@simon33 nvm. I see the actual game now.
Giallo v JWW (axis) +3 BM3
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you know I have a Russian sub in 91 right?
yeah, I intend to get lucky……Russian subs aren’t worth their salt right?
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anyways, like you said, Japan is going to win this……
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 armour, 10 artilleries, 38 infantry and 2 mech_infantrys moved from Smolensk to RussiaPurchase Units - Russians
Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Urals, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter moved from Vologda to Russia
1 aaGun and 3 infantry moved from Suiyuyan to KansuPlace Units - Russians
1 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
0-10 @ 2……that was a good time for your sub to attack my D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
3 mech_infantrys moved from Anhwe to Yunnan
1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Hunan to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 artillery, 1 fighter and 3 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Sikang to Yunnan
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Midway to 25 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 25 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
7 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 bombers moved from Japan to YunnanPurchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Queensland
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 7 fighters, 2 infantry, 2 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 7 fighters, 2 infantry, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/14 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/4 hits
1 mech_infantry owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Queensland from ANZAC, taking Alaska from Americans, taking Hawaiian Islands from Americans with 7 fighters, 2 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 10 artilleries and 23 infantry; ANZAC defend with 1 infantry
AA fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 14 infantry, 13 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 11/38 hits
Chinese roll dice for 3 aaGuns, 10 artilleries and 24 infantry in Yunnan, round 2 : 13/34 hits
13 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 5/25 hits
Chinese roll dice for 10 artilleries and 16 infantry in Yunnan, round 3 : 9/26 hits
1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 4 : 8/16 hits
Chinese roll dice for 10 artilleries and 11 infantry in Yunnan, round 4 : 11/21 hits
4 artilleries owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the ANZAC, 5 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Yunnan
retreated to Yunnan
Chinese win with 10 artilleries and 3 infantry remaining. Battle score for attacker is -54
Casualties for British: 3 aaGuns and 20 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armour, 4 artilleries, 1 fighter, 14 infantry and 13 mech_infantrysNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
3 carriers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
5 carriers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from Hawaiian Islands to 26 Sea Zone
2 marines moved from Japan to 6 Sea Zone
5 infantry moved from Korea to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
5 infantry and 2 marines moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Dzavhan to Yakut S.S.R.Place Units - Japanese
3 bombers placed in Kwangtung
1 transport placed in 36 Sea Zone
2 artilleries placed in French Indo China
3 submarines and 2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun
Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 aaGuns and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 aaGuns and 1 infantry
Gilbert Islands : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Britain : 1 flag
Northern Territory : 1 flag, 1 infantry
Western Australia : 1 flag
Solomon Islands : 1 flag, 1 artillery
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Alaska : 1 flag, 1 infantry
Johnston Island : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 marines
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Dzavhan : 1 flag
26 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Central Mongolia : 1 flag
2 Sea Zone : 1 transport
6 Sea Zone : 3 submarines and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 67 / 95
Russians : 10 / 17
Japanese : 73 / 97
Americans : 47 / 73
Chinese : 4 / 4
British : 38 / 0
UK_Pacific : 6 / 9
Italians : 13 / 13
ANZAC : 6 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 36 times
2 was rolled 29 times
3 was rolled 24 times
4 was rolled 42 times
5 was rolled 30 times
6 was rolled 25 times
Average roll : 3.409
Median : 4.000
Variance : 1.276
Standard Deviation : 1.129
Total rolls : 186British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 6 times
4 was rolled 19 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.346
Median : 4.000
Variance : 1.488
Standard Deviation : 1.220
Total rolls : 81Japanese Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.442
Median : 4.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 95 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
9 submarines moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 9 carriers, 3 cruisers and 5 destroyers moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Central United States to British Columbia -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
9 submarines moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 9 carriers, 3 cruisers and 5 destroyers moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 fighter moved from Eastern United States to 109 Sea Zone -
scramble?
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yes, scramble please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
9 submarines moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 9 carriers, 3 cruisers and 5 destroyers moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 fighter moved from Eastern United States to 109 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 1 PUs;Combat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 54 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 battleship, 9 carriers, 3 cruisers, 5 destroyers, 3 fighters, 9 submarines and 3 transports
Germans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports
Americans roll dice for 9 submarines in 109 Sea Zone, round 2 : 4/9 hits
Units damaged: 3 carriers owned by the Germans
Americans roll dice for 1 battleship, 9 carriers, 3 cruisers, 5 destroyers, 3 fighters and 3 transports in 109 Sea Zone, round 2 : 6/12 hits
Germans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports in 109 Sea Zone, round 2 : 6/15 hits
2 tactical_bombers owned by the Germans, 2 submarines owned by the Americans, 3 carriers owned by the Germans, 2 carriers owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 0/7 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 3 fighters and 3 transports in 109 Sea Zone, round 3 : 6/12 hits
Germans roll dice for 6 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 5/7 hits
Germans roll dice for 1 cruiser and 4 transports in 109 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Americans, 4 fighters owned by the Germans, 3 destroyers owned by the Americans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 7 submarines in 109 Sea Zone, round 4 : 0/7 hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports in 109 Sea Zone, round 4 : 4/9 hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 transports owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans roll dice for 7 submarines in 109 Sea Zone, round 5 : 3/7 hits
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 3 fighters, 7 submarines and 3 transports remaining. Battle score for attacker is 105
Casualties for Germans: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports
Casualties for Americans: 3 carriers, 4 destroyers and 2 submarines
Battle in United Kingdom
Americans attack with 2 artilleries, 8 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
AA fire in United Kingdom : 0/3 hits
Americans roll dice for 2 artilleries, 8 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/14 hits
Germans roll dice for 1 aaGun, 1 artillery and 6 infantry in United Kingdom, round 2 : 2/7 hits
1 aaGun owned by the Germans, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in United Kingdom
Americans roll dice for 2 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/12 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 2 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 1 artillery and 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
7 bombers moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Western United States
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 63 Sea Zone to 27 Sea Zone
1 fighter moved from 2 Sea Zone to British Columbia
1 aaGun moved from Central United States to Western United States
1 fighter moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New Zealand
1 fighter moved from Fiji to Southeast MexicoPlace Units - Americans
3 destroyers and 6 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Kansu to Shensi
2 infantry moved from Hopei to Anhwe
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 aaGuns and 1 infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 2 aaGuns and 1 infantry in Shensi, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 3 : 0/1 hits
1 aaGun owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 2 aaGuns and 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 2 aaGuns and 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 2 aaGuns and 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 2 aaGuns and 1 infantry in Anhwe, round 4 : 0/1 hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 9 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 9 : 1/1 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 aaGunsNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
3 armour and 4 mech_infantrys moved from Eastern Persia to West India
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Egypt
1 battleship moved from 91 Sea Zone to 103 Sea ZonePurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 103 Sea Zone
British attack with 1 battleship, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
British win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - British
2 carriers moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 14 infantry moved from Trans-Jordan to Egypt
10 artilleries and 3 infantry moved from Yunnan to BurmaTurn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
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wow I got smoked that turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
3 fighters moved from Southern Italy to 110 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from British
1 fighter moved from Southern Italy to 110 Sea ZonePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Greater Southern Germany to Holland Belgium
1 armour moved from Albania to Romania
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 armour
Holland Belgium : 1 armour and 4 fighters
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 1 infantry
Ukraine : 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 61 / 95
Russians : 10 / 17
Japanese : 64 / 97
Americans : 47 / 68
Chinese : 11 / 15
British : 41 / 50
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 8 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t escape my blunders……played a good game up until the end. I think.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 infantry moved from Iraq to Trans-JordanPurchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
2 fighters moved from 63 Sea Zone to Queensland
3 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland
1 carrier moved from 63 Sea Zone to 28 Sea Zone
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 60 Sea Zone to 61 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 3 bombers and 4 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 3 bombers and 4 infantry in United Kingdom, round 2 : 1/7 hits
British roll dice for 2 artilleries and 1 infantry in United Kingdom, round 2 : 0/3 hits
1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 3 bombers and 4 infantry in United Kingdom, round 3 : 4/7 hits
British roll dice for 2 artilleries in United Kingdom, round 3 : 0/2 hits
2 artilleries owned by the Americans lost in United Kingdom
Germans destroys 50PUs while taking British capital
Germans win, taking United Kingdom from British with 3 bombers and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 armour and 9 mech_infantrys moved from Northwest Persia to Persia
4 armour and 25 mech_infantrys moved from Tambov to Volgograd
1 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 aaGun, 2 armour and 20 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 aaGun, 4 artilleries and 22 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
4 armour moved from Poland to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Eire to ScotlandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Germans undo move 4.
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
7 infantry placed in Germany
Germans undo move 4.
1 fighter placed in Germany
Germans undo move 4.
8 infantry and 2 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
Germans undo move 3.
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,6,6,3,5,6,2,4,1,4,2,2,6,1,1,1,2,6,3,5,3,3,3,6,6,4,3,1,5,4,5,1,1,1,6,1,1,1,6,5,5,3,5,4,4,1,4,2,1
Germans collect 65 PUs (8 lost to blockades); end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 armour and 5 mech_infantrys
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 5 mech_infantrys
Germany : 1 factory_major and 7 infantry
Holland Belgium : 1 aaGun, 2 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 7 artilleries, 1 factory_minor and 26 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory_minor, 1 fighter and 20 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 9 mech_infantrys
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 73 / 96
Russians : 8 / 17
Japanese : 62 / 97
Americans : 47 / 68
Chinese : 11 / 15
British : 31 / 0
UK_Pacific : 6 / 9
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 infantry moved from Kansu to Novosibirsk
20 artilleries and 75 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Russia to Smolensk
1 submarine moved from 104 Sea Zone to 110 Sea ZonePurchase Units - Russians
Russians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Tambov
Russians attack with 20 artilleries and 75 infantry
Germans defend with 1 infantry
Russians roll dice for 20 artilleries and 75 infantry in Tambov, round 2 : 29/95 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 20 artilleries and 74 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 aaGun and 1 infantry moved from Kansu to Shensi
1 fighter moved from Samara to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Russia to Smolensk
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
I need to stop provoking that R ss.
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@JWW:
I need to stop provoking that R ss.
You can never be too early with things like that :lol: