Jima
            2 Marines placed in Minamitori
            2 B.Transports placed in 87 Sea Zone
            2 B.Transports placed in 71 Sea Zone
            1 Tank placed in Alaska
            2 Infantrys placed in Salvador
            12 Infantrys and 3 Mech.Infs placed in Washington
            Americans undo move 9.
            2 Infantrys and 1 Tank placed in South Atlantic USA
            1 ArmoredCar, 10 Infantrys, 3 Mech.Infs and 1 Tank placed in Washington
            1 ArmoredCar placed in Manila
    
        Turn Complete - Americans
            Americans collect 148 PUs; end with 148 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Italians : -0.17
    Yamamoto : -0.67
    Americans : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            25 ArmoredCars, 18 Artillerys, 1 Bomber, 1 Elite, 42 Infantrys, 8 Mech.Infs, 6 Stukas and 5 Tanks moved from Kiev to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            3 Mech.Infs and 1 Stuka moved from Danzig to Kursk
            3 Mech.Infs moved from Krakow to Kursk
            5 JetFighters moved from Bohemia to Kursk
            3 Bombers moved from Bavaria to Kursk
            2 Bombers moved from Middle Norrland to Kursk
            1 ArmoredCar, 2 Artillerys and 8 Infantrys moved from Azores to 16 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Greenland to 3 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 3 Sea Zone to 2 Sea Zone
            3 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 2 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers, 8 Infantrys, 2 JetFighters, 4 Submarines and 5 Transports moved from 16 Sea Zone to 2 Sea Zone
            3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters moved from 2 Sea Zone to Montreal
            2 Battleships moved from 10 Sea Zone to 16 Sea Zone
            2 Battleships moved from 17 Sea Zone to 16 Sea Zone
            2 Infantrys moved from Wales to 18 Sea Zone
            2 Infantrys and 3 T.Boats moved from 18 Sea Zone to 17 Sea Zone
            1 Cruiser and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Dover to 21 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Infantry and 4 Transports moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            1 Artillery moved from London to Manchester
            1 Adv.Fighter moved from Wales to Azores
            2 Infantrys moved from 17 Sea Zone to Azores
            2 Elites and 1 Infantry moved from Picardy to 20 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 3 Factorys, 8 Infantrys, 10 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 42 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks
                Russians defend with 4 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks
                    Germans roll dice for 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 42 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks in Kursk, round 2 : 48/1 hits, 48.17 expected hits
                    Russians roll dice for 4 Artillerys, 1 Elite, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks in Kursk, round 2 : 19/1 hits, 18.83 expected hits
                    1 Elite owned by the Russians, 42 Infantrys owned by the Russians, 4 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians and 19 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 23 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks in Kursk, round 3 : 41/1 hits, 41.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 3 Tanks in Kursk, round 3 : 3/1 hits, 2.83 expected hits
                    3 Infantrys owned by the Germans, 3 Tanks owned by the Russians and 2 HeavyTanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 25 ArmoredCars, 18 Artillerys, 6 Bombers, 1 Elite, 20 Infantrys, 5 JetFighters, 18 Mech.Infs, 7 Stukas and 5 Tanks remaining. Battle score for attacker is 94
                Casualties for Germans: 22 Infantrys
                Casualties for Russians: 4 Artillerys, 1 Elite, 2 HeavyTanks, 42 Infantrys, 1 Mech.Inf and 3 Tanks
            Battle in Montreal
                Germans attack with 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory and 2 Infantrys; French defend with 2 Fighters and 1 Tank; Americans defend with 5 Mech.Infs
                    AA fire in Montreal : 1/1 hits, 0.83 expected hits
                1 Adv.Fighter owned by the Germans lost in Montreal
                    Germans roll dice for 2 Battleships and 1 Cruiser in Montreal, round 2 : 1/1 hits, 1.83 expected hits
                    1 Infantry owned by the British lost in Montreal
                    Germans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 2 JetFighters in Montreal, round 2 : 6/1 hits, 5.50 expected hits
                    British roll dice for 2 Fighters, 1 Infantry, 5 Mech.Infs and 1 Tank in Montreal, round 2 : 4/1 hits, 3.50 expected hits
                5 Mech.Infs owned by the Americans, 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Montreal
                    Germans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 JetFighters in Montreal, round 3 : 5/1 hits, 4.83 expected hits
                    British roll dice for 2 Fighters and 1 Tank in Montreal, round 3 : 1/1 hits, 1.50 expected hits
                    2 Fighters owned by the French, 1 Tank owned by the French and 1 Infantry owned by the Germans lost in Montreal
                Germans captures 36PUs while taking British capital
                Germans win, taking Montreal from British with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 JetFighters remaining. Battle score for attacker is 35
                Casualties for Germans: 1 Adv.Fighter and 5 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Americans: 5 Mech.Infs
                Casualties for French: 2 Fighters and 1 Tank
    
        Non Combat Move - Germans
            2 Adv.Fighters and 2 JetFighters moved from Montreal to 2 Sea Zone
            6 Bombers, 5 JetFighters and 7 Stukas moved from Kursk to Kiev
    
        Place Units - Germans
            2 ArmoredCars placed in Kiev
            1 Tank placed in Kiev
            3 Mech.Infs placed in Krakow
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Danzig
            1 Factory placed in Iceland
            1 Factory placed in Scotland
            1 Factory placed in Dublin
            4 Infantrys placed in Manchester
            2 Transports placed in 18 Sea Zone
            2 Infantrys placed in Wales
            2 Infantrys placed in London
    
        Turn Complete - Germans
            Germans collect 150 PUs; end with 186 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.00
    AA fire in Montreal : : 0.17
    Russians : 0.33
    

    Savegame

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