I will withdraw to Central Mediterranean Sea Zone
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians 12 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 10 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Anhwe to Hunan 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians rolls : : 0,00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 63 to 58 EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Kiangsi Japanese take Kiangsi from Chinese 1 armour moved from Szechwan to Suiyuyan Japanese take Shensi from Chinese Japanese take Suiyuyan from Chinese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Shensi 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from India to Yunnan 1 artillery moved from Solomon Islands to 49 Sea Zone 2 bombers moved from Kwangsi to Okinawa 4 fighters moved from Japan to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 battleship moved from 49 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand Combat - Japanese Japanese creates battle in territory Okinawa Japanese creates battle in territory Kweichow Battle in New Zealand Battle in Kiangsu Japanese attack with 5 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters in Kiangsu, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking New Zealand from ANZAC with 5 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter EDIT: Turning off Edit Mode 2 mech_infantrys moved from French Indo China to Kwangsi 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Malaya to 37 Sea Zone 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 4 fighters moved from Kiangsu to Kwangsi 2 bombers moved from Okinawa to Japan 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Caroline Islands to Japan 1 carrier moved from 49 Sea Zone to 63 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 fighter placed in Japan 2 mech_infantrys placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.50 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Hawaiian Islands to 63 Sea Zone 1 bomber moved from Queensland to 63 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0,00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Hawaiian Islands to 63 Sea Zone 1 bomber moved from Queensland to 63 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 63 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 battleship, 1 carrier and 1 transport Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 1 carrier Battle in 92 Sea Zone Americans attack with 6 fighters and 1 submarine Italians defend with 1 battleship Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Non Combat Move - Americans 3 fighters moved from 92 Sea Zone to United Kingdom 3 fighters moved from 92 Sea Zone to 110 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Hunan 2 fighters moved from 6 Sea Zone to Hunan 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Place Units - Americans 1 carrier placed in 6 Sea Zone 1 infantry placed in Korea 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Italians : -0,67 Americans rolls : : 1,00 Americans : -0,83 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe Place Units - Chinese 5 infantry placed in Hunan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -2,33 Japanese : -1,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0,00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Hawaiian Islands to 63 Sea Zone 1 bomber moved from Queensland to 63 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 63 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 battleship, 1 carrier and 1 transport Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 1 carrier Battle in 92 Sea Zone Americans attack with 6 fighters and 1 submarine Italians defend with 1 battleship Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Non Combat Move - Americans 3 fighters moved from 92 Sea Zone to United Kingdom 3 fighters moved from 92 Sea Zone to 110 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Hunan 2 fighters moved from 6 Sea Zone to Hunan 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Place Units - Americans 1 carrier placed in 6 Sea Zone 1 infantry placed in Korea 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe Place Units - Chinese 5 infantry placed in Hunan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia British take Algeria from Italians 1 bomber moved from Gibraltar to Tunisia Combat - British Battle in Tunisia British attack with 1 armour and 1 bomber Italians defend with 1 infantry British roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Tunisia to Gibraltar 2 infantry moved from Morocco to Algeria 2 carriers, 2 cruisers, 4 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Quebec to Iceland 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 19 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1,00 British : -0,17 Americans rolls : : 1,00 Americans : -0,83 Chinese : -2,33 Japanese : -2,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 artillery and 4 infantry moved from Caucasus to Volgograd 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 artillery and 4 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Ukraine 2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine 4 fighters moved from Southern Italy to Ukraine 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Kazakhstan to Caucasus 4 infantry moved from Southern Italy to 97 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 armour placed in Ukraine 3 infantry placed in Egypt 2 mech_infantrys placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 1.00 Italians rolls : : 0.00 Russians : 1.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 artillery and 4 infantry moved from Caucasus to Volgograd 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 artillery and 4 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Ukraine 2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine 4 fighters moved from Southern Italy to Ukraine 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Kazakhstan to Caucasus 4 infantry moved from Southern Italy to 97 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 armour placed in Ukraine 3 infantry placed in Egypt 2 mech_infantrys placed in Iraq 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 5 infantry EDIT: Adding units owned by Italians to Western Germany: 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.00 Italians rolls : : 0.00 Russians : 1.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 63 Sea Zone 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC win, taking 63 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to Queensland 1 artillery moved from South Australia to New South Wales 2 mech_infantrys moved from New South Wales to South Australia 2 mech_infantrys moved from South Australia to Queensland 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,67 -
Axis Battleships running 1/5 hits :(
We should just sink them for their failures Karl!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Novgorod 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 5 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Western Ukraine to Baltic States 2 armour moved from Germany to Baltic States 1 infantry moved from Baltic States to Eastern Poland 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 5 fighters moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to France 3 tactical_bombers moved from Southern Italy to France 1 aaGun moved from Western Germany to France 2 infantry moved from Karelia to Finland Place Units - Germans 6 mech_infantrys placed in Germany 3 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 3.67 Americans : 0.33 Russians : 0.33 -
Moving Russia as indicated by Juan.
IF there needs to be NCM changes on the Europe side, he can adjust during US/UK turn.
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 2,4 and gets 0 hits Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 73 EDIT: Turning off Edit Mode Russians buy 10 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Russians Non Combat Move - Russians 10 infantry moved from Bryansk to Belarus 9 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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Posted but note comments below.
-Juan can make any changes he deems necessary for combats/ncm on European Front.
-I purchased 1 tech, not realizing we have the token system operating. So Juan could redact the tech and take $5 back into his account, as both dice missed.
-I added $5 to Japan as I rolled tech last turn, but had to repost my turn. the $5 will buy the research dice I should have. -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Anhwe Japanese take Chahar from Chinese 1 mech_infantry moved from Shensi to Chahar 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Tsinghai to Kansu 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Kwangsi to Anhwe 2 bombers moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsu Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Anhwe to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from Kiangsi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Japan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi EDIT: Japanese undo move 2. 1 fighter moved from Anhwe to Shensi 2 bombers moved from Anhwe to Kwangsi 2 fighters moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya 2 fighters placed in Japan 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 2 fighters EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.50 -
Apologies for all the edits… very tight and exciting in the pacific!
one more. Please move 1 Mec Kwangsi to Szechwan, for 2 mech in Szechwan.
Thanks
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No it can’t - it’s impossible for him to hit that bomber there.





