guderian1 last log in was 5 days ago, but last post anywhere was 26 days ago.
Any of the allies want to do china, at least for this round?
last accurate turn was:
TotalWar JapanR5.tsvg
I will do Japan if Guderian hasnt come back by that turn.
What a tight and exciting game! Loving this eastern front conflict!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
2 submarines moved from 46 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
Scramble? Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB. Scramble with ANZ and/or Amer ftrs?
Add a bomber to attack on U.S. cv in sz34.
Scramble? Jpn attack ANZ dd in sz54 with 1 sub, 2 ftrs & 2 TB. Scramble with ANZ and/or Amer ftrs?
Scramble 3 US fighters in sz54 and scramble max sz21
Roll em!
Ha, I never thought about Guam scrambling. That was a waste. I’ll try to remember that in the future. Lost my poor tt.
LOL! The Defenders of Guam are victorious!
I will ask that someone add my email to the game chain so I can start to see Die results as they roll in!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
2 submarines moved from 46 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 1 transport
ANZAC defend with 2 fighters
ANZAC roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese lost in 21 Sea Zone
2 infantry owned by the Japanese lost in Guam
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 transport
Battle in Guam
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Non Combat Move - Japanese
1 bomber moved from Dutch New Guinea to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Dutch New Guinea to India
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from 34 Sea Zone to Japan
1 bomber moved from Guam to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 53 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to Japan
1 tactical_bomber moved from Philippines to Japan
1 infantry moved from Shan State to Malaya
Place Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
2 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
The sad thing about the Guam debacle is that I had unused bombers plus a TB in Phil that could have attacked the sz around Guam. Well, at least Japan has 80 PU income, more than anyone else. And while I lost most of my tt’s, the allies don’t have any that can reach my islands this turn.
The sad thing about the Guam debacle is that I had unused bombers plus a TB in Phil that could have attacked the sz around Guam. Well, at least Japan has 80 PU income, more than anyone else. And while I lost most of my tt’s, the allies don’t have any that can reach my islands this turn.
Forever known as the Guam debacle…
The Guam Debacle. Might not ever reach the same level as the Sneaky Karl, but sounds great! Maybe Gargantua can explain the Sneaky Karl :evil:
Thanks Garg for all the work putting this together. But take a break from organizing the Allied resistance to the Axis, at least in the Pacific. I liked it better when Japan’s opponents were lackadaisical.
Ok Allies I’ve brought you back from the brink! but I’ll be taking a break from organizing the Allied resistance to the Axis at least in the pacific for now.
I am SO glad we had Gargantua here to save us!! Hip, Hip, Hooray!
*turns off Gargantua mode and turns on lackadaisical mode
i thought that garg was silent in this game.
i thought that garg was silent in this game.
The first seven rounds or so yup , And then German bombers started rattling me in my Moscow bunker!!! And I freaked out and made some phone calls,
But clearly we are back to an even status quo, So now I can rest on my laurels, And focus on our one to one dog.
Been a great game guys I think it’s at a point where It can go many many more rounds
i thought that garg was silent in this game.
The first seven rounds or so yup , And then German bombers started rattling me in my Moscow bunker!!! And I freaked out and made some phone calls,
But clearly we are back to an even status quo, So now I can rest on my laurels, And focus on our one to one dog.
Been a great game guys I think it�s at a point where It can go many many more rounds
:-o :? :|
Dasterdly