@captainwalker okay.
Tired though, so won’t do my go until the morning.
Annivrsary 41: Witt and AetV play Cred, Elrood and PP
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Combat Move - Russians
3 infantry moved from India to Burma
British take Burma from Japanese
3 infantry moved from Hupeh to YunnanCombat - Russians
Battle in Yunnan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 fighter moved from French Indo-China Thailand to Burma
8 fighters moved from 50 Sea Zone to 60 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 armour moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Chinghai
Japanese take Chinghai from Chinese
2 armour moved from Egypt to Persia
2 fighters moved from 15 Sea Zone to Persia -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 fighter moved from French Indo-China Thailand to Burma
8 fighters moved from 50 Sea Zone to 60 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 armour moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Chinghai
Japanese take Chinghai from Chinese
2 armour moved from Egypt to Persia
2 fighters moved from 15 Sea Zone to PersiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 1/2 hits
British roll dice for 3 infantry in Burma, round 3 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Burma
Japanese roll dice for 1 fighter in Burma, round 4 : 1/1 hits
British roll dice for 2 infantry in Burma, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Burma
Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits
British roll dice for 1 infantry in Burma, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in Burma
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Persia
Japanese attack with 3 armour and 2 fighters
British defend with 1 aaGun and 3 fighters
AA fire in Persia : 1/2 hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 3 armour and 1 fighter in Persia, round 2 : 2/4 hits
British roll dice for 3 fighters in Persia, round 2 : 3/3 hits
2 armour owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese roll dice for 1 armour in Persia, round 3 : 1/1 hits
British roll dice for 1 fighter in Persia, round 3 : 0/1 hits
1 fighter owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 3 fighters
Casualties for Japanese: 2 armour and 2 fighters
Battle in 60 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 8 fighters in 60 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Japanese attack with 2 submarines
Americans defend with 5 carriers, 6 fighters, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
2 submarines owned by the Americans SubmergedNon Combat Move - Japanese
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Okinawa
1 infantry moved from 60 Sea Zone to OkinawaPlace Units - Japanese
1 armour, 4 fighters and 1 infantry placed in Japan
1 armour placed in French Indo-China Thailand
Japanese undo move 2.
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 55 / 82
Russians : 0 / 0
Japanese : 37 / 42
British : 27 / 36
Italians : 11 / 21
Chinese : 10 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 3 fighters; Remaining resources: 6 PUs; 0 techTokens;Combat Move - British
1 fighter moved from Australia to 37 Sea Zone
4 fighters moved from 35 Sea Zone to French Indo-China Thailand
1 bomber moved from Australia to French Indo-China ThailandCombat - British
Battle in French Indo-China Thailand
British attack with 1 bomber and 4 fighters
Japanese defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour and 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 fighters moved from French Indo-China Thailand to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Australia to 36 Sea Zone
1 bomber moved from French Indo-China Thailand to HupehPlace Units - British
3 fighters placed in IndiaTurn Complete - British
British collect 27 PUs; end with 33 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Italians
1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from Egypt to India
1 fighter moved from Egypt to India
1 cruiser moved from 15 Sea Zone to 34 Sea Zone
1 battleship moved from 15 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 fighter moved from Egypt to India
1 armour moved from Bulgaria Romania to Caucasus
1 bomber moved from Italy to IndiaCombat - Italians
Battle in India
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 factory and 3 fighters
Italians win, taking India from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 3 fightersNon Combat Move - Italians
1 fighter moved from India to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 carrier moved from 15 Sea Zone to 35 Sea Zone
1 bomber moved from India to Persia
1 cruiser moved from 15 Sea Zone to 35 Sea Zone
1 artillery moved from Trans-Jordan to PersiaPlace Units - Italians
2 transports placed in 14 Sea Zone
1 infantry placed in ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Caucasus : 1 armour
Gibraltar : 1 flag
India : 1 flag, 1 artillery and 1 factory
Italy : 1 armour, 1 artillery, 1 factory and 2 infantry
Persia : 1 artillery and 1 bomber
Trans-Jordan : 1 flag
14 Sea Zone : 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 55 / 82
Russians : 0 / 0
Japanese : 37 / 42
British : 24 / 38
Italians : 14 / 28
Chinese : 10 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
6 fighters moved from 62 Sea Zone to Japan
2 fighters moved from Suiyuan to Japan
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Japan
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
3 bombers moved from Western United States to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
2 submarines moved from 62 Sea Zone to 58 Sea Zone
4 carriers moved from 62 Sea Zone to 58 Sea ZoneCombat - Americans
Battle in 62 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 2 submarines
Americans win with 3 bombers, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Japan
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 1 infantry
Americans captures 42PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 5 fighters and 1 infantry
Casualties for Japanese: 2 armour, 4 fighters and 1 infantryNon Combat Move - Americans
1 fighter moved from 62 Sea Zone to 58 Sea Zone
3 fighters moved from Japan to 58 Sea Zone
3 bombers moved from 62 Sea Zone to Suiyuan
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 56 Sea Zone to 58 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 57 Sea Zone to 58 Sea Zone
2 destroyers moved from 19 Sea Zone to 55 Sea Zone
1 aaGun moved from Western Canada to Western United StatesCombat Move - Chinese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kiangsu to Manchuria
2 infantry moved from Suiyuan to ManchuriaPlace Units - Americans
1 destroyer placed in 56 Sea Zone
4 fighters placed in Western United StatesPlace Units - Chinese
2 infantry placed in Suiyuan
1 infantry placed in SuiyuanTurn Complete - Americans
Americans collect 46 PUs; end with 89 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 submarines and 8 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from French West Africa to Belgian Congo
Germans take Belgian Congo from British
3 bombers moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,4,2 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.Non Combat Move - Germans
3 bombers moved from United Kingdom to France
1 fighter moved from France to 5 Sea Zone
1 infantry moved from France to Germany
1 infantry moved from France to Germany
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Poland
1 armour moved from East Poland to Caucasus
4 armour moved from Caucasus to India
3 armour moved from Eastern Ukraine to Kazakh S.S.R.
10 armour moved from Russia to Chinghai
2 armour moved from Russia to Evenki National Okrug
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to Urals
1 armour moved from Russia to Urals
1 aaGun moved from Belorussia to Baltic States
1 artillery moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
7 armour moved from Russia to Chinghai
1 infantry moved from Germany to France
1 infantry moved from Germany to FrancePlace Units - Germans
1 destroyer, 1 submarine and 8 transports placed in 5 Sea Zone
2 submarines placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Archangel : 1 flag
Baltic States : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Belgian Congo : 1 flag, 1 armour
Belorussia : 1 flag
Caucasus : 1 flag, 1 armour and 1 factory
Chinghai : 17 armour
East Poland : 1 flag
Evenki National Okrug : 2 armour
France : 1 aaGun, 3 bombers and 2 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Germany : 3 armour, 1 factory and 5 infantry
India : 4 armour
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 2 aaGuns and 3 armour
Eastern Ukraine : 1 flag
Poland : 6 armour, 1 factory and 3 infantry
Russia : 1 flag, 1 factory
Ukraine : 1 flag
Urals : 1 flag, 1 aaGun and 1 armour
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 9 transportsProduction/PUs Summary :
Germans : 56 / 71
Russians : 0 / 0
Japanese : 28 / 0
British : 23 / 38
Italians : 14 / 28
Chinese : 11 / 0
Americans : 46 / 99 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Burma to French Indo-China Thailand
Russians take French Indo-China Thailand from JapaneseCombat - Russians
Non Combat Move - Russians
3 infantry moved from Yunnan to FukienTurn Complete - Russians
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TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone -
Triple a is acting up on loading my TT’s correctly.
So I will roll dice for 1xInf and 1xInf paired w. an Art here. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea ZoneCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Okinawa: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/10 hits
Americans roll dice for 1 carrier and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier and 1 transport
Battle in Japan
Japanese attack with 6 fighters
Americans defend with 1 aaGun, 1 artillery and 1 factory
AA fire in Japan : 1/6 hits
1 fighter owned by the Japanese lost in Japan
Japanese roll dice for 5 fighters in Japan, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Japan, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Japan to 62 Sea Zone
2 fighters moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Persia to IndiaTurn Complete - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Changing ownership of Japan from Americans to Japanese
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
It finally worked to add the Units in via edit but still having Trouble w. the Units off of Philli.
Marc, you Need to edit a Ghost Sub in, destroy the TT and edit the ghost Sub out please.
Thank you. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
6 fighters moved from 60 Sea Zone to Japan
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
7 carriers moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Chinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea ZoneCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Okinawa: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/10 hits
Americans roll dice for 1 carrier and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier and 1 transport
Battle in Japan
Japanese attack with 6 fighters
Americans defend with 1 aaGun, 1 artillery and 1 factory
AA fire in Japan : 1/6 hits
1 fighter owned by the Japanese lost in Japan
Japanese roll dice for 5 fighters in Japan, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Japan, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Japan to 62 Sea Zone
2 fighters moved from 59 Sea Zone to 62 Sea Zone
1 armour moved from Persia to IndiaTurn Complete - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Changing ownership of Japan from Americans to Japanese
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Removing units owned by Japanese from Persia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 28 PUs; 0 techTokens;
British buy 1 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - British
2 carriers and 4 fighters moved from 36 Sea Zone to 62 Sea Zone
1 bomber moved from Hupeh to 62 Sea ZoneCombat - British
Battle in 62 Sea Zone
British attack with 1 bomber, 2 carriers and 4 fighters
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport remaining. Battle score for attacker is -80
Casualties for British: 1 bomber, 2 carriers and 4 fightersNon Combat Move - British
Place Units - British
1 armour and 7 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian Africa
Italians take Italian Africa from British
1 infantry moved from 34 Sea Zone to Italian Africa
1 artillery moved from India to Burma
Italians take Burma from BritishCombat - Italians
Non Combat Move - Italians
1 fighter moved from 35 Sea Zone to 62 Sea Zone
1 fighter moved from 35 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Persia to India
1 artillery moved from Persia to India
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco AlgeriaPlace Units - Italians
3 armour placed in India
1 bomber placed in ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Burma : 1 flag, 1 artillery
Caucasus : 1 armour
Gibraltar : 1 flag
India : 1 flag, 3 armour, 1 artillery, 1 bomber and 1 factory
Italian Africa : 1 flag, 1 armour and 1 infantry
Italy : 1 bomber and 1 factory
Morocco Algeria : 1 artillery and 1 infantry
Trans-Jordan : 1 flag
12 Sea Zone : 1 transport
34 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
62 Sea Zone : 2 fightersProduction/PUs Summary :
Germans : 56 / 71
Russians : 2 / 0
Japanese : 35 / 0
British : 20 / 30
Italians : 17 / 28
Chinese : 10 / 0
Americans : 38 / 99 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Chinese
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Test
Rolling 1d100:
(22) -
Rolling 1d100:
(49) -
Outstanding Leo!
AetV rolls a…
Rolling 1d100:
(3)and scores…
-
Yes, just win Baby!!





