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G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Ukraine
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Southern Italy to Kazakhstan
            1 artillery and 4 infantry moved from Caucasus to Volgograd
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Caucasus to Ukraine
            2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
            4 fighters moved from Southern Italy to Ukraine
            2 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Kazakhstan to Caucasus
            4 infantry moved from Southern Italy to 97 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 armour placed in Ukraine
            3 infantry placed in Egypt
            2 mech_infantrys placed in Iraq
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Italians rolls : : 0.00
    Russians : 1.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Ukraine
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Southern Italy to Kazakhstan
            1 artillery and 4 infantry moved from Caucasus to Volgograd
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Caucasus to Ukraine
            2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
            4 fighters moved from Southern Italy to Ukraine
            2 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Kazakhstan to Caucasus
            4 infantry moved from Southern Italy to 97 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 armour placed in Ukraine
            3 infantry placed in Egypt
            2 mech_infantrys placed in Iraq
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
            EDIT: Adding units owned by Italians to Western Germany: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Italians rolls : : 0.00
    Russians : 1.33
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from Queensland to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 63 Sea Zone
                    1 transport owned by the Japanese lost in 63 Sea Zone
                    ANZAC roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 63 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 63 Sea Zone to Queensland
            1 artillery moved from South Australia to New South Wales
            2 mech_infantrys moved from New South Wales to South Australia
            2 mech_infantrys moved from South Australia to Queensland
            2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,67
    

    Savegame

  • Liaison TripleA 11 10

    Axis Battleships running 1/5 hits :(

    We should just sink them for their failures Karl!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Western Ukraine
            1 bomber moved from Western Germany to Novgorod
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            5 fighters moved from 112 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Baltic States
            1 bomber moved from Western Ukraine to Baltic States
            2 armour moved from Germany to Baltic States
            1 infantry moved from Baltic States to Eastern Poland
            1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            5 fighters moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Northern Italy to France
            3 tactical_bombers moved from Southern Italy to France
            1 aaGun moved from Western Germany to France
            2 infantry moved from Karelia to Finland
    
        Place Units - Germans
            6 mech_infantrys placed in Germany
            3 infantry placed in France
            10 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Americans : 0.33
    Russians : 0.33
    

    Savegame

  • Liaison TripleA 11 10

    Moving Russia as indicated by Juan.

    IF there needs to be NCM changes on the Europe side, he can adjust during US/UK turn.

  • Liaison TripleA 11 10

    TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 2,4 and gets 0 hits
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 73
            EDIT: Turning off Edit Mode
            Russians buy 10 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            10 infantry moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA 11 10

    Posted but note comments below.
    -Juan can make any changes he deems necessary for combats/ncm on European Front.
    -I purchased 1 tech, not realizing we have the token system operating. So Juan could redact the tech and take $5 back into his account, as both dice missed.
    -I added $5 to Japan as I rolled tech last turn, but had to repost my turn. the $5 will buy the research dice I should have.

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 5,3 and gets 0 hits
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sikang: 1 bomber
            EDIT: Adding units owned by Germans to Philippines: 1 bomber
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Suiyuyan to Anhwe
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shensi to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Shensi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Tsinghai to Kansu
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Kwangsi to Anhwe
            2 bombers moved from Japan to Anhwe
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers and 2 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
            EDIT: Adding units owned by Japanese to Anhwe: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 submarines moved from 36 Sea Zone to 33 Sea Zone
            2 fighters moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Shensi
            1 fighter moved from Kiangsi to 36 Sea Zone
            2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
            1 fighter moved from Japan to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            EDIT: Japanese undo move 2.
            1 fighter moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Kwangsi
            2 fighters moved from Japan to Kwangsi
            2 fighters moved from Japan to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in Malaya
            2 fighters placed in Japan
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
            Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.50
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 5,3 and gets 0 hits
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sikang: 1 bomber
            EDIT: Adding units owned by Germans to Philippines: 1 bomber
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Suiyuyan to Anhwe
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shensi to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Shensi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Tsinghai to Kansu
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Kwangsi to Anhwe
            2 bombers moved from Japan to Anhwe
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers and 2 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
            EDIT: Adding units owned by Japanese to Anhwe: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 submarines moved from 36 Sea Zone to 33 Sea Zone
            2 fighters moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Shensi
            1 fighter moved from Kiangsi to 36 Sea Zone
            2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
            1 fighter moved from Japan to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            EDIT: Japanese undo move 2.
            1 fighter moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Kwangsi
            2 fighters moved from Japan to Kwangsi
            2 fighters moved from Japan to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in Malaya
            2 fighters placed in Japan
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
            Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.50
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 5,3 and gets 0 hits
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sikang: 1 bomber
            EDIT: Adding units owned by Germans to Philippines: 1 bomber
            EDIT: Turning off Edit Mode
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Suiyuyan to Anhwe
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shensi to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Shensi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Tsinghai to Kansu
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Kwangsi to Anhwe
            2 bombers moved from Japan to Anhwe
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers and 2 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
            EDIT: Adding units owned by Japanese to Anhwe: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 submarines moved from 36 Sea Zone to 33 Sea Zone
            2 fighters moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Shensi
            1 fighter moved from Kiangsi to 36 Sea Zone
            2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
            1 fighter moved from Japan to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            EDIT: Japanese undo move 2.
            1 fighter moved from Anhwe to Shensi
            2 bombers moved from Anhwe to Kwangsi
            2 fighters moved from Japan to Kwangsi
            2 fighters moved from Japan to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in Malaya
            2 fighters placed in Japan
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
            Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shensi: 2 fighters
            EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.50
    

    Savegame

  • Liaison TripleA 11 10

    Apologies for all the edits… very tight and exciting in the pacific!

    one more. Please move 1 Mec Kwangsi to Szechwan, for 2 mech in Szechwan.

    Thanks

  • 22 20 19 18 17 16 15 14 12

    @Gargantua

    You also need to move that German bomber!

    It can be hint in the Phi

  • Liaison TripleA 11 10

    No it can’t - it’s impossible for him to hit that bomber there.

  • 22 20 19 18 17 16 15 14 12

  • 19 18 17 16 15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hunan to Chahar
            2 fighters moved from Hunan to Hopei
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Anhwe
    
        Combat - Americans
            Battle in 6 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Chahar
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Chahar
                    Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Anhwe
                    Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Americans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            2 fighters moved from Anhwe to Hunan
            2 fighters moved from Hopei to Hunan
            1 tactical_bomber moved from Chahar to Hunan
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Korea
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1,17
    Japanese : 0,33
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            2 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,00
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hunan to Chahar
            2 fighters moved from Hunan to Hopei
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Anhwe
    
        Combat - Americans
            Battle in 6 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Chahar
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Chahar
                    Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Anhwe
                    Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Americans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            2 fighters moved from Anhwe to Hunan
            2 fighters moved from Hopei to Hunan
            1 tactical_bomber moved from Chahar to Hunan
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Korea
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            2 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Korea: 1 fighter
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry and 10 mech_infantrys moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            1 armour moved from Tunisia to Morocco
            1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Iceland to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in Quebec
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -1,17
    Chinese : -0,50
    Japanese : 1,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @JuanSpain

    Ok, so I am rolling the Kamikaze hit… 2 against the Anzac dd and CC… the rest against the US cc and dd

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    Ok first roll is 2 against Anzac CC

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