@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
JWW V AeT (allies) game 2
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I think you made it pretty clear to NOT scramble:laughing:
Hopefully my Ftr get’s to shoot out an Inf of yours if it survives the Shorbo. -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Kwangtung 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 tactical_bomber moved from Japan to Guam 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Philippines 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to 42 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from Kwangsi to 42 Sea Zone Combat - Japanese Battle in Malaya Battle in Guam Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Guam Japanese win, taking Malaya from UK_Pacific, taking Guam from Americans with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 cruisers in Philippines, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 marine in Philippines, round 2 : 0/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 marine in Philippines, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 7/12 hits, 5.67 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for British: 1 transport Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun and 1 infantry moved from Korea to Manchuria 2 infantry moved from Hunan to Yunnan 3 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan 4 fighters and 4 tactical_bombers moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 artilleries and 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Philippines to Hainan Place Units - Japanese 1 factory_minor placed in Manchuria 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0.00 ANZAC : -0.33 UK_Pacific : 2.00 Japanese : -2.50Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry Hainan : 2 bombers Yunnan : 1 flag, 1 artillery, 6 fighters, 3 infantry and 6 tactical_bombers Kweichow : 1 flag, 3 artilleries and 5 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 3 infantry Shan State : 1 flag, 1 artillery and 1 infantry Malaya : 1 flag, 1 artillery and 1 harbour Kwangtung : 1 flag, 1 armour and 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 1 marine Guam : 1 flag, 1 airfield, 1 artillery, 1 infantry and 1 marine French Indo China : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 1 submarine 37 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports 35 Sea Zone : 2 cruisers, 1 submarine and 1 transport 20 Sea Zone : 1 transport 21 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 39 Japanese : 43 / 48 Americans : 50 / 52 Chinese : 6 / 8 British : 26 / 37 UK_Pacific : 14 / 21 Italians : 12 / 12 ANZAC : 10 / 10 French : 11 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Americans 3 bombers placed in Western United States 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 1. 3 bombers placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 aaGuns, 1 artillery and 4 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from New Brunswick Nova Scotia to United Kingdom 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,5,6,3,5,5,6,6,4 UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
British : 0,00 Chinese : -0,83 Japanese : 1,67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Libya to 96 Sea Zone 2 artilleries moved from Malta to 96 Sea Zone 2 artilleries, 2 cruisers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Libya to Egypt 1 bomber and 1 fighter moved from Southern Italy to Egypt 1 battleship moved from 96 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Libya to 96 Sea Zone 2 artilleries moved from Malta to 96 Sea Zone 2 artilleries, 2 cruisers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Libya to Egypt 1 bomber and 1 fighter moved from Southern Italy to Egypt 1 battleship moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Egypt Italians attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry British defend with 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 3/10 hits, 4.17 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 27 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - Italians 3 fighters moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Greece 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 2 infantry moved from Yugoslavia to Bulgaria 1 aaGun moved from Yugoslavia to Bulgaria 1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 1 marine placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -1.17Territory Summary for Italians :
Egypt : 1 flag, 3 artilleries, 1 harbour and 2 infantry Kenya : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag, 3 fighters and 1 infantry Northern Italy : 1 factory_major and 1 mech_infantry Libya : 1 artillery Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Bulgaria : 1 aaGun and 2 infantry Greece : 2 armour, 1 bomber and 2 infantry Yugoslavia : 1 aaGun and 3 infantry 98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 39 Japanese : 42 / 48 Americans : 50 / 70 Chinese : 6 / 8 British : 26 / 31 UK_Pacific : 15 / 15 Italians : 14 / 19 ANZAC : 10 / 10 French : 11 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@JWWII ,please hold on.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to 101 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by French from 88 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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You are good to go.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 bomber moved from Western Germany to 81 Sea Zone 1 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Bessarabia -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 bomber moved from Western Germany to 81 Sea Zone 1 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Bessarabia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 114 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 81 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in 81 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 destroyer Battle in Bessarabia Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Bessarabia to Romania 2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Baltic States 4 armour and 6 mech_infantrys moved from Germany to Baltic States 5 infantry moved from Finland to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Poland 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Western Germany to Germany 1 bomber and 1 fighter moved from 81 Sea Zone to Egypt Place Units - Germans 2 submarines placed in 112 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 0.33 French : 0.33 Russians : -0.83Territory Summary for Germans :
Egypt : 1 bomber and 1 fighter Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major and 1 harbour Romania : 1 aaGun, 3 armour, 2 artilleries, 5 infantry and 2 tactical_bombers Poland : 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys Karelia : 1 flag, 6 infantry Baltic States : 1 flag, 2 aaGuns, 4 armour, 3 artilleries, 14 infantry and 6 mech_infantrys Vyborg : 1 flag, 1 infantry Eastern Poland : 1 flag, 1 infantry Bessarabia : 1 flag, 2 infantry 112 Sea Zone : 2 submarines 125 Sea Zone : 1 submarine Bulgaria : 1 flag, 1 infantry Greece : 1 flag, 2 infantry 114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 52 Russians : 34 / 39 Japanese : 42 / 48 Americans : 50 / 70 Chinese : 6 / 8 British : 26 / 31 UK_Pacific : 15 / 15 Italians : 14 / 19 ANZAC : 10 / 16 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Novgorod to Eastern Poland 1 fighter moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Bessarabia to Bryansk 1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Ukraine to Bryansk 1 aaGun, 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 aaGun and 6 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 3 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 1 infantry placed in Novgorod 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -0,17 -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 2 infantry moved from Yunnan to Shan State 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from Yunnan to 41 Sea Zone 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 bomber moved from Hainan to 38 Sea Zone 1 bomber moved from Hainan to Shan State 2 tactical_bombers moved from Yunnan to Shan State -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 2 infantry moved from Yunnan to Shan State 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from Yunnan to 41 Sea Zone 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 bomber moved from Hainan to 38 Sea Zone 1 bomber moved from Hainan to Shan State 2 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 45 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 37 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Korea 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 3 artilleries and 3 infantry moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Hunan 1 armour moved from Kwangtung to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Shan State to Malaya 1 bomber moved from 38 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Manchuria 1 factory_minor placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 0.67 UK_Pacific : -0.33 Japanese : 1.67Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 aaGun and 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag, 1 artillery and 3 infantry Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag, 1 aaGun and 2 infantry Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 3 artilleries, 2 fighters, 3 infantry and 5 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 infantry Hunan : 1 flag, 1 aaGun, 1 armour and 1 infantry Hopei : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 2 infantry Shan State : 1 flag, 1 artillery and 2 infantry Burma : 1 flag, 1 infantry Malaya : 1 flag, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber Borneo : 1 flag, 1 marine Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag, 1 marine Sumatra : 1 flag, 1 artillery and 1 infantry 42 Sea Zone : 1 flag, 1 submarine 41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 44 Sea Zone : 1 cruiser 43 Sea Zone : 1 cruiser 38 Sea Zone : 1 submarine 20 Sea Zone : 1 battleship and 2 transports 19 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 45 / 52 Russians : 35 / 42 Japanese : 58 / 61 Americans : 50 / 70 Chinese : 3 / 8 British : 26 / 31 UK_Pacific : 9 / 15 Italians : 14 / 19 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 battleships moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 2 bombers moved from Eastern United States to New Zealand 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 2 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,2 British collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : 0,00 Americans : 1,17 AA fire in Western Germany : : -0,17 Chinese : 0,17 Japanese : 0,67 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Crete Battle in Cyprus Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 bomber moved from Trans-Jordan to Egypt 3 fighters moved from Trans-Jordan to Egypt 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 aaGun moved from Bulgaria to Greece 1 aaGun moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 factory_minor placed in Egypt 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.67Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry Trans-Jordan : 1 flag, 1 artillery Alexandria : 1 flag, 1 artillery Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry Cyprus : 1 flag, 1 infantry Kenya : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag Syria : 1 flag, 2 infantry Tunisia : 1 flag, 1 artillery Romania : 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry 95 Sea Zone : 1 submarine Crete : 1 flag, 1 marine Greece : 1 aaGun, 1 armour and 2 infantry 99 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 45 / 52 Russians : 35 / 42 Japanese : 56 / 61 Americans : 51 / 71 Chinese : 4 / 6 British : 24 / 28 UK_Pacific : 10 / 13 Italians : 18 / 32 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 3 fighters in Shan State, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC roll dice for 2 fighters in Shan State, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State retreated to Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -14 Casualties for ANZAC: 2 fighters Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33 -
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from 114 Sea Zone to Belarus 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Novgorod 2 infantry moved from Poland to Eastern Poland 5 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 1 bomber moved from Normandy Bordeaux to Eastern Poland 1 mech_infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 tactical_bomber moved from Romania to Belarus 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from 114 Sea Zone to Belarus 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Novgorod 2 infantry moved from Poland to Eastern Poland 5 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 1 bomber moved from Normandy Bordeaux to Eastern Poland 1 mech_infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 tactical_bomber moved from Romania to Belarus 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone Combat - GermansCombat Hit Differential Summary :





