no thank you!
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 artillery and 4 infantry moved from Caucasus to Volgograd 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 artillery and 4 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Ukraine 2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine 4 fighters moved from Southern Italy to Ukraine 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Kazakhstan to Caucasus 4 infantry moved from Southern Italy to 97 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 armour placed in Ukraine 3 infantry placed in Egypt 2 mech_infantrys placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 1.00 Italians rolls : : 0.00 Russians : 1.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 artillery and 4 infantry moved from Caucasus to Volgograd 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 artillery and 4 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Ukraine 2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine 4 fighters moved from Southern Italy to Ukraine 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Kazakhstan to Caucasus 4 infantry moved from Southern Italy to 97 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 armour placed in Ukraine 3 infantry placed in Egypt 2 mech_infantrys placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 5 infantry EDIT: Adding units owned by Italians to Western Germany: 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.00 Italians rolls : : 0.00 Russians : 1.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 63 Sea Zone 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC win, taking 63 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland 1 artillery moved from South Australia to New South Wales 2 mech_infantrys moved from New South Wales to South Australia 2 mech_infantrys moved from South Australia to Queensland 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,67 -
Axis Battleships running 1/5 hits :(
We should just sink them for their failures Karl!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Novgorod 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 5 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Western Ukraine to Baltic States 2 armour moved from Germany to Baltic States 1 infantry moved from Baltic States to Eastern Poland 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 5 fighters moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to France 3 tactical_bombers moved from Southern Italy to France 1 aaGun moved from Western Germany to France 2 infantry moved from Karelia to Finland Place Units - Germans 6 mech_infantrys placed in Germany 3 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 3.67 Americans : 0.33 Russians : 0.33 -
Moving Russia as indicated by Juan.
IF there needs to be NCM changes on the Europe side, he can adjust during US/UK turn.
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 2,4 and gets 0 hits Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 73 EDIT: Turning off Edit Mode Russians buy 10 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Russians Non Combat Move - Russians 10 infantry moved from Bryansk to Belarus 9 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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Posted but note comments below.
-Juan can make any changes he deems necessary for combats/ncm on European Front.
-I purchased 1 tech, not realizing we have the token system operating. So Juan could redact the tech and take $5 back into his account, as both dice missed.
-I added $5 to Japan as I rolled tech last turn, but had to repost my turn. the $5 will buy the research dice I should have. -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 2 fighters EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
Apologies for all the edits… very tight and exciting in the pacific!
one more. Please move 1 Mec Kwangsi to Szechwan, for 2 mech in Szechwan.
Thanks
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No it can’t - it’s impossible for him to hit that bomber there.
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ok
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Chahar 2 fighters moved from Hunan to Hopei 2 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Anhwe Combat - Americans Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Chahar Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Anhwe Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Anhwe to Hunan 2 fighters moved from Hopei to Hunan 1 tactical_bomber moved from Chahar to Hunan Place Units - Americans 1 fighter and 2 mech_infantrys placed in Korea 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1,17 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Chahar 2 fighters moved from Hunan to Hopei 2 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Anhwe Combat - Americans Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Chahar Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Anhwe Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Anhwe to Hunan 2 fighters moved from Hopei to Hunan 1 tactical_bomber moved from Chahar to Hunan Place Units - Americans 1 fighter and 2 mech_infantrys placed in Korea 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Korea: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 5 infantry and 10 mech_infantrys moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 armour moved from Tunisia to Morocco 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Iceland to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in Quebec 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : -1,17 Chinese : -0,50 Japanese : 1,33 -
Ok, so I am rolling the Kamikaze hit… 2 against the Anzac dd and CC… the rest against the US cc and dd
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Ok first roll is 2 against Anzac CC





