@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Non Combat Move - Russians
12 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
10 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Anhwe to Hunan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 63 to 58
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Szechwan to Suiyuyan
Japanese take Shensi from Chinese
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Solomon Islands to 49 Sea Zone
2 bombers moved from Kwangsi to Okinawa
4 fighters moved from Japan to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 battleship moved from 49 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
Combat - Japanese
Japanese creates battle in territory Okinawa
Japanese creates battle in territory Kweichow
Battle in New Zealand
Battle in Kiangsu
Japanese attack with 5 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters in Kiangsu, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking New Zealand from ANZAC with 5 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from French Indo China to Kwangsi
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
4 fighters moved from Kiangsu to Kwangsi
2 bombers moved from Okinawa to Japan
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to Japan
1 carrier moved from 49 Sea Zone to 63 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to 63 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0,00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to 63 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 carrier
Battle in 92 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to United Kingdom
3 fighters moved from 92 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 fighters moved from 6 Sea Zone to Hunan
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 infantry placed in Korea
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans rolls : : 1,00
Americans : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
5 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0,00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to 63 Sea Zone
1 bomber moved from Queensland to 63 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 carrier
Battle in 92 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to United Kingdom
3 fighters moved from 92 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 fighters moved from 6 Sea Zone to Hunan
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 infantry placed in Korea
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
5 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
1 bomber moved from Gibraltar to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from Morocco to Algeria
2 carriers, 2 cruisers, 4 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Quebec to Iceland
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1,00
British : -0,17
Americans rolls : : 1,00
Americans : -0,83
Chinese : -2,33
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 artillery and 4 infantry moved from Caucasus to Volgograd
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Caucasus to Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 fighters moved from Southern Italy to Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
4 infantry moved from Southern Italy to 97 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Ukraine
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 1.00
Italians rolls : : 0.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 artillery and 4 infantry moved from Caucasus to Volgograd
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Caucasus to Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 fighters moved from Southern Italy to Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
4 infantry moved from Southern Italy to 97 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Ukraine
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
EDIT: Adding units owned by Italians to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00
Italians rolls : : 0.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 63 Sea Zone
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 63 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
1 artillery moved from South Australia to New South Wales
2 mech_infantrys moved from New South Wales to South Australia
2 mech_infantrys moved from South Australia to Queensland
2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,67
Axis Battleships running 1/5 hits :(
We should just sink them for their failures Karl!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,5 and gets 0 hits
Purchase Units - Germans
Germans buy 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
5 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Baltic States
1 bomber moved from Western Ukraine to Baltic States
2 armour moved from Germany to Baltic States
1 infantry moved from Baltic States to Eastern Poland
1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
5 fighters moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to France
3 tactical_bombers moved from Southern Italy to France
1 aaGun moved from Western Germany to France
2 infantry moved from Karelia to Finland
Place Units - Germans
6 mech_infantrys placed in Germany
3 infantry placed in France
10 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.67
Americans : 0.33
Russians : 0.33
Moving Russia as indicated by Juan.
IF there needs to be NCM changes on the Europe side, he can adjust during US/UK turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 2,4 and gets 0 hits
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 73
EDIT: Turning off Edit Mode
Russians buy 10 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Russians
Non Combat Move - Russians
10 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Posted but note comments below.
-Juan can make any changes he deems necessary for combats/ncm on European Front.
-I purchased 1 tech, not realizing we have the token system operating. So Juan could redact the tech and take $5 back into his account, as both dice missed.
-I added $5 to Japan as I rolled tech last turn, but had to repost my turn. the $5 will buy the research dice I should have.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,3 and gets 0 hits
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
1 mech_infantry moved from Shensi to Chahar
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Malaya to Yunnan
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to Caroline Islands
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Anhwe
2 bombers moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsu
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Anhwe to Shensi
2 bombers moved from Anhwe to Shensi
1 fighter moved from Kiangsi to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from Japan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
EDIT: Japanese undo move 2.
1 fighter moved from Anhwe to Shensi
2 bombers moved from Anhwe to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Japan to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
2 fighters placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,3 and gets 0 hits
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
1 mech_infantry moved from Shensi to Chahar
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Malaya to Yunnan
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to Caroline Islands
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Anhwe
2 bombers moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsu
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Anhwe to Shensi
2 bombers moved from Anhwe to Shensi
1 fighter moved from Kiangsi to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from Japan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
EDIT: Japanese undo move 2.
1 fighter moved from Anhwe to Shensi
2 bombers moved from Anhwe to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Japan to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
2 fighters placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,3 and gets 0 hits
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
1 mech_infantry moved from Shensi to Chahar
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Malaya to Yunnan
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to Caroline Islands
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Anhwe
2 bombers moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsu
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Anhwe to Shensi
2 bombers moved from Anhwe to Shensi
1 fighter moved from Kiangsi to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from Japan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
EDIT: Japanese undo move 2.
1 fighter moved from Anhwe to Shensi
2 bombers moved from Anhwe to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Japan to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
2 fighters placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1,3,6,3,4,5,2,3,1,5,6,4,2,2,3,4,1,1,2,3,4,5,5,1,2,5,6,4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 fighters
EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.50
Apologies for all the edits… very tight and exciting in the pacific!
one more. Please move 1 Mec Kwangsi to Szechwan, for 2 mech in Szechwan.
Thanks
No it can’t - it’s impossible for him to hit that bomber there.